mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Updates hats to use item_state_slots where necessary.
This commit is contained in:
@@ -97,10 +97,11 @@
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// Inventory slot strings.
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// since numbers cannot be used as associative list keys.
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#define slot_back_str "back"
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#define slot_back_str "slot_back"
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#define slot_l_hand_str "slot_l_hand"
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#define slot_r_hand_str "slot_r_hand"
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#define slot_w_uniform_str "w_uniform"
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#define slot_w_uniform_str "slot_w_uniform"
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#define slot_head_str "slot_head"
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// Bitflags for clothing parts.
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#define HEAD 1
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@@ -16,7 +16,7 @@
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new /obj/item/weapon/storage/backpack/satchel_cap(src)
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new /obj/item/clothing/suit/captunic(src)
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new /obj/item/clothing/suit/captunic/capjacket(src)
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new /obj/item/clothing/head/helmet/cap(src)
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new /obj/item/clothing/head/caphat/cap(src)
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new /obj/item/clothing/under/rank/captain(src)
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new /obj/item/clothing/suit/storage/vest(src)
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new /obj/item/weapon/cartridge/captain(src)
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@@ -28,7 +28,7 @@
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/under/dress/dress_cap(src)
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new /obj/item/clothing/head/helmet/formalcaptain(src)
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new /obj/item/clothing/head/caphat/formal(src)
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new /obj/item/clothing/under/captainformal(src)
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return
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@@ -82,7 +82,7 @@
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new /obj/item/clothing/shoes/leather(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src)
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new /obj/item/clothing/head/helmet/hop(src)
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new /obj/item/clothing/head/caphat/hop(src)
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return
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@@ -103,13 +103,13 @@
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/head/helmet/HoS(src)
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new /obj/item/clothing/head/HoS(src)
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new /obj/item/clothing/suit/storage/vest/hos(src)
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new /obj/item/clothing/under/rank/head_of_security/jensen(src)
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new /obj/item/clothing/under/rank/head_of_security/corp(src)
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new /obj/item/clothing/suit/armor/hos/jensen(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/head/helmet/HoS/dermal(src)
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new /obj/item/clothing/head/HoS/dermal(src)
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new /obj/item/weapon/cartridge/hos(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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@@ -148,7 +148,7 @@
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new /obj/item/clothing/under/rank/warden(src)
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new /obj/item/clothing/under/rank/warden/corp(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/head/helmet/warden(src)
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new /obj/item/clothing/head/warden(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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@@ -26,8 +26,7 @@
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/obj/item/clothing/head/collectable/chef
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name = "collectable chef's hat"
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desc = "A rare Chef's Hat meant for hat collectors!"
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icon_state = "hats"
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item_state = "chefhat"
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icon_state = "chefhat"
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/obj/item/clothing/head/collectable/paper
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name = "collectable paper hat"
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@@ -39,14 +38,20 @@
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name = "collectable top hat"
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desc = "A top hat worn by only the most prestigious hat collectors."
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icon_state = "tophat"
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item_state = "that"
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item_state_slots = list(
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slot_l_hand_str = "that",
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slot_r_hand_str = "that",
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)
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/captain
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name = "collectable captain's hat"
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desc = "A Collectable Hat that'll make you look just like a real comdom!"
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icon_state = "captain"
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item_state = "caphat"
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item_state_slots = list(
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slot_l_hand_str = "caphat",
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slot_r_hand_str = "caphat",
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)
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/police
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@@ -65,40 +70,38 @@
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name = "collectable welding helmet"
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desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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desc = "Just like a real Brain Slug!"
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icon_state = "headslime"
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item_state = "headslime"
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/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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desc = "A Collectible farmer's Flat Cap!"
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icon_state = "flat_cap"
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item_state = "detective"
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item_state_slots = list(
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slot_l_hand_str = "detective",
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slot_r_hand_str = "detective",
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)
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/obj/item/clothing/head/collectable/pirate
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name = "collectable pirate hat"
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desc = "You'd make a great Dread Syndie Roberts!"
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icon_state = "pirate"
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item_state = "pirate"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/kitty
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name = "collectable kitty ears"
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desc = "The fur feels.....a bit too realistic."
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icon_state = "kitty"
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item_state = "kitty"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/rabbitears
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name = "collectable rabbit ears"
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desc = "Not as lucky as the feet!"
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icon_state = "bunny"
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item_state = "bunny"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/wizard
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@@ -110,7 +113,6 @@
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/HoS
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@@ -123,10 +125,8 @@
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name = "collectable Thunderdome helmet"
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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item_state = "thunderdome"
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/obj/item/clothing/head/collectable/swat
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name = "collectable SWAT helmet"
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desc = "Now you can be in the Deathsquad too!"
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icon_state = "swat"
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item_state = "swat"
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@@ -2,7 +2,6 @@
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name = "hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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brightness_on = 4 //luminosity when on
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light_overlay = "hardhat_light"
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
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@@ -11,11 +10,9 @@
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/obj/item/clothing/head/hardhat/orange
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icon_state = "hardhat0_orange"
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item_state = "hardhat0_orange"
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/obj/item/clothing/head/hardhat/red
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icon_state = "hardhat0_red"
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item_state = "hardhat0_red"
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name = "firefighter helmet"
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flags = STOPPRESSUREDAMAGE
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heat_protection = HEAD
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@@ -23,11 +20,9 @@
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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flags = STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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@@ -2,8 +2,8 @@
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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flags = HEADCOVERSEYES | THICKMATERIAL
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item_state = "helmet"
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flags = HEADCOVERSEYES | THICKMATERIAL
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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@@ -13,32 +13,11 @@
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siemens_coefficient = 0.7
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w_class = 3
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/obj/item/clothing/head/helmet/warden
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force. Protects the head from impacts."
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icon_state = "policehelm"
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/hop
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name = "crew resource's hat"
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desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
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icon_state = "hopcap"
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/formalcaptain
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name = "parade hat"
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desc = "No one in a commanding position should be without a perfect, white hat of ultimate authority."
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icon_state = "officercap"
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/riot
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name = "riot helmet"
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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item_state = "helmet"
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item_state_slots = list(slot_head_str = "riot")
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flags = HEADCOVERSEYES
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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@@ -80,7 +59,7 @@
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name = "tactical helmet"
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desc = "An armored helmet capable of being fitted with a multitude of attachments."
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icon_state = "swathelm"
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item_state = "helmet"
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item_state_slots = list(slot_head_str = "swathelm")
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flags = HEADCOVERSEYES
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sprite_sheets = list(
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"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
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@@ -108,6 +87,7 @@
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name = "emergency response team helmet"
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desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
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icon_state = "erthelmet_cmd"
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item_state_slots = list(slot_head_str = "erthelmet_cmd")
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item_state = "syndicate-helm-green"
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armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
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@@ -121,15 +101,18 @@
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name = "emergency response team security helmet"
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desc = "An in-atmosphere helmet worn by security members of the NanoTrasen Emergency Response Team. Has red highlights."
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icon_state = "erthelmet_sec"
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item_state_slots = list(slot_head_str = "erthelmet_sec")
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//Engineer
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/obj/item/clothing/head/helmet/ert/engineer
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name = "emergency response team engineer helmet"
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desc = "An in-atmosphere helmet worn by engineering members of the NanoTrasen Emergency Response Team. Has orange highlights."
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icon_state = "erthelmet_eng"
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item_state_slots = list(slot_head_str = "erthelmet_eng")
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//Medical
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/obj/item/clothing/head/helmet/ert/medical
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name = "emergency response team medical helmet"
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desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
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icon_state = "erthelmet_med"
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icon_state = "erthelmet_med"
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item_state_slots = list(slot_head_str = "erthelmet_med")
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@@ -4,29 +4,33 @@
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name = "chef's hat"
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chefhat"
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item_state = "chefhat"
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desc = "The commander in chef's head wear."
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siemens_coefficient = 0.9
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//Captain: This probably shouldn't be space-worthy
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//Captain
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/obj/item/clothing/head/caphat
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name = "captain's hat"
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icon_state = "captain"
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desc = "It's good being the king."
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item_state = "caphat"
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siemens_coefficient = 0.9
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item_state_slots = list(
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slot_l_hand_str = "caphat",
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slot_r_hand_str = "caphat",
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)
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body_parts_covered = 0
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//Captain: This probably shouldn't be space-worthy
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/obj/item/clothing/head/helmet/cap
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/obj/item/clothing/head/caphat/cap
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name = "captain's cap"
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desc = "You fear to wear it for the negligence it brings."
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icon_state = "capcap"
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flags_inv = 0
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body_parts_covered = 0
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/caphat/formal
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name = "parade hat"
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desc = "No one in a commanding position should be without a perfect, white hat of ultimate authority."
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icon_state = "officercap"
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//HOP
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/obj/item/clothing/head/caphat/hop
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name = "crew resource's hat"
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desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
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icon_state = "hopcap"
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//Chaplain
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/obj/item/clothing/head/chaplain_hood
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@@ -34,7 +38,6 @@
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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flags = HEADCOVERSEYES|BLOCKHAIR
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siemens_coefficient = 0.9
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body_parts_covered = HEAD|EYES
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//Chaplain
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@@ -43,17 +46,35 @@
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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flags = HEADCOVERSEYES|BLOCKHAIR
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siemens_coefficient = 0.9
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body_parts_covered = HEAD
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//Mime
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/obj/item/clothing/head/beret
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name = "beret"
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desc = "A beret, an artists favorite headwear."
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icon_state = "beret"
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siemens_coefficient = 0.9
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body_parts_covered = 0
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//Security
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/obj/item/clothing/head/HoS
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name = "Head of Security Hat"
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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body_parts_covered = 0
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siemens_coefficient = 0.8
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/obj/item/clothing/head/HoS/dermal
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name = "Dermal Armour Patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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icon_state = "dermal"
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siemens_coefficient = 0.6
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||||
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||||
/obj/item/clothing/head/warden
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name = "warden's hat"
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||||
desc = "It's a special helmet issued to the Warden of a securiy force."
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icon_state = "policehelm"
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body_parts_covered = 0
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||||
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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||||
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@@ -4,7 +4,6 @@
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name = "\improper CentComm. hat"
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icon_state = "centcom"
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desc = "It's good to be emperor."
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item_state = "centhat"
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siemens_coefficient = 0.9
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||||
body_parts_covered = 0
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||||
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@@ -12,7 +11,6 @@
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||||
name = "hair flower pin"
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icon_state = "hairflower"
|
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desc = "Smells nice."
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||||
item_state = "hairflower"
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||||
slot_flags = SLOT_HEAD | SLOT_EARS
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body_parts_covered = 0
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||||
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@@ -20,13 +18,15 @@
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name = "powdered wig"
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||||
desc = "A powdered wig."
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icon_state = "pwig"
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item_state = "pwig"
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||||
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/obj/item/clothing/head/that
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name = "top-hat"
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||||
desc = "It's an amish looking hat."
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||||
icon_state = "tophat"
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||||
item_state = "that"
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||||
item_state_slots = list(
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||||
slot_l_hand_str = "that",
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||||
slot_r_hand_str = "that",
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||||
)
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||||
siemens_coefficient = 0.9
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||||
body_parts_covered = 0
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||||
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||||
@@ -67,7 +67,6 @@
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||||
/obj/item/clothing/head/syndicatefake
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||||
name = "red space-helmet replica"
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||||
icon_state = "syndicate"
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||||
item_state = "syndicate"
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||||
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
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||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
@@ -79,7 +78,6 @@
|
||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
item_state="cueball"
|
||||
flags_inv = 0
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -87,7 +85,6 @@
|
||||
name = "green bandana"
|
||||
desc = "It's a green bandana with some fine nanotech lining."
|
||||
icon_state = "greenbandana"
|
||||
item_state = "greenbandana"
|
||||
flags_inv = 0
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -95,7 +92,6 @@
|
||||
name = "cardborg helmet"
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
@@ -104,24 +100,19 @@
|
||||
name = "justice hat"
|
||||
desc = "fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
item_state = "justiceblue"
|
||||
|
||||
/obj/item/clothing/head/justice/yellow
|
||||
icon_state = "justiceyellow"
|
||||
item_state = "justiceyellow"
|
||||
|
||||
/obj/item/clothing/head/justice/green
|
||||
icon_state = "justicegreen"
|
||||
item_state = "justicegreen"
|
||||
|
||||
/obj/item/clothing/head/justice/pink
|
||||
icon_state = "justicepink"
|
||||
item_state = "justicepink"
|
||||
|
||||
/obj/item/clothing/head/rabbitears
|
||||
name = "rabbit ears"
|
||||
@@ -133,34 +124,33 @@
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "detective",
|
||||
slot_r_hand_str = "detective",
|
||||
)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/hgpiratecap
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpiratecap"
|
||||
item_state = "hgpiratecap"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/bandana
|
||||
name = "pirate bandana"
|
||||
desc = "Yarr."
|
||||
icon_state = "bandana"
|
||||
item_state = "bandana"
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler-hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "bowler"
|
||||
body_parts_covered = 0
|
||||
|
||||
//stylish bs12 hats
|
||||
@@ -168,38 +158,32 @@
|
||||
/obj/item/clothing/head/bowlerhat
|
||||
name = "bowler hat"
|
||||
icon_state = "bowler_hat"
|
||||
item_state = "bowler_hat"
|
||||
desc = "For the gentleman of distinction."
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state = "beaver_hat"
|
||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
icon_state = "boater_hat"
|
||||
item_state = "boater_hat"
|
||||
desc = "The ultimate in summer fashion."
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "\improper fedora"
|
||||
name = "fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "fedora"
|
||||
desc = "A sharp, stylish hat."
|
||||
|
||||
/obj/item/clothing/head/feathertrilby
|
||||
name = "\improper feather trilby"
|
||||
name = "feather trilby"
|
||||
icon_state = "feather_trilby"
|
||||
item_state = "feather_trilby"
|
||||
desc = "A sharp, stylish hat with a feather."
|
||||
|
||||
/obj/item/clothing/head/fez
|
||||
name = "\improper fez"
|
||||
name = "fez"
|
||||
icon_state = "fez"
|
||||
item_state = "fez"
|
||||
desc = "You should wear a fez. Fezzes are cool."
|
||||
|
||||
//end bs12 hats
|
||||
@@ -208,7 +192,6 @@
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
@@ -216,7 +199,10 @@
|
||||
name = "chicken suit head"
|
||||
desc = "Bkaw!"
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "chickensuit",
|
||||
slot_r_hand_str = "chickensuit",
|
||||
)
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
@@ -225,14 +211,16 @@
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "xenos_helm",
|
||||
slot_r_hand_str = "xenos_helm",
|
||||
)
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
@@ -243,7 +231,6 @@
|
||||
name = "natural philosopher's wig"
|
||||
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
|
||||
icon_state = "philosopher_wig"
|
||||
item_state = "philosopher_wig"
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0 //why is it so conductive?!
|
||||
body_parts_covered = 0
|
||||
@@ -252,5 +239,4 @@
|
||||
name = "orange bandana"
|
||||
desc = "An orange piece of cloth, worn on the head."
|
||||
icon_state = "orange_bandana"
|
||||
item_state = "orange_bandana"
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -15,11 +15,14 @@
|
||||
name = "welding helmet"
|
||||
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
||||
icon_state = "welding"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "welding",
|
||||
slot_r_hand_str = "welding",
|
||||
)
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
item_state = "welding"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
|
||||
var/up = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 30, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
action_button_name = "Flip Welding Mask"
|
||||
@@ -62,12 +65,13 @@
|
||||
name = "cake-hat"
|
||||
desc = "It's tasty looking!"
|
||||
icon_state = "cake0"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "cakehat0",
|
||||
slot_r_hand_str = "cakehat0",
|
||||
)
|
||||
flags = HEADCOVERSEYES
|
||||
var/onfire = 0.0
|
||||
var/status = 0
|
||||
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
|
||||
var/processing = 0 //I dont think this is used anywhere.
|
||||
body_parts_covered = EYES
|
||||
var/onfire = 0
|
||||
body_parts_covered = HEAD|EYES
|
||||
|
||||
/obj/item/clothing/head/cakehat/process()
|
||||
if(!onfire)
|
||||
@@ -84,17 +88,20 @@
|
||||
location.hotspot_expose(700, 1)
|
||||
|
||||
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
|
||||
if(status > 1) return
|
||||
src.onfire = !( src.onfire )
|
||||
if (src.onfire)
|
||||
src.force = 3
|
||||
src.damtype = "fire"
|
||||
src.icon_state = "cake1"
|
||||
src.item_state_slots[slot_l_hand_str] = "cakehat1"
|
||||
src.item_state_slots[slot_r_hand_str] = "cakehat1"
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
src.force = null
|
||||
src.damtype = "brute"
|
||||
src.icon_state = "cake0"
|
||||
src.item_state_slots[slot_l_hand_str] = "cakehat0"
|
||||
src.item_state_slots[slot_r_hand_str] = "cakehat0"
|
||||
return
|
||||
|
||||
|
||||
@@ -105,17 +112,14 @@
|
||||
name = "ushanka"
|
||||
desc = "Perfect for winter in Siberia, da?"
|
||||
icon_state = "ushankadown"
|
||||
item_state = "ushankadown"
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
|
||||
if(src.icon_state == "ushankadown")
|
||||
src.icon_state = "ushankaup"
|
||||
src.item_state = "ushankaup"
|
||||
user << "You raise the ear flaps on the ushanka."
|
||||
else
|
||||
src.icon_state = "ushankadown"
|
||||
src.item_state = "ushankadown"
|
||||
user << "You lower the ear flaps on the ushanka."
|
||||
|
||||
/*
|
||||
@@ -125,7 +129,6 @@
|
||||
name = "carved pumpkin"
|
||||
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
||||
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
||||
item_state = "hardhat0_pumpkin"
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = HEAD|EYES
|
||||
@@ -152,10 +155,9 @@
|
||||
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
|
||||
ears.Blend(earbit, ICON_OVERLAY)
|
||||
|
||||
|
||||
/obj/item/clothing/head/richard
|
||||
name = "chicken mask"
|
||||
desc = "You can hear the distant sounds of rhythmic electronica."
|
||||
icon_state = "richard"
|
||||
body_parts_covered = HEAD|FACE
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
@@ -3,7 +3,10 @@
|
||||
desc = "It's a peaked cap in a tasteless yellow color."
|
||||
icon_state = "cargosoft"
|
||||
flags = HEADCOVERSEYES
|
||||
item_state = "helmet"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet", //probably a placeholder
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
var/flipped = 0
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -124,16 +124,6 @@
|
||||
//item_state = "hos_corporate"
|
||||
worn_state = "hos_corporate"
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
name = "Head of Security Hat"
|
||||
desc = "The hat of the Head of Security. For showing the officers who's in charge."
|
||||
icon_state = "hoscap"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
body_parts_covered = 0
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored coat"
|
||||
desc = "A greatcoat enhanced with a special alloy for some protection and style."
|
||||
@@ -144,14 +134,6 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS/dermal
|
||||
name = "Dermal Armour Patch"
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
item_state = "dermal"
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
desc = "You never asked for anything that stylish."
|
||||
|
||||
@@ -638,19 +638,25 @@ var/global/list/damage_icon_parts = list()
|
||||
head.screen_loc = ui_head //TODO
|
||||
|
||||
//Determine the icon to use
|
||||
var/t_icon = INV_HEAD_DEF_ICON
|
||||
var/t_icon
|
||||
if(head.icon_override)
|
||||
t_icon = head.icon_override
|
||||
else if(head.sprite_sheets && head.sprite_sheets[species.name])
|
||||
t_icon = head.sprite_sheets[species.name]
|
||||
|
||||
t_icon = head.sprite_sheets[species.name]
|
||||
else if(head.item_icons && (slot_head_str in head.item_icons))
|
||||
t_icon = head.item_icons[slot_head_str]
|
||||
else
|
||||
t_icon = INV_HEAD_DEF_ICON
|
||||
|
||||
//Determine the state to use
|
||||
var/t_state = head.icon_state
|
||||
if(istype(head, /obj/item/weapon/paper))
|
||||
/* I don't like this, but bandaid to fix half the hats in the game
|
||||
being completely broken without re-breaking paper hats */
|
||||
t_state = "paper"
|
||||
|
||||
var/t_state
|
||||
if(head.item_state_slots && head.item_state_slots[slot_head_str])
|
||||
t_state = head.item_state_slots[slot_head_str]
|
||||
else if(head.item_state)
|
||||
t_state = head.item_state
|
||||
else
|
||||
t_state = head.icon_state
|
||||
|
||||
//Create the image
|
||||
var/image/standing = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user