mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Codex code improvements, recipes (#7068)
This commit is contained in:
@@ -734,7 +734,7 @@
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/datum/cooking_item
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/datum/cooking_item
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var/max_cookwork
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var/max_cookwork
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var/cookwork
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var/cookwork
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var/overcook_mult = 3 // How long it takes to overcook. This is max_cookwork x overcook mult. If you're changing this, mind that at 3x, a max_cookwork of 30 becomes 90 ticks for the purpose of burning, and a max_cookwork of 4 only has 12 before burning!
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var/overcook_mult = 6 // How long it takes to overcook. This is max_cookwork x overcook mult. If you're changing this, mind that at 3x, a max_cookwork of 30 becomes 90 ticks for the purpose of burning, and a max_cookwork of 4 only has 12 before burning! // CHOMPedit: doubled to 6
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var/result_type = 0
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var/result_type = 0
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var/obj/item/weapon/reagent_containers/cooking_container/container = null
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var/obj/item/weapon/reagent_containers/cooking_container/container = null
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var/combine_target = null
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var/combine_target = null
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@@ -9,13 +9,21 @@
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var/datum/codex_tree/tree = null
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var/datum/codex_tree/tree = null
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var/root_type = /datum/lore/codex/category/main_borealis_lore //YW EDIT
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var/root_type = /datum/lore/codex/category/main_borealis_lore //YW EDIT
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var/static/list/codex_tree_keys = list() // CHOMPedit: static list linking codexes to the correct codex_tree.
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/obj/item/weapon/book/codex/Initialize()
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/obj/item/weapon/book/codex/Initialize()
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tree = codex_tree_keys["[root_type]"] // CHOMPedit start
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if(!tree)
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tree = new(src, root_type)
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tree = new(src, root_type)
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codex_tree_keys["[root_type]"] = tree // CHOMPedit end
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. = ..()
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. = ..()
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/obj/item/weapon/book/codex/attack_self(mob/user)
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/obj/item/weapon/book/codex/attack_self(mob/user)
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if(!tree) // CHOMPedit start
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tree = codex_tree_keys["[root_type]"]
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if(!tree)
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if(!tree)
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tree = new(src, root_type)
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tree = new(src, root_type)
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codex_tree_keys["[root_type]"] = tree // CHOMPedit end
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icon_state = "[initial(icon_state)]-open"
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icon_state = "[initial(icon_state)]-open"
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tree.display(user)
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tree.display(user)
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Binary file not shown.
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Before Width: | Height: | Size: 434 B After Width: | Height: | Size: 679 B |
@@ -51358,7 +51358,7 @@
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dir = 4
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dir = 4
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},
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},
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/obj/structure/table/marble,
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/obj/structure/table/marble,
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/obj/item/weapon/book/manual/chef_recipes,
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/obj/item/weapon/book/codex/chef_recipes,
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/turf/simulated/floor/tiled/white,
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/turf/simulated/floor/tiled/white,
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/area/crew_quarters/kitchen)
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/area/crew_quarters/kitchen)
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"gRL" = (
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"gRL" = (
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8
modular_chomp/code/modules/lore_codex/codex.dm
Normal file
8
modular_chomp/code/modules/lore_codex/codex.dm
Normal file
@@ -0,0 +1,8 @@
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/obj/item/weapon/book/codex/chef_recipes
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name = "Chef Recipes Ultramatus Edition"
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color = "#585a5e"
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icon = 'icons/obj/library_ch.dmi'
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icon_state = "cooked_book"
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item_state = "book16"
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root_type = /datum/lore/codex/category/cooking_recipe_list
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libcategory = "Reference"
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171
modular_chomp/code/modules/lore_codex/codex_tree.dm
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171
modular_chomp/code/modules/lore_codex/codex_tree.dm
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@@ -0,0 +1,171 @@
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// Holds the various pages and implementations for codex books, so they can be used in more than just books.
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/datum/codex_tree
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var/atom/movable/holder = null
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var/root_type = null
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var/datum/lore/codex/home = null // Top-most page.
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var/list/current_page = list() // Current page or category to display to the user. // converted to list to track multiple players.
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var/list/indexed_pages = list() // Assoc list with search terms pointing to a ref of the page. It's created on New().
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var/list/history = list() // List of pages we previously visited. // now a 2D list
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/datum/codex_tree/New(var/new_holder, var/new_root_type)
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holder = new_holder
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root_type = new_root_type
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generate_pages()
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..()
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/datum/codex_tree/proc/generate_pages()
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home = new root_type(src) // This will also generate the others.
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//current_page = home
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indexed_pages = home.index_page() // changed from current_page to home.
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// Changes current_page to its parent, assuming one exists.
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/datum/codex_tree/proc/go_to_parent(var/mob/user)
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var/datum/lore/codex/D = current_page["[user]"]
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if(istype(D) && D.parent)
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current_page["[user]"] = D.parent
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// Changes current_page to a specific page or category.
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/datum/codex_tree/proc/go_to_page(var/datum/lore/codex/new_page, var/dont_record_history = FALSE, var/mob/user)
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var/datum/lore/codex/D = current_page["[user]"]
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if(new_page && istype(D)) // Make sure we're not going to a null page for whatever reason.
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current_page["[user]"] = new_page
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if(!dont_record_history)
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var/list/H = history["[user]"]
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if(!H)
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H = list()
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H.Add(new_page)
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history["[user]"] = H
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/datum/codex_tree/proc/quick_link(var/search_word, var/mob/user)
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for(var/word in indexed_pages)
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if(lowertext(search_word) == lowertext(word)) // Exact matches unfortunately limit our ability to perform SEOs.
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go_to_page(indexed_pages[word], FALSE, user)
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return
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/datum/codex_tree/proc/get_page_from_type(var/desired_type)
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for(var/word in indexed_pages)
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var/datum/lore/codex/C = indexed_pages[word]
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if(C.type == desired_type)
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return C
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return null
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// Returns to the last visited page, based on the history list.
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/datum/codex_tree/proc/go_back(var/mob/user)
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var/list/H = history["[user]"]
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var/datum/lore/codex/D = current_page["[user]"]
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if(!LAZYLEN(H) || !istype(D))
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return
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if((H.len) > 1)
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if(H[H.len] == D)
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H.len-- // This gets rid of the current page in the history.
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history["[user]"] = H
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if(H.len == 1)
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go_to_page(H[H.len], TRUE, user)
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return
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go_to_page(pop(history["[user]"]), TRUE, user) // Where as this will get us the previous page that we want to go to.
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else
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go_to_page(H[H.len], TRUE, user)
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/datum/codex_tree/proc/get_tree_position(var/mob/user)
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var/datum/lore/codex/checked = current_page["[user]"]
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if(istype(checked))
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var/output = ""
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output = "<b>[checked.name]</b>"
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while(checked.parent)
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output = "<a href='?src=\ref[src];target=\ref[checked.parent]'>[checked.parent.name]</a> \> [output]"
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checked = checked.parent
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return output
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/datum/codex_tree/proc/make_search_bar()
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var/html = {"
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<form id="submitForm" action="?">
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<input type = 'hidden' name = 'src' value = '\ref[src]'>
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<input type = 'hidden' name = 'action' value='search'>
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<label for = 'search_query'>Page Search: </label>
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<input type = 'text' name = 'search_query' id = 'search_query'>
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<input type = 'submit' value = 'Go'>
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</form>
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"}
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return html
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/datum/codex_tree/proc/display(mob/user)
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// icon_state = "[initial(icon_state)]-open"
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if(!home)
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generate_pages()
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if(!user)
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return
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var/datum/lore/codex/D = current_page["[user]"]
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if(!istype(D)) // Initialize current_page and history
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current_page["[user]"] = home
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D = current_page["[user]"]
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if(!istype(D))
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log_debug("Codex_tree failed to failed to load for [user].")
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return
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var/list/H_init = list()
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H_init.Add(home)
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history["[user]"] = H_init
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//if(!current_page)
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//generate_pages()
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user << browse_rsc('html/browser/codex.css', "codex.css")
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var/dat
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dat = "<head>"
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dat += "<title>[holder.name] ([D.name])</title>"
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dat += "<link rel='stylesheet' href='codex.css' />"
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dat += "</head>"
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dat += "<body>"
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dat += "[get_tree_position(user)]<br>"
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dat += "[make_search_bar()]<br>"
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dat += "<center>"
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dat += "<h2>[D.name]</h2>"
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dat += "<br>"
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if(D.data)
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dat += "[D.data]<br>"
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dat += "<br>"
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if(istype(D, /datum/lore/codex/category))
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dat += "<div class='button-group'>"
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var/datum/lore/codex/category/C = D
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for(var/datum/lore/codex/child in C.children)
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dat += "<a href='?src=\ref[src];target=\ref[child]' class='button'>[child.name]</a>"
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dat += "</div>"
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dat += "<hr>"
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var/list/H = history["[user]"]
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if(LAZYLEN(H))
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dat += "<br><a href='?src=\ref[src];go_back=1'>\[Go Back\]</a>"
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if(D.parent)
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dat += "<br><a href='?src=\ref[src];go_to_parent=1'>\[Go Up\]</a>"
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if(D != home)
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dat += "<br><a href='?src=\ref[src];go_to_home=1'>\[Go To Home\]</a>"
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dat += "</center></body>"
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user << browse(dat, "window=the_empress_protects;size=600x550")
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onclose(user, "the_empress_protects", src)
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/datum/codex_tree/Topic(href, href_list)
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. = ..()
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if(.)
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return
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if(href_list["target"]) // Direct link, using a ref
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var/datum/lore/codex/new_page = locate(href_list["target"])
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go_to_page(new_page, FALSE, usr)
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else if(href_list["search_query"])
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quick_link(href_list["search_query"], usr)
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else if(href_list["go_to_parent"])
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go_to_parent(usr)
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else if(href_list["go_back"])
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go_back(usr)
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else if(href_list["go_to_home"])
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go_to_page(home, FALSE, usr)
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else if(href_list["quick_link"]) // Indirect link, using a (hopefully) indexed word.
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quick_link(href_list["quick_link"], usr)
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else if(href_list["close"])
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// Close the book, if our holder is actually a book.
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//if(istype(holder, /obj/item/weapon/book/codex))
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//holder.icon_state = initial(holder.icon_state)
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usr << browse(null, "window=the_empress_protects")
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return
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display(usr)
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138
modular_chomp/code/modules/lore_codex/cooking_codex.dm
Normal file
138
modular_chomp/code/modules/lore_codex/cooking_codex.dm
Normal file
@@ -0,0 +1,138 @@
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// These aren't lore but I guess that's part of the typepath forever.
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/datum/lore/codex/category/cooking_recipe_list
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name = "Index"
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data = "Greetings, fellow sapient! Within these hallowed scripts rest sacred incantations for the rearrangement \
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of carbon structures into shapes most delectable to those possessing exquisite gustatory senses and requiring \
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nutrituous sustenance. As a reference for Gustomancy of all experience Classes, below explains the form of \
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each component spell. Hark, reader beware! To peruse beyond permission of the mighty Wizard Federation is to \
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be struck with a 10,000 year imprisonment curse of cuboidal containment sphere!\
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<br><br>\
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<hr><b>Heat Applicator</b>: A device, commonly of metal, into which component spells are inserted and transmogrified \
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into the Gustomancic Product. Applicators convert Electromancy into heat, and may require heating to an ideal \
|
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temperature before spellcrafting. Overapplication will result in failure of the spell, and respiratory distress! \
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<br>\
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<hr><b>Pure Fluids</b>: A purified substance, typically of liquid form, added to the Applicator from a fluid vessel. \
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Fluids are typically extracted from a bearing object, ground from bulk form, or produced by Chemomancy. \
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|
<br>\
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<hr><b>Material Objects</b>: Any component spell object not created by Botanomancy. Most are created by lesser \
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|
Gustomancy tools or Gustomancy spells. Others may require creative acquistion methods! \
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|
<br>\
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<hr><b>Grown Produce</b>: A product of the soils and vessels of Botanomancy, typically fruit or vegetable. The \
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|
methods of Botanomancy lie beyond the scope of this Gustomancy tome! \
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|
<br>\
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|
<hr><b>Cooked Shell</b>: A coating of specified pure fluid, typically batter, applied to all component spell \
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|
objects. Traditionally, specified fluid is placed in a glass vessel and each component spell dipped within. \
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|
<br>\
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|
<hr><b>Temporal Shift</b>: Length of passage through the temporial medium, unaffected by Chronomancy. \
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|
<br>\
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||||||
|
<hr><b>Meal Quantity</b>: Number of uses of the completed spell. \
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|
<hr><br><br>\
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||||||
|
The segmented fusion of Gustomancy and Chemomancy is currently beyond the scope of this tome, as is the \
|
||||||
|
usage of simple Gustomantic techniques such as rolling flat and slicing dough. The Gustomancer is reminded \
|
||||||
|
most basic tools and supplies within the Gustomancy study, and most fusion fluids may be created with some \
|
||||||
|
combination of flour, milk, water, egg, and enzyme."
|
||||||
|
// The joke is none of this is magic, and neither is the Wizard Federation.
|
||||||
|
|
||||||
|
/datum/lore/codex/page/cooking_recipe
|
||||||
|
name = null
|
||||||
|
|
||||||
|
// Algorithmically write all cooking recipes in the game. This should run once per round.
|
||||||
|
/datum/lore/codex/category/cooking_recipe_list/New()
|
||||||
|
..()
|
||||||
|
var/list/new_children_list = list()
|
||||||
|
var/list/name_repeats = list()
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||||||
|
for(var/Rp in subtypesof(/datum/recipe))
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||||||
|
var/datum/recipe/R = new Rp() // Datums must be initialized to read list vars
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||||||
|
if(!istype(R))
|
||||||
|
log_debug("Recipe generation failed, recipe datum is [R].")
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|
qdel(R)
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|
continue
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||||||
|
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|
var/datum/lore/codex/page/cooking_recipe/D = new(holder, src)
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||||||
|
var/atom/movable/these = R.result // Result is a typepath, requiring use of initial()
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||||||
|
D.name = capitalize("[initial(these.name)]") // Capitalization on recipe names is inconsistent
|
||||||
|
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||||||
|
var/n = 1
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|
while(D.name in name_repeats) // Ensure each name is unique so we have a unique keyword for every recipe
|
||||||
|
D.name = "[capitalize("[initial(these.name)]")]-[n]"
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|
n++
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name_repeats["[D.name]"] = TRUE // The value here doesn't matter, we just need this to be an associative list.
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||||||
|
D.keywords.Add(D.name)
|
||||||
|
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||||||
|
// Most ingredient names will be capitalized to draw the reader's eye.
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||||||
|
var/text = R.appliance
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||||||
|
switch(text) // These are binary values, so we'll use the defines to convert to a string
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||||||
|
if(MICROWAVE)
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||||||
|
text = "Microwave"
|
||||||
|
if(FRYER)
|
||||||
|
text = "Deep fryer"
|
||||||
|
if(OVEN)
|
||||||
|
text = "Oven"
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||||||
|
if(GRILL)
|
||||||
|
text = "Grill"
|
||||||
|
if(CANDYMAKER)
|
||||||
|
text = "Candy maker"
|
||||||
|
if(CEREALMAKER)
|
||||||
|
text = "Cereal maker"
|
||||||
|
else
|
||||||
|
text = ""
|
||||||
|
D.data = "<b>Heat Applicator</b>: [text ? text : "none"]<br>"
|
||||||
|
text = ""
|
||||||
|
|
||||||
|
if(LAZYLEN(R.reagents))
|
||||||
|
var/i = 0 // Comma counter
|
||||||
|
for(var/thing in R.reagents) // String
|
||||||
|
if(i)
|
||||||
|
text += ", "
|
||||||
|
text += "[capitalize(thing)]: [R.reagents[thing]] units"
|
||||||
|
i++
|
||||||
|
D.data += "<b>Pure Fluids</b>: [text ? text : "none"]<br>"
|
||||||
|
text = ""
|
||||||
|
|
||||||
|
if(LAZYLEN(R.items))
|
||||||
|
var/i = 0
|
||||||
|
for(var/atom/movable/AM as anything in R.items) // Atom typepath
|
||||||
|
if(i)
|
||||||
|
text += ", "
|
||||||
|
text += "[capitalize(initial(AM.name))]"
|
||||||
|
i++
|
||||||
|
D.data += "<b>Material Objects</b>: [text ? text : "none"]<br>"
|
||||||
|
text = ""
|
||||||
|
|
||||||
|
if(LAZYLEN(R.fruit)) // Inelegant copypasta time
|
||||||
|
var/i = 0
|
||||||
|
for(var/thing in R.fruit) // String
|
||||||
|
if(i)
|
||||||
|
text += ", "
|
||||||
|
text += "[capitalize(thing)]: [R.fruit[thing]] quantity"
|
||||||
|
i++
|
||||||
|
D.data += "<b>Grown Produce</b>: [text ? text : "none"]<br>"
|
||||||
|
text = ""
|
||||||
|
|
||||||
|
if(R.coating)
|
||||||
|
var/datum/reagent/ooze = initial(R.coating) // Datum typepath
|
||||||
|
text = capitalize(initial(ooze.name))
|
||||||
|
D.data += "<b>Cooked Shell</b>: [text ? text : "none"]<br>"
|
||||||
|
text = 0
|
||||||
|
|
||||||
|
if(R.time) // Deciseconds
|
||||||
|
text = R.time
|
||||||
|
D.data += "<b>Temporal Shift</b>: [text ? text/10 : 0] second\s<br>"
|
||||||
|
text = 0
|
||||||
|
|
||||||
|
if(R.result_quantity) // Should never be null.
|
||||||
|
text = R.result_quantity
|
||||||
|
D.data += "<b>Meal Quantity</b>: [text ? text : 0] plate\s<br>"
|
||||||
|
|
||||||
|
new_children_list[D.name] = D // We make this an associative list so we can alphabetize later
|
||||||
|
qdel(R) // Delete recipe datum after we're done with it
|
||||||
|
|
||||||
|
// This nonsense alphabetizes the list and converts back to array format before handing off to the parent.
|
||||||
|
// Array format is necessary for the codex code to work properly.
|
||||||
|
new_children_list = sortList(new_children_list)
|
||||||
|
var/list/sorted_children[LAZYLEN(new_children_list)]
|
||||||
|
for(var/x = 1, x <= LAZYLEN(sorted_children), x++)
|
||||||
|
var/key = new_children_list[x]
|
||||||
|
sorted_children[x] = new_children_list[key]
|
||||||
|
children = sortList(sorted_children)
|
||||||
|
src.index_page()
|
||||||
@@ -2767,7 +2767,6 @@
|
|||||||
#include "code\modules\looking_glass\lg_imageholder.dm"
|
#include "code\modules\looking_glass\lg_imageholder.dm"
|
||||||
#include "code\modules\looking_glass\lg_turfs.dm"
|
#include "code\modules\looking_glass\lg_turfs.dm"
|
||||||
#include "code\modules\lore_codex\codex.dm"
|
#include "code\modules\lore_codex\codex.dm"
|
||||||
#include "code\modules\lore_codex\codex_tree.dm"
|
|
||||||
#include "code\modules\lore_codex\pages.dm"
|
#include "code\modules\lore_codex\pages.dm"
|
||||||
#include "code\modules\lore_codex\lore_data_yw\important_locations.dm"
|
#include "code\modules\lore_codex\lore_data_yw\important_locations.dm"
|
||||||
#include "code\modules\lore_codex\lore_data_yw\main.dm"
|
#include "code\modules\lore_codex\lore_data_yw\main.dm"
|
||||||
@@ -4676,6 +4675,9 @@
|
|||||||
#include "modular_chomp\code\modules\food\food\drinks\bottle.dm"
|
#include "modular_chomp\code\modules\food\food\drinks\bottle.dm"
|
||||||
#include "modular_chomp\code\modules\food\food\snacks\meat.dm"
|
#include "modular_chomp\code\modules\food\food\snacks\meat.dm"
|
||||||
#include "modular_chomp\code\modules\living\carbon\human\ai_controlled\ai_controlled.dm"
|
#include "modular_chomp\code\modules\living\carbon\human\ai_controlled\ai_controlled.dm"
|
||||||
|
#include "modular_chomp\code\modules\lore_codex\codex.dm"
|
||||||
|
#include "modular_chomp\code\modules\lore_codex\codex_tree.dm"
|
||||||
|
#include "modular_chomp\code\modules\lore_codex\cooking_codex.dm"
|
||||||
#include "modular_chomp\code\modules\materials\materials\gems.dm"
|
#include "modular_chomp\code\modules\materials\materials\gems.dm"
|
||||||
#include "modular_chomp\code\modules\materials\materials\metals\metals.dm"
|
#include "modular_chomp\code\modules\materials\materials\metals\metals.dm"
|
||||||
#include "modular_chomp\code\modules\materials\materials\organic\animal_products.dm"
|
#include "modular_chomp\code\modules\materials\materials\organic\animal_products.dm"
|
||||||
|
|||||||
Reference in New Issue
Block a user