Replaced var/netnum for cables and powered machines with a direct reference to their powernet. The bug which was causing cutting and merging powernets to fail was due to my attempts to fix the powernets slowly becoming filled with null entries. Removing those null entries messed up the indexes and essentially jumbled up the powernets. :( sorry

Fixed the failsafe misreporting how long the MC has been dead.

Lighting initialization no longer 'interrupts' the master_controller setup().

Added updated powernet debugging tools. They're in my WIP folder. They are sexy c: It draws the powernet onto the map so you can see what's going on during debugging.

Added tachyon-doppler arrays. They're gonna be something for scientists to measure their bombs with rather than praying for the figures. Nothing spectacular.

Commented out switches, they aren't used and I've been fixing/testing powernets all day. Sorry. If you need them back  just PM me and I'll fix them.

Known issues: the merging procs behave silly at intersections. I really tried to fix it but I think I'll make more progress just working on some powernet improvements.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4623 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-09-05 16:14:24 +00:00
parent 5ed77f8dad
commit c81c70bd86
13 changed files with 324 additions and 437 deletions

View File

@@ -1,86 +1,14 @@
//Inefficient as hell so don't copypasta this anywhere! It's only here as a tool for debugging
//prints a map of the powernetworks on z-level 1
/client/verb/print_powernets()
set name = "print powernets"
/*
client/verb/powernets_debug()
if(!holder) return
var/ref_holder = "\ref[holder]"
for(var/i=1,i<=powernets.len,i++)
src << "<a href='?[ref_holder];adminplayervars=\ref[powernets[i]]'>[copytext("\ref[powernets[i]]",8,12)]</A>"
var/file = file("powernets_map.html")
var/list/grid[255][255]
var/list/checklist = list()
for(var/obj/structure/cable/C in world)
if(C.z != 1) continue
if(C.x < 1 || C.x > 255) continue
if(C.y < 1 || C.y > 255) continue
grid[C.x][C.y] = C.netnum
checklist |= C.netnum
sleep(1)
file << "<font size='1'><tt>"
for(var/netnum in checklist)
file << "[netnum]<br>"
for(var/j=255, j>=1, j--)
var/line = "<br>"
for(var/i=1, i<=255, i++)
switch(grid[i][j])
if(null) line += "&nbsp;"
if(0 to 9) line += "[grid[i][j]]"
if(10) line += "a"
if(11) line += "b"
if(12) line += "c"
if(13) line += "d"
if(14) line += "e"
if(15) line += "f"
if(16) line += "g"
if(17) line += "h"
if(18) line += "i"
if(19) line += "j"
if(20) line += "k"
if(21) line += "l"
if(22) line += "m"
if(23) line += "n"
if(24) line += "o"
if(25) line += "p"
if(26) line += "q"
if(27) line += "r"
if(28) line += "s"
if(29) line += "t"
if(30) line += "u"
if(31) line += "v"
if(32) line += "w"
if(33) line += "x"
if(34) line += "y"
if(35) line += "z"
if(36) line += "A"
if(37) line += "B"
if(38) line += "C"
if(39) line += "D"
if(40) line += "E"
if(41) line += "F"
if(42) line += "G"
if(43) line += "H"
if(44) line += "I"
if(45) line += "J"
if(46) line += "K"
if(47) line += "L"
if(48) line += "M"
if(49) line += "N"
if(50) line += "O"
if(51) line += "P"
if(52) line += "Q"
if(53) line += "R"
if(54) line += "S"
if(55) line += "T"
if(56) line += "U"
if(57) line += "V"
if(58) line += "W"
if(59) line += "X"
if(60) line += "Y"
if(61) line += "Z"
else line += "#"
file << line
file << "</tt></font>"
src << "printed to powernets_map.html"
src << browse(file)
client/verb/powernet_overlays()
for(var/obj/structure/cable/C in cable_list)
C.maptext = "<font color='white'>[copytext("\ref[C.powernet]",8,12)]</font>"
for(var/obj/machinery/power/M in machines)
M.maptext = "<font color='white'>[copytext("\ref[M.powernet]",8,12)]</font>"
*/

View File

@@ -273,10 +273,10 @@ datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
if(0 to 3)
defcon++
if(4)
defcon = 5
for(var/client/C in admin_list)
if(C.holder)
C << "<font color='red' size='2'><b>Warning. The Master Controller has not fired in the last [defcon*ticks_per_spin] ticks. Automatic restart in [ticks_per_spin] ticks.</b></font>"
defcon = 5
if(5)
for(var/client/C in admin_list)
if(C.holder)

View File

@@ -95,7 +95,7 @@
/obj/structure/cable
level = 1
anchored =1
var/netnum = 0
var/datum/powernet/powernet
name = "power cable"
desc = "A flexible superconducting cable for heavy-duty power transfer"
icon = 'icons/obj/power_cond_red.dmi'

View File

@@ -83,15 +83,9 @@
makepowernets()
sun = new /datum/sun()
vote = new /datum/vote()
// coffinhandler = new /datum/coffinhandler()
radio_controller = new /datum/controller/radio()
//main_hud1 = new /obj/hud()
data_core = new /obj/effect/datacore()
paiController = new /datum/paiController()
..()
@@ -113,8 +107,9 @@
src.update_status()
master_controller = new /datum/controller/game_controller()
spawn(-1) master_controller.setup()
lighting_controller.Initialize()
spawn(-1)
master_controller.setup()
lighting_controller.Initialize()
return
//Crispy fullban

View File

@@ -0,0 +1,53 @@
var/list/doppler_arrays = list()
/obj/machinery/doppler_array
name = "tachyon-doppler array"
desc = "A highly precise directional sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array."
/obj/machinery/doppler_array/New()
doppler_arrays += src
/obj/machinery/doppler_array/Del()
doppler_arrays -= src
/obj/machinery/doppler_array/process()
return PROCESS_KILL
/obj/machinery/doppler_array/proc/sense_explosion(var/x0,var/y0,var/z0,var/devastation_range,var/heavy_impact_range,var/light_impact_range,var/took)
if(stat & NOPOWER) return
if(z != z0) return
var/dx = abs(x0-x)
var/dy = abs(y0-y)
var/distance
var/direct
if(dx > dy)
distance = dx
if(x0 > x) direct = EAST
else direct = WEST
else
distance = dy
if(y0 > y) direct = NORTH
else direct = SOUTH
if(distance > 100) return
if(!(direct & dir)) return
var/message = "Explosive disturbance detected - Epicenter at: grid ([x0],[y0]). Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range]. Temporal displacement of tachyons: [took]seconds."
for(var/mob/O in hearers(src, null))
O.show_message("<span class='game say'><span class='name'>[src]</span> states coldly, \"[message]\"",2)
/obj/machinery/doppler_array/power_change()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
else
if( powered() )
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
icon_state = "[initial(icon_state)]-off"
stat |= NOPOWER

View File

@@ -385,19 +385,15 @@
power = 0
return 0
var/turf/T = src.loc
var/obj/structure/cable/C = T.get_cable_node()
var/net
if (C)
net = C.netnum // find the powernet of the connected cable
if(!net)
power = 0
return 0
var/datum/powernet/PN = powernets[net] // find the powernet. Magic code, voodoo code.
var/obj/structure/cable/C = T.get_cable_node()
var/datum/powernet/PN
if(C) PN = C.powernet // find the powernet of the connected cable
if(!PN)
power = 0
return 0
var/surplus = max(PN.avail-PN.load, 0)
var/shieldload = min(rand(50,200), surplus)
if(shieldload==0 && !storedpower) // no cable or no power, and no power stored

View File

@@ -365,23 +365,21 @@
NC.d1 = 0
NC.d2 = fdirn
NC.updateicon()
var/netnum
var/datum/powernet/PN
if(last_piece && last_piece.d2 != chassis.dir)
last_piece.d1 = min(last_piece.d2, chassis.dir)
last_piece.d2 = max(last_piece.d2, chassis.dir)
last_piece.updateicon()
netnum = last_piece.netnum
if(netnum)
NC.netnum = netnum
PN = powernets[netnum]
else
PN = last_piece.powernet
if(!PN)
PN = new()
PN.number = powernets.len + 1
powernets += PN
NC.netnum = PN.number
NC.powernet = PN
PN.cables += NC
NC.mergeConnectedNetworks(NC.d2)
//NC.mergeConnectedNetworksOnTurf()
last_piece = NC
return 1

View File

@@ -51,8 +51,15 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
var/atom/movable/AM = atom_movable
AM.ex_act(dist)
var/took = (world.timeofday-start)/10
//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
if(Debug2) world.log << "## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [(world.timeofday-start)/10] seconds."
if(Debug2) world.log << "## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds."
//Machines which report explosions.
for(var/i,i<=doppler_arrays.len,i++)
var/obj/machinery/doppler_array/Array = doppler_arrays[i]
if(Array)
Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took)
sleep(8)

View File

@@ -120,7 +120,7 @@ var/list/OOClog = list()
var/list/adminlog = list()
var/list/powernets = null
var/list/powernets = list()
var/Debug = 0 // global debug switch
var/Debug2 = 0

View File

@@ -46,7 +46,7 @@
var/main_status = 0
var/wiresexposed = 0
var/apcwires = 15
netnum = -1 // set so that APCs aren't found as powernet nodes
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
// luminosity = 1

View File

@@ -35,21 +35,13 @@
NC.mergeConnectedNetworks(NC.d2)
NC.mergeConnectedNetworksOnTurf()
if(netnum == 0 && NC.netnum == 0)
var/datum/powernet/PN = new()
PN.number = powernets.len + 1
powernets += PN
NC.netnum = PN.number
netnum = PN.number
PN.cables += NC
PN.nodes += src
powernet = PN
else if(netnum == 0)
netnum = NC.netnum
var/datum/powernet/PN = powernets[netnum]
powernet = PN
PN.nodes += src
if(powernet==null)
if(NC.powernet == null)
NC.powernet = new()
powernets += NC.powernet
NC.powernet.cables += NC
powernet = NC.powernet
NC.powernet.nodes += src
NC.mergeConnectedNetworksOnTurf()
coil.use(1)
@@ -82,15 +74,11 @@
cable_list += src
/obj/structure/cable/Del() // called when a cable is deleted
if(!defer_powernet_rebuild) // set if network will be rebuilt manually
if(netnum && powernets && (powernets.len >= netnum) && (netnum >= 1) ) // make sure cable & powernet data is valid
var/datum/powernet/PN = powernets[netnum]
PN.cut_cable(src) // updated the powernets
/obj/structure/cable/Del() // called when a cable is deleted
if(!defer_powernet_rebuild) // set if network will be rebuilt manually
if(powernet)
powernet.cut_cable(src) // update the powernets
cable_list -= src
// else
// if(Debug) diary << "Defered cable deletion at [x],[y]: #[netnum]"
..() // then go ahead and delete the cable
/obj/structure/cable/hide(var/i)
@@ -107,11 +95,8 @@
// returns the powernet this cable belongs to
/obj/structure/cable/proc/get_powernet()
var/datum/powernet/PN // find the powernet
if(netnum && powernets && powernets.len >= netnum)
PN = powernets[netnum]
return PN
/obj/structure/cable/proc/get_powernet() //TODO: remove this as it is obsolete
return powernet
/obj/structure/cable/attack_hand(mob/user)
if(ishuman(user))
@@ -127,9 +112,9 @@
if(istype(W, /obj/item/weapon/wirecutters))
if(power_switch)
user << "\red This piece of cable is tied to a power switch. Flip the switch to remove it."
return
// if(power_switch)
// user << "\red This piece of cable is tied to a power switch. Flip the switch to remove it."
// return
if (shock(user, 50))
return
@@ -174,7 +159,7 @@
/obj/structure/cable/proc/shock(mob/user, prb, var/siemens_coeff = 1.0)
if(!prob(prb))
return 0
if (electrocute_mob(user, powernets[src.netnum], src, siemens_coeff))
if (electrocute_mob(user, powernet, src, siemens_coeff))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
@@ -334,11 +319,9 @@
C.add_fingerprint(user)
C.updateicon()
var/datum/powernet/PN = new()
PN.number = powernets.len + 1
powernets += PN
C.netnum = PN.number
PN.cables += C
C.powernet = new()
powernets += C.powernet
C.powernet.cables += C
C.mergeConnectedNetworks(C.d2)
C.mergeConnectedNetworksOnTurf()
@@ -399,11 +382,11 @@
NC.add_fingerprint()
NC.updateicon()
NC.netnum = C.netnum
var/datum/powernet/PN = powernets[C.netnum]
PN.cables += NC
NC.mergeConnectedNetworks(NC.d2)
NC.mergeConnectedNetworksOnTurf()
if(C.powernet)
NC.powernet = C.powernet
NC.powernet.cables += NC
NC.mergeConnectedNetworks(NC.d2)
NC.mergeConnectedNetworksOnTurf()
use(1)
if (NC.shock(user, 50))
if (prob(50)) //fail
@@ -453,7 +436,7 @@
/obj/structure/cable/proc/mergeConnectedNetworks(var/direction)
var/turf/TB
if((d1 == direction || d2 == direction) != 1)
if(!(d1 == direction || d2 == direction))
return
TB = get_step(src, direction)
@@ -469,79 +452,54 @@
if(TC.d1 == fdir || TC.d2 == fdir)
if(!netnum)
var/datum/powernet/PN = powernets[TC.netnum]
netnum = TC.netnum
PN = powernets[netnum]
PN.cables += src
continue
if(!TC.powernet)
TC.powernet = new()
powernets += TC.powernet
TC.powernet.cables += TC
if(powernet)
merge_powernets(powernet,TC.powernet)
else
powernet = TC.powernet
powernet.cables += src
if(TC.netnum != netnum)
var/datum/powernet/PN = powernets[netnum]
var/datum/powernet/TPN = powernets[TC.netnum]
PN.merge_powernets(TPN)
/obj/structure/cable/proc/mergeConnectedNetworksOnTurf()
if(!powernet)
powernet = new()
powernets += powernet
powernet.cables += src
for(var/AM in loc)
if(istype(AM,/obj/structure/cable))
var/obj/structure/cable/C = AM
if(C.powernet == powernet) continue
if(C.powernet)
merge_powernets(powernet, C.powernet)
else
C.powernet = powernet
powernet.cables += C
for(var/obj/structure/cable/C in loc)
else if(istype(AM,/obj/machinery/power/apc))
var/obj/machinery/power/apc/N = AM
if(!N.terminal) continue
if(N.terminal.powernet)
merge_powernets(powernet, N.terminal.powernet)
else
N.terminal.powernet = powernet
powernet.nodes += N.terminal
else if(istype(AM,/obj/machinery/power))
var/obj/machinery/power/M = AM
if(M.powernet == powernet) continue
if(M.powernet)
merge_powernets(powernet, M.powernet)
else
M.powernet = powernet
powernet.nodes += M
if(!C)
continue
if(C == src)
continue
if(netnum == 0)
var/datum/powernet/PN = powernets[C.netnum]
netnum = C.netnum
PN.cables += src
continue
var/datum/powernet/PN = powernets[netnum]
var/datum/powernet/TPN = powernets[C.netnum]
PN.merge_powernets(TPN)
for(var/obj/machinery/power/M in loc)
if(!M)
continue
if(!M.netnum)
var/datum/powernet/PN = powernets[netnum]
PN.nodes += M
M.netnum = netnum
M.powernet = powernets[M.netnum]
if(M.netnum < 0)
continue
var/datum/powernet/PN = powernets[netnum]
var/datum/powernet/TPN = powernets[M.netnum]
PN.merge_powernets(TPN)
for(var/obj/machinery/power/apc/N in loc)
if(!N) continue
var/obj/machinery/power/M
M = N.terminal
if(!M) continue
if(!M.netnum)
if(!netnum)continue
var/datum/powernet/PN = powernets[netnum]
PN.nodes += M
M.netnum = netnum
M.powernet = powernets[M.netnum]
continue
var/datum/powernet/PN = powernets[netnum]
var/datum/powernet/TPN = powernets[M.netnum]
PN.merge_powernets(TPN)
obj/structure/cable/proc/cableColor(var/colorC)
var/color_n = "red"

View File

@@ -3,7 +3,6 @@
icon = 'icons/obj/power.dmi'
anchored = 1.0
var/datum/powernet/powernet = null
var/netnum = 0
var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
// if set to 0, requires a 0-X cable on this turf
use_power = 0
@@ -72,265 +71,213 @@
// rebuild all power networks from scratch
/proc/makepowernets()
var/netcount = 0
powernets = list()
for(var/datum/powernet/PN in powernets)
del(PN)
powernets.Cut()
for(var/obj/structure/cable/PC in cable_list)
PC.netnum = 0
for(var/obj/machinery/power/M in machines)
if(M.netnum >=0)
M.netnum = 0
for(var/obj/structure/cable/PC in cable_list)
if(!PC.netnum)
PC.netnum = ++netcount
if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2]) #[netcount]"
powernet_nextlink(PC, PC.netnum)
if(Debug) world.log << "[netcount] powernets found"
for(var/L = 1 to netcount)
var/datum/powernet/PN = new()
//PN.tag = "powernet #[L]"
powernets += PN
PN.number = L
if(!PC.powernet)
PC.powernet = new()
powernets += PC.powernet
// if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2])"
powernet_nextlink(PC,PC.powernet)
// if(Debug) world.log << "[powernets.len] powernets found"
for(var/obj/structure/cable/C in cable_list)
var/datum/powernet/PN = powernets[C.netnum]
PN.cables += C
if(!C.powernet) continue
C.powernet.cables += C
for(var/obj/machinery/power/M in machines)
if(M.netnum<=0) // APCs have netnum=-1 so they don't count as network nodes directly
continue
M.powernet = powernets[M.netnum]
if(!M.powernet) continue // APCs have powernet=0 so they don't count as network nodes directly
M.powernet.nodes += M
// returns a list of all power-related objects (nodes, cable, junctions) in turf,
// excluding source, that match the direction d
// if unmarked==1, only return those with netnum==0
// if unmarked==1, only return those with no powernet
/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0)
var/list/result = list()
var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
. = list()
var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
// world.log << "d=[d] fdir=[fdir]"
for(var/AM in T)
if(AM == source) continue //we don't want to return source
for(var/obj/machinery/power/P in T)
if(P.netnum < 0) // exclude APCs
continue
if(istype(AM,/obj/machinery/power))
var/obj/machinery/power/P = AM
if(P.powernet == 0) continue // exclude APCs which have powernet=0
if(P.directwired) // true if this machine covers the whole turf (so can be joined to a cable on neighbour turf)
if(!unmarked || !P.netnum)
result += P
else if(d == 0) // otherwise, need a 0-X cable on same turf to connect
if(!unmarked || !P.netnum)
result += P
if(!unmarked || !P.powernet) //if unmarked=1 we only return things with no powernet
if(P.directwired || (d == 0))
. += P
else if(istype(AM,/obj/structure/cable))
var/obj/structure/cable/C = AM
for(var/obj/structure/cable/C in T)
if(C.d1 == fdir || C.d2 == fdir)
if(!unmarked || !C.netnum)
result += C
result -= source
return result
if(!unmarked || !C.powernet)
if(C.d1 == fdir || C.d2 == fdir)
. += C
return .
/obj/structure/cable/proc/get_connections()
. = list() // this will be a list of all connected power objects
var/turf/T = loc
var/list/res = list() // this will be a list of all connected power objects
var/turf/T
if(!d1)
T = src.loc // if d1=0, same turf as src
else
T = get_step(src, d1)
res += power_list(T, src , d1, 1)
if(d1) T = get_step(src, d1)
if(T) . += power_list(T, src, d1, 1)
T = get_step(src, d2)
if(T) . += power_list(T, src, d2, 1)
res += power_list(T, src, d2, 1)
return res
return .
/obj/machinery/power/proc/get_connections()
if(!directwired) return get_indirect_connections()
if(!directwired)
return get_indirect_connections()
var/list/res = list()
. = list()
var/cdir
for(var/turf/T in orange(1, src))
cdir = get_dir(T, src)
for(var/card in cardinal)
var/turf/T = get_step(loc,card)
cdir = get_dir(T,loc)
for(var/obj/structure/cable/C in T)
if(C.netnum)
continue
if(C.powernet) continue
if(C.d1 == cdir || C.d2 == cdir)
res += C
return res
. += C
return .
/obj/machinery/power/proc/get_indirect_connections()
var/list/res = list()
for(var/obj/structure/cable/C in src.loc)
if(C.netnum)
continue
. = list()
for(var/obj/structure/cable/C in loc)
if(C.powernet) continue
if(C.d1 == 0)
res += C
return res
. += C
return .
/proc/powernet_nextlink(var/obj/O, var/num)
/proc/powernet_nextlink(var/obj/O, var/datum/powernet/PN)
var/list/P
//world.log << "start: [O] at [O.x].[O.y]"
while(1)
if( istype(O, /obj/structure/cable) )
if( istype(O,/obj/structure/cable) )
var/obj/structure/cable/C = O
C.netnum = num
C.powernet = PN
P = C.get_connections()
else if( istype(O, /obj/machinery/power) )
else if( istype(O,/obj/machinery/power) )
var/obj/machinery/power/M = O
M.netnum = num
M.powernet = PN
P = M.get_connections()
if(P.len == 0)
//world.log << "end1"
return
if(P.len == 0) return
O = P[1]
for(var/L = 2 to P.len)
powernet_nextlink(P[L], num)
//world.log << "next: [O] at [O.x].[O.y]"
powernet_nextlink(P[L], PN)
// cut a powernet at this cable object
/datum/powernet/proc/cut_cable(var/obj/structure/cable/C)
var/turf/T1 = C.loc
if(C.d1)
T1 = get_step(C, C.d1)
if(!T1) return
var/turf/T2
if(C.d2) T2 = get_step(T1, C.d2)
if(C.d1) T1 = get_step(T1, C.d1)
var/turf/T2 = get_step(C, C.d2)
var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1
var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2
if(Debug)
for(var/obj/O in P1)
world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
for(var/obj/O in P2)
world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
// if(Debug)
// for(var/obj/O in P1)
// world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
// for(var/obj/O in P2)
// world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
if(P1.len == 0 || P2.len ==0) // if nothing in either list, then the cable was an endpoint
// no need to rebuild the powernet, just remove cut cable from the list
cables -= C
if(Debug) world.log << "Was end of cable"
if(P1.len == 0 || P2.len == 0)//if nothing in either list, then the cable was an endpoint no need to rebuild the powernet,
cables -= C //just remove cut cable from the list
// if(Debug) world.log << "Was end of cable"
return
// zero the netnum of all cables & nodes in this powernet
for(var/obj/structure/cable/OC in cables)
OC.netnum = 0
for(var/obj/machinery/power/OM in nodes)
OM.netnum = 0
//null the powernet reference of all cables & nodes in this powernet
var/i=1
while(i<=cables.len)
var/obj/structure/cable/Cable = cables[i]
if(Cable)
Cable.powernet = null
if(Cable == C)
cables.Cut(i,i+1)
continue
i++
i=1
while(i<=nodes.len)
var/obj/machinery/power/Node = nodes[i]
if(Node) Node.powernet = null
i++
// remove the cut cable from the network
C.netnum = -1
// C.netnum = -1
C.loc = null
cables -= C
powernet_nextlink(P1[1], number) // propagate network from 1st side of cable, using current netnum
powernet_nextlink(P1[1], src) // propagate network from 1st side of cable, using current netnum //TODO?
// now test to see if propagation reached to the other side
// if so, then there's a loop in the network
var/notlooped = 0
for(var/obj/O in P2)
for(var/O in P2)
if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/OM = O
if(OM.netnum != number)
var/obj/machinery/power/Machine = O
if(Machine.powernet != src)
notlooped = 1
break
else if( istype(O, /obj/structure/cable) )
var/obj/structure/cable/OC = O
if(OC.netnum != number)
var/obj/structure/cable/Cable = O
if(Cable.powernet != src)
notlooped = 1
break
if(notlooped)
// not looped, so make a new powernet
var/datum/powernet/PN = new()
//PN.tag = "powernet #[L]"
powernets += PN
PN.number = powernets.len
if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])"
// if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])"
for(var/obj/structure/cable/OC in cables)
i=1
while(i<=cables.len)
var/obj/structure/cable/Cable = cables[i]
if(Cable && !Cable.powernet) // non-connected cables will have powernet=null, since they weren't reached by propagation
Cable.powernet = PN
cables.Cut(i,i+1) // remove from old network & add to new one
PN.cables += Cable
continue
i++
if(!OC.netnum) // non-connected cables will have netnum==0, since they weren't reached by propagation
i=1
while(i<=nodes.len)
var/obj/machinery/power/Node = nodes[i]
if(Node && !Node.powernet)
Node.powernet = PN
nodes.Cut(i,i+1)
PN.nodes += Node
continue
i++
OC.netnum = PN.number
cables -= OC
PN.cables += OC // remove from old network & add to new one
for(var/obj/machinery/power/OM in nodes)
if(!OM.netnum)
OM.netnum = PN.number
OM.powernet = PN
nodes -= OM
PN.nodes += OM // same for power machines
if(Debug)
world.log << "Old PN#[number] : ([cables.len];[nodes.len])"
world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])"
else
if(Debug)
world.log << "Was looped."
//there is a loop, so nothing to be done
return
return
// if(Debug)
// world.log << "Old PN#[number] : ([cables.len];[nodes.len])"
// world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])"
//
// else
// if(Debug)
// world.log << "Was looped."
// //there is a loop, so nothing to be done
// return
@@ -381,52 +328,57 @@
return min(rand(10,20),rand(10,20))*/
if (1000000 to INFINITY)
return min(rand(50,160),rand(50,160))
if (200000 to 1000000-1)
if (200000 to 1000000)
return min(rand(25,80),rand(25,80))
if (100000 to 200000-1)//Ave powernet
if (100000 to 200000)//Ave powernet
return min(rand(20,60),rand(20,60))
if (50000 to 100000-1)
if (50000 to 100000)
return min(rand(15,40),rand(15,40))
if (1000 to 50000-1)
if (1000 to 50000)
return min(rand(10,20),rand(10,20))
else
return 0
/datum/powernet/proc/merge_powernets(var/datum/powernet/P)
// The powernet that calls this proc will consume the other powernet - Rockdtben
//The powernet that calls this proc will consume the other powernet - Rockdtben
//TODO: rewrite so the larger net absorbs the smaller net
/proc/merge_powernets(var/datum/powernet/net1, var/datum/powernet/net2)
if(!net1 || !net2) return
if(net1 == net2) return
if(src == P)
return
//We assume net1 is larger. If net2 is in fact larger we are just going to make them switch places to reduce on code.
if(net1.cables.len < net2.cables.len) //net2 is larger than net1. Let's switch them around
var/temp = net1
net1 = net2
net2 = temp
if(nodes.len >= P.nodes.len)
nodes += P.nodes
else
P.nodes += nodes
nodes = P.nodes
for(var/obj/machinery/power/M in nodes)
M.netnum = number
M.powernet = powernets[M.netnum] // Thanks to Derp__
for(var/i=1,i<=net2.nodes.len,i++) //merge net2 into net1
var/obj/machinery/power/Node = net2.nodes[i]
if(Node)
Node.powernet = net1
net1.nodes += Node
for(var/i=1,i<=net2.cables.len,i++)
var/obj/structure/cable/Cable = net2.cables[i]
if(Cable)
Cable.powernet = net1
net1.cables += Cable
del(net2)
return net1
if(cables.len >= P.cables.len)
cables += P.cables
else
P.cables += cables
cables = P.cables
for(var/obj/structure/cable/C in cables)
C.netnum = number
del P
/obj/machinery/power/proc/connect_to_network()
var/turf/T = src.loc
var/obj/structure/cable/C = T.get_cable_node()
if (!C || !C.netnum)
return
makepowernets() //TODO: find fast way
if(!C || !C.powernet) return
// makepowernets() //TODO: find fast way //EWWWW what are you doing!?
powernet = C.powernet
powernet.nodes += src
/obj/machinery/power/proc/disconnect_from_network()
//TODO: dunno how to do that
return
if(!powernet) return
powernet.nodes -= src
powernet = null
/turf/proc/get_cable_node()
if(!istype(src, /turf/simulated/floor))
@@ -449,31 +401,29 @@
//source is an object caused electrocuting (airlock, grille, etc)
//No animations will be performed by this proc.
/proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0)
if(istype(M.loc,/obj/mecha))
return 0
if(istype(M.loc,/obj/mecha)) return 0 //feckin mechs are dumb
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.gloves)
var/obj/item/clothing/gloves/G = H.gloves
var/siem_coef = G.siemens_coefficient
if(siem_coef == 0) //to avoid spamming with insulated glvoes on
return 0
if(G.siemens_coefficient == 0) return 0 //to avoid spamming with insulated glvoes on
var/area/source_area
if (istype(power_source,/area))
if(istype(power_source,/area))
source_area = power_source
power_source = source_area.get_apc()
if (istype(power_source,/obj/structure/cable))
var/obj/structure/cable/tmp = power_source
power_source = powernets[tmp.netnum]
if(istype(power_source,/obj/structure/cable))
var/obj/structure/cable/Cable = power_source
power_source = Cable.powernet
var/datum/powernet/PN
var/obj/item/weapon/cell/cell
if (istype(power_source,/datum/powernet))
if(istype(power_source,/datum/powernet))
PN = power_source
else if (istype(power_source,/obj/item/weapon/cell))
else if(istype(power_source,/obj/item/weapon/cell))
cell = power_source
else if (istype(power_source,/obj/machinery/power/apc))
else if(istype(power_source,/obj/machinery/power/apc))
var/obj/machinery/power/apc/apc = power_source
cell = apc.cell
if (apc.terminal)
@@ -508,4 +458,5 @@
PN.newload+=drained_power
else if (istype(power_source, /obj/item/weapon/cell))
cell.use(drained_energy)
return drained_energy
return drained_energy

View File

@@ -2,7 +2,7 @@
//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.
/*
/obj/structure/powerswitch
name = "power switch"
desc = "A switch that controls power."
@@ -81,4 +81,5 @@
else
icon_state = icon_state_off
for(var/obj/structure/cable/C in src.loc)
del(C)
del(C)
*/