Fix X01 stun projectil

It starts out as a taser beam. When you cycle through the modes and come back to the stun setting, it starts shooting an electrode instead. This fixes that and sets it back to the taser beam.
This commit is contained in:
Razgriz
2021-01-12 00:59:19 -07:00
committed by GitHub
parent 914e83b6a5
commit c861148393

View File

@@ -59,7 +59,7 @@
modifystate = "x01stun"
firemodes = list(
list(mode_name="stun", fire_delay = 8, projectile_type= /obj/item/projectile/energy/electrode/x01stunshot, modifystate="x01stun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
list(mode_name="stun", fire_delay = 8, projectile_type= /obj/item/projectile/beam/stun, modifystate="x01stun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
list(mode_name="laser", fire_delay = 8, projectile_type=/obj/item/projectile/beam, modifystate="x01laser", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
list(mode_name="gauss", fire_delay=15, projectile_type=/obj/item/projectile/energy/gauss, modifystate="x01gauss", fire_sound='sound/weapons/gauss_shoot.ogg', charge_cost = 360)
)