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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fix 4 more relative paths + error
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@@ -677,7 +677,7 @@ var/failed_old_db_connections = 0
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return .*/
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return .*/
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//This proc ensures that the connection to the feedback database (global variable dbcon) is established
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//This proc ensures that the connection to the feedback database (global variable dbcon) is established
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proc/establish_old_db_connection()
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/proc/establish_old_db_connection()
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return SSdbcore.Connect()
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return SSdbcore.Connect()
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/* CHOMPedit
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/* CHOMPedit
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@@ -1,4 +1,4 @@
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datum/preferences
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/datum/preferences
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var/wingdings = 1
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var/wingdings = 1
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var/colorblind_mono = 0
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var/colorblind_mono = 0
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var/colorblind_vulp = 0
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var/colorblind_vulp = 0
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@@ -137,7 +137,7 @@
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desc = "It's worth 1000 credits."
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desc = "It's worth 1000 credits."
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worth = 1000
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worth = 1000
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proc/spawn_casinochips(var/sum, spawnloc, mob/living/carbon/human/human_user as mob)
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/proc/spawn_casinochips(var/sum, spawnloc, mob/living/carbon/human/human_user as mob)
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var/obj/item/weapon/spacecasinocash/SC = new (spawnloc)
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var/obj/item/weapon/spacecasinocash/SC = new (spawnloc)
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SC.set_worth(sum)
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SC.set_worth(sum)
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@@ -6,7 +6,6 @@
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/obj/item/weapon/deck/casino
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/obj/item/weapon/deck/casino
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w_class = ITEMSIZE_SMALL
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w_class = ITEMSIZE_SMALL
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icon = 'icons/obj/playing_cards_ch.dmi'
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icon = 'icons/obj/playing_cards_ch.dmi'
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list/cards = list()
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cooldown = 0 // to prevent spam shuffle
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cooldown = 0 // to prevent spam shuffle
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/obj/item/weapon/deck/holder/casino //WIP In future do a cool holder
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/obj/item/weapon/deck/holder/casino //WIP In future do a cool holder
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