mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge pull request #4475 from Novacat/nova-weapons
Weapons Tweaks and Sprites
This commit is contained in:
@@ -230,4 +230,4 @@
|
||||
/obj/item/projectile/energy/phase/heavy/cannon
|
||||
kill_count = 10
|
||||
damage = 15
|
||||
SA_bonus_damage = 60 // 75 total on animals
|
||||
SA_bonus_damage = 60 // 75 total on animals
|
||||
|
||||
@@ -513,8 +513,8 @@
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
|
||||
firemodes = list(
|
||||
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'),
|
||||
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'),
|
||||
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', charge_cost = 600),
|
||||
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', charge_cost = 1200),
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/martin/proc/update_mode()
|
||||
@@ -733,9 +733,9 @@
|
||||
icon_state = "phaser"
|
||||
item_state = "phaser"
|
||||
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/mob/belt_vr.dmi')
|
||||
item_state_slots = list(slot_r_hand_str = "phaser", slot_l_hand_str = "phaser", "slot_belt" = "phaser")
|
||||
fire_sound = 'sound/weapons/laser2.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_POWER = 4)
|
||||
charge_cost = 300
|
||||
|
||||
battery_lock = 1
|
||||
unacidable = 1
|
||||
@@ -744,7 +744,7 @@
|
||||
|
||||
projectile_type = /obj/item/projectile/beam
|
||||
firemodes = list(
|
||||
list(mode_name="normal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300),
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
|
||||
)
|
||||
|
||||
@@ -808,32 +808,41 @@
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
//Phaser Carbine - Reskinned phaser
|
||||
/obj/item/weapon/gun/energy/frontier/locked/carbine
|
||||
name = "frontier carbine"
|
||||
desc = "An ergonomically improved version of the venerable frontier phaser, the carbine is a fairly new weapon, and has only been produced in limited numbers so far. Includes a built-in crank charger for recharging away from civilization. This one has a safety interlock that prevents firing while in proximity to the facility."
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "carbinekill"
|
||||
item_state = "retro"
|
||||
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi')
|
||||
|
||||
modifystate = "carbinekill"
|
||||
firemodes = list(
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="carbinekill", charge_cost = 300),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="carbinestun", charge_cost = 60),
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/energy/frontier/locked/carbine/update_icon()
|
||||
if(recharging)
|
||||
icon_state = "[modifystate]_pump"
|
||||
update_held_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
//Expeditionary Holdout Phaser
|
||||
/obj/item/weapon/gun/energy/frontier/locked/holdout
|
||||
name = "holdout frontier phaser"
|
||||
desc = "A recently introduced weapon intended for self defense by expeditionary support. It includes the same crank charger as the frontier phaser."
|
||||
desc = "An minaturized weapon designed for the purpose of expeditionary support to defend themselves on the field. Includes a built-in crank charger for recharging away from civilization. This one has a safety interlock that prevents firing while in proximity to the facility."
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "PDW"
|
||||
item_state = "gun"
|
||||
icon_state = "holdoutkill"
|
||||
item_state = null
|
||||
|
||||
w_class = ITEMSIZE_SMALL
|
||||
charge_cost = 600
|
||||
modifystate = "holdoutkill"
|
||||
firemodes = list(
|
||||
list(mode_name="normal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 600),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 120),
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="holdoutkill", charge_cost = 600),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="holdoutstun", charge_cost = 120),
|
||||
list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutshock", charge_cost = 300),
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/energy/frontier/locked/holdout/proc/update_mode()
|
||||
var/datum/firemode/current_mode = firemodes[sel_mode]
|
||||
switch(current_mode.name)
|
||||
if("low-power") add_overlay("taser_pdw")
|
||||
if("normal") add_overlay("lazer_pdw")
|
||||
|
||||
/obj/item/weapon/gun/energy/frontier/locked/holdout/update_icon()
|
||||
cut_overlays()
|
||||
if(recharging)
|
||||
icon_state = "[initial(icon_state)]_pump"
|
||||
update_held_icon()
|
||||
return
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
update_mode()
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 8.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 8.9 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 42 KiB |
@@ -26,6 +26,7 @@
|
||||
/obj/item/stack/marker_beacon/thirty,
|
||||
/obj/item/weapon/material/knife/tacknife/survival,
|
||||
/obj/item/weapon/material/knife/machete/deluxe,
|
||||
/obj/item/weapon/gun/energy/frontier/locked/carbine,
|
||||
/obj/item/clothing/accessory/holster/machete,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/liquidfood = 2)
|
||||
|
||||
|
||||
@@ -390,11 +390,11 @@ var/global/list/latejoin_tram = list()
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/excursion
|
||||
name = "expedition weaponry cabinet"
|
||||
req_one_access = list(access_explorer,access_brig)
|
||||
req_one_access = list(access_explorer,access_armory)
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/excursion/New()
|
||||
..()
|
||||
for(var/i = 1 to 4)
|
||||
for(var/i = 1 to 3)
|
||||
new /obj/item/weapon/gun/energy/frontier/locked(src)
|
||||
for(var/i = 1 to 4)
|
||||
new /obj/item/weapon/gun/energy/frontier/locked/holdout(src)
|
||||
|
||||
Reference in New Issue
Block a user