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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
Uplink Items - Part III
This commit is contained in:
@@ -223,7 +223,6 @@
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#include "code\defines\procs\dbcore.dm"
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#include "code\defines\procs\hud.dm"
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#include "code\defines\procs\radio.dm"
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#include "code\defines\procs\records.dm"
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#include "code\defines\procs\sd_Alert.dm"
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#include "code\defines\procs\statistics.dm"
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#include "code\game\asteroid.dm"
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@@ -642,6 +641,7 @@
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#include "code\game\objects\items\weapons\autopsy.dm"
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#include "code\game\objects\items\weapons\candle.dm"
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#include "code\game\objects\items\weapons\cards_ids.dm"
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#include "code\game\objects\items\weapons\cards_ids_syndicate.dm"
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#include "code\game\objects\items\weapons\cigs_lighters.dm"
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#include "code\game\objects\items\weapons\clown_items.dm"
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#include "code\game\objects\items\weapons\cosmetics.dm"
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@@ -697,6 +697,7 @@
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#include "code\game\objects\items\weapons\circuitboards\machinery\shieldgen.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\telecomms.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\unary_atmos.dm"
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#include "code\game\objects\items\weapons\grenades\anti_photon_grenade.dm"
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#include "code\game\objects\items\weapons\grenades\chem_grenade.dm"
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#include "code\game\objects\items\weapons\grenades\emgrenade.dm"
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#include "code\game\objects\items\weapons\grenades\flashbang.dm"
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@@ -635,7 +635,7 @@ The _flatIcons list is a cache for generated icon files.
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*/
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proc // Creates a single icon from a given /atom or /image. Only the first argument is required.
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getFlatIcon(image/A, defdir=2, deficon=null, defstate="", defblend=BLEND_DEFAULT)
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getFlatIcon(image/A, defdir=2, deficon=null, defstate="", defblend=BLEND_DEFAULT, always_use_defdir = 0)
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// We start with a blank canvas, otherwise some icon procs crash silently
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var/icon/flat = icon('icons/effects/effects.dmi', "icon_state"="nothing") // Final flattened icon
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if(!A)
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@@ -666,7 +666,7 @@ proc // Creates a single icon from a given /atom or /image. Only the first argu
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noIcon = TRUE // Do not render this object.
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var/curdir
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if(A.dir != 2)
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if(A.dir != 2 && !always_use_defdir)
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curdir = A.dir
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else
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curdir = defdir
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@@ -604,10 +604,13 @@ datum/proc/dd_SortValue()
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/datum/alarm/dd_SortValue()
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return "[sanitize_old(last_name)]"
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/proc/subtypes(prototype)
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return (typesof(prototype) - prototype)
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//creates every subtype of prototype (excluding prototype) and adds it to list L.
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//if no list/L is provided, one is created.
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/proc/init_subtypes(prototype, list/L)
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if(!istype(L)) L = list()
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for(var/path in (typesof(prototype) - prototype))
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for(var/path in subtypes(prototype))
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L += new path()
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return L
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@@ -116,7 +116,7 @@
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if(last_char_group == 1)
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output = copytext(output,1,length(output)) //removes the last character (in this case a space)
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for(var/bad_name in list("space","floor","wall","r-wall","monkey","unknown","inactive ai")) //prevents these common metagamey names
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for(var/bad_name in list("space","floor","wall","r-wall","monkey","unknown","inactive ai","plating")) //prevents these common metagamey names
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if(cmptext(output,bad_name)) return //(not case sensitive)
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return output
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@@ -1,16 +1,136 @@
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/hook/startup/proc/createDatacore()
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data_core = new /obj/effect/datacore()
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data_core = new /datum/datacore()
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return 1
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/obj/effect/datacore/proc/manifest()
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/datum/datacore
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var/name = "datacore"
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var/medical[] = list()
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var/general[] = list()
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var/security[] = list()
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//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
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var/locked[] = list()
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/datum/datacore/proc/get_manifest(monochrome, OOC)
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var/list/heads = new()
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var/list/sec = new()
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var/list/eng = new()
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var/list/med = new()
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var/list/sci = new()
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var/list/civ = new()
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var/list/bot = new()
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var/list/misc = new()
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var/list/isactive = new()
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var/dat = {"
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<head><style>
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.manifest {border-collapse:collapse;}
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.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
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.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
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.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
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.manifest td:first-child {text-align:right}
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.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
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</style></head>
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<table class="manifest" width='350px'>
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<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
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"}
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var/even = 0
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// sort mobs
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for(var/datum/data/record/t in data_core.general)
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var/name = t.fields["name"]
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var/rank = t.fields["rank"]
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var/real_rank = make_list_rank(t.fields["real_rank"])
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if(OOC)
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var/active = 0
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for(var/mob/M in player_list)
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if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
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active = 1
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break
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isactive[name] = active ? "Active" : "Inactive"
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else
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isactive[name] = t.fields["p_stat"]
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//world << "[name]: [rank]"
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//cael - to prevent multiple appearances of a player/job combination, add a continue after each line
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var/department = 0
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if(real_rank in command_positions)
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heads[name] = rank
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department = 1
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if(real_rank in security_positions)
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sec[name] = rank
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department = 1
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if(real_rank in engineering_positions)
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eng[name] = rank
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department = 1
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if(real_rank in medical_positions)
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med[name] = rank
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department = 1
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if(real_rank in science_positions)
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sci[name] = rank
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department = 1
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if(real_rank in civilian_positions)
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civ[name] = rank
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department = 1
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if(real_rank in nonhuman_positions)
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bot[name] = rank
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department = 1
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if(!department && !(name in heads))
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misc[name] = rank
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if(heads.len > 0)
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dat += "<tr><th colspan=3>Heads</th></tr>"
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for(name in heads)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(sec.len > 0)
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dat += "<tr><th colspan=3>Security</th></tr>"
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for(name in sec)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(eng.len > 0)
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dat += "<tr><th colspan=3>Engineering</th></tr>"
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for(name in eng)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(med.len > 0)
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dat += "<tr><th colspan=3>Medical</th></tr>"
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for(name in med)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(sci.len > 0)
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dat += "<tr><th colspan=3>Science</th></tr>"
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for(name in sci)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(civ.len > 0)
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dat += "<tr><th colspan=3>Civilian</th></tr>"
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for(name in civ)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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// in case somebody is insane and added them to the manifest, why not
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if(bot.len > 0)
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dat += "<tr><th colspan=3>Silicon</th></tr>"
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for(name in bot)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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// misc guys
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if(misc.len > 0)
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dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
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for(name in misc)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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dat += "</table>"
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dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly
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dat = replacetext(dat, "\t", "")
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return dat
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/datum/datacore/proc/manifest()
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spawn()
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for(var/mob/living/carbon/human/H in player_list)
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manifest_inject(H)
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return
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/obj/effect/datacore/proc/manifest_modify(var/name, var/assignment)
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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/datum/datacore/proc/manifest_modify(var/name, var/assignment)
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ResetPDAManifest()
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var/datum/data/record/foundrecord
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var/real_title = assignment
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@@ -33,27 +153,13 @@
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foundrecord.fields["rank"] = assignment
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foundrecord.fields["real_rank"] = real_title
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/obj/effect/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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/datum/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
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if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1))
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var/assignment
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if(H.mind.role_alt_title)
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assignment = H.mind.role_alt_title
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else if(H.mind.assigned_role)
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assignment = H.mind.assigned_role
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else if(H.job)
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assignment = H.job
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else
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assignment = "Unassigned"
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var/assignment = GetAssignment(H)
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var/id = add_zero(num2hex(rand(1, 1.6777215E7)), 6) //this was the best they could come up with? A large random number? *sigh*
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var/icon/front = new(get_id_photo(H), dir = SOUTH)
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var/icon/side = new(get_id_photo(H), dir = WEST)
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//General Record
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var/datum/data/record/G = new()
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G.fields["id"] = id
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var/datum/data/record/G = CreateGeneralRecord(H, id)
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G.fields["name"] = H.real_name
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G.fields["real_rank"] = H.mind.assigned_role
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G.fields["rank"] = assignment
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@@ -67,49 +173,20 @@
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G.fields["citizenship"] = H.citizenship
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G.fields["faction"] = H.personal_faction
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G.fields["religion"] = H.religion
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G.fields["photo_front"] = front
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G.fields["photo_side"] = side
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if(H.gen_record && !jobban_isbanned(H, "Records"))
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G.fields["notes"] = H.gen_record
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else
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G.fields["notes"] = "No notes found."
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general += G
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//Medical Record
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var/datum/data/record/M = new()
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M.fields["id"] = id
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M.fields["name"] = H.real_name
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var/datum/data/record/M = CreateMedicalRecord(H.real_name, id)
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M.fields["b_type"] = H.b_type
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M.fields["b_dna"] = H.dna.unique_enzymes
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M.fields["mi_dis"] = "None"
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M.fields["mi_dis_d"] = "No minor disabilities have been declared."
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M.fields["ma_dis"] = "None"
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M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
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M.fields["alg"] = "None"
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M.fields["alg_d"] = "No allergies have been detected in this patient."
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M.fields["cdi"] = "None"
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M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
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if(H.med_record && !jobban_isbanned(H, "Records"))
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M.fields["notes"] = H.med_record
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else
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M.fields["notes"] = "No notes found."
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medical += M
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//Security Record
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var/datum/data/record/S = new()
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S.fields["id"] = id
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S.fields["name"] = H.real_name
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S.fields["criminal"] = "None"
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S.fields["mi_crim"] = "None"
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S.fields["mi_crim_d"] = "No minor crime convictions."
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S.fields["ma_crim"] = "None"
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S.fields["ma_crim_d"] = "No major crime convictions."
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S.fields["notes"] = "No notes."
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var/datum/data/record/S = CreateSecurityRecord(H.real_name, id)
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if(H.sec_record && !jobban_isbanned(H, "Records"))
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S.fields["notes"] = H.sec_record
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else
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S.fields["notes"] = "No notes."
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security += S
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//Locked Record
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var/datum/data/record/L = new()
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@@ -136,8 +213,7 @@
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locked += L
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return
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proc/get_id_photo(var/mob/living/carbon/human/H)
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proc/get_id_photo(var/mob/living/carbon/human/H, var/assigned_role)
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var/icon/preview_icon = null
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var/g = "m"
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@@ -191,7 +267,8 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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eyes_s.Blend(facial_s, ICON_OVERLAY)
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var/icon/clothes_s = null
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switch(H.mind.assigned_role)
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if(!assigned_role) assigned_role = H.mind.assigned_role
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switch(assigned_role)
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if("Head of Personnel")
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clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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@@ -295,3 +372,106 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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qdel(clothes_s)
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return preview_icon
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/datum/datacore/proc/CreateGeneralRecord(var/mob/living/carbon/human/H, var/id)
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ResetPDAManifest()
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var/icon/front
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var/icon/side
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if(H)
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front = getFlatIcon(H, SOUTH, always_use_defdir = 1)
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side = getFlatIcon(H, WEST, always_use_defdir = 1)
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else
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var/mob/living/carbon/human/dummy = new()
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front = new(get_id_photo(dummy), dir = SOUTH)
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side = new(get_id_photo(dummy), dir = WEST)
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qdel(dummy)
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if(!id) id = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
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var/datum/data/record/G = new /datum/data/record()
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G.name = "Employee Record #[id]"
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G.fields["name"] = "New Record"
|
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G.fields["id"] = id
|
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G.fields["rank"] = "Unassigned"
|
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G.fields["real_rank"] = "Unassigned"
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G.fields["sex"] = "Male"
|
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G.fields["age"] = "Unknown"
|
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G.fields["fingerprint"] = "Unknown"
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G.fields["p_stat"] = "Active"
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G.fields["m_stat"] = "Stable"
|
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G.fields["species"] = "Human"
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G.fields["home_system"] = "Unknown"
|
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G.fields["citizenship"] = "Unknown"
|
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G.fields["faction"] = "Unknown"
|
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G.fields["religion"] = "Unknown"
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G.fields["photo_front"] = front
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G.fields["photo_side"] = side
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G.fields["notes"] = "No notes found."
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general += G
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return G
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/datum/datacore/proc/CreateSecurityRecord(var/name, var/id)
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ResetPDAManifest()
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var/datum/data/record/R = new /datum/data/record()
|
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R.name = "Security Record #[id]"
|
||||
R.fields["name"] = name
|
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R.fields["id"] = id
|
||||
R.fields["criminal"] = "None"
|
||||
R.fields["mi_crim"] = "None"
|
||||
R.fields["mi_crim_d"] = "No minor crime convictions."
|
||||
R.fields["ma_crim"] = "None"
|
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R.fields["ma_crim_d"] = "No major crime convictions."
|
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R.fields["notes"] = "No notes."
|
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R.fields["notes"] = "No notes."
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data_core.security += R
|
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|
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return R
|
||||
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/datum/datacore/proc/CreateMedicalRecord(var/name, var/id)
|
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ResetPDAManifest()
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var/datum/data/record/M = new()
|
||||
M.name = "Medical Record #[id]"
|
||||
M.fields["id"] = id
|
||||
M.fields["name"] = name
|
||||
M.fields["b_type"] = "AB+"
|
||||
M.fields["b_dna"] = md5(name)
|
||||
M.fields["mi_dis"] = "None"
|
||||
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
|
||||
M.fields["ma_dis"] = "None"
|
||||
M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
|
||||
M.fields["alg"] = "None"
|
||||
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
||||
M.fields["cdi"] = "None"
|
||||
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
M.fields["notes"] = "No notes found."
|
||||
data_core.medical += M
|
||||
|
||||
return M
|
||||
|
||||
/datum/datacore/proc/ResetPDAManifest()
|
||||
if(PDA_Manifest.len)
|
||||
PDA_Manifest.Cut()
|
||||
|
||||
/proc/find_general_record(field, value)
|
||||
return find_record(field, value, data_core.general)
|
||||
|
||||
/proc/find_medical_record(field, value)
|
||||
return find_record(field, value, data_core.medical)
|
||||
|
||||
/proc/find_security_record(field, value)
|
||||
return find_record(field, value, data_core.security)
|
||||
|
||||
/proc/find_record(field, value, list/L)
|
||||
for(var/datum/data/record/R in L)
|
||||
if(R.fields[field] == value)
|
||||
return R
|
||||
|
||||
/proc/GetAssignment(var/mob/living/carbon/human/H)
|
||||
if(H.mind.role_alt_title)
|
||||
return H.mind.role_alt_title
|
||||
else if(H.mind.assigned_role)
|
||||
return H.mind.assigned_role
|
||||
else if(H.job)
|
||||
return H.job
|
||||
else
|
||||
return "Unassigned"
|
||||
|
||||
@@ -45,129 +45,6 @@
|
||||
* This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile
|
||||
*/
|
||||
|
||||
/obj/effect/datacore
|
||||
name = "datacore"
|
||||
var/medical[] = list()
|
||||
var/general[] = list()
|
||||
var/security[] = list()
|
||||
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
|
||||
var/locked[] = list()
|
||||
|
||||
|
||||
|
||||
/obj/effect/datacore/proc/get_manifest(monochrome, OOC)
|
||||
var/list/heads = new()
|
||||
var/list/sec = new()
|
||||
var/list/eng = new()
|
||||
var/list/med = new()
|
||||
var/list/sci = new()
|
||||
var/list/civ = new()
|
||||
var/list/bot = new()
|
||||
var/list/misc = new()
|
||||
var/list/isactive = new()
|
||||
var/dat = {"
|
||||
<head><style>
|
||||
.manifest {border-collapse:collapse;}
|
||||
.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
|
||||
.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
|
||||
.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
|
||||
.manifest td:first-child {text-align:right}
|
||||
.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
|
||||
</style></head>
|
||||
<table class="manifest" width='350px'>
|
||||
<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
|
||||
"}
|
||||
var/even = 0
|
||||
// sort mobs
|
||||
for(var/datum/data/record/t in data_core.general)
|
||||
var/name = t.fields["name"]
|
||||
var/rank = t.fields["rank"]
|
||||
var/real_rank = make_list_rank(t.fields["real_rank"])
|
||||
|
||||
if(OOC)
|
||||
var/active = 0
|
||||
for(var/mob/M in player_list)
|
||||
if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
|
||||
active = 1
|
||||
break
|
||||
isactive[name] = active ? "Active" : "Inactive"
|
||||
else
|
||||
isactive[name] = t.fields["p_stat"]
|
||||
//world << "[name]: [rank]"
|
||||
//cael - to prevent multiple appearances of a player/job combination, add a continue after each line
|
||||
var/department = 0
|
||||
if(real_rank in command_positions)
|
||||
heads[name] = rank
|
||||
department = 1
|
||||
if(real_rank in security_positions)
|
||||
sec[name] = rank
|
||||
department = 1
|
||||
if(real_rank in engineering_positions)
|
||||
eng[name] = rank
|
||||
department = 1
|
||||
if(real_rank in medical_positions)
|
||||
med[name] = rank
|
||||
department = 1
|
||||
if(real_rank in science_positions)
|
||||
sci[name] = rank
|
||||
department = 1
|
||||
if(real_rank in civilian_positions)
|
||||
civ[name] = rank
|
||||
department = 1
|
||||
if(real_rank in nonhuman_positions)
|
||||
bot[name] = rank
|
||||
department = 1
|
||||
if(!department && !(name in heads))
|
||||
misc[name] = rank
|
||||
if(heads.len > 0)
|
||||
dat += "<tr><th colspan=3>Heads</th></tr>"
|
||||
for(name in heads)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sec.len > 0)
|
||||
dat += "<tr><th colspan=3>Security</th></tr>"
|
||||
for(name in sec)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(eng.len > 0)
|
||||
dat += "<tr><th colspan=3>Engineering</th></tr>"
|
||||
for(name in eng)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(med.len > 0)
|
||||
dat += "<tr><th colspan=3>Medical</th></tr>"
|
||||
for(name in med)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sci.len > 0)
|
||||
dat += "<tr><th colspan=3>Science</th></tr>"
|
||||
for(name in sci)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(civ.len > 0)
|
||||
dat += "<tr><th colspan=3>Civilian</th></tr>"
|
||||
for(name in civ)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
// in case somebody is insane and added them to the manifest, why not
|
||||
if(bot.len > 0)
|
||||
dat += "<tr><th colspan=3>Silicon</th></tr>"
|
||||
for(name in bot)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
// misc guys
|
||||
if(misc.len > 0)
|
||||
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
|
||||
for(name in misc)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
|
||||
dat += "</table>"
|
||||
dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly
|
||||
dat = replacetext(dat, "\t", "")
|
||||
return dat
|
||||
|
||||
|
||||
/var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional")
|
||||
|
||||
/proc/make_list_rank(rank)
|
||||
@@ -181,13 +58,13 @@
|
||||
We can't just insert in HTML into the nanoUI so we need the raw data to play with.
|
||||
Instead of creating this list over and over when someone leaves their PDA open to the page
|
||||
we'll only update it when it changes. The PDA_Manifest global list is zeroed out upon any change
|
||||
using /obj/effect/datacore/proc/manifest_inject( ), or manifest_insert( )
|
||||
using /datum/datacore/proc/manifest_inject( ), or manifest_insert( )
|
||||
*/
|
||||
|
||||
var/global/list/PDA_Manifest = list()
|
||||
var/global/ManifestJSON
|
||||
|
||||
/obj/effect/datacore/proc/get_manifest_json()
|
||||
/datum/datacore/proc/get_manifest_json()
|
||||
if(PDA_Manifest.len)
|
||||
return
|
||||
var/heads[0]
|
||||
|
||||
@@ -117,3 +117,18 @@ datum/announcement/proc/Log(message as text, message_title as text)
|
||||
/proc/GetNameAndAssignmentFromId(var/obj/item/weapon/card/id/I)
|
||||
// Format currently matches that of newscaster feeds: Registered Name (Assigned Rank)
|
||||
return I.assignment ? "[I.registered_name] ([I.assignment])" : I.registered_name
|
||||
|
||||
/proc/level_seven_announcement()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
|
||||
/proc/ion_storm_announcement()
|
||||
command_announcement.Announce("It has come to our attention that the station passed through an ion storm. Please monitor all electronic equipment for malfunctions.", "Anomaly Alert")
|
||||
|
||||
/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
|
||||
if (ticker.current_state == GAME_STATE_PLAYING)
|
||||
if(character.mind.role_alt_title)
|
||||
rank = character.mind.role_alt_title
|
||||
AnnounceArrivalSimple(character.real_name, rank, join_message)
|
||||
|
||||
/proc/AnnounceArrivalSimple(var/name, var/rank = "visitor", var/join_message = "has arrived on the station")
|
||||
global_announcer.autosay("[name], [rank], [join_message].", "Arrivals Announcement Computer")
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
/proc/CreateGeneralRecord()
|
||||
var/mob/living/carbon/human/dummy = new()
|
||||
dummy.mind = new()
|
||||
var/icon/front = new(get_id_photo(dummy), dir = SOUTH)
|
||||
var/icon/side = new(get_id_photo(dummy), dir = WEST)
|
||||
var/datum/data/record/G = new /datum/data/record()
|
||||
G.fields["name"] = "New Record"
|
||||
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["real_rank"] = "Unassigned"
|
||||
G.fields["sex"] = "Male"
|
||||
G.fields["age"] = "Unknown"
|
||||
G.fields["fingerprint"] = "Unknown"
|
||||
G.fields["p_stat"] = "Active"
|
||||
G.fields["m_stat"] = "Stable"
|
||||
G.fields["species"] = "Human"
|
||||
G.fields["home_system"] = "Unknown"
|
||||
G.fields["citizenship"] = "Unknown"
|
||||
G.fields["faction"] = "Unknown"
|
||||
G.fields["religion"] = "Unknown"
|
||||
G.fields["photo_front"] = front
|
||||
G.fields["photo_side"] = side
|
||||
data_core.general += G
|
||||
|
||||
qdel(dummy)
|
||||
return G
|
||||
|
||||
/proc/CreateSecurityRecord(var/name as text, var/id as text)
|
||||
var/datum/data/record/R = new /datum/data/record()
|
||||
R.fields["name"] = name
|
||||
R.fields["id"] = id
|
||||
R.name = text("Security Record #[id]")
|
||||
R.fields["criminal"] = "None"
|
||||
R.fields["mi_crim"] = "None"
|
||||
R.fields["mi_crim_d"] = "No minor crime convictions."
|
||||
R.fields["ma_crim"] = "None"
|
||||
R.fields["ma_crim_d"] = "No major crime convictions."
|
||||
R.fields["notes"] = "No notes."
|
||||
data_core.security += R
|
||||
return R
|
||||
|
||||
/proc/find_security_record(field, value)
|
||||
return find_record(field, value, data_core.security)
|
||||
|
||||
/proc/find_record(field, value, list/L)
|
||||
for(var/datum/data/record/R in L)
|
||||
if(R.fields[field] == value)
|
||||
return R
|
||||
@@ -34,10 +34,9 @@
|
||||
|
||||
var/obj/item/weapon/card/id/W = new id_type(player)
|
||||
if(!W) return
|
||||
W.name = "[player.real_name]'s ID Card"
|
||||
W.access |= default_access
|
||||
W.assignment = "[assignment]"
|
||||
W.registered_name = player.real_name
|
||||
W.set_owner_info(player)
|
||||
if(equip) player.equip_to_slot_or_del(W, slot_wear_id)
|
||||
return W
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ var/datum/antagonist/deathsquad/mercenary/commandos
|
||||
role_text = "Syndicate Commando"
|
||||
role_text_plural = "Commandos"
|
||||
welcome_text = "You are in the employ of a criminal syndicate hostile to NanoTrasen."
|
||||
id_type = /obj/item/weapon/card/id/centcom/ERT
|
||||
|
||||
/datum/antagonist/deathsquad/mercenary/New()
|
||||
..(1)
|
||||
@@ -24,7 +25,6 @@ var/datum/antagonist/deathsquad/mercenary/commandos
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/rig/merc(player), slot_back)
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(player), slot_r_hand)
|
||||
|
||||
var/obj/item/weapon/card/id/id = create_id("Commando", player)
|
||||
id.access |= get_all_station_access()
|
||||
id.icon_state = "centcom"
|
||||
create_radio(SYND_FREQ, player)
|
||||
create_id("Commando", player)
|
||||
create_radio(SYND_FREQ, player)
|
||||
return 1
|
||||
|
||||
@@ -11,6 +11,7 @@ var/datum/antagonist/ert/ert
|
||||
max_antags = 5
|
||||
max_antags_round = 5 // ERT mode?
|
||||
landmark_id = "Response Team"
|
||||
id_type = /obj/item/weapon/card/id/centcom/ERT
|
||||
|
||||
flags = ANTAG_OVERRIDE_JOB | ANTAG_SET_APPEARANCE | ANTAG_HAS_LEADER | ANTAG_CHOOSE_NAME
|
||||
|
||||
@@ -36,10 +37,6 @@ var/datum/antagonist/ert/ert
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses)
|
||||
|
||||
var/obj/item/weapon/card/id/centcom/ERT/W = new(src)
|
||||
W.registered_name = player.real_name
|
||||
W.name = "[player.real_name]'s ID Card ([W.assignment])"
|
||||
player.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
|
||||
create_id(role_text, player)
|
||||
return 1
|
||||
|
||||
@@ -526,10 +526,9 @@ var/global/datum/controller/occupations/job_master
|
||||
else
|
||||
C = new /obj/item/weapon/card/id(H)
|
||||
if(C)
|
||||
C.registered_name = H.real_name
|
||||
C.rank = rank
|
||||
C.assignment = title ? title : rank
|
||||
C.name = "[C.registered_name]'s ID Card ([C.assignment])"
|
||||
C.set_owner_info(H)
|
||||
|
||||
//put the player's account number onto the ID
|
||||
if(H.mind && H.mind.initial_account)
|
||||
|
||||
@@ -623,8 +623,8 @@
|
||||
|
||||
return min(..(), .)
|
||||
|
||||
/obj/machinery/alarm/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state)
|
||||
if(..(href, href_list, nowindow, state))
|
||||
/obj/machinery/alarm/Topic(href, href_list, var/datum/topic_state/state)
|
||||
if(..(href, href_list, state))
|
||||
return 1
|
||||
|
||||
// hrefs that can always be called -walter0o
|
||||
|
||||
@@ -155,6 +155,11 @@
|
||||
if(!istype(target)) return
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
if(target == U.cameraFollow)
|
||||
return
|
||||
|
||||
if(U.cameraFollow)
|
||||
U.ai_cancel_tracking()
|
||||
U.cameraFollow = target
|
||||
U << "Now tracking [target.name] on camera."
|
||||
target.tracking_initiated()
|
||||
@@ -240,7 +245,8 @@ mob/living/proc/near_camera()
|
||||
|
||||
/mob/living/carbon/human/tracking_status()
|
||||
//Cameras can't track people wearing an agent card or a ninja hood.
|
||||
if(wear_id && istype(wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
var/obj/item/weapon/card/id/id = GetIdCard(src)
|
||||
if(id && id.prevent_tracking())
|
||||
return TRACKING_TERMINATE
|
||||
if(istype(head, /obj/item/clothing/head/helmet/space/rig))
|
||||
var/obj/item/clothing/head/helmet/space/rig/helmet = head
|
||||
|
||||
@@ -412,11 +412,11 @@ What a mess.*/
|
||||
//RECORD CREATE
|
||||
if ("New Record (Security)")
|
||||
if ((istype(active1, /datum/data/record) && !( istype(active2, /datum/data/record) )))
|
||||
active2 = CreateSecurityRecord(active1.fields["name"], active1.fields["id"])
|
||||
active2 = data_core.CreateSecurityRecord(active1.fields["name"], active1.fields["id"])
|
||||
screen = 3
|
||||
|
||||
if ("New Record (General)")
|
||||
active1 = CreateGeneralRecord()
|
||||
active1 = data_core.CreateGeneralRecord()
|
||||
active2 = null
|
||||
|
||||
//FIELD FUNCTIONS
|
||||
|
||||
@@ -303,7 +303,7 @@ What a mess.*/
|
||||
if ("New Record (General)")
|
||||
if(PDA_Manifest.len)
|
||||
PDA_Manifest.Cut()
|
||||
active1 = CreateGeneralRecord()
|
||||
active1 = data_core.CreateGeneralRecord()
|
||||
|
||||
//FIELD FUNCTIONS
|
||||
if ("Edit Field")
|
||||
|
||||
@@ -430,11 +430,11 @@ What a mess.*/
|
||||
//RECORD CREATE
|
||||
if ("New Record (Security)")
|
||||
if ((istype(active1, /datum/data/record) && !( istype(active2, /datum/data/record) )))
|
||||
active2 = CreateSecurityRecord(active1.fields["name"], active1.fields["id"])
|
||||
active2 = data_core.CreateSecurityRecord(active1.fields["name"], active1.fields["id"])
|
||||
screen = 3
|
||||
|
||||
if ("New Record (General)")
|
||||
active1 = CreateGeneralRecord()
|
||||
active1 = data_core.CreateGeneralRecord()
|
||||
active2 = null
|
||||
|
||||
//FIELD FUNCTIONS
|
||||
|
||||
@@ -674,7 +674,7 @@ About the new airlock wires panel:
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/Topic(href, href_list, var/nowindow = 0)
|
||||
/obj/machinery/door/airlock/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
|
||||
@@ -236,7 +236,7 @@ var/list/turret_icons
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/Topic(href, href_list, var/nowindow = 0)
|
||||
/obj/machinery/porta_turret/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/turretid/Topic(href, href_list, var/nowindow = 0)
|
||||
/obj/machinery/turretid/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/item/device/aicard/Topic(href, href_list, nowindow, state)
|
||||
/obj/item/device/aicard/Topic(href, href_list, state)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
/datum/uplink_category/ammunition
|
||||
name = "Ammunition"
|
||||
|
||||
/datum/uplink_category/grenades
|
||||
name = "Grenades and Thrown Objects"
|
||||
|
||||
/datum/uplink_category/visible_weapons
|
||||
name = "Highly Visible and Dangerous Weapons"
|
||||
|
||||
@@ -36,5 +39,8 @@
|
||||
/datum/uplink_category/hardsuit_modules
|
||||
name = "Hardsuit Modules"
|
||||
|
||||
/datum/uplink_category/services
|
||||
name = "Services"
|
||||
|
||||
/datum/uplink_category/badassery
|
||||
name = "Badassery"
|
||||
|
||||
@@ -9,6 +9,7 @@ var/datum/uplink/uplink = new()
|
||||
items_assoc = list()
|
||||
items = init_subtypes(/datum/uplink_item)
|
||||
categories = init_subtypes(/datum/uplink_category)
|
||||
categories = dd_sortedObjectList(categories)
|
||||
|
||||
for(var/datum/uplink_item/item in items)
|
||||
if(!item.name)
|
||||
@@ -38,15 +39,31 @@ var/datum/uplink/uplink = new()
|
||||
..()
|
||||
antag_roles = list()
|
||||
|
||||
/datum/uplink_item/proc/buy(var/obj/item/device/uplink/U, var/mob/user)
|
||||
purchase_log(U)
|
||||
var/cost = cost(U.uses)
|
||||
var/goods = get_goods(U, get_turf(user))
|
||||
|
||||
|
||||
/datum/uplink_item/proc/buy(var/obj/item/device/uplink/U, var/mob/user)
|
||||
var/extra_args = extra_args(user)
|
||||
if(!extra_args)
|
||||
return
|
||||
|
||||
if(!can_buy(U))
|
||||
return
|
||||
|
||||
var/cost = cost(U.uses)
|
||||
|
||||
var/goods = get_goods(U, get_turf(user), user, extra_args)
|
||||
if(!goods)
|
||||
return
|
||||
|
||||
purchase_log(U)
|
||||
U.uses -= cost
|
||||
U.used_TC += cost
|
||||
return goods
|
||||
|
||||
// Any additional arguments you wish to send to the get_goods
|
||||
/datum/uplink_item/proc/extra_args(var/mob/user)
|
||||
return 1
|
||||
|
||||
/datum/uplink_item/proc/can_buy(obj/item/device/uplink/U)
|
||||
if(cost(U.uses) > U.uses)
|
||||
return 0
|
||||
@@ -90,11 +107,14 @@ datum/uplink_item/dd_SortValue()
|
||||
|
||||
/********************************
|
||||
* *
|
||||
* Physical Uplink Entires *
|
||||
* Physical Uplink Entries *
|
||||
* *
|
||||
********************************/
|
||||
/datum/uplink_item/item/buy(var/obj/item/device/uplink/U, var/mob/user)
|
||||
var/obj/item/I = ..()
|
||||
if(!I)
|
||||
return
|
||||
|
||||
if(istype(I, /list))
|
||||
var/list/L = I
|
||||
if(L.len) I = L[1]
|
||||
@@ -156,11 +176,6 @@ datum/uplink_item/dd_SortValue()
|
||||
/datum/uplink_item/item/visible_weapons
|
||||
category = /datum/uplink_category/visible_weapons
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/emp
|
||||
name = "5xEMP Grenades"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/emps
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/energy_sword
|
||||
name = "Energy Sword"
|
||||
item_cost = 4
|
||||
@@ -452,6 +467,27 @@ datum/uplink_item/dd_SortValue()
|
||||
item_cost = 8
|
||||
path = /obj/item/rig_module/mounted
|
||||
|
||||
/***********
|
||||
* Grenades *
|
||||
************/
|
||||
/datum/uplink_item/item/grenades
|
||||
category = /datum/uplink_category/grenades
|
||||
|
||||
/datum/uplink_item/item/grenades/anti_photon
|
||||
name = "5xPhoton Disruption Grenades"
|
||||
item_cost = 2
|
||||
path = /obj/item/weapon/storage/box/anti_photons
|
||||
|
||||
/datum/uplink_item/item/grenades/emp
|
||||
name = "5xEMP Grenades"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/emps
|
||||
|
||||
/datum/uplink_item/item/grenades/smoke
|
||||
name = "5xSmoke Grenades"
|
||||
item_cost = 2
|
||||
path = /obj/item/weapon/storage/box/smokes
|
||||
|
||||
/************
|
||||
* Badassery *
|
||||
************/
|
||||
@@ -531,6 +567,124 @@ datum/uplink_item/dd_SortValue()
|
||||
|
||||
return "\icon[icon]"
|
||||
|
||||
/********************************
|
||||
* *
|
||||
* Abstract Uplink Entries *
|
||||
* *
|
||||
********************************/
|
||||
var/image/default_abstract_uplink_icon
|
||||
/datum/uplink_item/abstract/log_icon()
|
||||
if(!default_abstract_uplink_icon)
|
||||
default_abstract_uplink_icon = image('icons/obj/pda.dmi', "pda-syn")
|
||||
|
||||
return "\icon[default_abstract_uplink_icon]"
|
||||
|
||||
/****************
|
||||
* Announcements *
|
||||
*****************/
|
||||
/datum/uplink_item/abstract/announcements
|
||||
category = /datum/uplink_category/services
|
||||
|
||||
/datum/uplink_item/abstract/announcements/buy(var/obj/item/device/uplink/U, var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
log_and_message_admins("has triggered a falsified [src]", user)
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_centcom
|
||||
item_cost = DEFAULT_TELECRYSTAL_AMOUNT / 2
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_centcom/New()
|
||||
..()
|
||||
name = "[command_name()] Update Announcement"
|
||||
desc = "Causes a falsified [command_name()] Update. Triggers immediately after supplying additional data."
|
||||
antag_roles = list(MODE_MERCENARY)
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_centcom/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
|
||||
command_announcement.Announce(args.["message"], args.["title"])
|
||||
return 1
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_crew_arrival
|
||||
name = "Crew Arrival Announcement/Records"
|
||||
desc = "Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!"
|
||||
item_cost = 4
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_crew_arrival/New()
|
||||
..()
|
||||
antag_roles = list(MODE_MERCENARY)
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_crew_arrival/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
|
||||
if(!user)
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/card/id/I = GetIdCard(user)
|
||||
var/datum/data/record/random_general_record
|
||||
var/datum/data/record/random_medical_record
|
||||
if(data_core.general.len)
|
||||
random_general_record = pick(data_core.general)
|
||||
random_medical_record = find_medical_record("id", random_general_record.fields["id"])
|
||||
|
||||
var/datum/data/record/general = data_core.CreateGeneralRecord(user)
|
||||
if(I)
|
||||
general.fields["age"] = I.age
|
||||
general.fields["rank"] = I.assignment
|
||||
general.fields["real_rank"] = I.assignment
|
||||
general.fields["name"] = I.registered_name
|
||||
general.fields["sex"] = I.sex
|
||||
else
|
||||
var/mob/living/carbon/human/H
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
H = user
|
||||
general.fields["age"] = H.age
|
||||
else
|
||||
general.fields["age"] = initial(H.age)
|
||||
var/assignment = GetAssignment(user)
|
||||
general.fields["rank"] = assignment
|
||||
general.fields["real_rank"] = assignment
|
||||
general.fields["name"] = user.real_name
|
||||
general.fields["sex"] = capitalize(user.gender)
|
||||
|
||||
general.fields["species"] = user.get_species()
|
||||
var/datum/data/record/medical = data_core.CreateMedicalRecord(general.fields["name"], general.fields["id"])
|
||||
data_core.CreateSecurityRecord(general.fields["name"], general.fields["id"])
|
||||
|
||||
if(!random_general_record)
|
||||
general.fields["citizenship"] = random_general_record.fields["citizenship"]
|
||||
general.fields["faction"] = random_general_record.fields["faction"]
|
||||
general.fields["fingerprint"] = random_general_record.fields["fingerprint"]
|
||||
general.fields["home_system"] = random_general_record.fields["home_system"]
|
||||
general.fields["religion"] = random_general_record.fields["religion"]
|
||||
if(random_medical_record)
|
||||
medical.fields["b_type"] = random_medical_record.fields["b_type"]
|
||||
medical.fields["b_dna"] = random_medical_record.fields["b_type"]
|
||||
|
||||
if(I)
|
||||
general.fields["fingerprint"] = I.fingerprint_hash
|
||||
medical.fields["b_type"] = I.blood_type
|
||||
medical.fields["b_dna"] = I.dna_hash
|
||||
|
||||
AnnounceArrivalSimple(general.fields["name"], general.fields["rank"])
|
||||
return 1
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_ion_storm
|
||||
name = "Ion Storm Announcement"
|
||||
desc = "Interferes with the station's ion sensors. Triggers immediately upon investment."
|
||||
item_cost = 1
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_ion_storm/get_goods(var/obj/item/device/uplink/U, var/loc)
|
||||
ion_storm_announcement()
|
||||
return 1
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_radiation
|
||||
name = "Radiation Storm Announcement"
|
||||
desc = "Interferes with the station's radiation sensors. Triggers immediately upon investment."
|
||||
item_cost = 3
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_radiation/get_goods(var/obj/item/device/uplink/U, var/loc)
|
||||
var/datum/event_meta/EM = new(EVENT_LEVEL_MUNDANE, "Fake Radiation Storm", add_to_queue = 0)
|
||||
new/datum/event/radiation_storm/syndicate(EM)
|
||||
return 1
|
||||
|
||||
|
||||
/****************
|
||||
* Support procs *
|
||||
****************/
|
||||
|
||||
@@ -44,7 +44,7 @@ var/datum/uplink_random_selection/default_uplink_selection = new/datum/uplink_ra
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/a357)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/heavysniper, 15, 0)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/sniperammo, 15, 0)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/emp, 50)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/grenades/emp, 50)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/crossbow, 33)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/energy_sword, 75)
|
||||
|
||||
|
||||
@@ -97,27 +97,75 @@
|
||||
var/registered_name = "Unknown" // The name registered_name on the card
|
||||
slot_flags = SLOT_ID
|
||||
|
||||
var/age = "\[UNSET\]"
|
||||
var/blood_type = "\[UNSET\]"
|
||||
var/dna_hash = "\[UNSET\]"
|
||||
var/fingerprint_hash = "\[UNSET\]"
|
||||
var/sex = "\[UNSET\]"
|
||||
var/icon/front
|
||||
var/icon/side
|
||||
|
||||
//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
|
||||
var/assignment = null //can be alt title or the actual job
|
||||
var/rank = null //actual job
|
||||
var/dorm = 0 // determines if this ID has claimed a dorm already
|
||||
var/dorm = 0 // determines if this ID has claimed a dorm already
|
||||
|
||||
/obj/item/weapon/card/id/New()
|
||||
..()
|
||||
spawn(30)
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
blood_type = H.dna.b_type
|
||||
dna_hash = H.dna.unique_enzymes
|
||||
fingerprint_hash = md5(H.dna.uni_identity)
|
||||
/obj/item/weapon/card/id/examine(mob/user)
|
||||
set src in oview(1)
|
||||
if(in_range(usr, src))
|
||||
show(usr)
|
||||
usr << desc
|
||||
else
|
||||
usr << "<span class='warning'>It is too far away.</span>"
|
||||
|
||||
/obj/item/weapon/card/id/proc/prevent_tracking()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/card/id/proc/show(mob/user as mob)
|
||||
user << browse_rsc(front, "front.png")
|
||||
user << browse_rsc(side, "side.png")
|
||||
var/datum/browser/popup = new(user, "idcard", name, 600, 250)
|
||||
popup.set_content(dat())
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/proc/update_name()
|
||||
name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
|
||||
/obj/item/weapon/card/id/proc/set_id_photo(var/mob/M)
|
||||
front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
|
||||
side = getFlatIcon(M, WEST, always_use_defdir = 1)
|
||||
|
||||
/obj/item/weapon/card/id/proc/set_owner_info(var/mob/living/carbon/human/H)
|
||||
if(!H || !H.dna)
|
||||
return
|
||||
age = H.age
|
||||
blood_type = H.dna.b_type
|
||||
dna_hash = H.dna.unique_enzymes
|
||||
fingerprint_hash = md5(H.dna.uni_identity)
|
||||
registered_name = H.real_name
|
||||
sex = capitalize(H.gender)
|
||||
set_id_photo(H)
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/card/id/proc/dat()
|
||||
var/dat = ("<table><tr><td>")
|
||||
dat += text("Name: []</A><BR>", registered_name)
|
||||
dat += text("Sex: []</A><BR>\n", sex)
|
||||
dat += text("Age: []</A><BR>\n", age)
|
||||
dat += text("Rank: []</A><BR>\n", assignment)
|
||||
dat += text("Fingerprint: []</A><BR>\n", fingerprint_hash)
|
||||
dat += text("Blood Type: []<BR>\n", blood_type)
|
||||
dat += text("DNA Hash: []<BR><BR>\n", dna_hash)
|
||||
if(front && side)
|
||||
dat +="<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4><img src=side.png height=80 width=80 border=4></td>"
|
||||
dat += "</tr></table>"
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user as mob)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("[] shows you: \icon[] []: assignment: []", user, src, src.name, src.assignment), 1)
|
||||
user.visible_message("\The [user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\
|
||||
"You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
|
||||
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
@@ -139,7 +187,6 @@
|
||||
usr << "The fingerprint hash on the card is [fingerprint_hash]."
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/card/id/silver
|
||||
name = "identification card"
|
||||
desc = "A silver card which shows honour and dedication."
|
||||
@@ -152,75 +199,6 @@
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate
|
||||
name = "agent card"
|
||||
access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/registered_user=null
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
|
||||
..()
|
||||
if(!isnull(user)) // Runtime prevention on laggy starts or where users log out because of lag at round start.
|
||||
registered_name = ishuman(user) ? user.real_name : user.name
|
||||
else
|
||||
registered_name = "Agent Card"
|
||||
assignment = "Agent"
|
||||
name = "[registered_name]'s ID Card ([assignment])"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = O
|
||||
src.access |= I.access
|
||||
if(istype(user, /mob/living) && user.mind)
|
||||
if(user.mind.special_role)
|
||||
usr << "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
if(!src.registered_name)
|
||||
//Stop giving the players unsanitized unputs! You are giving ways for players to intentionally crash clients! -Nodrak
|
||||
var t = sanitizeName(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
|
||||
if(!t) //Same as mob/new_player/prefrences.dm
|
||||
alert("Invalid name.")
|
||||
return
|
||||
src.registered_name = t
|
||||
|
||||
var u = sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Agent"), MAX_LNAME_LEN)
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
src.registered_name = ""
|
||||
return
|
||||
src.assignment = u
|
||||
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
user << "<span class='notice'>You successfully forge the ID card.</span>"
|
||||
registered_user = user
|
||||
else if(!registered_user || registered_user == user)
|
||||
|
||||
if(!registered_user) registered_user = user //
|
||||
|
||||
switch(alert("Would you like to display the ID, or retitle it?","Choose.","Rename","Show"))
|
||||
if("Rename")
|
||||
var t = sanitize(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name), 26)
|
||||
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/new_player/prefrences.dm
|
||||
alert("Invalid name.")
|
||||
return
|
||||
src.registered_name = t
|
||||
|
||||
var u = sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant"))
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
return
|
||||
src.assignment = u
|
||||
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
user << "<span class='notice'>You successfully forge the ID card.</span>"
|
||||
return
|
||||
if("Show")
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
@@ -255,4 +233,4 @@
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT/New()
|
||||
..()
|
||||
access += get_all_station_access()
|
||||
access |= get_all_station_access()
|
||||
|
||||
204
code/game/objects/items/weapons/cards_ids_syndicate.dm
Normal file
204
code/game/objects/items/weapons/cards_ids_syndicate.dm
Normal file
@@ -0,0 +1,204 @@
|
||||
var/global/list/syndicate_ids = list()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate
|
||||
name = "agent card"
|
||||
assignment = "Agent"
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/electronic_warfare = 1
|
||||
var/registered_user = null
|
||||
var/list/initial_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
|
||||
syndicate_ids += src
|
||||
..()
|
||||
access = initial_access.Copy()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/Destroy()
|
||||
syndicate_ids -= src
|
||||
registered_user = null
|
||||
return ..()
|
||||
|
||||
// On mob destruction, ensure any references are cleared
|
||||
/mob/Destroy()
|
||||
for(var/obj/item/weapon/card/id/syndicate/SID in syndicate_ids)
|
||||
if(SID.registered_user == src)
|
||||
SID.registered_user = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/prevent_tracking()
|
||||
return electronic_warfare
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = O
|
||||
src.access |= I.access
|
||||
if(player_is_antag(user))
|
||||
user << "<span class='notice'>The microscanner activate as you pass it over the ID, copying its access.</span>"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
if(!registered_user)
|
||||
registered_user = user
|
||||
set_owner_info(user)
|
||||
user << "<span class='notice'>The microscanner marks you as its owner, preventing others some accessing its internals.</span>"
|
||||
if(registered_user == user)
|
||||
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
|
||||
if("Edit")
|
||||
ui_interact(user)
|
||||
if("Show")
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/entries[0]
|
||||
entries[++entries.len] = list("name" = "Age", "value" = age)
|
||||
entries[++entries.len] = list("name" = "Appearance", "value" = "Set")
|
||||
entries[++entries.len] = list("name" = "Assignment", "value" = assignment)
|
||||
entries[++entries.len] = list("name" = "Blood Type", "value" = blood_type)
|
||||
entries[++entries.len] = list("name" = "DNA Hash", "value" = dna_hash)
|
||||
entries[++entries.len] = list("name" = "Fingerprint Hash", "value" = fingerprint_hash)
|
||||
entries[++entries.len] = list("name" = "Name", "value" = registered_name)
|
||||
entries[++entries.len] = list("name" = "Photo", "value" = "Update")
|
||||
entries[++entries.len] = list("name" = "Sex", "value" = sex)
|
||||
entries[++entries.len] = list("name" = "Factory Reset", "value" = "Use With Care")
|
||||
data["electronic_warfare"] = electronic_warfare
|
||||
data["entries"] = entries
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "agent_id_card.tmpl", "Agent id", 600, 400)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/CanUseTopic(mob/user)
|
||||
if(user != registered_user)
|
||||
return STATUS_CLOSE
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/Topic(href, href_list, var/datum/topic_state/state)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
var/user = usr
|
||||
if(href_list["electronic_warfare"])
|
||||
electronic_warfare = text2num(href_list["electronic_warfare"])
|
||||
user << "<span class='notice'>Electronic warfare [electronic_warfare ? "enabled" : "disabled"].</span>"
|
||||
else if(href_list["set"])
|
||||
switch(href_list["set"])
|
||||
if("Age")
|
||||
var/new_age = input(user,"What age would you like to put on this card?","Agent Card Age", age) as null|num
|
||||
if(!isnull(new_age) && CanUseTopic(user, state))
|
||||
if(new_age < 0)
|
||||
age = initial(age)
|
||||
else
|
||||
age = new_age
|
||||
user << "<span class='notice'>Age has been set to '[age]'.</span>"
|
||||
. = 1
|
||||
if("Appearance")
|
||||
var/datum/card_state/choice = input(user, "Select the appearance for this card.", "Agent Card Appearance") as null|anything in id_card_states()
|
||||
if(choice && CanUseTopic(user, state))
|
||||
src.icon_state = choice.icon_state
|
||||
src.item_state = choice.item_state
|
||||
usr << "<span class='notice'>Appearance changed to [choice].</span>"
|
||||
. = 1
|
||||
if("Assignment")
|
||||
var/new_job = sanitize(input(user,"What assignment would you like to put on this card?\nChanging assignment will not grant or remove any access levels.","Agent Card Assignment", assignment) as null|text)
|
||||
if(!isnull(new_job) && CanUseTopic(user, state))
|
||||
src.assignment = new_job
|
||||
user << "<span class='notice'>Occupation changed to '[new_job]'.</span>"
|
||||
update_name()
|
||||
. = 1
|
||||
if("Blood Type")
|
||||
var/default = blood_type
|
||||
if(default == initial(blood_type) && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = H.dna.b_type
|
||||
var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as null|text)
|
||||
if(!isnull(new_blood_type) && CanUseTopic(user, state))
|
||||
src.blood_type = new_blood_type
|
||||
user << "<span class='notice'>Blood type changed to '[new_blood_type]'.</span>"
|
||||
. = 1
|
||||
if("DNA Hash")
|
||||
var/default = dna_hash
|
||||
if(default == initial(dna_hash) && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = H.dna.unique_enzymes
|
||||
var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as null|text)
|
||||
if(!isnull(new_dna_hash) && CanUseTopic(user, state))
|
||||
src.dna_hash = new_dna_hash
|
||||
user << "<span class='notice'>DNA hash changed to '[new_dna_hash]'.</span>"
|
||||
. = 1
|
||||
if("Fingerprint Hash")
|
||||
var/default = fingerprint_hash
|
||||
if(default == initial(fingerprint_hash) && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = md5(H.dna.uni_identity)
|
||||
var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as null|text)
|
||||
if(!isnull(new_fingerprint_hash) && CanUseTopic(user, state))
|
||||
src.fingerprint_hash = new_fingerprint_hash
|
||||
user << "<span class='notice'>Fingerprint hash changed to '[new_fingerprint_hash]'.</span>"
|
||||
. = 1
|
||||
if("Name")
|
||||
var/new_name = sanitizeName(input(user,"What name would you like to put on this card?","Agent Card Name", registered_name) as null|text)
|
||||
if(!isnull(new_name) && CanUseTopic(user, state))
|
||||
src.registered_name = new_name
|
||||
update_name()
|
||||
user << "<span class='notice'>Name changed to '[new_name]'.</span>"
|
||||
. = 1
|
||||
if("Photo")
|
||||
set_id_photo(user)
|
||||
user << "<span class='notice'>Photo changed.</span>"
|
||||
. = 1
|
||||
if("Sex")
|
||||
var/new_sex = sanitize(input(user,"What sex would you like to put on this card?","Agent Card Sex", sex) as null|text)
|
||||
if(!isnull(new_sex) && CanUseTopic(user, state))
|
||||
src.sex = new_sex
|
||||
user << "<span class='notice'>Sex changed to '[new_sex]'.</span>"
|
||||
. = 1
|
||||
if("Factory Reset")
|
||||
if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
|
||||
age = initial(age)
|
||||
access = initial_access.Copy()
|
||||
assignment = initial(assignment)
|
||||
blood_type = initial(blood_type)
|
||||
dna_hash = initial(dna_hash)
|
||||
electronic_warfare = initial(electronic_warfare)
|
||||
fingerprint_hash = initial(fingerprint_hash)
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
registered_name = initial(registered_name)
|
||||
registered_user = null
|
||||
sex = initial(sex)
|
||||
user << "<span class='notice'>All information has been deleted from \the [src].</span>"
|
||||
. = 1
|
||||
|
||||
// Always update the UI, or buttons will spin indefinitely
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/var/global/list/id_card_states
|
||||
/proc/id_card_states()
|
||||
if(!id_card_states)
|
||||
id_card_states = list()
|
||||
for(var/path in typesof(/obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/ID = path
|
||||
var/datum/card_state/CS = new()
|
||||
CS.icon_state = initial(ID.icon_state)
|
||||
CS.item_state = initial(ID.item_state)
|
||||
CS.name = initial(ID.name) + " - " + initial(ID.icon_state)
|
||||
id_card_states += CS
|
||||
id_card_states = dd_sortedObjectList(id_card_states)
|
||||
|
||||
return id_card_states
|
||||
|
||||
/datum/card_state
|
||||
var/name
|
||||
var/icon_state
|
||||
var/item_state
|
||||
|
||||
/datum/card_state/dd_SortValue()
|
||||
return name
|
||||
@@ -0,0 +1,23 @@
|
||||
/obj/item/weapon/grenade/anti_photon
|
||||
desc = "An experimental device for temporarily removing light in a limited area."
|
||||
name = "pgoton disruption grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "emp"
|
||||
item_state = "emp"
|
||||
det_time = 20
|
||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
|
||||
|
||||
/obj/item/weapon/grenade/anti_photon/prime()
|
||||
playsound(src.loc, 'sound/effects/phasein.ogg', 50, 1, 5)
|
||||
set_light(10, -10, "#FFFFFF")
|
||||
|
||||
var/extra_delay = rand(0,90)
|
||||
|
||||
spawn(extra_delay)
|
||||
spawn(200)
|
||||
if(prob(10+extra_delay))
|
||||
set_light(10, 10, "#[num2hex(rand(64,255))][num2hex(rand(64,255))][num2hex(rand(64,255))]")
|
||||
spawn(210)
|
||||
..()
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5)
|
||||
qdel(src)
|
||||
@@ -298,6 +298,31 @@
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
|
||||
/obj/item/weapon/storage/box/smokes
|
||||
name = "box of smoke bombs"
|
||||
desc = "A box containing 5 smoke bombs."
|
||||
icon_state = "flashbang"
|
||||
|
||||
/obj/item/weapon/storage/box/smokes/New()
|
||||
..()
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
|
||||
/obj/item/weapon/storage/box/anti_photons
|
||||
name = "box of anti-photon grenades"
|
||||
desc = "A box containing 5 experimental photon disruption grenades."
|
||||
icon_state = "flashbang"
|
||||
|
||||
/obj/item/weapon/storage/box/anti_photon/New()
|
||||
..()
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
|
||||
/obj/item/weapon/storage/box/trackimp
|
||||
name = "boxed tracking implant kit"
|
||||
@@ -638,4 +663,4 @@
|
||||
max_w_class = 3
|
||||
can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
|
||||
max_storage_space = 21
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
|
||||
@@ -19,9 +19,8 @@
|
||||
nanomanager.close_uis(src)
|
||||
return ..()
|
||||
|
||||
/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state = default_state)
|
||||
// Calling Topic without a corresponding window open causes runtime errors
|
||||
if(!nowindow && ..())
|
||||
/obj/Topic(href, href_list, var/datum/topic_state/state = default_state)
|
||||
if(usr && ..())
|
||||
return 1
|
||||
|
||||
// In the far future no checks are made in an overriding Topic() beyond if(..()) return
|
||||
@@ -144,4 +143,4 @@
|
||||
return
|
||||
|
||||
/obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#endif
|
||||
|
||||
// Items that ask to be called every cycle.
|
||||
var/global/obj/effect/datacore/data_core = null
|
||||
var/global/datum/datacore/data_core = null
|
||||
var/global/list/all_areas = list()
|
||||
var/global/list/machines = list()
|
||||
var/global/list/processing_objects = list()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
proc/log_and_message_admins(var/message as text, var/mob/user = usr)
|
||||
log_admin(user ? "[key_name(user)] [message]" : "EVENT [message]")
|
||||
message_admins(user ? "[key_name(user)] [message]" : "EVENT [message]")
|
||||
message_admins(user ? "[key_name_admin(user)] [message]" : "EVENT [message]")
|
||||
|
||||
proc/log_and_message_admins_many(var/list/mob/users, var/message)
|
||||
if(!users || !users.len)
|
||||
@@ -17,10 +17,6 @@ proc/log_and_message_admins_many(var/list/mob/users, var/message)
|
||||
log_admin("[english_list(user_keys)] [message]")
|
||||
message_admins("[english_list(user_keys)] [message]")
|
||||
|
||||
proc/admin_log_and_message_admins(var/message as text)
|
||||
log_admin(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]")
|
||||
message_admins(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]", 1)
|
||||
|
||||
proc/admin_attack_log(var/mob/attacker, var/mob/victim, var/attacker_message, var/victim_message, var/admin_message)
|
||||
if(victim)
|
||||
victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>[key_name(attacker)] - [victim_message]</font>")
|
||||
|
||||
@@ -732,7 +732,7 @@ var/list/admin_verbs_mentor = list(
|
||||
|
||||
var/new_name = sanitizeSafe(input(src, "Enter new name. Leave blank or as is to cancel.", "[S.real_name] - Enter new silicon name", S.real_name))
|
||||
if(new_name && new_name != S.real_name)
|
||||
admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
|
||||
log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
|
||||
S.SetName(new_name)
|
||||
feedback_add_details("admin_verb","RAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -747,7 +747,7 @@ var/list/admin_verbs_mentor = list(
|
||||
|
||||
var/datum/nano_module/law_manager/L = new(S)
|
||||
L.ui_interact(usr, state = admin_state)
|
||||
admin_log_and_message_admins("has opened [S]'s law manager.")
|
||||
log_and_message_admins("has opened [S]'s law manager.")
|
||||
feedback_add_details("admin_verb","MSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/change_human_appearance_admin()
|
||||
@@ -760,7 +760,7 @@ var/list/admin_verbs_mentor = list(
|
||||
var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Admin") as null|anything in human_mob_list
|
||||
if(!H) return
|
||||
|
||||
admin_log_and_message_admins("is altering the appearance of [H].")
|
||||
log_and_message_admins("is altering the appearance of [H].")
|
||||
H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state)
|
||||
feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -780,10 +780,10 @@ var/list/admin_verbs_mentor = list(
|
||||
|
||||
switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
|
||||
if("Yes")
|
||||
admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
|
||||
log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
|
||||
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
|
||||
if("No")
|
||||
admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
|
||||
log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
|
||||
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
|
||||
feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
admin_log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
@@ -18,7 +18,7 @@
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
admin_log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
@@ -31,7 +31,7 @@
|
||||
set desc = "Lets you chose the position of the Icarus in regards to the map."
|
||||
set category = "Fun"
|
||||
|
||||
admin_log_and_message_admins("is changing the Icarus position.")
|
||||
log_and_message_admins("is changing the Icarus position.")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
@@ -447,7 +447,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
data_core.manifest_inject(new_character)
|
||||
|
||||
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
||||
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
call(/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
|
||||
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
|
||||
if(src.corpseid == 1)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
@@ -75,7 +74,7 @@
|
||||
W.access = list()
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.registered_name = M.real_name
|
||||
W.set_owner_info(M)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
|
||||
var/obj/effect/blob/core/Blob
|
||||
|
||||
|
||||
/datum/event/blob/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
|
||||
level_seven_announcement()
|
||||
|
||||
/datum/event/blob/start()
|
||||
var/turf/T = pick(blobstart)
|
||||
@@ -18,10 +16,9 @@
|
||||
for(var/i = 1; i < rand(3, 4), i++)
|
||||
Blob.process()
|
||||
|
||||
|
||||
/datum/event/blob/tick()
|
||||
if(!Blob)
|
||||
kill()
|
||||
return
|
||||
if(IsMultiple(activeFor, 3))
|
||||
Blob.process()
|
||||
Blob.process()
|
||||
|
||||
@@ -5,11 +5,12 @@
|
||||
var/min_weight = 0 // The minimum weight that this event will have. Only used if non-zero.
|
||||
var/max_weight = 0 // The maximum weight that this event will have. Only use if non-zero.
|
||||
var/severity = 0 // The current severity of this event
|
||||
var/one_shot = 0 //If true, then the event will not be re-added to the list of available events
|
||||
var/one_shot = 0 // If true, then the event will not be re-added to the list of available events
|
||||
var/add_to_queue= 1 // If true, add back to the queue of events upon finishing.
|
||||
var/list/role_weights = list()
|
||||
var/datum/event/event_type
|
||||
|
||||
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0)
|
||||
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0, var/add_to_queue = 1)
|
||||
name = event_name
|
||||
severity = event_severity
|
||||
event_type = type
|
||||
@@ -17,6 +18,7 @@
|
||||
weight = event_weight
|
||||
min_weight = min_event_weight
|
||||
max_weight = max_event_weight
|
||||
src.add_to_queue = add_to_queue
|
||||
if(job_weights)
|
||||
role_weights = job_weights
|
||||
|
||||
|
||||
@@ -41,7 +41,8 @@
|
||||
// Add the event back to the list of available events
|
||||
var/datum/event_container/EC = event_containers[E.severity]
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
EC.available_events += EM
|
||||
if(EM.add_to_queue)
|
||||
EC.available_events += EM
|
||||
|
||||
log_debug("Event '[EM.name]' has completed at [worldtime2text()].")
|
||||
|
||||
@@ -193,41 +194,41 @@
|
||||
|
||||
if(href_list["toggle_report"])
|
||||
report_at_round_end = !report_at_round_end
|
||||
admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
|
||||
log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
|
||||
else if(href_list["dec_timer"])
|
||||
var/datum/event_container/EC = locate(href_list["event"])
|
||||
var/decrease = 60 * (10 ** text2num(href_list["dec_timer"]))
|
||||
EC.next_event_time -= decrease
|
||||
admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
|
||||
log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
|
||||
else if(href_list["inc_timer"])
|
||||
var/datum/event_container/EC = locate(href_list["event"])
|
||||
var/increase = 60 * (10 ** text2num(href_list["inc_timer"]))
|
||||
EC.next_event_time += increase
|
||||
admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
|
||||
log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
|
||||
else if(href_list["select_event"])
|
||||
var/datum/event_container/EC = locate(href_list["select_event"])
|
||||
var/datum/event_meta/EM = EC.SelectEvent()
|
||||
if(EM)
|
||||
admin_log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
|
||||
else if(href_list["pause"])
|
||||
var/datum/event_container/EC = locate(href_list["pause"])
|
||||
EC.delayed = !EC.delayed
|
||||
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
else if(href_list["pause_all"])
|
||||
config.allow_random_events = text2num(href_list["pause_all"])
|
||||
admin_log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
else if(href_list["interval"])
|
||||
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
|
||||
if(delay && delay > 0)
|
||||
var/datum/event_container/EC = locate(href_list["interval"])
|
||||
EC.delay_modifier = delay
|
||||
admin_log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
|
||||
log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
|
||||
else if(href_list["stop"])
|
||||
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event/E = locate(href_list["stop"])
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
admin_log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
E.kill()
|
||||
else if(href_list["view_events"])
|
||||
selected_event_container = locate(href_list["view_events"])
|
||||
@@ -249,23 +250,23 @@
|
||||
var/datum/event_meta/EM = locate(href_list["set_weight"])
|
||||
EM.weight = weight
|
||||
if(EM != new_event)
|
||||
admin_log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
else if(href_list["toggle_oneshot"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
|
||||
EM.one_shot = !EM.one_shot
|
||||
if(EM != new_event)
|
||||
admin_log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["toggle_enabled"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
|
||||
EM.enabled = !EM.enabled
|
||||
admin_log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["remove"])
|
||||
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event_meta/EM = locate(href_list["remove"])
|
||||
var/datum/event_container/EC = locate(href_list["EC"])
|
||||
EC.available_events -= EM
|
||||
admin_log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["add"])
|
||||
if(!new_event.name || !new_event.event_type)
|
||||
return
|
||||
@@ -273,12 +274,12 @@
|
||||
return
|
||||
new_event.severity = selected_event_container.severity
|
||||
selected_event_container.available_events += new_event
|
||||
admin_log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
new_event = new
|
||||
else if(href_list["clear"])
|
||||
var/datum/event_container/EC = locate(href_list["clear"])
|
||||
if(EC.next_event)
|
||||
admin_log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
EC.next_event = null
|
||||
|
||||
Interact(usr)
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
/datum/event/ionstorm/end()
|
||||
spawn(rand(5000,8000))
|
||||
if(prob(50))
|
||||
command_announcement.Announce("It has come to our attention that the station passed through an ion storm. Please monitor all electronic equipment for malfunctions.", "Anomaly Alert")
|
||||
ion_storm_announcement()
|
||||
|
||||
/*
|
||||
/proc/IonStorm(botEmagChance = 10)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/const/radIntervall = 5 // Enough time between enter/leave belt for 10 hits, as per original implementation
|
||||
var/const/leaveBelt = 80
|
||||
var/const/revokeAccess = 135
|
||||
startWhen = 2
|
||||
announceWhen = 1
|
||||
endWhen = revokeAccess
|
||||
var/postStartTicks = 0
|
||||
@@ -52,3 +53,6 @@
|
||||
|
||||
/datum/event/radiation_storm/end()
|
||||
revoke_maint_all_access()
|
||||
|
||||
/datum/event/radiation_storm/syndicate/radiate()
|
||||
return
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/var/global/spacevines_spawned = 0
|
||||
|
||||
/datum/event/spacevine
|
||||
announceWhen = 10
|
||||
announceWhen = 60
|
||||
|
||||
/datum/event/spacevine/start()
|
||||
spacevine_infestation()
|
||||
spacevines_spawned = 1
|
||||
|
||||
/datum/event/spacevine/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
level_seven_announcement()
|
||||
|
||||
@@ -368,12 +368,6 @@
|
||||
|
||||
qdel(src)
|
||||
|
||||
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
|
||||
if (ticker.current_state == GAME_STATE_PLAYING)
|
||||
if(character.mind.role_alt_title)
|
||||
rank = character.mind.role_alt_title
|
||||
global_announcer.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
|
||||
|
||||
proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message)
|
||||
if (ticker.current_state == GAME_STATE_PLAYING)
|
||||
if(character.mind.role_alt_title)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
src.whitelist = species_whitelist
|
||||
src.blacklist = species_blacklist
|
||||
|
||||
/datum/nano_module/appearance_changer/Topic(ref, href_list, var/nowindow, var/datum/topic_state/state = default_state)
|
||||
/datum/nano_module/appearance_changer/Topic(ref, href_list, var/datum/topic_state/state = default_state)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
|
||||
@@ -479,7 +479,7 @@ nanoui is used to open and update nano browser uis
|
||||
set_map_z_level(text2num(href_list["mapZLevel"]))
|
||||
map_update = 1
|
||||
|
||||
if ((src_object && src_object.Topic(href, href_list, 0, state)) || map_update)
|
||||
if ((src_object && src_object.Topic(href, href_list, state)) || map_update)
|
||||
nanomanager.update_uis(src_object) // update all UIs attached to src_object
|
||||
|
||||
/**
|
||||
|
||||
@@ -851,7 +851,7 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/power/apc/Topic(href, href_list, var/nowindow = 0)
|
||||
/obj/machinery/power/apc/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
|
||||
10
html/changelogs/PsiOmegaDelta-Uplinkery.yml
Normal file
10
html/changelogs/PsiOmegaDelta-Uplinkery.yml
Normal file
@@ -0,0 +1,10 @@
|
||||
author: PsiOmegaDelta
|
||||
delete-after: true
|
||||
changes:
|
||||
- rscadd: "When examined up close id cards now offer a more detailed view."
|
||||
- rscadd: "Agent ids now offer much greater customization, such as being able to toggle termination of AI tracking."
|
||||
- rscadd: "Uplink menu now more organized and with new categories."
|
||||
- rscadd: "Now possible to cause falsified ion storm announcements."
|
||||
- rscadd: "Now possible to cause falsified radiation storm announcements, with expected maintenance access changes."
|
||||
- rscadd: "Now possible for mercenaries to create falsified Central Command Update messages."
|
||||
- rscadd: "Now possible for mercenaries to create falsified crew arrival messages and records."
|
||||
21
nano/templates/agent_id_card.tmpl
Normal file
21
nano/templates/agent_id_card.tmpl
Normal file
@@ -0,0 +1,21 @@
|
||||
<!--
|
||||
Title: Syndicate Uplink, uses some javascript to change nanoUI up a bit.
|
||||
Used In File(s): \code\game\objects\items\devices\uplinks.dm
|
||||
-->
|
||||
{{:helper.syndicateMode()}}
|
||||
<H1>Available Entries</H1>
|
||||
<table>
|
||||
{{for data.entries}}
|
||||
<tr>
|
||||
<td>{{:helper.link('', 'gear', {'set' : value.name})}}</td><td>{{:value.name}}</td><td>{{:value.value}}</td>
|
||||
</tr>
|
||||
{{/for}}
|
||||
</table>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td>Electronic warfare:</td>
|
||||
<td>{{:helper.link('Enabled', null, {'electronic_warfare' : 1}, data.electronic_warfare ? 'selected' : null)}}</td>
|
||||
<td>{{:helper.link('Disabled',null, {'electronic_warfare' : 0}, data.electronic_warfare ? null : 'selected')}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
Reference in New Issue
Block a user