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Slow down meteors 3x to give pointdef a chance
This is the speed Bay uses and the pointdef values are from there
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@@ -55,7 +55,7 @@
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var/obj/effect/meteor/M = new Me(pickedstart)
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M.dest = pickedgoal
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spawn(0)
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walk_towards(M, M.dest, 1)
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walk_towards(M, M.dest, 3) //VOREStation Edit - Slower Meteors
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return
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/proc/spaceDebrisStartLoc(startSide, Z)
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