mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
- Fixed issue 814. Added a obj/screen/inventory object type, which is for screen objects that can hold other ones. This will stop clicks on other UI slots from attempting to equip whatever is in your active hand to them.
- Fixed an issue where the monkey's slot_l_hand and slot_r_hand slot identifiers were being assigned to the two pieces of the 'swap hand' button instead of the actual hand screen items. Not tomention them being the wrong way around... git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4482 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -34,6 +34,7 @@
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "act_intent"
|
||||
@@ -110,71 +111,71 @@
|
||||
|
||||
//equippable shit
|
||||
//suit
|
||||
using = new src.h_type( src )
|
||||
using.name = "o_clothing"
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_alien_oclothing
|
||||
using.slot_id = slot_wear_suit
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "o_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_alien_oclothing
|
||||
inv_box.slot_id = slot_wear_suit
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "r_hand"
|
||||
using.dir = WEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "hand_inactive"
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_rhand
|
||||
using.layer = 19
|
||||
src.r_hand_hud_object = using
|
||||
using.slot_id = slot_r_hand
|
||||
src.adding += using
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.layer = 19
|
||||
src.r_hand_hud_object = inv_box
|
||||
inv_box.slot_id = slot_r_hand
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "l_hand"
|
||||
using.dir = EAST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "hand_inactive"
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_lhand
|
||||
using.layer = 19
|
||||
using.slot_id = slot_l_hand
|
||||
src.l_hand_hud_object = using
|
||||
src.adding += using
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.layer = 19
|
||||
inv_box.slot_id = slot_l_hand
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
//pocket 1
|
||||
using = new src.h_type( src )
|
||||
using.name = "storage1"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "pocket"
|
||||
using.screen_loc = ui_storage1
|
||||
using.slot_id = slot_l_store
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage1
|
||||
inv_box.slot_id = slot_l_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
//pocket 2
|
||||
using = new src.h_type( src )
|
||||
using.name = "storage2"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "pocket"
|
||||
using.screen_loc = ui_storage2
|
||||
using.slot_id = slot_r_store
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage2
|
||||
inv_box.slot_id = slot_r_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
//head
|
||||
using = new src.h_type( src )
|
||||
using.name = "head"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "hair"
|
||||
using.screen_loc = ui_alien_head
|
||||
using.slot_id = slot_head
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hair"
|
||||
inv_box.screen_loc = ui_alien_head
|
||||
inv_box.slot_id = slot_head
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
//end of equippable shit
|
||||
|
||||
/*
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "act_intent"
|
||||
@@ -109,62 +110,62 @@
|
||||
using.layer = 19
|
||||
src.hotkeybuttons += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "i_clothing"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.slot_id = slot_w_uniform
|
||||
using.icon_state = "center"
|
||||
using.screen_loc = ui_iclothing
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "i_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.slot_id = slot_w_uniform
|
||||
inv_box.icon_state = "center"
|
||||
inv_box.screen_loc = ui_iclothing
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "o_clothing"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.slot_id = slot_wear_suit
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_oclothing
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "o_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.slot_id = slot_wear_suit
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_oclothing
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
/* using = new src.h_type( src )
|
||||
using.name = "headset"
|
||||
using.dir = SOUTHEAST
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_headset
|
||||
using.layer = 19
|
||||
if(istype(mymob,/mob/living/carbon/monkey)) using.overlays += blocked
|
||||
src.other += using*/
|
||||
/* inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "headset"
|
||||
inv_box.dir = SOUTHEAST
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_headset
|
||||
inv_box.layer = 19
|
||||
if(istype(mymob,/mob/living/carbon/monkey)) inv_box.overlays += blocked
|
||||
src.other += inv_box*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "r_hand"
|
||||
using.dir = WEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand_inactive"
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_rhand
|
||||
using.slot_id = slot_r_hand
|
||||
using.layer = 19
|
||||
src.r_hand_hud_object = using
|
||||
src.adding += using
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.layer = 19
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "l_hand"
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand_inactive"
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_lhand
|
||||
using.slot_id = slot_l_hand
|
||||
using.layer = 19
|
||||
src.l_hand_hud_object = using
|
||||
src.adding += using
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.layer = 19
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen/inventory( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -173,7 +174,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen/inventory( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -182,63 +183,63 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "id"
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "id"
|
||||
using.screen_loc = ui_id
|
||||
using.slot_id = slot_wear_id
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "id"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "id"
|
||||
inv_box.screen_loc = ui_id
|
||||
inv_box.slot_id = slot_wear_id
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "mask"
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_mask
|
||||
using.slot_id = slot_wear_mask
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "mask"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_mask
|
||||
inv_box.slot_id = slot_wear_mask
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "back"
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "back"
|
||||
using.screen_loc = ui_back
|
||||
using.slot_id = slot_back
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "back"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "back"
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = slot_back
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "storage1"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "pocket"
|
||||
using.screen_loc = ui_storage1
|
||||
using.slot_id = slot_l_store
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage1
|
||||
inv_box.slot_id = slot_l_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "storage2"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "pocket"
|
||||
using.screen_loc = ui_storage2
|
||||
using.slot_id = slot_r_store
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage2
|
||||
inv_box.slot_id = slot_r_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "suit storage"
|
||||
using.icon = ui_style
|
||||
using.dir = 8 //The sprite at dir=8 has the background whereas the others don't.
|
||||
using.icon_state = "belt"
|
||||
using.screen_loc = ui_sstore1
|
||||
using.slot_id = slot_s_store
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "suit storage"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.dir = 8 //The sprite at dir=8 has the background whereas the others don't.
|
||||
inv_box.icon_state = "belt"
|
||||
inv_box.screen_loc = ui_sstore1
|
||||
inv_box.slot_id = slot_s_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "resist"
|
||||
@@ -280,59 +281,59 @@
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "gloves"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "gloves"
|
||||
using.screen_loc = ui_gloves
|
||||
using.slot_id = slot_gloves
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "gloves"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "gloves"
|
||||
inv_box.screen_loc = ui_gloves
|
||||
inv_box.slot_id = slot_gloves
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "eyes"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "glasses"
|
||||
using.screen_loc = ui_glasses
|
||||
using.slot_id = slot_glasses
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "eyes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "glasses"
|
||||
inv_box.screen_loc = ui_glasses
|
||||
inv_box.slot_id = slot_glasses
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "ears"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "ears"
|
||||
using.screen_loc = ui_ears
|
||||
using.slot_id = slot_ears
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "ears"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "ears"
|
||||
inv_box.screen_loc = ui_ears
|
||||
inv_box.slot_id = slot_ears
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "head"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hair"
|
||||
using.screen_loc = ui_head
|
||||
using.slot_id = slot_head
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hair"
|
||||
inv_box.screen_loc = ui_head
|
||||
inv_box.slot_id = slot_head
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "shoes"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "shoes"
|
||||
using.screen_loc = ui_shoes
|
||||
using.slot_id = slot_shoes
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "shoes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "shoes"
|
||||
inv_box.screen_loc = ui_shoes
|
||||
inv_box.slot_id = slot_shoes
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "belt"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "belt"
|
||||
using.screen_loc = ui_belt
|
||||
using.slot_id = slot_belt
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "belt"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "belt"
|
||||
inv_box.screen_loc = ui_belt
|
||||
inv_box.slot_id = slot_belt
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "act_intent"
|
||||
@@ -140,29 +141,31 @@
|
||||
if(istype(mymob,/mob/living/carbon/monkey)) using.overlays += blocked
|
||||
src.other += using*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "r_hand"
|
||||
using.dir = WEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand_inactive"
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_rhand
|
||||
using.layer = 19
|
||||
src.r_hand_hud_object = using
|
||||
src.adding += using
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.layer = 19
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "l_hand"
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand_inactive"
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_lhand
|
||||
using.layer = 19
|
||||
src.l_hand_hud_object = using
|
||||
src.adding += using
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.layer = 19
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "hand"
|
||||
@@ -171,7 +174,6 @@
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
using.slot_id = slot_l_hand
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
@@ -180,7 +182,6 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.slot_id = slot_r_hand
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
/*
|
||||
@@ -195,25 +196,25 @@
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "mask"
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_monkey_mask
|
||||
using.slot_id = slot_wear_mask
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "mask"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_monkey_mask
|
||||
inv_box.slot_id = slot_wear_mask
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "back"
|
||||
using.dir = NORTHEAST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_back
|
||||
using.slot_id = slot_back
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "back"
|
||||
inv_box.dir = NORTHEAST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = slot_back
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "storage1"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
unacidable = 1
|
||||
var/id = 0.0
|
||||
var/obj/master
|
||||
|
||||
/obj/screen/inventory
|
||||
var/slot_id
|
||||
|
||||
/obj/screen/close
|
||||
@@ -538,11 +540,11 @@
|
||||
DblClick()
|
||||
return
|
||||
|
||||
/obj/screen/attack_hand(mob/user as mob)
|
||||
/obj/screen/inventory/attack_hand(mob/user as mob)
|
||||
user.attack_ui(slot_id)
|
||||
return
|
||||
|
||||
/obj/screen/attack_paw(mob/user as mob)
|
||||
/obj/screen/inventory/attack_paw(mob/user as mob)
|
||||
user.attack_ui(slot_id)
|
||||
return
|
||||
|
||||
|
||||
Reference in New Issue
Block a user