mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Fixes chem splicing, bioluminescence and seed packets for xenobotany.
This commit is contained in:
@@ -121,9 +121,6 @@ datum/controller/game_controller/proc/setup_objects()
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//Set up spawn points.
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populate_spawn_points()
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//Set up roundstart seed list.
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populate_seed_list()
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world << "\red \b Initializations complete."
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sleep(-1)
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@@ -9,7 +9,7 @@
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if(!holder) return
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if(master_controller && master_controller.asteroid_ore_map)
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master_controller.asteroid_ore_map.print_distribution_map()
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master_controller.asteroid_ore_map.print_distribution_map(usr)
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/client/proc/remake_distribution_map()
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set category = "Debug"
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@@ -149,6 +149,7 @@ var/list/admin_verbs_debug = list(
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/client/proc/restart_controller,
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/client/proc/remake_distribution_map,
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/client/proc/show_distribution_map,
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/client/proc/show_plant_genes,
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/client/proc/enable_debug_verbs,
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/client/proc/callproc,
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/client/proc/toggledebuglogs,
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@@ -176,7 +176,7 @@
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weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
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// There's a chance for a weed explosion to happen if the weeds take over.
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// Plants that are themselves weeds (weed_tolernace > 10) are unaffected.
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// Plants that are themselves weeds (weed_tolerance > 10) are unaffected.
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if (weedlevel >= 10 && prob(10))
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if(!seed || weedlevel >= seed.weed_tolerance)
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weed_invasion()
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@@ -184,6 +184,7 @@
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// If there is no seed data (and hence nothing planted),
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// or the plant is dead, process nothing further.
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if(!seed || dead)
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if(draw_warnings) update_icon() //Harvesting would fail to set alert icons properly.
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return
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// Advance plant age.
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@@ -1,6 +1,21 @@
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var/global/list/seed_types = list() // A list of all seed data.
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var/global/list/gene_tag_masks = list() // Gene obfuscation for delicious trial and error goodness.
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// Debug for testing seed genes.
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/client/proc/show_plant_genes()
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set category = "Debug"
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set name = "Show Plant Genes"
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set desc = "Prints the round's plant gene masks."
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if(!holder) return
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if(!gene_tag_masks)
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usr << "Gene masks not set."
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return
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for(var/mask in gene_tag_masks)
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usr << "[mask]: [gene_tag_masks[mask]]"
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// Predefined/roundstart varieties use a string key to make it
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// easier to grab the new variety when mutating. Post-roundstart
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// and mutant varieties use their uid converted to a string instead.
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@@ -130,49 +145,50 @@ proc/populate_seed_list()
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var/additional_chems = rand(0,5)
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var/list/possible_chems = list(
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"bicaridine",
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"hyperzine",
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"cryoxadone",
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"blood",
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"water",
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"potassium",
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"plasticide",
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"slimetoxin",
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"aslimetoxin",
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"inaprovaline",
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"space_drugs",
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"paroxetine",
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"mercury",
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"sugar",
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"radium",
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"ryetalyn",
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"alkysine",
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"thermite",
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"tramadol",
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"cryptobiolin",
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"dermaline",
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"dexalin",
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"phoron",
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"synaptizine",
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"impedrezene",
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"hyronalin",
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"peridaxon",
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"toxin",
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"rezadone",
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"ethylredoxrazine",
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"slimejelly",
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"cyanide",
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"mindbreaker",
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"stoxin"
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)
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if(additional_chems)
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var/list/possible_chems = list(
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"bicaridine",
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"hyperzine",
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"cryoxadone",
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"blood",
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"water",
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"potassium",
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"plasticide",
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"slimetoxin",
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"aslimetoxin",
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"inaprovaline",
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"space_drugs",
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"paroxetine",
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"mercury",
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"sugar",
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"radium",
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"ryetalyn",
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"alkysine",
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"thermite",
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"tramadol",
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"cryptobiolin",
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"dermaline",
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"dexalin",
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"phoron",
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"synaptizine",
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"impedrezene",
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"hyronalin",
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"peridaxon",
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"toxin",
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"rezadone",
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"ethylredoxrazine",
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"slimejelly",
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"cyanide",
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"mindbreaker",
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"stoxin"
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)
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for(var/x=1;x<=additional_chems;x++)
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if(!possible_chems.len)
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break
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var/new_chem = pick(possible_chems)
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possible_chems -= new_chem
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chems[new_chem] = list(rand(1,10),rand(10,20))
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for(var/x=1;x<=additional_chems;x++)
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if(!possible_chems.len)
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break
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var/new_chem = pick(possible_chems)
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possible_chems -= new_chem
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chems[new_chem] = list(rand(1,10),rand(10,20))
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if(prob(90))
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requires_nutrients = 1
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@@ -291,7 +307,7 @@ proc/populate_seed_list()
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source_turf.visible_message("\blue \The [display_name] begins to glow!")
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if(prob(degree*2))
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biolum_colour = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
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source_turf.visible_message("\blue \The [display_name]'s glow <font=[biolum_colour]>changes colour</font>!")
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source_turf.visible_message("\blue \The [display_name]'s glow <font color='[biolum_colour]'>changes colour</font>!")
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else
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source_turf.visible_message("\blue \The [display_name]'s glow dims...")
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if(11)
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@@ -332,24 +348,21 @@ proc/populate_seed_list()
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var/list/gene_chem = gene_value[rid]
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if(chems[rid])
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if(!chems[rid])
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chems[rid] = gene_chem.Copy()
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continue
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var/list/chem_value = chems[rid]
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for(var/i=1;i<=gene_chem.len;i++)
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chems[rid][1] = max(1,round((gene_chem[1] + chem_value[1])/2))
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if(isnull(gene_chem[i])) gene_chem[i] = 0
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if(gene_chem.len > 1)
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if(chem_value > 1)
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chems[rid][2] = max(1,round((gene_chem[2] + chem_value[2])/2))
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else
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chems[rid][2] = gene_chem[2]
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else
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var/list/new_chem = gene_chem[rid]
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chems[rid] = new_chem.Copy()
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if(chems[rid][i])
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chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
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else
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chems[rid][i] = gene_chem[i]
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var/list/new_gasses = gene.values[3]
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if(istype(new_gasses))
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if(islist(new_gasses))
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if(!exude_gasses) exude_gasses = list()
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exude_gasses |= new_gasses
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for(var/gas in exude_gasses)
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@@ -485,6 +498,7 @@ proc/populate_seed_list()
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//Place the plant products at the feet of the user.
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/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample)
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if(!user)
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return
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@@ -522,6 +536,10 @@ proc/populate_seed_list()
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for(var/i = 0;i<total_yield;i++)
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var/product_type = pick(products)
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var/obj/item/product = new product_type(get_turf(user))
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if(biolum)
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if(biolum_colour)
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product.l_color = biolum_colour
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product.SetLuminosity(biolum)
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//Handle spawning in living, mobile products (like dionaea).
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if(istype(product,/mob/living))
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@@ -103,12 +103,15 @@ Deep minerals:
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for(var/y = 1, y <= real_size, y++)
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map[MAP_CELL] = 0
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/datum/ore_distribution/proc/print_distribution_map()
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/datum/ore_distribution/proc/print_distribution_map(var/mob/usr)
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var/line = ""
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for(var/x = 1, x <= real_size, x++)
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for(var/y = 1, y <= real_size, y++)
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line += num2text(round(map[MAP_CELL]/25.5))
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world << line
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if(usr)
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usr << line
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else
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world << line
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line = ""
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/datum/ore_distribution/proc/generate_distribution_map(var/x,var/y,var/input_size)
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@@ -41,6 +41,11 @@
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sleep_offline = 1
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// Set up roundstart seed list. This is here because vendors were
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// bugging out and not populating with the correct packet names
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// due to this list not being instantiated.
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populate_seed_list()
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master_controller = new /datum/controller/game_controller()
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spawn(1)
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master_controller.setup()
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