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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-29 16:19:36 +01:00
powder that makes you say yes
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@@ -12,41 +12,50 @@
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movement_cooldown = 5
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universal_understand = 1
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/mob/living/simple_mob/animal/passive/mouse/attack_hand(mob/living/L)
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if(L.a_intent == I_HELP && !istype(loc, /obj/item/weapon/holder)) //if lime intent and not in a holder already
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if(!src.attempt_to_scoop(L)) //the superior way to handle scooping, checks size
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..() //mouse too big to grab? pet the large mouse instead
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else
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..()
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//No longer in use, as mice create a holder/micro object instead
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/obj/item/weapon/holder/mouse/attack_self(var/mob/U)
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for(var/mob/living/simple_mob/M in src.contents)
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if((I_HELP) && U.checkClickCooldown()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
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U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this
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U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")
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//Jank grabber that uses the 'attack_hand' insead of 'MouseDrop'
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/mob/living/simple_mob/animal/passive/mouse/attack_hand(var/atom/over_object)
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var/mob/living/carbon/human/H = over_object
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if(holder_type && issmall(src) && istype(H) && !H.lying && Adjacent(H) && (src.a_intent == I_HELP && H.a_intent == I_HELP))
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if(!issmall(H) || !istype(src, /mob/living/carbon/human))
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get_scooped(H, (usr == src))
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return
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return ..()
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/mob/living/simple_mob/animal/passive/mouse/MouseDrop(var/obj/O) //this proc would be very easy to apply to all mobs, holders generate dynamically
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if(!(usr == src || O))
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return ..()
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if(istype(O, /mob/living) && O.Adjacent(src)) //controls scooping by mobs
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var/mob/living/L = O
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if(!src.attempt_to_scoop(L, (src == usr)))
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return //this way it doesnt default to the generic animal pickup which isnt size restricted
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if(istype(O, /obj/item/weapon/storage) && O.Adjacent(src)) //controls diving into storage
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var/obj/item/weapon/storage/S = O
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var/obj/item/weapon/holder/H = new holder_type(get_turf(src),src) //this works weird, but it creates an empty holder, to see if that holder can fit
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if(S.can_be_inserted(H) && (src.size_multiplier <= 0.75))
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visible_message("<b>\The [src]</b> squeezes into \the [S].")
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H.forceMove(S)
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return 1
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/mob/living/proc/mouse_scooped(var/mob/living/carbon/grabber, var/self_grab)
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if(!holder_type || buckled || pinned.len)
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return
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if(self_grab)
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if(src.incapacitated()) return
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else
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qdel(H) //this deletes the empty holder if it doesnt work
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to_chat(usr,"<span class='notice'>You can't fit inside \the [S]!</span>")
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return 0
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else
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..()
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if(grabber.incapacitated()) return
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var/obj/item/weapon/holder/H = new holder_type(get_turf(src), src)
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grabber.put_in_hands(H)
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if(self_grab)
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to_chat(grabber, "<span class='notice'>\The [src] clambers onto you!</span>")
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to_chat(src, "<span class='notice'>You climb up onto \the [grabber]!</span>")
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grabber.equip_to_slot_if_possible(H, slot_back, 0, 1)
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else
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to_chat(grabber, "<span class='notice'>You scoop up \the [src]!</span>")
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to_chat(src, "<span class='notice'>\The [grabber] scoops you up!</span>")
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add_attack_logs(grabber, H.held_mob, "Scooped up", FALSE) // Not important enough to notify admins, but still helpful.
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return H
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/mob/living/simple_mob/animal/passive/mouse/white/apple
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name = "Apple"
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desc = "Dainty, well groomed and cared for, her eyes glitter with untold knowledge..."
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@@ -56,4 +65,12 @@
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..()
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// Change my name back, don't want to be named Apple (666)
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name = initial(name)
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desc = initial(desc)
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desc = initial(desc)
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/obj/item/weapon/holder/mouse/attack_self(mob/living/carbon/user)
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user.setClickCooldown(user.get_attack_speed())
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for(var/L in contents)
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if(isanimal(L))
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var/mob/living/simple_mob/S = L
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user.visible_message("<span class='notice'>[user] [S.response_help] \the [S].</span>")
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