Merge remote-tracking branch 'origin/BrokenStation' into BrokenStation

This commit is contained in:
Fluff
2023-04-16 18:48:40 -04:00
18 changed files with 125 additions and 15 deletions

View File

@@ -152,7 +152,7 @@
if(pcard.is_damage_critical())
pcard.forceMove(get_turf(src))
charging = null
pcard.damage_random_component()
//pcard.damage_random_component()//CHOMPEDIT: Punishing PAI for charging too soon seems kinda annoying
update_icon()
else if(pcard.pai.bruteloss)
pcard.pai.adjustBruteLoss(-5)

View File

@@ -561,8 +561,8 @@ the implant may become unstable and either pre-maturely inject the subject or si
if (malfunction) //so I'm just going to add a meltdown chance here
return
malfunction = MALFUNCTION_TEMPORARY
activate("emp") //let's shout that this dude is dead
if(prob(40)) //CHOMPEDIT: Make the malfunction a probability because annoying
activate("emp") //let's shout that this dude is dead
if(severity == 1)
if(prob(40)) //small chance of obvious meltdown
meltdown()

View File

@@ -35,6 +35,13 @@
character_name = list("Malady Blanche")
// A CKEYS
/datum/gear/fluff/mira_medal
path = /obj/item/clothing/accessory/medal/silver/fluff/abc314
display_name = "Mira's Health Service Achievement medal"
ckeywhitelist = list("abc314")
character_name = list("Mira Nesyne")
/datum/gear/fluff/lethe_helmet
path = /obj/item/clothing/head/helmet/hos/fluff/lethe
display_name = "Lethe's Helmet"

View File

@@ -47,5 +47,6 @@
name = "No Shoes"
desc = "shoeless?"
icon_state = ""
/obj/item/clothing/shoes/none/New()
qdel(src)
/obj/item/clothing/shoes/none/Initialize()
. = INITIALIZE_HINT_QDEL //Fuck them shoes
..()

View File

@@ -13,6 +13,8 @@
var/flash_prot = 0 //0 for none, 1 for flash weapon protection, 2 for welder protection
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
plane_slots = list(slot_glasses)
var/ar_toggled = TRUE //Used for toggle_ar_planes() verb
/obj/item/clothing/glasses/omnihud/New()
..()
@@ -28,6 +30,14 @@
SStgui.close_uis(src)
..()
/obj/item/clothing/glasses/omnihud/examine()
. = ..()
if(ar_toggled)
. += "\n <span class='notice'>The HUD indicator reads ON.</span>"
else
. += "\n <span class='notice'>The HUD indicator reads OFF.</span>"
/obj/item/clothing/glasses/omnihud/emp_act(var/severity)
if(tgarscreen)
SStgui.close_uis(src)
@@ -114,6 +124,29 @@
to_chat(usr, "The [src] don't seem to support this functionality.")
update_clothing_icon()
/obj/item/clothing/glasses/omnihud/verb/toggle_ar_planes()
set name = "Toggle AR Heads-Up Display"
set desc = "Toggles the job icon and other non-manually requested displays. Does not disable Crew monitor and similar."
set category = "Object"
set src in usr
//We do not check if user can move or not, since this system is inspired to help see chat bubbles during scenes primarily.
//Preventing turning off the HUD could get in the way of scene flow.
usr.visible_emote("toggles a button on their [src.name]!") //Since we're turning stuff like arrest/medical HUD on/off, we should inform those nearby.
if(ar_toggled)
away_planes = enables_planes
enables_planes = null
to_chat(usr, SPAN_NOTICE("You disabled the Augmented Reality HUD of your [src.name]."))
else
enables_planes = away_planes
away_planes = null
to_chat(usr, SPAN_NOTICE("You enabled the Augmented Reality HUD of your [src.name]."))
ar_toggled = !ar_toggled
usr.update_action_buttons()
usr.recalculate_vis()
/obj/item/clothing/glasses/omnihud/proc/ar_interact(var/mob/living/carbon/human/user)
return 0 //The base models do nothing.
@@ -305,4 +338,4 @@
icon_state = "[icon_state]_1"
else
icon_state = initial(icon_state)
update_clothing_icon()
update_clothing_icon()

View File

@@ -91,7 +91,10 @@
/obj/item/clothing/head/pizzaguy
name = "pizza delivery visor"
desc = "A fancy visor showing alignment to pizza delivery service. Extremely risky career choice."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "pizzadelivery"
item_state = "pizzadelivery"
/obj/item/clothing/head/wedding
name = "wedding veil"

View File

@@ -32,7 +32,7 @@
name = "suit helmet"
/obj/item/clothing/suit/space/rig/advsuit
name = "voidsuit"
name = "Hardsuit" //CHOMPEDIT: Replcing Void with Hard to fit the naming convention. Specced down hardsuit for comfort
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET

View File

@@ -332,6 +332,16 @@ var/list/holder_mob_icon_cache = list()
L.Stun(2)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
//CHOMPADDITION: MicroHandCrush
if(W == src && user.a_intent == I_HURT)
for(var/mob/living/M in src.contents)
if(user.size_multiplier > M.size_multiplier)
var/dam = (user.size_multiplier - M.size_multiplier)*(rand(2,5))
to_chat(user, "<span class='danger'>You roughly squeeze [M]!</span>")
to_chat(M, "<span class='danger'>You are roughly squeezed by [user]!</span>")
log_and_message_admins("[key_name(M)] has been harmsqueezed by [key_name(user)]")
M.apply_damage(dam)
//CHOMPADDITION: MicroHandCrush END
for(var/mob/M in src.contents)
M.attackby(W,user)

View File

@@ -451,6 +451,8 @@
return 0
/mob/living/carbon/can_feel_pain(var/check_organ)
if(!species) //CHOMPEdit
return 0
if(isSynthetic())
return 0
return !(species.flags & NO_PAIN)

View File

@@ -16,6 +16,11 @@
var/real_desc
/// Icon_state prior to being scanned if !known
var/unknown_state = "field"
//Set to null. Exists only for admins/GMs when spawning overmap objects.
//We need these as normal functionality relies on initial() which do not work at all with GM shenanigans.
var/real_icon //Holds the .dmi file for icon_state to pick from. Leave null if using standard overmap.dmi
var/real_icon_state //actual icon name to be used. Find examples inside 'icons/obj/overmap.dmi'
var/real_color
var/list/map_z = list()
var/list/extra_z_levels //if you need to manually insist that these z-levels are part of this sector, for things like edge-of-map step trigger transitions rather than multi-z complexes
@@ -84,6 +89,19 @@
//at the moment only used for the OM location renamer. Initializing here in case we want shuttles incl as well in future. Also proc definition convenience.
visitable_overmap_object_instances |= src
//To be used by GMs and calling through var edits for the overmap object
//It causes the overmap object to "reinitialize" its real_appearance for known = FALSE objects
//Includes an argument that allows GMs/Admins to set a previously known sector to unknown. Set to any value except 0/False/Null to activate
/obj/effect/overmap/visitable/proc/gmtools_update_omobject_vars(var/setToHidden)
real_appearance = image(real_icon, src, real_icon_state)
real_appearance.override = TRUE
if(setToHidden && known) //
name = unknown_name
icon = 'icons/obj/overmap.dmi'
icon_state = unknown_state
color = null
desc = "Scan this to find out more information."
known = FALSE
// You generally shouldn't destroy these.
@@ -141,8 +159,16 @@
name = real_name
else
name = initial(name)
icon_state = initial(icon_state)
color = initial(color)
if(real_icon_state) //Only true when GMs/Admins play with the object
if(real_icon) //Only true if GMs/Admins want a non-standard icon from outside 'icons/obj/overmap.dmi'
icon = real_icon
icon_state = real_icon_state
else
icon_state = initial(icon_state)
if(real_color)
color = real_color
else
color = initial(color)
if(real_desc)
desc = real_desc
else

View File

@@ -9,7 +9,10 @@
density = FALSE
unacidable = TRUE
use_power = USE_POWER_OFF
light_range = 4
light_on = TRUE
light_range = 2
light_power = 0.5
light_color = "#5BA8FF"
var/obj/machinery/field_generator/FG1 = null
var/obj/machinery/field_generator/FG2 = null
var/list/shockdirs

View File

@@ -36,6 +36,10 @@ field_generator power level display
var/gen_power_draw = 5500 //power needed per generator
var/field_power_draw = 2000 //power needed per field object
var/light_range_on = 3
var/light_power_on = 1
light_color = "#5BA8FF"
/obj/machinery/field_generator/update_icon()
cut_overlays()
@@ -177,6 +181,7 @@ field_generator power level display
active = 0
spawn(1)
src.cleanup()
set_light(0)
update_icon()
/obj/machinery/field_generator/proc/turn_on()
@@ -189,6 +194,7 @@ field_generator power level display
update_icon()
if(warming_up >= 3)
start_fields()
set_light(light_range_on, light_power_on)
update_icon()

View File

@@ -10,8 +10,8 @@
icon_state = "conveyor0"
name = "conveyor belt"
desc = "A conveyor belt."
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
plane = OBJ_PLANE //CHOMPEdit
layer = STAIRS_LAYER //CHOMPEdit
anchored = TRUE
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/conveyor

View File

@@ -936,6 +936,8 @@
M.forceMove(G)
else
qdel(M)
if(isanimal(owner))
owner.update_transform()
//CHOMPEdit End
// Handle a mob being absorbed

View File

@@ -215,10 +215,12 @@ GLOBAL_LIST_INIT(digest_modes, list())
B.put_in_egg(H, 1)*/
/datum/digest_mode/egg/handle_atoms(obj/belly/B, list/touchable_atoms)
if(B.owner.nutrition < 25) //CHOMPEdit Start
return
var/list/egg_contents = list()
for(var/E in touchable_atoms)
if(istype(E, /obj/item/weapon/storage/vore_egg)) // Don't egg other eggs.
var/obj/item/weapon/storage/vore_egg/EG = E //CHOMPEdit Start
var/obj/item/weapon/storage/vore_egg/EG = E
if(EG.egg_name != B.egg_name)
if(!B.egg_name)
EG.egg_name = null
@@ -239,6 +241,7 @@ GLOBAL_LIST_INIT(digest_modes, list())
if(B.egg_type in tf_vore_egg_types)
B.egg_path = tf_vore_egg_types[B.egg_type]
B.ownegg = new B.egg_path(B)
B.owner.adjust_nutrition(-25)
if(B.ownegg && B.egg_name)
B.ownegg.egg_name = B.egg_name
B.ownegg.name = B.egg_name //CHOMPEdit End

View File

@@ -1568,3 +1568,12 @@ End CHOMP Removal*/
/obj/item/weapon/dice/loaded/ceph/New()
icon_state = "ceph_d6[rand(1,sides)]"
//abc123: Mira Nesyne
/obj/item/clothing/accessory/medal/silver/fluff/abc314
name = "Health Service Achievement medal"
desc = "A small silver medal with the inscription \"For going above and beyond in the field.\" on it, along with the name Mira Nesyne."
icon = 'icons/inventory/accessory/item.dmi'
icon_state = "silver"

View File

@@ -45,6 +45,9 @@
// Find out of this mob is a proper mob!
if (persister.mind && persister.mind.loaded_from_ckey)
if(ckey(persister.mind.key) != persister.mind.loaded_from_ckey) //CHOMPAdd
warning("Persist (P4P): [persister.mind] was loaded from ckey [persister.mind.loaded_from_ckey] mismatching the current ckey [ckey(persister.mind.key)].")
return //CHOMPAdd End
// Okay this mob has a real loaded-from-savefile mind in it!
var/datum/preferences/prefs = preferences_datums[persister.mind.loaded_from_ckey]
if(!prefs)

View File

@@ -77,6 +77,8 @@
items_taken++
break
for(var/atom/movable/C in A.contents)
if(C.anchored)
C.anchored = FALSE
C.forceMove(loc)
if(isitem(A))
A.SpinAnimation(5,3)
@@ -115,4 +117,4 @@
return
else
to_chat(user, "Unable to empty filter while the machine is running.")
return ..()
return ..()