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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Fixes cloning fucking up ear colors and wings.
-Yeh this fixes those.
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@@ -33,13 +33,13 @@
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#define DNA_UI_GENDER 14
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#define DNA_UI_BEARD_STYLE 15
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#define DNA_UI_HAIR_STYLE 16
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#define DNA_UI_EAR_STYLE 17
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#define DNA_UI_EAR_STYLE 17 // VOREStation snippet.
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#define DNA_UI_TAIL_STYLE 18
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#define DNA_UI_PLAYERSCALE 19
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#define DNA_UI_TAIL_R 20
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#define DNA_UI_TAIL_G 21
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#define DNA_UI_TAIL_B 22
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#define DNA_UI_TAIL2_R 23 // VOREStation snippet.
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#define DNA_UI_TAIL2_R 23
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#define DNA_UI_TAIL2_G 24
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#define DNA_UI_TAIL2_B 25
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#define DNA_UI_EARS_R 26
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@@ -54,7 +54,7 @@
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#define DNA_UI_WING_B 35 // VOREStation snippet end.
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#define DNA_UI_LENGTH 35 // VOREStation Edit to 35
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#define DNA_SE_LENGTH 27
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#define DNA_SE_LENGTH 46 // VOREStation Edit (original was UI+11)
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// For later:
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//#define DNA_SE_LENGTH 50 // Was STRUCDNASIZE, size 27. 15 new blocks added = 42, plus room to grow.
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@@ -175,18 +175,20 @@
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// VORE StationEdit Start
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//Ears
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// Ears
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var/ears = dna.GetUIValueRange(DNA_UI_EAR_STYLE, ear_styles_list.len + 1) - 1
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if(ears <= 1)
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H.ear_style = null
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else if((0 < ears) && (ears <= ear_styles_list.len))
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H.ear_style = ear_styles_list[ear_styles_list[ears]]
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// Ear Color
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H.r_ears = dna.GetUIValueRange(DNA_UI_EARS_R, 255)
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H.g_ears = dna.GetUIValueRange(DNA_UI_EARS_G, 255)
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H.b_ears = dna.GetUIValueRange(DNA_UI_EARS_B, 255)
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H.r_ears2 = dna.GetUIValueRange(DNA_UI_EARS2_R, 255)
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H.g_ears2 = dna.GetUIValueRange(DNA_UI_EARS2_G, 255)
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H.b_ears2 = dna.GetUIValueRange(DNA_UI_EARS2_B, 255)
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if(ears <= 1)
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H.ear_style = null
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else if((0 < ears) && (ears <= ear_styles_list.len))
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H.ear_style = ear_styles_list[ear_styles_list[ears]]
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//Tail
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var/tail = dna.GetUIValueRange(DNA_UI_TAIL_STYLE, tail_styles_list.len + 1) - 1
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@@ -202,6 +204,11 @@
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else if((0 < wing) && (wing <= wing_styles_list.len))
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H.wing_style = wing_styles_list[wing_styles_list[wing]]
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//Wing Color
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H.r_wing = dna.GetUIValueRange(DNA_UI_WING_R, 255)
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H.g_wing = dna.GetUIValueRange(DNA_UI_WING_G, 255)
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H.b_wing = dna.GetUIValueRange(DNA_UI_WING_B, 255)
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// Playerscale
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var/size = dna.GetUIValueRange(DNA_UI_PLAYERSCALE, player_sizes_list.len)
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if((0 < size) && (size <= player_sizes_list.len))
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