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changelog
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@@ -53,6 +53,13 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">28 August 2018</h2>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Mechs now have multiple equipment slot types, and more slots in total for greater customization.</li>
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<li class="rscadd">A large number of Mech weapon modules and their jury rigged versions.</li>
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</ul>
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<h2 class="date">08 August 2018</h2>
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<h3 class="author">Atermonera updated:</h3>
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<ul class="changes bgimages16">
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@@ -61,7 +68,7 @@
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</ul>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Hallucinations are no longer only Pun Pun.</li>
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<li class="rsctweak">Hallucinations are no longer only Pun Pun.</li>
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</ul>
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<h3 class="author">Neerti updated:</h3>
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<ul class="changes bgimages16">
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@@ -163,8 +170,8 @@
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</ul>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Promethean limbs store more damage.</li>
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<li class="tweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
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<li class="rsctweak">Promethean limbs store more damage.</li>
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<li class="rsctweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
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<li class="rscadd">Limbs can now spread their damage to neighbors with the spread_dam var, when reaching max damage.</li>
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</ul>
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<h3 class="author">PrismaticGynoid updated:</h3>
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@@ -298,7 +305,7 @@
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<ul class="changes bgimages16">
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<li class="tweak">Broken APCs can be bashed open with slightly smaller objects now. This means wrenches are acceptable, no need to hunt down a fire extinguisher.</li>
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<li class="rscdel">EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those have been a volume inventory for some time now. RIP ghetto satchel.</li>
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<li class="tweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
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<li class="rsctweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
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<li class="bugfix">Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables internals.</li>
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<li class="bugfix">Offline rigsuits/hardsuits are no longer considered valid air supplies by the internals button. Before, your internals would instantly shut off before you could get a breath out of the rigsuit. Now, the internals button will look for a different tank instead.</li>
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<li class="rscadd">Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial rigsuits/hardsuits. Unathi sprites to come soon!</li>
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@@ -4213,3 +4213,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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of Sif.
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- sounddel: Removes low and high-pitched droning from available ambience. Consider
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trying ambience again if you had turned it off to avoid those.
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2018-08-28:
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Mechoid:
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- rscadd: Mechs now have multiple equipment slot types, and more slots in total
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for greater customization.
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- rscadd: A large number of Mech weapon modules and their jury rigged versions.
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@@ -1,7 +0,0 @@
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author: Mechoid
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delete-after: True
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changes:
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- rscadd: "Mechs now have multiple equipment slot types, and more slots in total for greater customization."
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@@ -1,7 +0,0 @@
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author: Mechoid
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delete-after: True
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changes:
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- rscadd: "A large number of Mech weapon modules and their jury rigged versions."
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