changelog

This commit is contained in:
atermonera
2018-08-28 11:39:56 -07:00
parent 0d0c43fde9
commit cb5307a710
4 changed files with 16 additions and 18 deletions

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<div class="commit sansserif">
<h2 class="date">28 August 2018</h2>
<h3 class="author">Mechoid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mechs now have multiple equipment slot types, and more slots in total for greater customization.</li>
<li class="rscadd">A large number of Mech weapon modules and their jury rigged versions.</li>
</ul>
<h2 class="date">08 August 2018</h2>
<h3 class="author">Atermonera updated:</h3>
<ul class="changes bgimages16">
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</ul>
<h3 class="author">Mechoid updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hallucinations are no longer only Pun Pun.</li>
<li class="rsctweak">Hallucinations are no longer only Pun Pun.</li>
</ul>
<h3 class="author">Neerti updated:</h3>
<ul class="changes bgimages16">
@@ -163,8 +170,8 @@
</ul>
<h3 class="author">Mechoid updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Promethean limbs store more damage.</li>
<li class="tweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
<li class="rsctweak">Promethean limbs store more damage.</li>
<li class="rsctweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
<li class="rscadd">Limbs can now spread their damage to neighbors with the spread_dam var, when reaching max damage.</li>
</ul>
<h3 class="author">PrismaticGynoid updated:</h3>
@@ -298,7 +305,7 @@
<ul class="changes bgimages16">
<li class="tweak">Broken APCs can be bashed open with slightly smaller objects now. This means wrenches are acceptable, no need to hunt down a fire extinguisher.</li>
<li class="rscdel">EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those have been a volume inventory for some time now. RIP ghetto satchel.</li>
<li class="tweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
<li class="rsctweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
<li class="bugfix">Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables internals.</li>
<li class="bugfix">Offline rigsuits/hardsuits are no longer considered valid air supplies by the internals button. Before, your internals would instantly shut off before you could get a breath out of the rigsuit. Now, the internals button will look for a different tank instead.</li>
<li class="rscadd">Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial rigsuits/hardsuits. Unathi sprites to come soon!</li>

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@@ -4213,3 +4213,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
of Sif.
- sounddel: Removes low and high-pitched droning from available ambience. Consider
trying ambience again if you had turned it off to avoid those.
2018-08-28:
Mechoid:
- rscadd: Mechs now have multiple equipment slot types, and more slots in total
for greater customization.
- rscadd: A large number of Mech weapon modules and their jury rigged versions.

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author: Mechoid
delete-after: True
changes:
- rscadd: "Mechs now have multiple equipment slot types, and more slots in total for greater customization."

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author: Mechoid
delete-after: True
changes:
- rscadd: "A large number of Mech weapon modules and their jury rigged versions."