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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Fixes courtesy of BubbbleWrap
- The first makes it so floor tiles are actually used up when placed on lattice. - The second fixes the pepperspray so it isn't blocked by cigarettes/cigars/etc... git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3022 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -176,14 +176,9 @@ obj/structure
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/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
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if (istype(C, /obj/item/stack/tile))
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C:build(get_turf(src))
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C:use(1)
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playsound(src.loc, 'Genhit.ogg', 50, 1)
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if (C)
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C.add_fingerprint(user)
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del(src)
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if (istype(C, /obj/item/stack/tile/plasteel))
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var/turf/T = get_turf(src)
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T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
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return
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if (istype(C, /obj/item/weapon/weldingtool) && C:welding)
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user << "\blue Slicing lattice joints ..."
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@@ -1692,24 +1692,50 @@ datum
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return
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if(method == TOUCH)
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if(istype(M, /mob/living/carbon/human))
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if(M:wear_mask)
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M << "\red Your mask protects you from the pepperspray!"
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var/mob/living/carbon/human/victim = M
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var/mouth_covered = 0
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var/eyes_covered = 0
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var/obj/item/safe_thing = null
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if( victim.wear_mask )
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if ( victim.wear_mask.flags & MASKCOVERSEYES )
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eyes_covered = 1
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safe_thing = victim.wear_mask
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if ( victim.wear_mask.flags & MASKCOVERSMOUTH )
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mouth_covered = 1
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safe_thing = victim.wear_mask
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if( victim.head )
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if ( victim.head.flags & MASKCOVERSEYES )
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eyes_covered = 1
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safe_thing = victim.head
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if ( victim.head.flags & MASKCOVERSMOUTH )
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mouth_covered = 1
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safe_thing = victim.head
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if(victim.glasses)
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eyes_covered = 1
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if ( !safe_thing )
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safe_thing = victim.glasses
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if ( eyes_covered && mouth_covered )
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victim << "\red Your [safe_thing] protects you from the pepperspray!"
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return
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if(M:head)
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M << "\red Your helmet protects you from the pepperspray!"
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else if ( mouth_covered ) // Reduced effects if partially protected
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victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
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victim.eye_blurry = max(M.eye_blurry, 3)
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victim.eye_blind = max(M.eye_blind, 1)
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victim.Paralyse(1)
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victim.drop_item()
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return
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if(M:glasses)
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M << "\red Your glasses protect you from most of the pepperspray!"
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M:emote("scream")
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M.eye_blurry = max(M.eye_blurry, 1)
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else if ( eyes_covered ) // Eye cover is better than mouth cover
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victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
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victim.emote("scream")
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victim.eye_blurry = max(M.eye_blurry, 1)
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return
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M:emote("scream")
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M << "\red You're sprayed directly in the eyes with pepperspray!"
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M.eye_blurry = max(M.eye_blurry, 5)
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M.eye_blind = max(M.eye_blind, 2)
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M.Paralyse(1)
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M.drop_item()
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else // Oh dear :D
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victim.emote("scream")
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victim << "\red You're sprayed directly in the eyes with pepperspray!"
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victim.eye_blurry = max(M.eye_blurry, 5)
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victim.eye_blind = max(M.eye_blind, 2)
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victim.Paralyse(1)
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victim.drop_item()
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frostoil
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name = "Frost Oil"
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