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https://github.com/CHOMPStation2/CHOMPStation2.git
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Medical Hoopery
Added eyes as an internal organ, removed the eye-stat var on mobs and changed it to properly direct it to eye damage. Altered all reference. Updated the sleeper to allow for ejection of the beakers and occupants in panel. Updated the body scanner to check for prosthetics/mechanized organs, and inform the individual of the blind disability. Laid the groundwork for mechanical and assisted internal organs. Groundwork for chemical: Peridaxon, a chemical that allows for the slow regeneration from organ damage.
This commit is contained in:
@@ -118,12 +118,12 @@ obj/var/contaminated = 0
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/mob/living/carbon/human/proc/burn_eyes()
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//The proc that handles eye burning.
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if(prob(20)) src << "\red Your eyes burn!"
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eye_stat += 2.5
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var/datum/organ/internal/eyes/E = internal_organs["eyes"]
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E.damage += 2.5
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eye_blurry = min(eye_blurry+1.5,50)
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if (prob(max(0,eye_stat - 20) + 1) &&!eye_blind)
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if (prob(max(0,E.damage - 15) + 1) &&!eye_blind)
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src << "\red You are blinded!"
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eye_blind += 20
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eye_stat = 0
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/mob/living/carbon/human/proc/pl_head_protected()
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//Checks if the head is adequately sealed.
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@@ -11,6 +11,13 @@
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density = 1
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var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
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/obj/machinery/sleep_console/process()
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if(stat & (NOPOWER|BROKEN))
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return
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src.updateUsrDialog()
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return
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/obj/machinery/sleep_console/ex_act(severity)
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switch(severity)
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if(1.0)
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@@ -71,10 +78,11 @@
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if(occupant.reagents)
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for(var/chemical in connected.available_chemicals)
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dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units<br>"
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dat += "<HR><A href='?src=\ref[src];refresh=1'>Refresh meter readings each second</A><BR>"
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dat += "<A href='?src=\ref[src];refresh=1'>Refresh Meter Readings</A><BR>"
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if(src.connected.beaker)
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dat += "<HR><A href='?src=\ref[src];removebeaker=1'>Remove Beaker</A><BR>"
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if(src.connected.filtering)
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dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Stop Dialysis</A><BR>"
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dat += "<A href='?src=\ref[src];togglefilter=1'>Stop Dialysis</A><BR>"
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dat += text("Output Beaker has [] units of free space remaining<BR><HR>", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume)
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else
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dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Start Dialysis</A><BR>"
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@@ -85,8 +93,10 @@
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for(var/chemical in connected.available_chemicals)
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dat += "Inject [connected.available_chemicals[chemical]]: "
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for(var/amount in connected.amounts)
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dat += "<a href ='?src=\ref[src];chemical=[chemical];amount=[amount]'>[amount] units</a> "
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dat += "<br>"
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dat += "<a href ='?src=\ref[src];chemical=[chemical];amount=[amount]'>[amount] units</a><br> "
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dat += "<HR><A href='?src=\ref[src];ejectify=1'>Eject Patient</A>"
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else
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dat += "The sleeper is empty."
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dat += text("<BR><BR><A href='?src=\ref[];mach_close=sleeper'>Close</A>", user)
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@@ -108,19 +118,21 @@
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src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
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else
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usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
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src.updateUsrDialog()
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if (href_list["refresh"])
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src.updateUsrDialog()
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if (href_list["removebeaker"])
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src.connected.remove_beaker()
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src.updateUsrDialog()
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if (href_list["togglefilter"])
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src.connected.toggle_filter()
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src.updateUsrDialog()
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if (href_list["ejectify"])
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src.connected.eject()
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src.updateUsrDialog()
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src.add_fingerprint(usr)
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return
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/obj/machinery/sleep_console/process()
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if(stat & (NOPOWER|BROKEN))
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return
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src.updateUsrDialog()
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return
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/obj/machinery/sleep_console/power_change()
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return
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@@ -144,7 +156,7 @@
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anchored = 1
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var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
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var/mob/living/carbon/human/occupant = null
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var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "dermaline" = "Dermaline", "bicaridine" = "Bicaridine", "dexalin" = "Dexalin")
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var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "anti_toxin" = "Dylovene", "dexalin" = "Dexalin")
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var/amounts = list(5, 10)
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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var/filtering = 0
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@@ -169,10 +181,10 @@
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if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
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src.occupant.vessel.trans_to(beaker, 1)
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for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
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if(x.volume > 20)
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src.occupant.reagents.trans_id_to(beaker, x.id, 2)
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src.occupant.vessel.trans_to(beaker, 1)
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src.updateDialog()
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// world << "FILTERING CHEMS"
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src.occupant.reagents.trans_to(beaker, 3)
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src.occupant.vessel.trans_to(beaker, 1)
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src.updateUsrDialog()
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return
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@@ -191,6 +203,7 @@
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user.drop_item()
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G.loc = src
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user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
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src.updateUsrDialog()
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return
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else
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user << "\red The sleeper has a beaker already."
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@@ -281,6 +281,7 @@
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var/infected = ""
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var/imp = ""
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var/bled = ""
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var/robot = ""
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var/splint = ""
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var/internal_bleeding = ""
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var/lung_ruptured = ""
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@@ -295,6 +296,8 @@
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bled = "Bleeding:"
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if(e.status & ORGAN_BROKEN)
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AN = "[e.broken_description]:"
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if(e.status & ORGAN_ROBOT)
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robot = "Prosthetic:"
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if(e.open)
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open = "Open:"
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var/unknown_body = 0
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@@ -308,16 +311,25 @@
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if(!AN && !open && !infected & !imp)
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AN = "None:"
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if(!(e.status & ORGAN_DESTROYED))
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dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
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dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
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else
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dat += "<td>[e.display_name]</td><td>-</td><td>-</td><td>Not Found</td>"
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dat += "</tr>"
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for(var/organ_name in occupant.internal_organs)
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var/datum/organ/internal/i = occupant.internal_organs[organ_name]
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var/mech = ""
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if(i.robotic == 1)
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mech = "Assisted:"
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if(i.robotic == 2)
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mech = "Mechanical:"
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dat += "<tr>"
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dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>None:</td>"
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dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>None:[mech]</td><td></td>"
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dat += "</tr>"
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dat += "</table>"
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if(occupant.sdisabilities & BLIND)
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dat += text("<font color='red'>Cataracts detected.</font><BR>")
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if(occupant.sdisabilities & NEARSIGHTED)
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dat += text("<font color='red'>Retinal misalignment detected.</font><BR>")
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else
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dat += "\The [src] is empty."
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else
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@@ -79,13 +79,15 @@
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continue
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O.Weaken(strength)
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if ((O.eye_stat > 15 && prob(O.eye_stat + 50)))
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flick("e_flash", O:flash)
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O.eye_stat += rand(1, 2)
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if (istype(O, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = O
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var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
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if ((E.damage > E.min_bruised_damage && prob(E.damage + 50)))
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flick("e_flash", O:flash)
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E.damage += rand(1, 5)
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else
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if(!O.blinded)
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flick("flash", O:flash)
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O.eye_stat += rand(0, 2)
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/obj/machinery/flasher/emp_act(severity)
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@@ -522,29 +522,28 @@
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"\red You stab yourself in the eyes with [src]!" \
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)
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/internal/eyes/eyes = H.internal_organs["eyes"]
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eyes.damage += rand(3,4)
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if(eyes.damage >= eyes.min_bruised_damage)
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if(M.stat != 2)
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if(eyes.robotic <= 1) //robot eyes bleeding might be a bit silly
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M << "\red Your eyes start to bleed profusely!"
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if(prob(50))
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if(M.stat != 2)
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M << "\red You drop what you're holding and clutch at your eyes!"
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M.drop_item()
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M.eye_blurry += 10
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M.Paralyse(1)
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M.Weaken(4)
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if (eyes.damage >= eyes.min_broken_damage)
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if(M.stat != 2)
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M << "\red You go blind!"
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var/datum/organ/external/affecting = M:get_organ("head")
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if(affecting.take_damage(7))
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M:UpdateDamageIcon()
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else
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M.take_organ_damage(7)
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M.eye_blurry += rand(3,4)
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M.eye_stat += rand(2,4)
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if (M.eye_stat >= 10)
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M.eye_blurry += 15+(0.1*M.eye_blurry)
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M.disabilities |= NEARSIGHTED
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if(M.stat != 2)
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M << "\red Your eyes start to bleed profusely!"
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if(prob(50))
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if(M.stat != 2)
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M << "\red You drop what you're holding and clutch at your eyes!"
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M.drop_item()
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M.eye_blurry += 10
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M.Paralyse(1)
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M.Weaken(4)
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if (prob(M.eye_stat - 10 + 1))
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if(M.stat != 2)
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M << "\red You go blind!"
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M.sdisabilities |= BLIND
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return
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/obj/item/clean_blood()
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@@ -78,6 +78,7 @@
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if(M.stat == DEAD || M.sdisabilities & BLIND) //mob is dead or fully blind
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user << "<span class='notice'>[M] pupils does not react to the light!</span>"
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else if(XRAY in M.mutations) //mob has X-RAY vision
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flick("flash", M.flash) //Yes, you can still get flashed wit X-Ray.
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user << "<span class='notice'>[M] pupils give an eerie glow!</span>"
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else //they're okay!
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if(!M.blinded)
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@@ -48,7 +48,6 @@
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//Flashing everyone
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if(eye_safety < 1)
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flick("e_flash", M.flash)
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M.eye_stat += rand(1, 3)
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M.Stun(2)
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M.Weaken(10)
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@@ -80,13 +79,14 @@
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M.ear_deaf = max(M.ear_deaf,5)
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//This really should be in mob not every check
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if (M.eye_stat >= 20)
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M << "\red Your eyes start to burn badly!"
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M.disabilities |= NEARSIGHTED
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if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
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if (prob(M.eye_stat - 20 + 1))
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M << "\red You can't see anything!"
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M.sdisabilities |= BLIND
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
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if (E.damage >= E.min_bruised_damage)
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M << "\red Your eyes start to burn badly!"
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if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
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if (E.damage >= E.min_broken_damage)
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M << "\red You can't see anything!"
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if (M.ear_damage >= 15)
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M << "\red Your ears start to ring badly!"
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if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
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@@ -354,27 +354,29 @@
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/obj/item/weapon/weldingtool/proc/eyecheck(mob/user as mob)
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if(!iscarbon(user)) return 1
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var/safety = user:eyecheck()
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var/mob/living/carbon/human/H = user
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var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
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switch(safety)
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if(1)
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usr << "\red Your eyes sting a little."
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user.eye_stat += rand(1, 2)
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if(user.eye_stat > 12)
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E.damage += rand(1, 2)
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if(E.damage > 12)
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user.eye_blurry += rand(3,6)
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if(0)
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usr << "\red Your eyes burn."
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user.eye_stat += rand(2, 4)
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if(user.eye_stat > 10)
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user.eye_blurry += rand(4,10)
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E.damage += rand(2, 4)
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if(E.damage > 10)
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E.damage += rand(4,10)
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if(-1)
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usr << "\red Your thermals intensify the welder's glow. Your eyes itch and burn severely."
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user.eye_blurry += rand(12,20)
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user.eye_stat += rand(12, 16)
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if(user.eye_stat > 10 && safety < 2)
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E.damage += rand(12, 16)
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if(E.damage > 10 && safety < 2)
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user << "\red Your eyes are really starting to hurt. This can't be good for you!"
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if (prob(user.eye_stat - 25 + 1))
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if (E.damage >= E.min_broken_damage)
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user << "\red You go blind!"
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user.sdisabilities |= BLIND
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else if (prob(user.eye_stat - 15 + 1))
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else if (E.damage >= E.min_bruised_damage)
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user << "\red You go blind!"
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user.eye_blind = 5
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user.eye_blurry = 5
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@@ -159,6 +159,9 @@ emp_act
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for(var/datum/organ/external/O in organs)
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if(O.status & ORGAN_DESTROYED) continue
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O.emp_act(severity)
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for(var/datum/organ/internal/O in internal_organs)
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if(O.robotic == 0) continue
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O.emp_act(severity)
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..()
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@@ -21,7 +21,7 @@
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var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
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var/age = 30 //Player's age (pure fluff)
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var/b_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
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var/b_type = "A+" //Player's bloodtype
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var/underwear = 1 //Which underwear the player wants
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var/backbag = 2 //Which backpack type the player has chosen. Nothing, Satchel or Backpack.
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@@ -1335,10 +1335,6 @@
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if(!O.up && tinted_weldhelh)
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client.screen += global_hud.darkMask
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if(eye_stat > 20)
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if(eye_stat > 30) client.screen += global_hud.darkMask
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else client.screen += global_hud.vimpaired
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if(machine)
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if(!machine.check_eye(src)) reset_view(null)
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else
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@@ -280,7 +280,6 @@
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blinded = 0
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eye_blind = 0
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eye_blurry = 0
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eye_stat = 0
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ear_deaf = 0
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ear_damage = 0
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heal_overall_damage(getBruteLoss(), getFireLoss())
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@@ -81,7 +81,6 @@
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var/lying = 0
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var/lying_prev = 0
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var/canmove = 1
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var/eye_stat = null//Living, potentially Carbon
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var/lastpuke = 0
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var/unacidable = 0
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var/small = 0
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@@ -55,12 +55,12 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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// being pumped properly anymore.
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var/datum/organ/internal/heart/heart = internal_organs["heart"]
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switch(heart.damage)
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if(5 to 10)
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if(1 to heart.min_bruised_damage)
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blood_volume *= 0.8
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if(11 to 20)
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blood_volume *= 0.5
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if(21 to INFINITY)
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blood_volume *= 0.3
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if(heart.min_bruised_damage to heart.min_broken_damage)
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blood_volume *= 0.6
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if(heart.min_broken_damage to INFINITY)
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blood_volume *= 0.4
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//Effects of bloodloss
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switch(blood_volume)
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@@ -93,7 +93,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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src << "\red You feel extremely [word]"
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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oxyloss += 5
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toxloss += 5
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toxloss += 1
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if(prob(15))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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@@ -56,6 +56,7 @@
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new/datum/organ/internal/liver(src)
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new/datum/organ/internal/kidney(src)
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new/datum/organ/internal/brain(src)
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new/datum/organ/internal/eyes(src)
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for(var/name in organs_by_name)
|
||||
organs += organs_by_name[name]
|
||||
|
||||
@@ -5,15 +5,15 @@
|
||||
/mob/living/carbon/human/var/list/internal_organs = list()
|
||||
|
||||
/datum/organ/internal
|
||||
// amount of damage to the organ
|
||||
var/damage = 0
|
||||
var/damage = 0 // amount of damage to the organ
|
||||
var/min_bruised_damage = 10
|
||||
var/min_broken_damage = 30
|
||||
var/parent_organ = "chest"
|
||||
var/robotic = 0 //For being a robot
|
||||
|
||||
/datum/organ/internal/proc/rejuvenate()
|
||||
damage=0
|
||||
|
||||
|
||||
/datum/organ/internal/proc/is_bruised()
|
||||
return damage >= min_bruised_damage
|
||||
|
||||
@@ -31,12 +31,33 @@
|
||||
src.owner = H
|
||||
|
||||
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
|
||||
if(src.robotic == 2)
|
||||
src.damage += amount * 0.8
|
||||
src.damage += amount
|
||||
|
||||
var/datum/organ/external/parent = owner.get_organ(parent_organ)
|
||||
if (!silent)
|
||||
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
|
||||
|
||||
|
||||
/datum/organ/internal/proc/emp_act(severity)
|
||||
if(src.robotic == 1)
|
||||
take_damage(15, 0)
|
||||
if(severity == 2)
|
||||
take_damage(5, 0)
|
||||
if(src.robotic == 2)
|
||||
take_damage(30, 0)
|
||||
if(severity == 2)
|
||||
take_damage(15, 0)
|
||||
|
||||
/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
|
||||
robotic = 2
|
||||
|
||||
/datum/organ/internal/proc/mechassist() //Used to add things like pacemakers, etc
|
||||
robotic = 1
|
||||
min_bruised_damage = 15
|
||||
min_broken_damage = 35
|
||||
|
||||
/****************************************************
|
||||
INTERNAL ORGANS DEFINES
|
||||
****************************************************/
|
||||
@@ -102,4 +123,16 @@
|
||||
|
||||
/datum/organ/internal/brain
|
||||
name = "brain"
|
||||
parent_organ = "head"
|
||||
parent_organ = "head"
|
||||
|
||||
/datum/organ/internal/eyes
|
||||
name = "eyes"
|
||||
parent_organ = "head"
|
||||
|
||||
process() //Eye damage replaces the old eye_stat var.
|
||||
if(damage > min_bruised_damage)
|
||||
if(damage > min_broken_damage)
|
||||
owner.client.screen += global_hud.darkMask
|
||||
owner.eye_blind = 20
|
||||
else
|
||||
owner.client.screen += global_hud.vimpaired
|
||||
|
||||
@@ -1069,7 +1069,6 @@ datum
|
||||
M.sdisabilities = 0
|
||||
M.eye_blurry = 0
|
||||
M.eye_blind = 0
|
||||
M.eye_stat = 0
|
||||
M.SetWeakened(0)
|
||||
M.SetStunned(0)
|
||||
M.SetParalysis(0)
|
||||
@@ -1189,12 +1188,33 @@ datum
|
||||
if(!M) M = holder.my_atom
|
||||
M.eye_blurry = max(M.eye_blurry-5 , 0)
|
||||
M.eye_blind = max(M.eye_blind-5 , 0)
|
||||
M.disabilities &= ~NEARSIGHTED
|
||||
M.eye_stat = max(M.eye_stat-5, 0)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
|
||||
if(istype(E))
|
||||
E.damage = max(E.damage-5 , 0)
|
||||
// M.sdisabilities &= ~1 Replaced by eye surgery
|
||||
..()
|
||||
return
|
||||
|
||||
peridaxon
|
||||
name = "Peridaxon"
|
||||
id = "peridaxon"
|
||||
description = "Used to encourage recovery of internal organs and nervous systems. Medicate cautiously."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = 10
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/I = H.internal_organs
|
||||
if(I.parent_organ == "chest")
|
||||
I.damage = max(I.damage -1 , 0)
|
||||
..()
|
||||
return
|
||||
|
||||
bicaridine
|
||||
name = "Bicaridine"
|
||||
id = "bicaridine"
|
||||
@@ -1661,7 +1681,7 @@ datum
|
||||
if(15 to 25)
|
||||
M.drowsyness = max(M.drowsyness, 20)
|
||||
if(25 to INFINITY)
|
||||
M.Paralyse(20)
|
||||
M.Weaken(20)
|
||||
M.drowsyness = max(M.drowsyness, 30)
|
||||
data++
|
||||
..()
|
||||
@@ -2347,7 +2367,7 @@ datum
|
||||
id = "grapejuice"
|
||||
description = "It's grrrrrape!"
|
||||
color = "#863333" // rgb: 134, 51, 51
|
||||
|
||||
|
||||
drink/grapesoda
|
||||
name = "Grape Soda"
|
||||
id = "grapesoda"
|
||||
@@ -3054,29 +3074,29 @@ datum
|
||||
switch(data)
|
||||
if(1 to 25)
|
||||
if (!M.stuttering) M.stuttering = 1
|
||||
M.make_dizzy(10)
|
||||
M.make_dizzy(1)
|
||||
M.hallucination = max(M.hallucination, 3)
|
||||
if(prob(1)) M.emote(pick("twitch","giggle"))
|
||||
if(25 to 75)
|
||||
if (!M.stuttering) M.stuttering = 1
|
||||
M.hallucination = max(M.hallucination, 10)
|
||||
M.make_jittery(20)
|
||||
M.make_dizzy(20)
|
||||
M.make_jittery(2)
|
||||
M.make_dizzy(2)
|
||||
M.druggy = max(M.druggy, 45)
|
||||
if(prob(5)) M.emote(pick("twitch","giggle"))
|
||||
if (75 to 150)
|
||||
if (!M.stuttering) M.stuttering = 1
|
||||
M.hallucination = max(M.hallucination, 60)
|
||||
M.make_jittery(40)
|
||||
M.make_dizzy(40)
|
||||
M.make_jittery(4)
|
||||
M.make_dizzy(4)
|
||||
M.druggy = max(M.druggy, 60)
|
||||
if(prob(10)) M.emote(pick("twitch","giggle"))
|
||||
if(prob(30)) M.adjustToxLoss(2)
|
||||
if (150 to 300)
|
||||
if (!M.stuttering) M.stuttering = 1
|
||||
M.hallucination = max(M.hallucination, 60)
|
||||
M.make_jittery(40)
|
||||
M.make_dizzy(40)
|
||||
M.make_jittery(4)
|
||||
M.make_dizzy(4)
|
||||
M.druggy = max(M.druggy, 60)
|
||||
if(prob(10)) M.emote(pick("twitch","giggle"))
|
||||
if(prob(30)) M.adjustToxLoss(2)
|
||||
|
||||
@@ -189,6 +189,14 @@ datum
|
||||
required_reagents = list("silicon" = 1, "carbon" = 1)
|
||||
result_amount = 2
|
||||
|
||||
peridaxon
|
||||
name = "Peridaxon"
|
||||
id = "peridaxon"
|
||||
result = "peridaxon"
|
||||
required_reagents = list("bicaridine" = 2, "clonexadone" = 2)
|
||||
required_catalysts = list("plasma" = 5)
|
||||
result_amount = 2
|
||||
|
||||
virus_food
|
||||
name = "Virus Food"
|
||||
id = "virusfood"
|
||||
@@ -1790,7 +1798,7 @@ datum
|
||||
result = "barefoot"
|
||||
required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1)
|
||||
result_amount = 3
|
||||
|
||||
|
||||
grapesoda //Allows Grape Soda to be made
|
||||
name = "Grape Soda"
|
||||
id = "grapesoda"
|
||||
|
||||
@@ -36,12 +36,15 @@
|
||||
user.visible_message("\blue [user] has separated the corneas on [target]'s eyes with \the [tool]." , \
|
||||
"\blue You have separated the corneas on [target]'s eyes with \the [tool].",)
|
||||
target.op_stage.eyes = 1
|
||||
target.blinded += 1.5
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, slicing [target]'s eyes wth \the [tool]!" , \
|
||||
"\red Your hand slips, slicing [target]'s eyes wth \the [tool]!" )
|
||||
affected.createwound(CUT, 10)
|
||||
eyes.take_damage(5, 1)
|
||||
|
||||
/datum/surgery_step/eye/lift_eyes
|
||||
allowed_tools = list(
|
||||
@@ -66,10 +69,12 @@
|
||||
target.op_stage.eyes = 2
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, damaging [target]'s eyes with \the [tool]!", \
|
||||
"\red Your hand slips, damaging [target]'s eyes with \the [tool]!")
|
||||
target.apply_damage(10, BRUTE, affected)
|
||||
eyes.take_damage(5, 1)
|
||||
|
||||
/datum/surgery_step/eye/mend_eyes
|
||||
allowed_tools = list(
|
||||
@@ -95,10 +100,12 @@
|
||||
target.op_stage.eyes = 3
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, stabbing \the [tool] into [target]'s eye!", \
|
||||
"\red Your hand slips, stabbing \the [tool] into [target]'s eye!")
|
||||
target.apply_damage(10, BRUTE, affected)
|
||||
eyes.take_damage(5, 1)
|
||||
|
||||
/datum/surgery_step/eye/cauterize
|
||||
allowed_tools = list(
|
||||
@@ -119,16 +126,19 @@
|
||||
"You are beginning to cauterize the incision around [target]'s eyes with \the [tool].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
user.visible_message("\blue [user] cauterizes the incision around [target]'s eyes with \the [tool].", \
|
||||
"\blue You cauterize the incision around [target]'s eyes with \the [tool].")
|
||||
if (target.op_stage.eyes == 3)
|
||||
target.disabilities &= ~NEARSIGHTED
|
||||
target.sdisabilities &= ~BLIND
|
||||
target.eye_stat = 0
|
||||
eyes.damage -= 15
|
||||
target.op_stage.eyes = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, searing [target]'s eyes with \the [tool]!", \
|
||||
"\red Your hand slips, searing [target]'s eyes with \the [tool]!")
|
||||
target.apply_damage(5, BURN, affected)
|
||||
target.eye_stat += 5
|
||||
eyes.take_damage(5, 1)
|
||||
@@ -214,8 +214,12 @@
|
||||
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
|
||||
"You start mending the rupture in [target]'s lungs with \the [tool]." )
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s heart with \the [tool]." )
|
||||
if(heart.robotic < 2)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s heart with \the [tool]." )
|
||||
if(heart.robotic == 2)
|
||||
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with \the [tool]...", \
|
||||
"\blue You attempt to repair [target]'s heart with \the [tool]...")
|
||||
if(liver.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s liver with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s liver with \the [tool]." )
|
||||
@@ -237,9 +241,13 @@
|
||||
lungs.damage = 0
|
||||
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s heart with \the [tool].", \
|
||||
"\blue You treat the bruises on [target]'s heart with \the [tool]." )
|
||||
heart.damage = 0
|
||||
if(heart.robotic == 2)
|
||||
user.visible_message("\blue [user] pokes [target]'s mechanical heart with \the [tool].", \
|
||||
"\red [target]'s heart is not organic, you cannot operate on it with \the [tool]!")
|
||||
else
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s heart with \the [tool].", \
|
||||
"\blue You treat the bruises on [target]'s heart with \the [tool]." )
|
||||
heart.damage = 0
|
||||
|
||||
if(liver.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s liver with \the [tool].", \
|
||||
@@ -256,3 +264,50 @@
|
||||
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s chest with \the [tool]!", \
|
||||
"\red Your hand slips, slicing an artery inside [target]'s chest with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
|
||||
/datum/surgery_step/ribcage/fix_chest_internal_robot //For artificial organs
|
||||
allowed_tools = list(
|
||||
/obj/item/stack/nanopaste = 100, \
|
||||
/obj/item/weapon/bonegel = 60, \
|
||||
/obj/item/weapon/screwdriver = 30, \
|
||||
)
|
||||
|
||||
min_duration = 70
|
||||
max_duration = 90
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/is_chest_organ_damaged = 0
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs) if(I.damage > 0)
|
||||
is_chest_organ_damaged = 1
|
||||
break
|
||||
return ..() && is_chest_organ_damaged && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
|
||||
if(heart.damage > 0)
|
||||
if(heart.robotic == 2)
|
||||
user.visible_message("[user] starts mending the mechanisms on [target]'s heart with \the [tool].", \
|
||||
"You start mending the mechanisms on [target]'s heart with \the [tool]." )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("\blue [user] repairs [target]'s heart with \the [tool].", \
|
||||
"\blue You repair [target]'s heart with \the [tool]." )
|
||||
heart.damage = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!!" , \
|
||||
"\red Your hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!")
|
||||
heart.take_damage(5, 0)
|
||||
target.adjustToxLoss(5)
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// HEART SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Reference in New Issue
Block a user