Medical Hoopery

Added eyes as an internal organ, removed the eye-stat var on mobs and changed it to properly direct it to eye damage. Altered all reference.

Updated the sleeper to allow for ejection of the beakers and occupants in panel.

Updated the body scanner to check for prosthetics/mechanized organs, and inform the individual of the blind disability.

Laid the groundwork for mechanical and assisted internal organs.

Groundwork for chemical: Peridaxon, a chemical that allows for the slow regeneration from organ damage.
This commit is contained in:
Nanai
2013-11-14 12:40:30 -05:00
parent fb82c376ea
commit cba1a9585d
20 changed files with 247 additions and 94 deletions
+6 -6
View File
@@ -55,12 +55,12 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
// being pumped properly anymore.
var/datum/organ/internal/heart/heart = internal_organs["heart"]
switch(heart.damage)
if(5 to 10)
if(1 to heart.min_bruised_damage)
blood_volume *= 0.8
if(11 to 20)
blood_volume *= 0.5
if(21 to INFINITY)
blood_volume *= 0.3
if(heart.min_bruised_damage to heart.min_broken_damage)
blood_volume *= 0.6
if(heart.min_broken_damage to INFINITY)
blood_volume *= 0.4
//Effects of bloodloss
switch(blood_volume)
@@ -93,7 +93,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
src << "\red You feel extremely [word]"
if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
oxyloss += 5
toxloss += 5
toxloss += 1
if(prob(15))
var/word = pick("dizzy","woosey","faint")
src << "\red You feel extremely [word]"
+1
View File
@@ -56,6 +56,7 @@
new/datum/organ/internal/liver(src)
new/datum/organ/internal/kidney(src)
new/datum/organ/internal/brain(src)
new/datum/organ/internal/eyes(src)
for(var/name in organs_by_name)
organs += organs_by_name[name]
+37 -4
View File
@@ -5,15 +5,15 @@
/mob/living/carbon/human/var/list/internal_organs = list()
/datum/organ/internal
// amount of damage to the organ
var/damage = 0
var/damage = 0 // amount of damage to the organ
var/min_bruised_damage = 10
var/min_broken_damage = 30
var/parent_organ = "chest"
var/robotic = 0 //For being a robot
/datum/organ/internal/proc/rejuvenate()
damage=0
/datum/organ/internal/proc/is_bruised()
return damage >= min_bruised_damage
@@ -31,12 +31,33 @@
src.owner = H
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2)
src.damage += amount * 0.8
src.damage += amount
var/datum/organ/external/parent = owner.get_organ(parent_organ)
if (!silent)
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
/datum/organ/internal/proc/emp_act(severity)
if(src.robotic == 1)
take_damage(15, 0)
if(severity == 2)
take_damage(5, 0)
if(src.robotic == 2)
take_damage(30, 0)
if(severity == 2)
take_damage(15, 0)
/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
robotic = 2
/datum/organ/internal/proc/mechassist() //Used to add things like pacemakers, etc
robotic = 1
min_bruised_damage = 15
min_broken_damage = 35
/****************************************************
INTERNAL ORGANS DEFINES
****************************************************/
@@ -102,4 +123,16 @@
/datum/organ/internal/brain
name = "brain"
parent_organ = "head"
parent_organ = "head"
/datum/organ/internal/eyes
name = "eyes"
parent_organ = "head"
process() //Eye damage replaces the old eye_stat var.
if(damage > min_bruised_damage)
if(damage > min_broken_damage)
owner.client.screen += global_hud.darkMask
owner.eye_blind = 20
else
owner.client.screen += global_hud.vimpaired