Machinery: Always use update_use_power()

This commit is contained in:
Atermonera
2020-03-23 20:20:41 -07:00
committed by VirgoBot
parent f60a39dd4d
commit cbb40196fc
145 changed files with 1645 additions and 285 deletions

View File

@@ -8,7 +8,7 @@
anchored = 1
density = 0
unacidable = 1
use_power = 0
use_power = USE_POWER_OFF
light_range = 4
flags = PROXMOVE
var/obj/machinery/field_generator/FG1 = null

View File

@@ -10,7 +10,7 @@
req_access = list(access_engine_equip)
var/id = null
use_power = 0 //uses powernet power, not APC power
use_power = USE_POWER_OFF //uses powernet power, not APC power
active_power_usage = 30000 //30 kW laser. I guess that means 30 kJ per shot.
var/active = 0

View File

@@ -20,7 +20,7 @@ field_generator power level display
icon_state = "Field_Gen"
anchored = 0
density = 1
use_power = 0
use_power = USE_POWER_OFF
var/const/num_power_levels = 6 // Total number of power level icon has
var/Varedit_start = 0
var/Varpower = 0

View File

@@ -6,7 +6,7 @@
icon_state = "TheSingGen"
anchored = 0
density = 1
use_power = 0
use_power = USE_POWER_OFF
var/energy = 0
var/creation_type = /obj/singularity

View File

@@ -258,7 +258,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
icon_state = "none"
anchored = 0
density = 1
use_power = 0
use_power = USE_POWER_OFF
idle_power_usage = 0
active_power_usage = 0
var/construction_state = 0
@@ -383,10 +383,10 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
if(src.construction_state < 3)//Was taken apart, update state
update_state()
if(use_power)
use_power = 0
update_use_power(USE_POWER_OFF)
src.construction_state = temp_state
if(src.construction_state >= 3)
use_power = 1
update_use_power(USE_POWER_IDLE)
update_icon()
return 1
return 0

View File

@@ -8,7 +8,7 @@
reference = "control_box"
anchored = 0
density = 1
use_power = 0
use_power = USE_POWER_OFF
idle_power_usage = 500
active_power_usage = 70000 //70 kW per unit of strength
construction_state = 0
@@ -42,7 +42,7 @@
/obj/machinery/particle_accelerator/control_box/update_state()
if(construction_state < 3)
update_use_power(0)
update_use_power(USE_POWER_OFF)
assembled = 0
active = 0
for(var/obj/structure/particle_accelerator/part in connected_parts)
@@ -52,7 +52,7 @@
connected_parts = list()
return
if(!part_scan())
update_use_power(1)
update_use_power(USE_POWER_IDLE)
active = 0
connected_parts = list()
@@ -138,9 +138,9 @@
..()
if(stat & NOPOWER)
active = 0
update_use_power(0)
update_use_power(USE_POWER_OFF)
else if(!stat && construction_state == 3)
update_use_power(1)
update_use_power(USE_POWER_IDLE)
/obj/machinery/particle_accelerator/control_box/process()
@@ -212,13 +212,13 @@
message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("PACCEL([x],[y],[z]) [key_name(usr)] turned [active?"ON":"OFF"].")
if(active)
update_use_power(2)
update_use_power(USE_POWER_ACTIVE)
for(var/obj/structure/particle_accelerator/part in connected_parts)
part.strength = src.strength
part.powered = 1
part.update_icon()
else
update_use_power(1)
update_use_power(USE_POWER_IDLE)
for(var/obj/structure/particle_accelerator/part in connected_parts)
part.strength = null
part.powered = 0

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@@ -9,7 +9,7 @@
icon_state = "smasher"
anchored = 0
density = 1
use_power = 0
use_power = USE_POWER_OFF
var/successful_craft = FALSE // Are we waiting to be emptied?
var/image/material_layer // Holds the image used for the filled overlay.