Fixes a funky sound bug revealed by emote PR

Apparently the sound system was straight up not even applying provided frequency if a sound proc didn't come with random pitch enabled.
This commit is contained in:
Verkister
2022-12-12 21:53:37 +02:00
committed by GitHub
parent 597cdf9b06
commit cc7dfa2995
+1 -1
View File
@@ -51,7 +51,7 @@
vol *= client.get_preference_volume_channel(VOLUME_CHANNEL_MASTER)
S.volume = vol
if(vary)
if(vary || frequency) //CHOMPEdit
if(frequency)
S.frequency = frequency
else