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Fixes a funky sound bug revealed by emote PR
Apparently the sound system was straight up not even applying provided frequency if a sound proc didn't come with random pitch enabled.
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-1
@@ -51,7 +51,7 @@
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vol *= client.get_preference_volume_channel(VOLUME_CHANNEL_MASTER)
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S.volume = vol
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if(vary)
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if(vary || frequency) //CHOMPEdit
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if(frequency)
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S.frequency = frequency
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else
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