Fixes mercenary mode not listing bought items.

The mercenary leader now spawns with the uplink, as is set as its owner.
This commit is contained in:
PsiOmega
2015-09-06 10:07:39 +02:00
parent d99c4ffaaa
commit cc960624b9
2 changed files with 8 additions and 9 deletions

View File

@@ -43,16 +43,15 @@ var/datum/antagonist/mercenary/mercs
if(player.backbag == 4) player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(player), slot_back)
player.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(player.back), slot_in_backpack)
player.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/pill/cyanide(player), slot_in_backpack)
if (player.mind == leader)
var/obj/item/device/radio/uplink/U = new(player.loc)
U.hidden_uplink.uplink_owner = player.mind
U.hidden_uplink.uses = 40
player.put_in_hands(U)
player.update_icons()
create_id("Mercenary", player)
create_radio(SYND_FREQ, player)
return 1
/datum/antagonist/mercenary/create_nuke()
..()
// Create the radio.
var/obj/effect/landmark/uplinkdevice = locate("landmark*Syndicate-Uplink")
if(uplinkdevice)
var/obj/item/device/radio/uplink/U = new(uplinkdevice.loc)
U.hidden_uplink.uses = 40

View File

@@ -50,7 +50,7 @@ datum/nano_item_lists
var/list/nanoui_data = new // Additional data for NanoUI use
var/list/purchase_log = new
var/uplink_owner = null//text-only
var/datum/mind/uplink_owner = null
var/used_TC = 0
/obj/item/device/uplink/nano_host()