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[MIRROR] Toggle Sleep (#8471)
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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co-authored by
Killian
Kashargul
parent
67a4b3a1a2
commit
ccaa3a501d
@@ -395,16 +395,6 @@
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return method ? ">250" : "extremely weak and fast, patient's artery feels like a thread"
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// output for machines^ ^^^^^^^output for people^^^^^^^^^
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/mob/living/carbon/verb/mob_sleep()
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set name = "Sleep"
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set category = "IC.Game" //CHOMPEdit
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if(usr.sleeping)
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to_chat(usr, span_red("You are already sleeping"))
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return
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if(tgui_alert(src,"You sure you want to sleep for a while?","Sleep",list("Yes","No")) == "Yes")
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usr.AdjustSleeping(20)
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/mob/living/carbon/Bump(atom/A)
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if(now_pushing)
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return
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@@ -1325,8 +1325,7 @@
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if (mind)
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//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
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if(client || sleeping > 3)
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AdjustSleeping(-1 * species.waking_speed) //CHOMPEdit
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throw_alert("asleep", /obj/screen/alert/asleep)
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handle_sleeping()
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if( prob(2) && health && !hal_crit && client )
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spawn(0)
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emote("snore")
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@@ -295,3 +295,19 @@
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//to_world("[src] in B:[round(brightness,0.1)] C:[round(current,0.1)] A2:[round(adjust_to,0.1)] D:[round(distance,0.01)] T:[round(distance*10 SECONDS,0.1)]")
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animate(dsoverlay, alpha = (adjust_to*255), time = (distance*10 SECONDS))
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/mob/living/proc/handle_sleeping()
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if(stat != DEAD && toggled_sleeping)
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Sleeping(2)
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if(sleeping)
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//CHOMPEdit Start
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if(iscarbon(src))
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var/mob/living/carbon/C = src
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AdjustSleeping(-1 * C.species.waking_speed)
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else
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AdjustSleeping(-1)
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//CHOMPEdit End
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throw_alert("asleep", /obj/screen/alert/asleep)
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else
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clear_alert("asleep")
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return sleeping
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@@ -1387,3 +1387,16 @@
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. = ..()
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if(size_multiplier != 1 || icon_scale_x != DEFAULT_ICON_SCALE_X && center_offset > 0)
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update_transform(TRUE)
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/mob/living
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var/toggled_sleeping = FALSE
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/mob/living/verb/mob_sleep()
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set name = "Sleep"
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set category = "IC.Game" //CHOMPEdit
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if(!toggled_sleeping && alert(src, "Are you sure you wish to go to sleep? You will snooze until you use the Sleep verb again.", "Sleepy Time", "No", "Yes") == "No")
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return
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toggled_sleeping = !toggled_sleeping
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to_chat(src, SPAN_NOTICE("You are [toggled_sleeping ? "now sleeping. Use the Sleep verb again to wake up" : "no longer sleeping"]."))
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if(toggled_sleeping)
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Sleeping(1)
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