Merge pull request #843 from lukevale/Carpet

Adds in the other carpet types as a buyable crate.
This commit is contained in:
Izac Joof Forsgren
2020-07-04 17:31:53 +02:00
committed by GitHub
6 changed files with 70 additions and 4 deletions
+1 -1
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@@ -95,4 +95,4 @@ For a basic setup, simply copy every file from config/example to config.
### SQL Setup
The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our Discord.
The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our Discord.
+14
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@@ -0,0 +1,14 @@
/datum/supply_pack/materials/carpet_fancy
name = "Fancy Imported carpet"
containertype = /obj/structure/closet/crate
containername = "Fancy Imported carpet crate"
cost = 50
contains = list(
/obj/fiftyspawner/bcarpet,
/obj/fiftyspawner/blucarpet,
/obj/fiftyspawner/turcarpet,
/obj/fiftyspawner/sblucarpet,
/obj/fiftyspawner/gaycarpet,
/obj/fiftyspawner/purcarpet,
/obj/fiftyspawner/oracarpet
) //REEE
@@ -0,0 +1,27 @@
/obj/fiftyspawner/bcarpet
name = "stack of black carpet"
type_to_spawn = /obj/item/stack/tile/carpet/bcarpet
/obj/fiftyspawner/blucarpet
name = "stack of blue carpet"
type_to_spawn = /obj/item/stack/tile/carpet/blucarpet
/obj/fiftyspawner/turcarpet
name = "stack of tue carpet"
type_to_spawn = /obj/item/stack/tile/carpet/turcarpet
/obj/fiftyspawner/sblucarpet
name = "stack of silver blue carpet"
type_to_spawn = /obj/item/stack/tile/carpet/sblucarpet
/obj/fiftyspawner/gaycarpet
name = "stack of clown carpet"
type_to_spawn = /obj/item/stack/tile/carpet/gaycarpet
/obj/fiftyspawner/purcarpet
name = "stack of purple carpet"
type_to_spawn = /obj/item/stack/tile/carpet/purcarpet
/obj/fiftyspawner/oracarpet
name = "stack of orange carpet"
type_to_spawn = /obj/item/stack/tile/carpet/oracarpet
@@ -92,7 +92,8 @@
icon_state = "tile-tealcarpet"
no_variants = FALSE
/obj/item/stack/tile/carpet/bcarpet
/*/obj/item/stack/tile/carpet/bcarpet //YW EDIT: Commented out to help with upstream merging. Get on this you fucking virgo bois. -yw
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/blucarpet
icon_state = "tile-carpet"
@@ -105,7 +106,7 @@
/obj/item/stack/tile/carpet/purcarpet
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/oracarpet
icon_state = "tile-carpet"
icon_state = "tile-carpet"*/
/obj/item/stack/tile/floor
name = "floor tile"
@@ -238,4 +239,4 @@
uses_charge = 1
charge_costs = list(250)
stacktype = /obj/item/stack/tile/roofing
build_type = /obj/item/stack/tile/roofing
build_type = /obj/item/stack/tile/roofing
@@ -0,0 +1,21 @@
/obj/item/stack/tile/carpet/bcarpet
name = "black carpet"
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/blucarpet
name = "blue carpet"
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/turcarpet
name = "tur carpet"
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/sblucarpet
name = "silver blue carpet"
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/gaycarpet
name = "Clown Carpet"
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/purcarpet
name = "purple carpet"
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/oracarpet
name = "orange carpet"
icon_state = "tile-carpet"
+3
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@@ -416,6 +416,7 @@
#include "code\datums\supplypacks\hydroponics.dm"
#include "code\datums\supplypacks\hydroponics_vr.dm"
#include "code\datums\supplypacks\materials.dm"
#include "code\datums\supplypacks\materials_yw.dm"
#include "code\datums\supplypacks\medical.dm"
#include "code\datums\supplypacks\medical_vr.dm"
#include "code\datums\supplypacks\misc.dm"
@@ -1201,7 +1202,9 @@
#include "code\game\objects\items\stacks\telecrystal.dm"
#include "code\game\objects\items\stacks\sheets\leather.dm"
#include "code\game\objects\items\stacks\tiles\fifty_spawner_tiles.dm"
#include "code\game\objects\items\stacks\tiles\fifty_spawner_tiles_yw.dm"
#include "code\game\objects\items\stacks\tiles\tile_types.dm"
#include "code\game\objects\items\stacks\tiles\tile_types_yw.dm"
#include "code\game\objects\items\weapons\AI_modules.dm"
#include "code\game\objects\items\weapons\autopsy.dm"
#include "code\game\objects\items\weapons\bones.dm"