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Merge pull request #843 from lukevale/Carpet
Adds in the other carpet types as a buyable crate.
This commit is contained in:
@@ -95,4 +95,4 @@ For a basic setup, simply copy every file from config/example to config.
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### SQL Setup
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The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our Discord.
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The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our Discord.
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@@ -0,0 +1,14 @@
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/datum/supply_pack/materials/carpet_fancy
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name = "Fancy Imported carpet"
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containertype = /obj/structure/closet/crate
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containername = "Fancy Imported carpet crate"
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cost = 50
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contains = list(
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/obj/fiftyspawner/bcarpet,
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/obj/fiftyspawner/blucarpet,
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/obj/fiftyspawner/turcarpet,
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/obj/fiftyspawner/sblucarpet,
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/obj/fiftyspawner/gaycarpet,
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/obj/fiftyspawner/purcarpet,
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/obj/fiftyspawner/oracarpet
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) //REEE
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@@ -0,0 +1,27 @@
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/obj/fiftyspawner/bcarpet
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name = "stack of black carpet"
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type_to_spawn = /obj/item/stack/tile/carpet/bcarpet
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/obj/fiftyspawner/blucarpet
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name = "stack of blue carpet"
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type_to_spawn = /obj/item/stack/tile/carpet/blucarpet
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/obj/fiftyspawner/turcarpet
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name = "stack of tue carpet"
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type_to_spawn = /obj/item/stack/tile/carpet/turcarpet
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/obj/fiftyspawner/sblucarpet
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name = "stack of silver blue carpet"
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type_to_spawn = /obj/item/stack/tile/carpet/sblucarpet
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/obj/fiftyspawner/gaycarpet
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name = "stack of clown carpet"
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type_to_spawn = /obj/item/stack/tile/carpet/gaycarpet
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/obj/fiftyspawner/purcarpet
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name = "stack of purple carpet"
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type_to_spawn = /obj/item/stack/tile/carpet/purcarpet
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/obj/fiftyspawner/oracarpet
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name = "stack of orange carpet"
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type_to_spawn = /obj/item/stack/tile/carpet/oracarpet
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@@ -92,7 +92,8 @@
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icon_state = "tile-tealcarpet"
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no_variants = FALSE
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/obj/item/stack/tile/carpet/bcarpet
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/*/obj/item/stack/tile/carpet/bcarpet //YW EDIT: Commented out to help with upstream merging. Get on this you fucking virgo bois. -yw
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icon_state = "tile-carpet"
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/obj/item/stack/tile/carpet/blucarpet
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icon_state = "tile-carpet"
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@@ -105,7 +106,7 @@
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/obj/item/stack/tile/carpet/purcarpet
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icon_state = "tile-carpet"
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/obj/item/stack/tile/carpet/oracarpet
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icon_state = "tile-carpet"
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icon_state = "tile-carpet"*/
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/obj/item/stack/tile/floor
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name = "floor tile"
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@@ -238,4 +239,4 @@
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uses_charge = 1
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charge_costs = list(250)
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stacktype = /obj/item/stack/tile/roofing
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build_type = /obj/item/stack/tile/roofing
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build_type = /obj/item/stack/tile/roofing
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@@ -0,0 +1,21 @@
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/obj/item/stack/tile/carpet/bcarpet
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name = "black carpet"
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icon_state = "tile-carpet"
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/obj/item/stack/tile/carpet/blucarpet
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name = "blue carpet"
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icon_state = "tile-carpet"
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/obj/item/stack/tile/carpet/turcarpet
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name = "tur carpet"
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icon_state = "tile-carpet"
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/obj/item/stack/tile/carpet/sblucarpet
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name = "silver blue carpet"
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icon_state = "tile-carpet"
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/obj/item/stack/tile/carpet/gaycarpet
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name = "Clown Carpet"
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icon_state = "tile-carpet"
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/obj/item/stack/tile/carpet/purcarpet
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name = "purple carpet"
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icon_state = "tile-carpet"
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/obj/item/stack/tile/carpet/oracarpet
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name = "orange carpet"
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icon_state = "tile-carpet"
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@@ -416,6 +416,7 @@
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#include "code\datums\supplypacks\hydroponics.dm"
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#include "code\datums\supplypacks\hydroponics_vr.dm"
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#include "code\datums\supplypacks\materials.dm"
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#include "code\datums\supplypacks\materials_yw.dm"
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#include "code\datums\supplypacks\medical.dm"
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#include "code\datums\supplypacks\medical_vr.dm"
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#include "code\datums\supplypacks\misc.dm"
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@@ -1201,7 +1202,9 @@
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#include "code\game\objects\items\stacks\telecrystal.dm"
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#include "code\game\objects\items\stacks\sheets\leather.dm"
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#include "code\game\objects\items\stacks\tiles\fifty_spawner_tiles.dm"
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#include "code\game\objects\items\stacks\tiles\fifty_spawner_tiles_yw.dm"
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#include "code\game\objects\items\stacks\tiles\tile_types.dm"
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#include "code\game\objects\items\stacks\tiles\tile_types_yw.dm"
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#include "code\game\objects\items\weapons\AI_modules.dm"
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#include "code\game\objects\items\weapons\autopsy.dm"
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#include "code\game\objects\items\weapons\bones.dm"
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