[MIRROR] Maintenance Panels (#12028)

Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-11-24 18:57:44 -07:00
committed by GitHub
parent e2c413f92d
commit cd48bc74b9
7 changed files with 165 additions and 1 deletions

View File

@@ -121,7 +121,10 @@
if(!proximity) return
..()
if(A && wielded)
if(istype(A,/obj/structure/window))
if(istype(A,/obj/structure/window/maintenance_panel))
var/obj/structure/window/maintenance_panel/P = A
P.take_damage(75,TRUE) // Not instant break, but still useful
else if(istype(A,/obj/structure/window))
var/obj/structure/window/W = A
W.shatter()
else if(istype(A,/obj/structure/grille))

View File

@@ -0,0 +1,88 @@
/obj/structure/window/maintenance_panel
name = "maintenance panel"
desc = "A maintenance panel. It covers important things hidden inside the wall."
description_info = "Can be cut through or repaired with a welder. Can be deconstructed with a wrench once detached."
icon = 'icons/obj/maintenance_panel.dmi'
icon_state = "panel"
basestate = "panel"
maxhealth = 350
glasstype = /obj/item/stack/tile/maintenance_panel // Yes these are technically windows, drops into their panel on deconstruct and shatter
maximal_heat = /datum/material/steel::melting_point
force_threshold = 5
shardtype = null
opacity = 1 // Difficult to see past
/obj/structure/window/maintenance_panel/apply_silicate(var/amount)
return // can't fix it like that
/obj/structure/window/maintenance_panel/updateSilicate()
return // can't fix it like that
/obj/structure/window/maintenance_panel/attack_ghost(mob/observer/dead/user as mob)
return // Too powerful for ghosts
/obj/structure/window/maintenance_panel/is_fulltile()
return FALSE // NEVER
/obj/structure/window/maintenance_panel/attackby(obj/item/W, mob/user)
if(W.has_tool_quality(TOOL_SCREWDRIVER))
return // Cannot be screwed down
if(istype(W, /obj/item/stack/cable_coil))
return // Cannot be electrochromed
if(W.has_tool_quality(TOOL_WELDER) && (user.a_intent != I_HELP || health == maxhealth)) // If at max health or not on help
var/obj/item/weldingtool/WT = W.get_welder()
if(WT.remove_fuel(1, user))
to_chat(user, span_warning("You begin to [!anchored ? "weld" : "cut"] the [src] [!anchored ? "to" : "off"] the wall."))
playsound(src, W.usesound, 75, 1)
if(do_after(user, 2 SECONDS, target = src))
anchored = !anchored
update_nearby_tiles(need_rebuild = 1)
update_nearby_icons()
update_verbs()
to_chat(user, span_info("You [anchored ? "weld" : "cut"] the [src] [anchored ? "to" : "off"] the wall."))
return
. = ..()
/obj/structure/window/maintenance_panel/take_damage(var/damage = 0, var/sound_effect = 1)
var/initialhealth = health
health = max(0, health - damage)
if(health <= 0)
shatter()
return
if(sound_effect)
if(damage < 30)
playsound(src, 'sound/effects/Glasshit.ogg', 100, 1)
else
playsound(src, 'sound/effects/grillehit.ogg', 75, 1)
if(health < maxhealth / 4 && initialhealth >= maxhealth / 4)
visible_message("\the [src] is about to break free!")
update_icon()
else if(health < maxhealth / 2 && initialhealth >= maxhealth / 2)
visible_message("\the [src] looks seriously damaged!")
update_icon()
else if(health < maxhealth * 3/4 && initialhealth >= maxhealth * 3/4)
visible_message("\the [src] looks like it's taking damage!")
update_icon()
/obj/structure/window/maintenance_panel/shatter(var/display_message = 1)
playsound(src, pick(list('sound/effects/metalscrape1.ogg','sound/effects/metalscrape2.ogg','sound/effects/metalscrape3.ogg')), 70, 1)
if(display_message)
visible_message("\the [src] thunks free of the wall!")
new glasstype(loc)
qdel(src)
/obj/structure/window/maintenance_panel/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature <= maximal_heat)
return
var/burndamage = log(RAND_F(0.9, 1.1) * (exposed_temperature - maximal_heat))
if(burndamage)
take_damage(burndamage)
/obj/structure/window/maintenance_panel/examine(mob/user)
. = ..()
if(anchored)
. += span_notice("It's welded firmly in place.")
else
. += span_warning("It's hanging freely, and hasn't been welded in place! It can be deconstructed with a wrench.")

View File

@@ -0,0 +1,70 @@
// Maintenance panel sheets
/obj/item/stack/tile/maintenance_panel
name = "maintenance panel"
desc = "A maintenance panel"
singular_name = "panel"
icon_state = "maintpanel"
force = 6.0
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 4)
throwforce = 15.0
throw_speed = 5
throw_range = 20
can_weld = TRUE
no_variants = FALSE
/obj/item/stack/tile/maintenance_panel/attack_self(var/mob/user)
var/turf/T = user.loc
if(!user || (loc != user && !isrobot(user)) || user.stat || user.loc != T)
return FALSE
if(!user.IsAdvancedToolUser())
to_chat(user, span_warning("This task is too complex for your clumsy hands."))
return TRUE
// Get data for building windows here.
var/list/possible_directions = GLOB.cardinal.Copy()
var/window_count = 0
for (var/obj/structure/window/check_window in user.loc)
window_count++
possible_directions -= check_window.dir
for (var/obj/structure/windoor_assembly/check_assembly in user.loc)
window_count++
possible_directions -= check_assembly.dir
for (var/obj/machinery/door/window/check_windoor in user.loc)
window_count++
possible_directions -= check_windoor.dir
// Get the closest available dir to the user's current facing.
var/build_dir = SOUTHWEST //Default to southwest for fulltile windows.
var/failed_to_build
if(window_count >= 4)
failed_to_build = 1
else
if(possible_directions.len)
for(var/direction in list(user.dir, turn(user.dir,90), turn(user.dir,270), turn(user.dir,180)))
if(direction in possible_directions)
build_dir = direction
break
else
failed_to_build = 1
if(failed_to_build)
to_chat(user, span_warning("There is no room in this location."))
return TRUE
var/sheets_needed = 1
if(get_amount() < sheets_needed)
to_chat(user, span_warning("You need at least [sheets_needed] sheets to build this."))
return TRUE
if(build_dir == SOUTHWEST)
to_chat(user, span_warning("A maintenance panel cannot be built like that!"))
return TRUE
// Build the structure and update sheet count etc.
use(sheets_needed)
new /obj/structure/window/maintenance_panel(T, build_dir, 1)
return TRUE
// Spawner
/obj/fiftyspawner/maintenance_panel
name = "stack of maintenance panels"
type_to_spawn = /obj/item/stack/tile/maintenance_panel

View File

@@ -80,6 +80,7 @@
new /datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
new /datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
new /datum/stack_recipe("cannon frame", /obj/item/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0, recycle_material = "[name]"),
new /datum/stack_recipe("maintenance panel", /obj/item/stack/tile/maintenance_panel, 4, 1, 20, recycle_material = "[name]"),
new /datum/stack_recipe_list("floor tiles", list(
new /datum/stack_recipe("regular floor tile", /obj/item/stack/tile/floor, 1, 4, 20, recycle_material = "[name]"),
new /datum/stack_recipe("steel hi-grip tile", /obj/item/stack/tile/floor/steelgrip, 1, 4, 20, recycle_material = "[name]"),

Binary file not shown.

After

Width:  |  Height:  |  Size: 602 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 78 KiB

After

Width:  |  Height:  |  Size: 78 KiB

View File

@@ -3175,6 +3175,8 @@
#include "code\modules\maint_recycler\code\vendor_goodies\remote_scene_tools\displacement_map_generation.dm"
#include "code\modules\maint_recycler\code\vendor_goodies\remote_scene_tools\remote_scene_tools.dm"
#include "code\modules\maint_recycler\code\vendor_goodies\remote_scene_tools\voodoo.dm"
#include "code\modules\maintenance_panels\maintenance_panel.dm"
#include "code\modules\maintenance_panels\maintpanel_stack.dm"
#include "code\modules\makeup\nailpolish.dm"
#include "code\modules\maps\merge_conflicts.dm"
#include "code\modules\maps\bapi-dmm\bapi_bindings.dm"