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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-05 23:13:06 +00:00
Lightning spells and bioelectrogenesis will no longer stun outright
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@@ -43,7 +43,7 @@
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if(istype(held_item,/obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = held_item
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if(G.affecting)
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G.affecting.electrocute_act(10 * siemens,src,1.0,BP_TORSO)
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G.affecting.electrocute_act(10 * siemens, src, 1.0, BP_TORSO, 0)
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var/agony = 80 * siemens //Does more than if hit with an electric hand, since grabbing is slower.
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G.affecting.stun_effect_act(0, agony, BP_TORSO, src)
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@@ -193,7 +193,7 @@
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if(ishuman(target_mob)) // Otherwise someone else stood in the beam and is going to pay for it.
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var/mob/living/carbon/human/H = target_mob
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var/obj/item/organ/external/affected = H.get_organ(check_zone(BP_TORSO))
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H.electrocute_act(power, src, H.get_siemens_coefficient_organ(affected), affected)
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H.electrocute_act(power, src, H.get_siemens_coefficient_organ(affected), affected, 0)
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else
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target_mob.electrocute_act(power, src, 0.75, BP_TORSO)
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return 0 // Since this is a continous beam, it needs to keep flying until it hits the Technomancer.
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@@ -39,7 +39,7 @@
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if(ishuman(target_mob))
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var/mob/living/carbon/human/H = target_mob
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var/obj/item/organ/external/affected = H.get_organ(check_zone(BP_TORSO))
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H.electrocute_act(power, src, H.get_siemens_coefficient_organ(affected), affected)
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H.electrocute_act(power, src, H.get_siemens_coefficient_organ(affected), affected, 0)
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else
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target_mob.electrocute_act(power, src, 0.75, BP_TORSO)
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hit_mobs |= target_mob
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@@ -36,7 +36,7 @@
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if(ishuman(target_mob))
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var/mob/living/carbon/human/H = target_mob
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var/obj/item/organ/external/affected = H.get_organ(check_zone(BP_TORSO))
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H.electrocute_act(power, src, H.get_siemens_coefficient_organ(affected), affected)
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H.electrocute_act(power, src, H.get_siemens_coefficient_organ(affected), affected, 0)
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else
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target_mob.electrocute_act(power, src, 0.75, BP_TORSO)
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return 1
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@@ -94,7 +94,7 @@
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return
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/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null)
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/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null, var/stun = 1)
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if(status_flags & GODMODE) return 0 //godmode
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shock_damage *= siemens_coeff
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if (shock_damage<1)
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@@ -108,8 +108,9 @@
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"\red <B>You feel a powerful shock course through your body!</B>", \
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"\red You hear a heavy electrical crack." \
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)
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Stun(10)//This should work for now, more is really silly and makes you lay there forever
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Weaken(10)
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if(stun)
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Stun(10)//This should work for now, more is really silly and makes you lay there forever
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Weaken(10)
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else
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src.visible_message(
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"\red [src] was mildly shocked by \the [source].", \
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