mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-03 14:04:41 +00:00
Smooth tables added
Tables now automatically determine which direction and sprite they'll use. They will connect to any adjacent table unless there is a window between them (regular, reinforced, tinted, whichever) To achieve this I had to reverse all sprite directions in the dmi file, this means that on the dreammaker map, every single table piece faces the exact opposite way. I will fix this on monday but can't at the moment. There are no issues on the map tho as all the dirs get recalculated at map load and whenever an adjacent (cardinal or diagonal) table is created or deleted. Ingame I removed the annoying CORNER/SIDE/ALONE, EAST/WEST/N... blabla menu as it determines this by itself now. So yeah, smooth tables. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1583 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -815,20 +815,142 @@
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anchored = 1.0
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layer = 2.8
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/obj/table/onetilethick
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icon_state = "table_1tilethick"
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New()
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..()
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for(var/obj/table/T in src.loc)
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if(T != src)
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del(T)
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update_icon()
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for(var/direction in list(1,2,4,8,5,6,9,10))
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if(locate(/obj/table,get_step(src,direction)))
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var/obj/table/T = locate(/obj/table,get_step(src,direction))
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T.update_icon()
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Del()
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for(var/direction in list(1,2,4,8,5,6,9,10))
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if(locate(/obj/table,get_step(src,direction)))
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var/obj/table/T = locate(/obj/table,get_step(src,direction))
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T.update_icon()
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..()
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update_icon()
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spawn(2) //So it properly updates when deleting
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var/dir_sum = 0
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for(var/direction in cardinal)
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var/skip_sum = 0
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for(var/obj/window/W in src.loc)
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if(W.dir == direction) //So smooth tables don't go smooth through windows
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skip_sum = 1
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continue
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var/inv_direction //inverse direction
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switch(direction)
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if(1)
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inv_direction = 2
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if(2)
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inv_direction = 1
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if(4)
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inv_direction = 8
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if(8)
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inv_direction = 4
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for(var/obj/window/W in get_step(src,direction))
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if(W.dir == inv_direction) //So smooth tables don't go smooth through windows when the window is on the other table's tile
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skip_sum = 1
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continue
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if(!skip_sum) //means there is a window between the two tiles in this direction
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if(locate(/obj/table,get_step(src,direction)))
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dir_sum += direction
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//dir_sum:
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// 1,2,4,8 = endtable
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// 3,12 = streight 1 tile thick table
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// 5,6,9,10 = corner, if it finds a table in get_step(src,dir_sum) then it's a full corner table, else it's a 1 tile chick corner table
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// 7,11,13,14 = three way intersection = full side table piece (north ,south, east or west)
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// 15 = four way intersection = center (aka middle) table piece
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//
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//table_type:
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// 0 = stand-alone table
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// 1 = end table (1 tile thick, 1 connection)
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// 2 = 1 tile thick table (1 tile thick, 2 connections)
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// 3 = full table (full, 3 connections)
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// 4 = middle table (full, 4 connections)
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var/table_type = 0 //stand_alone table
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if(dir_sum in cardinal)
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table_type = 1 //endtable
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if(dir_sum in list(3,12))
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table_type = 2 //1 tile thick, streight table
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if(dir_sum == 3) //3 doesn't exist as a dir
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dir_sum = 2
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if(dir_sum == 12) //12 doesn't exist as a dir.
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dir_sum = 4
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if(dir_sum in list(5,6,9,10))
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if(locate(/obj/table,get_step(src.loc,dir_sum)))
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table_type = 3 //full table (not the 1 tile thick one, but one of the 'tabledir' tables)
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else
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table_type = 2 //1 tile thick, corner table (treated the same as streight tables in code later on)
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if(dir_sum in list(13,14,7,11)) //Three-way intersection
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table_type = 3 //full table as three-way intersections are not sprited, would require 64 sprites to handle all combinations
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switch(dir_sum)
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if(7)
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dir_sum = 4
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if(11)
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dir_sum = 8
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if(13)
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dir_sum = 1
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if(14)
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dir_sum = 2 //These translate the dir_sum to the correct dirs from the 'tabledir' icon_state.
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if(dir_sum == 15)
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table_type = 4 //4-way intersection, the 'middle' table sprites will be used.
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if(istype(src,/obj/table/reinforced))
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switch(table_type)
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if(0)
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icon_state = "reinf_table"
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if(1)
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icon_state = "reinf_1tileendtable"
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if(2)
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icon_state = "reinf_1tilethick"
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if(3)
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icon_state = "reinf_tabledir"
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if(4)
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icon_state = "reinf_middle"
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else if(istype(src,/obj/table/woodentable))
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switch(table_type)
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if(0)
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icon_state = "wood_table"
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if(1)
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icon_state = "wood_1tileendtable"
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if(2)
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icon_state = "wood_1tilethick"
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if(3)
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icon_state = "wood_tabledir"
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if(4)
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icon_state = "wood_middle"
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else
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switch(table_type)
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if(0)
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icon_state = "table"
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if(1)
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icon_state = "table_1tileendtable"
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if(2)
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icon_state = "table_1tilethick"
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if(3)
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icon_state = "tabledir"
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if(4)
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icon_state = "table_middle"
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if (dir_sum in list(1,2,4,8,5,6,9,10))
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dir = dir_sum
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else
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dir = 2
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/obj/table/reinforced
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name = "reinforced table"
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icon_state = "reinf_table"
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var/status = 2
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/obj/table/reinforced/onetilethick
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icon_state = "reinf_1tilethick"
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/obj/table/woodentable
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name = "wooden table"
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icon_state = "woodentable"
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icon_state = "wood_table"
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/obj/mopbucket
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desc = "Fill it with water, but don't forget a mop!"
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@@ -18,21 +18,7 @@ RACK PARTS
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del(src)
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/obj/item/weapon/table_parts/attack_self(mob/user as mob)
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var/state = input(user, "What type of table?", "Assembling Table", null) in list( "sides", "corners", "alone" )
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var/direct = SOUTH
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var/i_state
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if(state == "alone")
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i_state = "table"
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else if (state == "corners")
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direct = input(user, "Direction?", "Assembling Table", null) in list( "NORTHWEST", "NORTHEAST", "SOUTHWEST", "SOUTHEAST" )
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i_state = "tabledir"
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else if (state == "sides")
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direct = input(user, "Direction?", "Assembling Table", null) in list( "NORTH", "EAST", "SOUTH", "WEST" )
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i_state = "tabledir"
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var/obj/table/T = new /obj/table( user.loc )
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T.icon_state = i_state
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T.dir = text2dir(direct)
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T.add_fingerprint(user)
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new /obj/table( user.loc )
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del(src)
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return
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@@ -45,21 +31,7 @@ RACK PARTS
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del(src)
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/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
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var/state = input(user, "What type of table?", "Assembling Table", null) in list( "sides", "corners", "alone" )
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var/direct = SOUTH
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var/i_state
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if(state == "alone")
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i_state = "woodtable"
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else if (state == "corners")
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direct = input(user, "Direction?", "Assembling Table", null) in list( "NORTHWEST", "NORTHEAST", "SOUTHWEST", "SOUTHEAST" )
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i_state = "woodentable"
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else if (state == "sides")
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direct = input(user, "Direction?", "Assembling Table", null) in list( "NORTH", "EAST", "SOUTH", "WEST" )
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i_state = "woodentable"
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var/obj/table/T = new /obj/table/woodentable( user.loc )
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T.icon_state = i_state
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T.dir = text2dir(direct)
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T.add_fingerprint(user)
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new /obj/table/woodentable( user.loc )
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del(src)
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return
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@@ -73,21 +45,7 @@ RACK PARTS
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del(src)
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/obj/item/weapon/table_parts/reinforced/attack_self(mob/user as mob)
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var/state = input(user, "What type of table?", "Assembling Table", null) in list( "sides", "corners", "alone" )
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var/direct = SOUTH
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var/i_state
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if(state == "alone")
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i_state = "reinf_table"
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else if (state == "corners")
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direct = input(user, "Direction?", "Assembling Table", null) in list( "NORTHWEST", "NORTHEAST", "SOUTHWEST", "SOUTHEAST" )
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i_state = "reinf_tabledir"
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else if (state == "sides")
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direct = input(user, "Direction?", "Assembling Table", null) in list( "NORTH", "EAST", "SOUTH", "WEST" )
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i_state = "reinf_tabledir"
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var/obj/table/reinforced/T = new /obj/table/reinforced( user.loc )
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T.icon_state = i_state
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T.dir = text2dir(direct)
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T.add_fingerprint(user)
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new /obj/table/reinforced( user.loc )
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del(src)
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return
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Binary file not shown.
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 41 KiB |
@@ -1478,9 +1478,9 @@
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"aCv" = (/obj/machinery/shuttle/engine/propulsion{dir = 8},/turf/space,/area/shuttle/arrival/station)
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"aCw" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/camera{c_tag = "Security Checkpoint"; dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/checkpoint2)
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"aCx" = (/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
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"aCy" = (/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/table/reinforced/onetilethick{dir = 8; icon_state = "reinf_1tileendtable"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
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"aCz" = (/obj/item/weapon/paper,/obj/table/reinforced/onetilethick,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
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"aCA" = (/obj/machinery/recharger{pixel_y = 4},/obj/table/reinforced/onetilethick{dir = 4; icon_state = "reinf_1tileendtable"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
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"aCy" = (/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/table/reinforced{dir = 8; icon_state = "reinf_1tileendtable"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
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"aCz" = (/obj/item/weapon/paper,/obj/table/reinforced,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
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"aCA" = (/obj/machinery/recharger{pixel_y = 4},/obj/table/reinforced{dir = 4; icon_state = "reinf_1tileendtable"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2)
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"aCB" = (/obj/item/weapon/crowbar,/obj/item/device/flash,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/checkpoint2)
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"aCC" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
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"aCD" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/weapon/cable_coil{pixel_x = 2; pixel_y = -2},/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/screwdriver{pixel_y = 16},/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor,/area/storage/primary)
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@@ -2704,11 +2704,11 @@
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"aZZ" = (/obj/machinery/conveyor_switch{id = "packageSort1"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/quartermaster/sorting)
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"baa" = (/obj/crate,/turf/simulated/floor,/area/quartermaster/sorting)
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"bab" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor,/area/quartermaster/sorting)
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"bac" = (/obj/table/reinforced/onetilethick{dir = 1; icon_state = "reinf_1tileendtable"},/obj/window/reinforced{dir = 4},/obj/item/weapon/pen,/turf/simulated/floor,/area/quartermaster/sorting)
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"bac" = (/obj/table/reinforced{dir = 1; icon_state = "reinf_1tileendtable"},/obj/window/reinforced{dir = 4},/obj/item/weapon/pen,/turf/simulated/floor,/area/quartermaster/sorting)
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"bad" = (/obj/machinery/door/window{dir = 2; icon = 'windoor.dmi'; name = "Captain's Quarters"; req_access_txt = "20"},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/crew_quarters/captain)
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"bae" = (/obj/item/weapon/hand_tele,/obj/table/onetilethick{dir = 8; icon_state = "table_1tileendtable"},/turf/simulated/floor,/area/crew_quarters/captain)
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"baf" = (/obj/table/onetilethick,/obj/item/weapon/soap/deluxe,/turf/simulated/floor,/area/crew_quarters/captain)
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"bag" = (/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/table/onetilethick{dir = 5},/turf/simulated/floor,/area/crew_quarters/captain)
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"bae" = (/obj/item/weapon/hand_tele,/obj/table{dir = 8; icon_state = "table_1tileendtable"},/turf/simulated/floor,/area/crew_quarters/captain)
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"baf" = (/obj/table,/obj/item/weapon/soap/deluxe,/turf/simulated/floor,/area/crew_quarters/captain)
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"bag" = (/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/table{dir = 5},/turf/simulated/floor,/area/crew_quarters/captain)
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"bah" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/captain)
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"bai" = (/obj/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor,/area/crew_quarters/captain)
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"baj" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor,/area/crew_quarters/captain)
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@@ -2777,12 +2777,12 @@
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"bbu" = (/obj/machinery/atmospherics/pipe/simple{dir = 10; icon_state = "intact-f"; initialize_directions = 10},/turf/simulated/wall,/area/quartermaster/sorting)
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"bbv" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/quartermaster/sorting)
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||||
"bbw" = (/obj/stool/chair{dir = 4},/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/sorting)
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||||
"bbx" = (/obj/table/reinforced/onetilethick{dir = 1},/obj/machinery/door/window/eastleft{name = "Mail Desk"; req_access_txt = "50"},/turf/simulated/floor,/area/quartermaster/sorting)
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"bbx" = (/obj/table/reinforced{dir = 1},/obj/machinery/door/window/eastleft{name = "Mail Desk"; req_access_txt = "50"},/turf/simulated/floor,/area/quartermaster/sorting)
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||||
"bby" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central)
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||||
"bbz" = (/obj/machinery/camera{c_tag = "Captain's Quarters"; dir = 4; network = "SS13"},/turf/simulated/floor,/area/crew_quarters/captain)
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||||
"bbA" = (/obj/machinery/computer/card,/obj/item/weapon/card/id/captains_spare,/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bbB" = (/obj/machinery/computer/communications,/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bbC" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/item/weapon/stamp/captain,/obj/table/onetilethick{dir = 1},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bbC" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/item/weapon/stamp/captain,/obj/table{dir = 1},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bbD" = (/obj/stool/chair{dir = 8},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bbE" = (/obj/displaycase,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bbF" = (/obj/window/reinforced{dir = 4},/obj/window/reinforced,/turf/simulated/floor/grid,/area/turret_protected/ai)
|
||||
@@ -2805,7 +2805,7 @@
|
||||
"bbW" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r-f"; initialize_directions = 6; level = 1; name = "pipe"},/turf/simulated/wall,/area/maintenance/maintcentral)
|
||||
"bbX" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/maintenance/maintcentral)
|
||||
"bbY" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/wall/r_wall,/area/medical/chemistry)
|
||||
"bbZ" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/machinery/door/window{base_state = "right"; dir = 2; icon = 'windoor.dmi'; icon_state = "right"; name = "Chemistry"; req_access_txt = "33"},/obj/machinery/door/window/northright{name = "Pharmacy"},/obj/table/reinforced/onetilethick,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bbZ" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/machinery/door/window{base_state = "right"; dir = 2; icon = 'windoor.dmi'; icon_state = "right"; name = "Chemistry"; req_access_txt = "33"},/obj/machinery/door/window/northright{name = "Pharmacy"},/obj/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bca" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 9; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/wall/r_wall,/area/medical/chemistry)
|
||||
"bcb" = (/turf/simulated/floor{icon_state = "white"; dir = 8},/area/hallway/primary/starboard)
|
||||
"bcc" = (/obj/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/hallway/primary/starboard)
|
||||
@@ -2847,9 +2847,9 @@
|
||||
"bcM" = (/obj/machinery/conveyor{dir = 1; id = "packageSort1"},/obj/machinery/atmospherics/pipe/manifold{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/sorting)
|
||||
"bcN" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall,/area/quartermaster/sorting)
|
||||
"bcO" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 1},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/quartermaster/sorting)
|
||||
"bcP" = (/obj/table/reinforced/onetilethick{dir = 2; icon_state = "reinf_1tileendtable"},/obj/window/reinforced{dir = 4},/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/turf/simulated/floor,/area/quartermaster/sorting)
|
||||
"bcP" = (/obj/table/reinforced{dir = 2; icon_state = "reinf_1tileendtable"},/obj/window/reinforced{dir = 4},/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/turf/simulated/floor,/area/quartermaster/sorting)
|
||||
"bcQ" = (/obj/stool/chair{dir = 1},/obj/landmark/start{name = "Captain"},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bcR" = (/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/obj/table/onetilethick{dir = 1},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bcR" = (/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/obj/table{dir = 1},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bcS" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"bcT" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/grid,/area/turret_protected/ai)
|
||||
"bcU" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor,/area/turret_protected/ai)
|
||||
@@ -2862,7 +2862,7 @@
|
||||
"bdb" = (/obj/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor,/area/crew_quarters/heads)
|
||||
"bdc" = (/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor,/area/crew_quarters/heads)
|
||||
"bdd" = (/obj/stool/chair{dir = 4},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor,/area/crew_quarters/heads)
|
||||
"bde" = (/obj/machinery/door/window{base_state = "right"; dir = 8; icon = 'windoor.dmi'; icon_state = "right"; name = "Heads of Staff"; req_access_txt = "19"},/obj/machinery/door/window{dir = 4; icon = 'windoor.dmi'; req_access_txt = "0"},/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor,/area/crew_quarters/heads)
|
||||
"bde" = (/obj/machinery/door/window{base_state = "right"; dir = 8; icon = 'windoor.dmi'; icon_state = "right"; name = "Heads of Staff"; req_access_txt = "19"},/obj/machinery/door/window{dir = 4; icon = 'windoor.dmi'; req_access_txt = "0"},/obj/table/reinforced{dir = 1},/turf/simulated/floor,/area/crew_quarters/heads)
|
||||
"bdf" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/heads)
|
||||
"bdg" = (/turf/simulated/floor{icon_state = "bot"},/area/crew_quarters/heads)
|
||||
"bdh" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/hallway/primary/central)
|
||||
@@ -2904,7 +2904,7 @@
|
||||
"bdR" = (/obj/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "Exam Room APC"; pixel_y = 25},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bdS" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 25},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bdT" = (/obj/stool/chair{dir = 4},/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bdU" = (/obj/machinery/requests_console{department = "Medbay"; departmentType = 1; name = "Medbay RC"; pixel_y = 30},/obj/machinery/door_control{id = "med"; name = "Privacy Shutter Control"; pixel_x = 7; pixel_y = 10; req_access_txt = "0"},/obj/table/onetilethick{dir = 1},/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline{pixel_x = 7; pixel_y = -3},/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = -4; pixel_y = -3},/obj/item/weapon/reagent_containers/syringe/inaprovaline,/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_x = 3; pixel_y = -2},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bdU" = (/obj/machinery/requests_console{department = "Medbay"; departmentType = 1; name = "Medbay RC"; pixel_y = 30},/obj/machinery/door_control{id = "med"; name = "Privacy Shutter Control"; pixel_x = 7; pixel_y = 10; req_access_txt = "0"},/obj/table{dir = 1},/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline{pixel_x = 7; pixel_y = -3},/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = -4; pixel_y = -3},/obj/item/weapon/reagent_containers/syringe/inaprovaline,/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_x = 3; pixel_y = -2},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bdV" = (/obj/stool/chair{dir = 8},/obj/machinery/light{dir = 1},/obj/item/device/radio/intercom{pixel_y = 25},/obj/landmark/start{name = "Medical Doctor"},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bdW" = (/obj/machinery/vending/medical,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bdX" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/medical/exam_room)
|
||||
@@ -2939,7 +2939,7 @@
|
||||
"beA" = (/obj/rack,/obj/item/weapon/tank/jetpack,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/capspace,/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"beB" = (/obj/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"beC" = (/obj/secure_closet/captains,/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"beD" = (/obj/machinery/light/lamp{pixel_x = 4; pixel_y = 1},/obj/machinery/light,/obj/table/onetilethick{icon_state = "table_1tileendtable"},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"beD" = (/obj/machinery/light/lamp{pixel_x = 4; pixel_y = 1},/obj/machinery/light,/obj/table{icon_state = "table_1tileendtable"},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"beE" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/crew_quarters/captain)
|
||||
"beF" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/crew_quarters/captain)
|
||||
"beG" = (/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/wall/r_wall,/area/turret_protected/ai)
|
||||
@@ -2983,7 +2983,7 @@
|
||||
"bfs" = (/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bft" = (/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bfu" = (/obj/stool/chair{dir = 4},/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bfv" = (/obj/item/device/healthanalyzer{pixel_x = 3; pixel_y = 3},/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/table/onetilethick{icon_state = "table_1tileendtable"},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bfv" = (/obj/item/device/healthanalyzer{pixel_x = 3; pixel_y = 3},/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/table{icon_state = "table_1tileendtable"},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bfw" = (/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bfx" = (/obj/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/secure_closet/medical3,/turf/simulated/floor{icon_state = "white"},/area/medical/exam_room)
|
||||
"bfy" = (/obj/machinery/light{dir = 8},/obj/morgue,/obj/machinery/camera{c_tag = "Morgue"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
|
||||
@@ -3122,7 +3122,7 @@
|
||||
"bib" = (/obj/secure_closet/kitchen,/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bic" = (/obj/machinery/vending/dinnerware,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bid" = (/obj/machinery/sink/kitchen2{pixel_y = 28},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bie" = (/obj/item/weapon/storage/donkpocket_kit{pixel_x = 3; pixel_y = 3},/obj/item/weapon/kitchen/rollingpin,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bie" = (/obj/item/weapon/storage/donkpocket_kit{pixel_x = 3; pixel_y = 3},/obj/item/weapon/kitchen/rollingpin,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/obj/table/reinforced{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bif" = (/obj/stool/chair,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"big" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bih" = (/obj/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/maintenance/maintcentral)
|
||||
@@ -3192,7 +3192,7 @@
|
||||
"bjt" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bju" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bjv" = (/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bjw" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/northright{base_state = "left"; dir = 8; icon_state = "left"; name = "cafe"; req_access_txt = "28"},/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bjw" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/northright{base_state = "left"; dir = 8; icon_state = "left"; name = "cafe"; req_access_txt = "28"},/obj/table/reinforced{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bjx" = (/obj/stool/chair{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bjy" = (/obj/table{icon_state = "tabledir"; dir = 9},/obj/item/weapon/kitchen/utensil/fork,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bjz" = (/obj/table{icon_state = "tabledir"; dir = 5},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
@@ -3265,13 +3265,13 @@
|
||||
"bkO" = (/obj/machinery/atmospherics/pipe/simple,/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/maintcentral)
|
||||
"bkP" = (/obj/machinery/camera{c_tag = "Kitchen"; dir = 4; network = "SS13"},/obj/table{icon_state = "tabledir"; dir = 4},/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bkQ" = (/obj/landmark/start{name = "Chef"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bkR" = (/obj/item/kitchen/donut_box,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bkR" = (/obj/item/kitchen/donut_box,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/table/reinforced{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bkS" = (/obj/table{icon_state = "tabledir"; dir = 10},/obj/item/weapon/reagent_containers/food/condiment/saltshaker,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bkT" = (/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/reagent_containers/food/condiment/peppermill,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bkU" = (/obj/closet/extinguisher{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bkV" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"bkW" = (/obj/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/maintcentral)
|
||||
"bkX" = (/obj/machinery/door/window{dir = 1; name = "Chemistry"; req_access_txt = "33"},/obj/machinery/door/window/southleft{name = "Pharmacy"},/obj/table/reinforced/onetilethick,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bkX" = (/obj/machinery/door/window{dir = 1; name = "Chemistry"; req_access_txt = "33"},/obj/machinery/door/window/southleft{name = "Pharmacy"},/obj/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bkY" = (/obj/securearea{pixel_y = -3},/turf/simulated/wall/r_wall,/area/medical/chemistry)
|
||||
"bkZ" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/chemistry)
|
||||
"bla" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Chemistry"; req_access_txt = "33"},/obj/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
@@ -3355,7 +3355,7 @@
|
||||
"bmA" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; location = "QM #3"},/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage)
|
||||
"bmB" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/device/multitool,/turf/simulated/floor,/area/quartermaster/office)
|
||||
"bmC" = (/obj/stool/chair{dir = 4},/turf/simulated/floor,/area/quartermaster/office)
|
||||
"bmD" = (/obj/machinery/door/window/eastright{name = "Reception Window"; req_access_txt = "0"},/obj/machinery/door/window/westleft{name = "Cargo Office"; req_access_txt = "31"},/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor,/area/quartermaster/office)
|
||||
"bmD" = (/obj/machinery/door/window/eastright{name = "Reception Window"; req_access_txt = "0"},/obj/machinery/door/window/westleft{name = "Cargo Office"; req_access_txt = "31"},/obj/table/reinforced{dir = 1},/turf/simulated/floor,/area/quartermaster/office)
|
||||
"bmE" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"},/turf/simulated/floor,/area/quartermaster)
|
||||
"bmF" = (/turf/simulated/floor,/area/teleporter)
|
||||
"bmG" = (/obj/stool{pixel_y = 8},/turf/simulated/floor,/area/teleporter)
|
||||
@@ -3381,7 +3381,7 @@
|
||||
"bna" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bnb" = (/obj/table{dir = 9; icon_state = "tabledir"; pixel_y = 0},/obj/item/weapon/reagent_containers/food/condiment/enzyme,/obj/item/weapon/reagent_containers/glass/beaker{pixel_x = 5},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bnc" = (/obj/table{dir = 5; icon_state = "tabledir"},/obj/machinery/juicer,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bnd" = (/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bnd" = (/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/table/reinforced{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bne" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bnf" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"bng" = (/obj/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/maintcentral)
|
||||
@@ -3436,7 +3436,7 @@
|
||||
"bod" = (/obj/table{icon_state = "tabledir"; dir = 8},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"boe" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/machinery/blender{pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bof" = (/obj/secure_closet/fridge,/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bog" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/northright{base_state = "left"; dir = 8; icon_state = "left"; name = "cafe"; req_access_txt = "28"},/obj/item/weapon/reagent_containers/food/snacks/pie,/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"bog" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/northright{base_state = "left"; dir = 8; icon_state = "left"; name = "cafe"; req_access_txt = "28"},/obj/item/weapon/reagent_containers/food/snacks/pie,/obj/table/reinforced{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"boh" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"boi" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"boj" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay)
|
||||
@@ -3551,8 +3551,8 @@
|
||||
"bqo" = (/obj/machinery/gibber,/obj/disposalpipe/segment,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/kitchen)
|
||||
"bqp" = (/obj/closet/extinguisher{pixel_x = -28; pixel_y = 0},/obj/closet/fireaxecabinet{pixel_y = 30},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bqq" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bqr" = (/obj/table/reinforced/onetilethick{dir = 9},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bqs" = (/obj/table/reinforced/onetilethick{dir = 4; icon_state = "reinf_1tileendtable"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bqr" = (/obj/table/reinforced{dir = 9},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bqs" = (/obj/table/reinforced{dir = 4; icon_state = "reinf_1tileendtable"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bqt" = (/obj/machinery/door/window/northright{dir = 2; name = "Bar Door"; req_access_txt = "25"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bqu" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"bqv" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/item/weapon/reagent_containers/glass/bottle/toxin{pixel_x = -4; pixel_y = 2},/obj/item/weapon/reagent_containers/glass/bottle/toxin{pixel_x = 4; pixel_y = 2},/obj/item/weapon/reagent_containers/glass/bottle/toxin{pixel_y = -2},/obj/item/weapon/reagent_containers/glass/bottle/stoxin{pixel_x = -6; pixel_y = -2},/obj/item/weapon/reagent_containers/glass/bottle/stoxin{pixel_x = -4; pixel_y = -6},/obj/item/weapon/reagent_containers/glass/bottle/stoxin{pixel_x = 6; pixel_y = -6},/turf/simulated/floor{icon_state = "white"; dir = 8},/area/medical/medbay)
|
||||
@@ -3620,7 +3620,7 @@
|
||||
"brF" = (/obj/machinery/light/small{dir = 4},/obj/disposalpipe/segment,/obj/closet,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/kitchen)
|
||||
"brG" = (/obj/device/piano{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"brH" = (/obj/stool{pixel_y = 8},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"brI" = (/obj/item/clothing/head/helmet/that{throwforce = 1; throwing = 1},/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"brI" = (/obj/item/clothing/head/helmet/that{throwforce = 1; throwing = 1},/obj/table/reinforced{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"brJ" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/gun/shotgun,/obj/machinery/requests_console{department = "Bar"; departmentType = 2; pixel_x = 30; pixel_y = 0},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"brK" = (/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/storage/utilitybelt/medical{pixel_x = -6; pixel_y = 8},/turf/simulated/floor{icon_state = "white"; dir = 8},/area/medical/medbay)
|
||||
"brL" = (/obj/table{icon_state = "table_vertical"; dir = 4},/obj/item/weapon/gun/syringe{pixel_y = 3},/obj/item/weapon/gun/syringe,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
|
||||
@@ -3648,7 +3648,7 @@
|
||||
"bsh" = (/turf/simulated/wall/r_wall,/area/quartermaster/office)
|
||||
"bsi" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Quartermaster's Office"; req_access_txt = "41"},/turf/simulated/floor,/area/quartermaster/qm)
|
||||
"bsj" = (/turf/simulated/wall/r_wall,/area/quartermaster/qm)
|
||||
"bsk" = (/obj/machinery/door/window/westleft{base_state = "right"; dir = 2; icon_state = "right"; name = "Quartermaster"; req_access_txt = "41"},/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"; name = "Quartermaster"; req_access_txt = "0"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/table/reinforced/onetilethick,/turf/simulated/floor,/area/quartermaster/qm)
|
||||
"bsk" = (/obj/machinery/door/window/westleft{base_state = "right"; dir = 2; icon_state = "right"; name = "Quartermaster"; req_access_txt = "41"},/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"; name = "Quartermaster"; req_access_txt = "0"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/table/reinforced,/turf/simulated/floor,/area/quartermaster/qm)
|
||||
"bsl" = (/obj/machinery/atmospherics/pipe/simple{dir = 5},/turf/simulated/wall/r_wall,/area/quartermaster/qm)
|
||||
"bsm" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall/r_wall,/area/quartermaster/qm)
|
||||
"bsn" = (/obj/machinery/atmospherics/pipe/simple{dir = 10},/turf/simulated/wall/r_wall,/area/quartermaster/qm)
|
||||
@@ -3675,7 +3675,7 @@
|
||||
"bsI" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bsJ" = (/obj/table{icon_state = "tabledir"; dir = 9},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bsK" = (/obj/table{icon_state = "tabledir"; dir = 5},/obj/item/weapon/reagent_containers/food/condiment/peppermill,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bsL" = (/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bsL" = (/obj/table/reinforced{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bsM" = (/obj/landmark/start{name = "Barman"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bsN" = (/obj/machinery/camera{c_tag = "Bar"; dir = 8; network = "SS13"},/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/table/reinforced{dir = 8; icon_state = "reinf_tabledir"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bsO" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/obj/secure_closet/medical3{pixel_x = -5},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/medical/medbay)
|
||||
@@ -3739,7 +3739,7 @@
|
||||
"btU" = (/obj/stool/chair{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"btV" = (/obj/table{icon_state = "tabledir"; dir = 10},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"btW" = (/obj/table{icon_state = "tabledir"; dir = 6},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"btX" = (/obj/item/weapon/zippo,/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"btX" = (/obj/item/weapon/zippo,/obj/table/reinforced{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"btY" = (/obj/machinery/vending/boozeomat,/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"btZ" = (/obj/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/machinery/power/apc{dir = 8; name = "Cent. Maint. APC"; pixel_x = -24; pixel_y = 0},/obj/cable,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/maintcentral)
|
||||
"bua" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/medical/genetics)
|
||||
@@ -3844,7 +3844,7 @@
|
||||
"bvV" = (/obj/disposalpipe/segment,/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"bvW" = (/obj/stool{pixel_y = 8},/obj/machinery/disposal,/obj/disposalpipe/trunk,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bvX" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bvY" = (/obj/machinery/computer/security/telescreen{name = "Entertainment monitor"; desc = "Damn, they better have /tg/thechannel on these things."; icon = 'status_display.dmi'; icon_state = "entertainment"; pixel_y = -30},/obj/table/reinforced/onetilethick{dir = 2; icon_state = "reinf_1tileendtable"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bvY" = (/obj/machinery/computer/security/telescreen{name = "Entertainment monitor"; desc = "Damn, they better have /tg/thechannel on these things."; icon = 'status_display.dmi'; icon_state = "entertainment"; pixel_y = -30},/obj/table/reinforced{dir = 2; icon_state = "reinf_1tileendtable"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bvZ" = (/obj/machinery/light/small,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/closet/gmcloset,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bwa" = (/obj/machinery/light/small,/obj/machinery/disposal,/obj/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
|
||||
"bwb" = (/obj/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
@@ -3894,7 +3894,7 @@
|
||||
"bwT" = (/obj/machinery/door/airlock/maintenance{name = "Mining Department"; req_access_txt = ""},/turf/simulated/floor,/area/quartermaster/miningdock)
|
||||
"bwU" = (/turf/simulated/wall,/area/quartermaster/miningdock)
|
||||
"bwV" = (/obj/grille,/obj/window/reinforced{dir = 8},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 4},/obj/window/reinforced,/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bwW" = (/obj/table/reinforced/onetilethick,/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bwW" = (/obj/table/reinforced,/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bwX" = (/turf/simulated/wall,/area/hallway/primary/aft)
|
||||
"bwY" = (/obj/machinery/door/airlock/glass{name = "Construction Site"},/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bwZ" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/window/reinforced{dir = 8},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 4},/obj/window/reinforced,/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
@@ -4000,7 +4000,7 @@
|
||||
"byV" = (/obj/secure_closet/CMO,/turf/simulated/floor{icon_state = "warning"},/area/medical/cmo)
|
||||
"byW" = (/obj/window/reinforced{dir = 4},/obj/closet/emcloset,/turf/simulated/floor{icon_state = "warning"},/area/medical/cmo)
|
||||
"byX" = (/obj/stool/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r-f"; initialize_directions = 6; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"byY" = (/obj/item/weapon/stamp/cmo,/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/table/onetilethick{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"byY" = (/obj/item/weapon/stamp/cmo,/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/table{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"byZ" = (/obj/machinery/computer/crew,/obj/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 9; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/machinery/camera{c_tag = "CMO's Office"; dir = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"bza" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/airlock/maintenance{name = "Medical Maintenance"; req_access_txt = "12;5"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
|
||||
"bzb" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"},/obj/machinery/door/airlock/maintenance{name = "Medical Maintenance"; req_access_txt = "12;5"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery)
|
||||
@@ -4060,7 +4060,7 @@
|
||||
"bAd" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"bAe" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"bAf" = (/obj/stool/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"bAg" = (/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/obj/table/onetilethick{icon_state = "table_1tileendtable"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"bAg" = (/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/obj/table{icon_state = "table_1tileendtable"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"bAh" = (/obj/stool/chair{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/landmark/start{name = "Chief Medical Officer"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"bAi" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/medical/cmo)
|
||||
"bAj" = (/turf/simulated/floor/plating,/area/maintenance/asmaint2)
|
||||
@@ -4403,7 +4403,7 @@
|
||||
"bGI" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1},/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bGJ" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple{dir = 10},/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bGK" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "caution"; dir = 8},/area/hallway/primary/aft)
|
||||
"bGL" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/window{icon = 'windoor.dmi'; dir = 8},/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"},/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor,/area/atmos)
|
||||
"bGL" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/window{icon = 'windoor.dmi'; dir = 8},/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"},/obj/table/reinforced{dir = 1},/turf/simulated/floor,/area/atmos)
|
||||
"bGM" = (/obj/stool/chair{dir = 8},/obj/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/atmos)
|
||||
"bGN" = (/turf/simulated/floor,/area/atmos)
|
||||
"bGO" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/turf/simulated/wall/r_wall,/area/atmos)
|
||||
@@ -5056,7 +5056,7 @@
|
||||
"bTl" = (/obj/stool/chair{dir = 1},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bTm" = (/obj/machinery/light{dir = 1},/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bTn" = (/obj/stool/chair{dir = 4},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bTo" = (/obj/machinery/door/window{dir = 4; icon = 'windoor.dmi'; name = "Assembly Line Desk"; req_access_txt = "29"},/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bTo" = (/obj/machinery/door/window{dir = 4; icon = 'windoor.dmi'; name = "Assembly Line Desk"; req_access_txt = "29"},/obj/table/reinforced{dir = 1},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bTp" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bTq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bTr" = (/obj/cable,/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
@@ -5106,7 +5106,7 @@
|
||||
"bUj" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bUk" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/landmark/start{name = "Roboticist"},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bUl" = (/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bUm" = (/obj/machinery/door/window/eastright{name = "Assembly Line Desk"; req_access_txt = "29"},/obj/table/reinforced/onetilethick{dir = 1},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bUm" = (/obj/machinery/door/window/eastright{name = "Assembly Line Desk"; req_access_txt = "29"},/obj/table/reinforced{dir = 1},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bUn" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bUo" = (/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bUp" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "yellowcorner"},/area/hallway/primary/aft)
|
||||
@@ -5486,7 +5486,7 @@
|
||||
"cbz" = (/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"cbA" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"cbB" = (/obj/stool/chair,/obj/landmark/start{name = "Chief Engineer"},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"cbC" = (/obj/item/weapon/storage/utilitybelt,/obj/item/weapon/weldingtool,/obj/item/weapon/wrench,/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/table/reinforced/onetilethick{dir = 1; icon_state = "reinf_1tileendtable"},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"cbC" = (/obj/item/weapon/storage/utilitybelt,/obj/item/weapon/weldingtool,/obj/item/weapon/wrench,/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/table/reinforced{dir = 1; icon_state = "reinf_1tileendtable"},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"cbD" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/chiefs_office)
|
||||
"cbE" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "n2_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
|
||||
"cbF" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
|
||||
@@ -5522,9 +5522,9 @@
|
||||
"ccj" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall/r_wall,/area/engine/chiefs_office)
|
||||
"cck" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/cartridge/engineering{pixel_x = 4; pixel_y = 5},/obj/item/weapon/cartridge/engineering{pixel_x = -3; pixel_y = 2},/obj/item/weapon/cartridge/engineering{pixel_x = 3},/obj/item/stack/medical/bruise_pack{pixel_x = -3; pixel_y = 2},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"ccl" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"ccm" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/table/reinforced/onetilethick{dir = 8; icon_state = "reinf_1tileendtable"},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"ccn" = (/obj/machinery/camera{c_tag = "Engineering CE's Office"; dir = 1; pixel_x = 23},/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/obj/table/reinforced/onetilethick,/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"cco" = (/obj/item/weapon/clipboard,/obj/item/weapon/stamp/ce,/obj/table/reinforced/onetilethick{dir = 6},/obj/item/clothing/glasses/meson,/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"ccm" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/table/reinforced{dir = 8; icon_state = "reinf_1tileendtable"},/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"ccn" = (/obj/machinery/camera{c_tag = "Engineering CE's Office"; dir = 1; pixel_x = 23},/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/obj/table/reinforced,/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"cco" = (/obj/item/weapon/clipboard,/obj/item/weapon/stamp/ce,/obj/table/reinforced{dir = 6},/obj/item/clothing/glasses/meson,/turf/simulated/floor,/area/engine/chiefs_office)
|
||||
"ccp" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/obj/window/reinforced{dir = 8},/obj/cable,/turf/simulated/floor/plating,/area/engine/chiefs_office)
|
||||
"ccq" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
|
||||
"ccr" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
|
||||
|
||||
Reference in New Issue
Block a user