mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Combat cyborg module shields and mobility.
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@@ -5,8 +5,6 @@
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/mob/living/silicon/robot/get_active_hand()
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return module_active
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/*-------TODOOOOOOOOOO--------*/
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/mob/living/silicon/robot/proc/uneq_active()
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if(isnull(module_active))
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@@ -38,6 +36,7 @@
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module_active = null
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module_state_3 = null
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inv3.icon_state = "inv3"
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updateicon()
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/mob/living/silicon/robot/proc/uneq_all()
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module_active = null
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@@ -66,7 +65,7 @@
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contents -= module_state_3
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module_state_3 = null
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inv3.icon_state = "inv3"
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updateicon()
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/mob/living/silicon/robot/proc/activated(obj/item/O)
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if(module_state_1 == O)
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@@ -76,4 +75,5 @@
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else if(module_state_3 == O)
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return 1
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else
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return 0
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return 0
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updateicon()
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@@ -5,7 +5,6 @@
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if (src.monkeyizing)
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return
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src.blinded = null
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//Status updates, death etc.
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@@ -21,9 +20,6 @@
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process_locks()
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update_canmove()
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/mob/living/silicon/robot/proc/clamp_values()
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// SetStunned(min(stunned, 30))
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@@ -286,7 +282,7 @@
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src.module_state_2:screen_loc = ui_inv2
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if(src.module_state_3)
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src.module_state_3:screen_loc = ui_inv3
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updateicon()
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/mob/living/silicon/robot/proc/process_killswitch()
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if(killswitch)
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@@ -9,6 +9,7 @@
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var/sight_mode = 0
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var/custom_name = ""
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var/base_icon
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//Hud stuff
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@@ -241,6 +242,7 @@
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choose_icon(6,module_sprites)
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radio.config(channels)
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base_icon = icon_state
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/mob/living/silicon/robot/proc/updatename(var/prefix as text)
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@@ -985,7 +987,16 @@
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overlays += "ov-openpanel +c"
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else
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overlays += "ov-openpanel -c"
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return
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if(module_active && istype(module_active,/obj/item/borg/combat/shield))
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overlays += "[icon_state]-shield"
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if(base_icon)
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if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
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icon_state = "[base_icon]-roll"
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else
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icon_state = base_icon
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return
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//Call when target overlay should be added/removed
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/mob/living/silicon/robot/update_targeted()
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@@ -1227,4 +1238,4 @@
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choose_icon(triesleft, module_sprites)
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else
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triesleft = 0
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return
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return
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@@ -12,7 +12,6 @@
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if(C.installed == 1) amount += C.electronics_damage
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return amount
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/mob/living/silicon/robot/adjustBruteLoss(var/amount)
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if(amount > 0)
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take_overall_damage(amount, 0)
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@@ -70,9 +69,27 @@
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parts -= picked
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/mob/living/silicon/robot/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/used_weapon = null)
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/mob/living/silicon/robot/take_overall_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/used_weapon = null)
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if(status_flags & GODMODE) return //godmode
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var/list/datum/robot_component/parts = get_damageable_components()
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//Combat shielding absorbs a percentage of damage directly into the cell.
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if(module_active && istype(module_active,/obj/item/borg/combat/shield))
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var/obj/item/borg/combat/shield/shield = module_active
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//Shields absorb a certain percentage of damage based on their power setting.
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var/absorb_brute = brute*shield.shield_level
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var/absorb_burn = burn*shield.shield_level
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var/cost = (absorb_brute+absorb_burn)*100
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cell.charge -= cost
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if(cell.charge <= 0)
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cell.charge = 0
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src << "\red Your shield has overloaded!"
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else
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brute -= absorb_brute
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burn -= absorb_burn
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src << "\red Your shield absorbs some of the impact!"
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while(parts.len && (brute>0 || burn>0) )
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var/datum/robot_component/picked = pick(parts)
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@@ -120,3 +120,25 @@
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add_fingerprint(user)
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return
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//Personal shielding for the combat module.
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/obj/item/borg/combat/shield
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name = "personal shielding"
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desc = "A powerful experimental module that turns aside or absorbs incoming attacks at the cost of charge."
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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var/shield_level = 0.5 //Percentage of damage absorbed by the shield.
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/obj/item/borg/combat/shield/verb/set_shield_level()
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set name = "Set shield level"
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set category = "Object"
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set src in range(0)
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var/N = input("How much damage should the shield absorb?") in list("5","10","25","50","75","100")
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if (N)
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shield_level = text2num(N)/100
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/obj/item/borg/combat/mobility
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name = "mobility module"
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desc = "By retracting limbs and tucking in its head, a combat android can roll at high speeds."
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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@@ -226,9 +226,10 @@
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New()
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src.modules += new /obj/item/borg/sight/thermal(src)
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src.modules += new /obj/item/weapon/melee/energy/sword(src)
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src.modules += new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
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src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
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src.modules += new /obj/item/borg/combat/shield(src)
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src.modules += new /obj/item/borg/combat/mobility(src)
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src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
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src.emag = new /obj/item/weapon/gun/energy/pulse_rifle/cyborg(src)
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return
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@@ -12,4 +12,10 @@
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tally = speed
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if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
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tally-=3
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return tally+config.robot_delay
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/mob/living/silicon/robot/Move()
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..()
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