Comments.

This commit is contained in:
TheFurryFeline
2020-01-19 12:56:31 -05:00
parent 3ae2e4e429
commit cf82af67d6

View File

@@ -23,7 +23,7 @@
var/car_limit = 0 //how many cars an engine can pull before performance degrades. This should be 0 to prevent trailers from unhitching.
active_engines = 1
var/obj/item/weapon/key/key
var/obj/item/weapon/key/key //TFF 19/1/20 - Bugfix for key being prevented from getting used again
var/key_type = /obj/item/weapon/key/security
var/siren = 0 //This is for eventually getting the siren sprite to work.
@@ -62,7 +62,7 @@
/obj/vehicle/train/security/engine/New()
..()
cell = new /obj/item/weapon/cell/high(src)
key = new key_type(src)
key = new key_type(src) //TFF 19/1/20 - Bugfix for key being prevented from getting used again
var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "cargo_engine_overlay", layer = src.layer + 0.2) //over mobs
overlays += I
turn_off() //so engine verbs are correctly set
@@ -91,7 +91,7 @@
..()
/obj/vehicle/train/security/engine/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, key_type))
if(istype(W, key_type)) //TFF 19/1/20 - Bugfix for key being prevented from getting used again
if(!key)
user.drop_item()
W.forceMove(src)