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Merge pull request #2660 from Spamcat/bleeding-edge-freeze
Folding batons
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@@ -75,13 +75,13 @@
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else
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user.take_organ_damage(2*force)
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return
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/*this is already called in ..()
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src.add_fingerprint(user)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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*/
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if (user.a_intent == "hurt")
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if(!..()) return
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playsound(src.loc, "swing_hit", 50, 1, -1)
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@@ -90,13 +90,88 @@
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M.Stun(8)
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M.Weaken(8)
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been beaten with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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if (O.client) O.show_message("\red <B>[M] has been beaten with \the [src] by [user]!</B>", 1, "\red You hear someone fall", 2)
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else
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playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1, -1)
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M.Stun(5)
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M.Weaken(5)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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src.add_fingerprint(user)
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been stunned with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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if (O.client) O.show_message("\red <B>[M] has been stunned with \the [src] by [user]!</B>", 1, "\red You hear someone fall", 2)
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//Telescopic baton
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/obj/item/weapon/melee/telebaton
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name = "telescopic baton"
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desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "telebaton_0"
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item_state = "telebaton_0"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 2
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force = 3
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var/on = 0
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/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
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on = !on
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if(on)
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user.visible_message("\red You extend the baton.",\
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"\red With a flick of their wrist, [user] extends their telescopic baton.",\
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"You hear an ominous click.")
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icon_state = "telebaton_1"
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item_state = "telebaton_1"
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w_class = 4
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force = 15//quite robust
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attack_verb = list("smacked", "struck", "slapped")
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else
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user.visible_message("\blue You collapse the baton.",\
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"\blue [user] collapses their telescopic baton.",\
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"You hear a click.")
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icon_state = "telebaton_0"
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item_state = "telebaton_0"
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w_class = 2
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force = 3//not so robust now
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attack_verb = list("hit", "punched")
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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add_fingerprint(user)
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if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
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overlays.Cut()//this might delete other item overlays as well but eeeeeeeh
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var/icon/I = new /icon(src.icon, src.icon_state)
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I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD)
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I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY)
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blood_overlay = I
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overlays += blood_overlay
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return
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/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
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if(on)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You club yourself over the head."
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user.Weaken(3 * force)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.apply_damage(2*force, BRUTE, "head")
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else
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user.take_organ_damage(2*force)
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return
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if(!..()) return
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playsound(src.loc, "swing_hit", 50, 1, -1)
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//target.Stun(4) //naaah
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target.Weaken(4)
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return
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else
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return ..()
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/*
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*Energy Blade
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@@ -26,6 +26,7 @@
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new /obj/item/clothing/gloves/captain(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/weapon/melee/telebaton(src)
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return
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@@ -90,6 +91,7 @@
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/clothing/tie/holster/waist(src)
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new /obj/item/weapon/melee/telebaton(src)
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return
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@@ -58,7 +58,13 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">15.04.2013</h2>
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<h3 class="author">Spamcat updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added <a href=http://www.safecity.com.au/aspchrlar.jpg>telescopic batons</a> to HoS's and captain's lockers. These are quite robust and easily concealable.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">March 27th 2013</h2>
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