Fixes a bunch runtimes

This commit is contained in:
Casey
2022-09-04 17:47:26 -04:00
committed by CHOMPStation2
parent 43928fcfb6
commit cfe8e710d2
7 changed files with 1781 additions and 10 deletions

View File

@@ -45,9 +45,11 @@
/obj/item/clothing/accessory/holster/machete/rapier/holster(var/obj/item/I, var/mob/living/user)
..()
occupied()
has_suit.update_clothing_icon()
if(has_suit)
has_suit.update_clothing_icon()
/obj/item/clothing/accessory/holster/machete/rapier/unholster(var/obj/item/I, var/mob/living/user)
..()
occupied()
has_suit.update_clothing_icon()
if(has_suit)
has_suit.update_clothing_icon()

View File

@@ -141,8 +141,8 @@
if(dead)
channels_playing -= channel
channels_idle += channel
for(var/mob/M as anything in hearing_mobs)
for(var/mob/M in hearing_mobs)
M.stop_sound_channel(channelnumber)
else
for(var/mob/M as anything in hearing_mobs)
for(var/mob/M in hearing_mobs)
M.set_sound_channel_volume(channelnumber, (current_volume * 0.01) * volume * using_instrument.volume_multiplier)

View File

@@ -140,13 +140,13 @@
/mob/proc/on_hear_say(var/message)
to_chat(src, message)
if(teleop)
to_chat(teleop, create_text_tag("body", "BODY:", teleop) + "[message]")
to_chat(teleop, create_text_tag("body", "BODY:", teleop.client) + "[message]")
/mob/living/silicon/on_hear_say(var/message)
var/time = say_timestamp()
to_chat(src, "[time] [message]")
if(teleop)
to_chat(teleop, create_text_tag("body", "BODY:", teleop) + "[time] [message]")
to_chat(teleop, create_text_tag("body", "BODY:", teleop.client) + "[time] [message]")
// Checks if the mob's own name is included inside message. Handles both first and last names.
/mob/proc/check_mentioned(var/message)

View File

@@ -194,7 +194,7 @@
//Hand slots themselves
inv_box = new /obj/screen/inventory/hand()
inv_box.hud = src
inv_box.hud = HUD
inv_box.name = "r_hand"
inv_box.icon = ui_style
inv_box.icon_state = "r_hand_inactive"
@@ -209,7 +209,7 @@
slot_info["[slot_r_hand]"] = inv_box.screen_loc
inv_box = new /obj/screen/inventory/hand()
inv_box.hud = src
inv_box.hud = HUD
inv_box.name = "l_hand"
inv_box.icon = ui_style
inv_box.icon_state = "l_hand_inactive"

File diff suppressed because it is too large Load Diff

View File

@@ -67,7 +67,8 @@
if(response == "Select Type")
icon_state = select_portal_subtype(user)
return
message_admins("The [src]([x],[y],[z]) was given [target]([target.x],[target.y],[target.z]) as a target, and should be ready to use.")
if(target)
message_admins("The [src]([x],[y],[z]) was given [target]([target.x],[target.y],[target.z]) as a target, and should be ready to use.")
else if(user?.client?.holder)
src.teleport(user)
else return
@@ -146,7 +147,7 @@
P.target = null
qdel_null(target)
. = ..()
/obj/structure/portal_target
name = "portal destination"
desc = "you shouldn't see this unless you're a ghost"

View File

@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
@@ -488,3 +489,495 @@
reagents.splash_area(get_turf(src), 3)
visible_message(span("danger", "The [src] bursts open, spreading oil all over the area."))
qdel(src)
=======
/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
icon = 'icons/obj/chemical_tanks.dmi'
icon_state = "tank"
layer = TABLE_LAYER
density = TRUE
anchored = FALSE
pressure_resistance = 2*ONE_ATMOSPHERE
var/obj/item/hose_connector/input/active/InputSocket
var/obj/item/hose_connector/output/active/OutputSocket
var/amount_per_transfer_from_this = 10
var/possible_transfer_amounts = list(10,25,50,100)
/obj/structure/reagent_dispensers/attackby(obj/item/weapon/W as obj, mob/user as mob)
return
/obj/structure/reagent_dispensers/Destroy()
QDEL_NULL(InputSocket)
QDEL_NULL(OutputSocket)
..()
/obj/structure/reagent_dispensers/Initialize()
var/datum/reagents/R = new/datum/reagents(5000)
reagents = R
R.my_atom = src
if (!possible_transfer_amounts)
src.verbs -= /obj/structure/reagent_dispensers/verb/set_APTFT
InputSocket = new(src)
InputSocket.carrier = src
OutputSocket = new(src)
OutputSocket.carrier = src
. = ..()
/obj/structure/reagent_dispensers/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += "<span class='notice'>It contains:</span>"
if(reagents && reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
. += "<span class='notice'>[R.volume] units of [R.name]</span>"
else
. += "<span class='notice'>Nothing.</span>"
/obj/structure/reagent_dispensers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in view(1)
var/N = tgui_input_list(usr, "Amount per transfer from this:","[src]", possible_transfer_amounts)
if (N)
amount_per_transfer_from_this = N
/obj/structure/reagent_dispensers/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(50))
new /obj/effect/effect/water(src.loc)
qdel(src)
return
if(3.0)
if (prob(5))
new /obj/effect/effect/water(src.loc)
qdel(src)
return
else
return
/obj/structure/reagent_dispensers/blob_act()
qdel(src)
/*
* Tanks
*/
//Water
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
icon_state = "water"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/watertank/Initialize()
. = ..()
reagents.add_reagent("water", 1000)
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold vast amounts of water.."
icon_state = "water_high"
/obj/structure/reagent_dispensers/watertank/high/Initialize()
. = ..()
reagents.add_reagent("water", 4000)
//Fuel
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A fuel tank."
icon_state = "fuel"
amount_per_transfer_from_this = 10
var/modded = 0
var/obj/item/device/assembly_holder/rig = null
/obj/structure/reagent_dispensers/fueltank/Initialize()
. = ..()
reagents.add_reagent("fuel",1000)
/obj/structure/reagent_dispensers/fueltank/high
name = "high-capacity fuel tank"
desc = "A highly-pressurized fuel tank made to hold vast amounts of fuel."
icon_state = "fuel_high"
/obj/structure/reagent_dispensers/fueltank/high/Initialize()
. = ..()
reagents.add_reagent("fuel",4000)
//Foam
/obj/structure/reagent_dispensers/foam
name = "foam tank"
desc = "A foam tank."
icon_state = "foam"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/foam/Initialize()
. = ..()
reagents.add_reagent("firefoam",1000)
//Helium3
/obj/structure/reagent_dispensers/he3
name = "/improper He3 tank"
desc = "A Helium3 tank."
icon_state = "he3"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispenser/he3/Initialize()
..()
reagents.add_reagent("helium3",1000)
/*
* Misc
*/
/obj/structure/reagent_dispensers/fueltank/barrel
name = "hazardous barrel"
desc = "An open-topped barrel full of nasty-looking liquid."
icon = 'icons/obj/objects_vr.dmi'
icon_state = "barrel"
modded = TRUE
/obj/structure/reagent_dispensers/fueltank/barrel/two
name = "explosive barrel"
desc = "A barrel with warning labels painted all over it."
icon = 'icons/obj/objects_vr.dmi'
icon_state = "barrel2"
modded = FALSE
/obj/structure/reagent_dispensers/fueltank/barrel/three
name = "fuel barrel"
desc = "An open-topped barrel full of nasty-looking liquid."
icon = 'icons/obj/objects_vr.dmi'
icon_state = "barrel3"
modded = FALSE
/obj/structure/reagent_dispensers/fueltank/barrel/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (W.is_wrench()) //can't wrench it shut, it's always open
return
return ..()
//VOREStation Add End
/obj/structure/reagent_dispensers/fueltank/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
if(modded)
. += "<span class='warning'>Fuel faucet is wrenched open, leaking the fuel!</span>"
if(rig)
. += "<span class='notice'>There is some kind of device rigged to the tank.</span>"
/obj/structure/reagent_dispensers/fueltank/attack_hand()
if (rig)
usr.visible_message("[usr] begins to detach [rig] from \the [src].", "You begin to detach [rig] from \the [src]")
if(do_after(usr, 20))
usr.visible_message("<span class='notice'>[usr] detaches [rig] from \the [src].</span>", "<span class='notice'>You detach [rig] from \the [src]</span>")
rig.loc = get_turf(usr)
rig = null
overlays = new/list()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.add_fingerprint(user)
if (W.is_wrench())
user.visible_message("[user] wrenches [src]'s faucet [modded ? "closed" : "open"].", \
"You wrench [src]'s faucet [modded ? "closed" : "open"]")
modded = modded ? 0 : 1
playsound(src, W.usesound, 75, 1)
if (modded)
message_admins("[key_name_admin(user)] opened fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]), leaking fuel. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>JMP</a>)")
log_game("[key_name(user)] opened fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]), leaking fuel.")
leak_fuel(amount_per_transfer_from_this)
if (istype(W,/obj/item/device/assembly_holder))
if (rig)
to_chat(user, "<span class='warning'>There is another device in the way.</span>")
return ..()
user.visible_message("[user] begins rigging [W] to \the [src].", "You begin rigging [W] to \the [src]")
if(do_after(user, 20))
user.visible_message("<span class='notice'>[user] rigs [W] to \the [src].</span>", "<span class='notice'>You rig [W] to \the [src]</span>")
var/obj/item/device/assembly_holder/H = W
if (istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
message_admins("[key_name_admin(user)] rigged fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) for explosion. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>JMP</a>)")
log_game("[key_name(user)] rigged fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) for explosion.")
rig = W
user.drop_item()
W.loc = src
var/icon/test = getFlatIcon(W)
test.Shift(NORTH,1)
test.Shift(EAST,6)
add_overlay(test)
return ..()
/obj/structure/reagent_dispensers/fueltank/bullet_act(var/obj/item/projectile/Proj)
if(Proj.get_structure_damage())
if(istype(Proj.firer))
message_admins("[key_name_admin(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>JMP</a>).")
log_game("[key_name(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]).")
if(!istype(Proj ,/obj/item/projectile/beam/lasertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
explode()
/obj/structure/reagent_dispensers/fueltank/ex_act()
explode()
/obj/structure/reagent_dispensers/fueltank/blob_act()
explode()
/obj/structure/reagent_dispensers/fueltank/proc/explode()
if (reagents.total_volume > 500)
explosion(src.loc,1,2,4)
else if (reagents.total_volume > 100)
explosion(src.loc,0,1,3)
else if (reagents.total_volume > 50)
explosion(src.loc,-1,1,2)
if(src)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume)
if (modded)
explode()
else if (temperature > T0C+500)
explode()
return ..()
/obj/structure/reagent_dispensers/fueltank/Move()
if (..() && modded)
leak_fuel(amount_per_transfer_from_this/10.0)
/obj/structure/reagent_dispensers/fueltank/proc/leak_fuel(amount)
if (reagents.total_volume == 0)
return
amount = min(amount, reagents.total_volume)
reagents.remove_reagent("fuel",amount)
new /obj/effect/decal/cleanable/liquid_fuel(src.loc, amount,1)
/obj/structure/reagent_dispensers/peppertank
name = "Pepper Spray Refiller"
desc = "Refills pepper spray canisters."
icon = 'icons/obj/objects.dmi'
icon_state = "peppertank"
anchored = TRUE
density = FALSE
amount_per_transfer_from_this = 45
/obj/structure/reagent_dispensers/peppertank/Initialize()
. = ..()
reagents.add_reagent("condensedcapsaicin",1000)
/obj/structure/reagent_dispensers/virusfood
name = "Virus Food Dispenser"
desc = "A dispenser of virus food. Yum."
icon = 'icons/obj/virology_vr.dmi'
icon_state = "virusfoodtank"
anchored = TRUE
density = FALSE
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/virusfood/Initialize()
. = ..()
reagents.add_reagent("virusfood", 1000)
/obj/structure/reagent_dispensers/acid
name = "Sulphuric Acid Dispenser"
desc = "A dispenser of acid for industrial processes."
icon = 'icons/obj/objects.dmi'
icon_state = "acidtank"
anchored = TRUE
density = FALSE
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/acid/Initialize()
. = ..()
reagents.add_reagent("sacid", 1000)
/obj/structure/reagent_dispensers/water_cooler
name = "Water-Cooler"
desc = "A machine that dispenses water to drink."
amount_per_transfer_from_this = 5
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
possible_transfer_amounts = null
anchored = TRUE
var/bottle = 0
var/cups = 0
var/cupholder = 0
/obj/structure/reagent_dispensers/water_cooler/full
bottle = 1
cupholder = 1
cups = 10
/obj/structure/reagent_dispensers/water_cooler/Initialize()
. = ..()
if(bottle)
reagents.add_reagent("water",120)
update_icon()
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
. = ..()
if(cupholder)
. += "<span class='notice'>There are [cups] cups in the cup dispenser.</span>"
/obj/structure/reagent_dispensers/water_cooler/verb/rotate_clockwise()
set name = "Rotate Cooler Clockwise"
set category = "Object"
set src in oview(1)
if (src.anchored || usr:stat)
to_chat(usr, "It is fastened to the floor!")
return 0
src.set_dir(turn(src.dir, 270))
return 1
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/I as obj, mob/user as mob)
if(I.is_wrench())
src.add_fingerprint(user)
if(bottle)
playsound(src, I.usesound, 50, 1)
if(do_after(user, 20) && bottle)
to_chat(user, "<span class='notice'>You unfasten the jug.</span>")
var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = new /obj/item/weapon/reagent_containers/glass/cooler_bottle( src.loc )
for(var/datum/reagent/R in reagents.reagent_list)
var/total_reagent = reagents.get_reagent_amount(R.id)
G.reagents.add_reagent(R.id, total_reagent)
reagents.clear_reagents()
bottle = 0
update_icon()
else
if(anchored)
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
else
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
if(do_after(user, 20 * I.toolspeed, src))
if(!src) return
to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
anchored = !anchored
playsound(src, I.usesound, 50, 1)
return
if(I.is_screwdriver())
if(cupholder)
playsound(src, I.usesound, 50, 1)
to_chat(user, "<span class='notice'>You take the cup dispenser off.</span>")
new /obj/item/stack/material/plastic( src.loc )
if(cups)
for(var/i = 0 to cups)
new /obj/item/weapon/reagent_containers/food/drinks/sillycup(src.loc)
cups = 0
cupholder = 0
update_icon()
return
if(!bottle && !cupholder)
playsound(src, I.usesound, 50, 1)
to_chat(user, "<span class='notice'>You start taking the water-cooler apart.</span>")
if(do_after(user, 20 * I.toolspeed) && !bottle && !cupholder)
to_chat(user, "<span class='notice'>You take the water-cooler apart.</span>")
new /obj/item/stack/material/plastic( src.loc, 4 )
qdel(src)
return
if(istype(I, /obj/item/weapon/reagent_containers/glass/cooler_bottle))
src.add_fingerprint(user)
if(!bottle)
if(anchored)
var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = I
to_chat(user, "<span class='notice'>You start to screw the bottle onto the water-cooler.</span>")
if(do_after(user, 20) && !bottle && anchored)
bottle = 1
update_icon()
to_chat(user, "<span class='notice'>You screw the bottle onto the water-cooler!</span>")
for(var/datum/reagent/R in G.reagents.reagent_list)
var/total_reagent = G.reagents.get_reagent_amount(R.id)
reagents.add_reagent(R.id, total_reagent)
qdel(G)
else
to_chat(user, "<span class='warning'>You need to wrench down the cooler first.</span>")
else
to_chat(user, "<span class='warning'>There is already a bottle there!</span>")
return 1
if(istype(I, /obj/item/stack/material/plastic))
if(!cupholder)
if(anchored)
var/obj/item/stack/material/plastic/P = I
src.add_fingerprint(user)
to_chat(user, "<span class='notice'>You start to attach a cup dispenser onto the water-cooler.</span>")
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20) && !cupholder && anchored)
if (P.use(1))
to_chat(user, "<span class='notice'>You attach a cup dispenser onto the water-cooler.</span>")
cupholder = 1
update_icon()
else
to_chat(user, "<span class='warning'>You need to wrench down the cooler first.</span>")
else
to_chat(user, "<span class='warning'>There is already a cup dispenser there!</span>")
return
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/user)
if(cups)
new /obj/item/weapon/reagent_containers/food/drinks/sillycup(src.loc)
cups--
flick("[icon_state]-vend", src)
return
/obj/structure/reagent_dispensers/water_cooler/update_icon()
icon_state = "water_cooler"
cut_overlays()
if(bottle)
add_overlay("water_cooler_bottle")
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "A beer keg."
icon = 'icons/obj/objects.dmi'
icon_state = "beertankTEMP"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/beerkeg/Initialize()
. = ..()
reagents.add_reagent("beer",1000)
/obj/structure/reagent_dispensers/beerkeg/fakenuke
name = "nuclear beer keg"
desc = "A beer keg in the form of a nuclear bomb! An absolute blast at parties!"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nuclearbomb0"
//Cooking oil refill tank
/obj/structure/reagent_dispensers/cookingoil
name = "cooking oil tank"
desc = "A fifty-litre tank of commercial-grade corn oil, intended for use in large scale deep fryers. Store in a cool, dark place"
icon = 'icons/obj/objects.dmi'
icon_state = "oiltank"
amount_per_transfer_from_this = 120
/obj/structure/reagent_dispensers/cookingoil/Initialize()
. = ..()
reagents.add_reagent("cookingoil",5000)
/obj/structure/reagent_dispensers/cookingoil/bullet_act(var/obj/item/projectile/Proj)
if(Proj.get_structure_damage())
explode()
/obj/structure/reagent_dispensers/cookingoil/ex_act()
explode()
/obj/structure/reagent_dispensers/cookingoil/proc/explode()
reagents.splash_area(get_turf(src), 3)
visible_message(span("danger", "The [src] bursts open, spreading oil all over the area."))
qdel(src)
>>>>>>> be274d91de... Merge pull request #13652 from Heroman3003/simplehud-runtime-fix