mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 12:13:06 +00:00
powder that makes you say yes
This commit is contained in:
@@ -271,7 +271,6 @@
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if(loaded) //Safety.
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if(loaded) //Safety.
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if(istype(loaded, /obj/item/weapon/fuel_assembly))
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if(istype(loaded, /obj/item/weapon/fuel_assembly))
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var/obj/item/weapon/fuel_assembly/rod = loaded
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var/obj/item/weapon/fuel_assembly/rod = loaded
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<<<<<<< HEAD
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//CHOMPEdit Begin
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//CHOMPEdit Begin
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switch(rod.fuel_type)
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switch(rod.fuel_type)
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if("composite") //Safety check for rods spawned in without a fueltype.
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if("composite") //Safety check for rods spawned in without a fueltype.
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@@ -288,39 +287,6 @@
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spawn(5)
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spawn(5)
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visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
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visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
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removable_components = FALSE
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removable_components = FALSE
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||||||| parent of defb874fe3... Merge pull request #10511 from VOREStation/Arokha/runestars
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if(rod.fuel_type == "composite" || rod.fuel_type == "deuterium") //Safety check for rods spawned in without a fueltype.
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
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else if(rod.fuel_type == "tritium")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/tritium
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else if(rod.fuel_type == "phoron")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/phoron
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else if(rod.fuel_type == "supermatter")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/supermatter
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visible_message("<span class='danger'>The barrel of \the [src] glows a blinding white!</span>")
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spawn(5)
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visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
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removable_components = FALSE
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spawn(15)
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audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this?
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playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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var/turf/T = get_turf(src)
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sparks.set_up(2, 1, T)
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sparks.start()
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=======
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if(rod.fuel_type == "composite" || rod.fuel_type == "deuterium") //Safety check for rods spawned in without a fueltype.
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
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else if(rod.fuel_type == "tritium")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/tritium
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else if(rod.fuel_type == "phoron")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/phoron
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else if(rod.fuel_type == "supermatter")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/supermatter
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visible_message("<span class='danger'>The barrel of \the [src] glows a blinding white!</span>")
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spawn(5)
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visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
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removable_components = FALSE
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spawn(15)
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spawn(15)
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audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "VWRRRRRRRR") //Why are you still holding this?
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audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "VWRRRRRRRR") //Why are you still holding this?
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playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
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playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
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@@ -328,14 +294,6 @@
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var/turf/T = get_turf(src)
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var/turf/T = get_turf(src)
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sparks.set_up(2, 1, T)
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sparks.set_up(2, 1, T)
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sparks.start()
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sparks.start()
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>>>>>>> defb874fe3... Merge pull request #10511 from VOREStation/Arokha/runestars
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spawn(15)
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audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this?
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playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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var/turf/T = get_turf(src)
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sparks.set_up(2, 1, T)
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sparks.start()
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spawn(15)
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spawn(15)
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visible_message("<span class='critical'>\The [src] explodes in a blinding white light!</span>")
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visible_message("<span class='critical'>\The [src] explodes in a blinding white light!</span>")
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explosion(src.loc, -1, 1, 2, 3)
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explosion(src.loc, -1, 1, 2, 3)
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