changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-12-03 13:50:57 +10:00
parent 1eb2ceb643
commit d09d7bf313
3 changed files with 13 additions and 5 deletions

View File

@@ -106,7 +106,7 @@ I kind of like the right click only--the window version can get a little confusi
/mob/living/carbon/alien/humanoid/proc/neurotoxin(mob/target as mob in oview())
set name = "Spit Neurotoxin (50)"
set desc = "Spits neurotoxin at someone, paralyzing them for a short time."
set desc = "Spits neurotoxin at someone, paralyzing them for a short time if they are not wearing protective gear."
set category = "Alien"
if(powerc(50))
@@ -129,12 +129,12 @@ I kind of like the right click only--the window version can get a little confusi
if(!istype(T, /turf))
return
if (U == T)
usr.bullet_act(src, get_organ_target())
usr.bullet_act(new /obj/item/projectile/neurotoxin(usr.loc), get_organ_target())
return
if(!istype(U, /turf))
return
var/obj/item/projectile/energy/dart/A = new /obj/item/projectile/energy/dart(usr.loc)
var/obj/item/projectile/neurotoxin/A = new /obj/item/projectile/neurotoxin(usr.loc)
A.current = U
A.yo = U.y - T.y

View File

@@ -36,7 +36,7 @@
var/damage = 10
var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here
var/nodamage = 0 //Determines if the projectile will skip any damage inflictions
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
var/projectile_type = "/obj/item/projectile"
var/kill_count = 50 //This will de-increment every process(). When 0, it will delete the projectile.
//Effects

View File

@@ -122,4 +122,12 @@
else if (istype(target, /mob/living/carbon/))
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
else
return 1
return 1
/obj/item/projectile/neurotoxin
name = "neurotoxin"
icon_state = "toxin"
damage = 5
damage_type = TOX
weaken = 5
flag = "bio"