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changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -36,7 +36,7 @@
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var/damage = 10
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var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here
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var/nodamage = 0 //Determines if the projectile will skip any damage inflictions
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var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
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var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
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var/projectile_type = "/obj/item/projectile"
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var/kill_count = 50 //This will de-increment every process(). When 0, it will delete the projectile.
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//Effects
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@@ -122,4 +122,12 @@
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else if (istype(target, /mob/living/carbon/))
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M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
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else
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return 1
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return 1
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/obj/item/projectile/neurotoxin
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name = "neurotoxin"
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icon_state = "toxin"
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damage = 5
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damage_type = TOX
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weaken = 5
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flag = "bio"
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