mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-17 11:14:11 +01:00
Egg transformation. A few bug fixes (#76)
* This compiles, has a debug in a few areas But doesn't actually work in game * This didn't go with the first sync. booo. * Actually gets egg TF to work. Fixes spacesuit sprites * Makes the borgs stomach show up * More bugfixes!
This commit is contained in:
committed by
Arokha Sieyes
parent
a223c7c6b7
commit
d199552fa0
@@ -0,0 +1,88 @@
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/obj/structure/closet/secure_closet/egg
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name = "egg"
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desc = "It's an egg; it's smooth to the touch." //This is the default egg.
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icon = 'icons/obj/egg_vr.dmi'
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icon_state = "egg"
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density = 0 //Just in case there's a lot of eggs, so it doesn't block hallways/areas.
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icon_closed = "egg"
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icon_opened = "egg_open"
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icon_locked = "egg"
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open_sound = 'sound/vore/schlorp.ogg'
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close_sound = 'sound/vore/schlorp.ogg'
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opened = 0
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welded = 0 //Don't touch this.
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health = 100
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/obj/structure/closet/secure_closet/egg/attackby(obj/item/weapon/W, mob/user as mob) //This also prevents crew from welding the eggs and making them unable to be opened.
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if(istype(W, /obj/item/weapon/weldingtool))
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src.dump_contents()
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del(src)
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/obj/structure/closet/secure_closet/egg/unathi
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name = "unathi egg"
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desc = "Some species of Unathi apparently lay soft-shelled eggs!"
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icon_state = "egg_unathi"
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icon_closed = "egg_unathi"
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icon_opened = "egg_unathi_open"
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/obj/structure/closet/secure_closet/egg/nevrean
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name = "nevarean egg"
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desc = "Most Nevareans lay hard-shelled eggs!"
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icon_state = "egg_nevarean"
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icon_closed = "egg_nevarean"
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icon_opened = "egg_nevarean_open"
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/obj/structure/closet/secure_closet/egg/human
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name = "human egg"
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desc = "Some humans lay eggs that are--wait, what?"
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icon_state = "egg_human"
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icon_closed = "egg_human"
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icon_opened = "egg_human_open"
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/obj/structure/closet/secure_closet/egg/tajaran
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name = "tajaran egg"
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desc = "Apparently that's what a Tajaran egg looks like. Weird."
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icon_state = "egg_tajaran"
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icon_closed = "egg_tajaran"
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icon_opened = "egg_tajaran_open"
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/obj/structure/closet/secure_closet/egg/skrell
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name = "skrell egg"
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desc = "Its soft and squishy"
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icon_state = "egg_skrell"
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icon_closed = "egg_skrell"
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icon_opened = "egg_skrell_open"
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/obj/structure/closet/secure_closet/egg/shark
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name = "akula egg"
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desc = "Its soft and slimy to the touch"
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icon = 'icons/obj/closet.dmi'
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icon_closed = "egg_akula"
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icon_opened = "egg_akula_open"
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/obj/structure/closet/secure_closet/egg/sergal
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name = "sergal egg"
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desc = "An egg with a slightly fuzzy exterior, and a hard layer beneath."
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icon_state = "egg_sergal"
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icon_closed = "egg_sergal"
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icon_opened = "egg_sergal_open"
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/obj/structure/closet/secure_closet/egg/slime
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name = "slime egg"
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desc = "An egg with a soft and squishy interior, coated with slime."
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icon_state = "egg_slime"
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icon_closed = "egg_slime"
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icon_opened = "egg_slime_open"
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/obj/structure/closet/secure_closet/egg/special //Not actually used, but the sprites are in, and it's there in case any admins need to spawn in the egg for any specific reasons.
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name = "special egg"
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desc = "This egg has a very unique look to it."
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icon_state = "egg_unique"
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icon_closed = "egg_unique"
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icon_opened = "egg_unique_open"
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//In case anyone stumbles upon this, MAJOR thanks to Vorrakul and Nightwing. Without them, this wouldn't be a reality.
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//Also, huge thanks for Ace for helping me through with this and getting me to work at my full potential instead of tapping out early, along with coding advice.
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//Additionally, huge thanks to the entire Virgo community for giving suggestions about egg TF, the sprites, descriptions, etc etc. Cheers to everyone. Also, you should totally eat Cadence. ~CK
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@@ -5,4 +5,9 @@
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//This is for overriding tail rendering with a specific icon in icobase, for static
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//tails only, since tails would wag when dead if you used this
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var/icobase_tail = 0
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var/icobase_tail = 0
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//This is used for egg TF. It decides what type of egg the person will lay when they TF.
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//Default to the normal and bland "egg" just in case a race isn't defined.
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var/egg_type = "egg"
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@@ -15,6 +15,7 @@
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secondary_langs = list("Sagaru")
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name_language = "Sagaru"
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color_mult = 1
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egg_type = "Sergal"
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min_age = 17
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max_age = 80
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@@ -61,6 +62,7 @@
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secondary_langs = list("Skrellian")
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name_language = "Skrellian"
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color_mult = 1
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egg_type = "Akula"
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min_age = 17
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max_age = 80
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@@ -100,6 +102,7 @@
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secondary_langs = list("Birdsong")
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name_language = "Birdsong"
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color_mult = 1
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egg_type = "Nevrean"
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min_age = 17
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max_age = 80
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@@ -120,4 +123,22 @@
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"Your fur prickles in the heat.",
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"You feel uncomfortably warm.",
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"Your overheated skin itches."
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)
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)
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/datum/species/unathi
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egg_type = "Unathi"
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/datum/species/tajaran
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egg_type = "Tajaran"
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/datum/species/skrell
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egg_type = "Skrell"
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/datum/species/shapeshifter/promethean
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egg_type = "Slime"
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/datum/species/human
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egg_type = "Human"
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@@ -27,6 +27,7 @@
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R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
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R.icon_state = "k9"
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R.pixel_x = -16
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R.old_x = -16
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..()
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/obj/item/weapon/robot_module/knine/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
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@@ -67,5 +68,6 @@
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R.icon = 'icons/mob/widerobot_vr.dmi'
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R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
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R.icon_state = "medihound"
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R.pixel_x = -16
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R.pixel_x = -16
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R.old_x = -16
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..()
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@@ -0,0 +1,32 @@
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/mob/living/silicon/robot/updateicon()
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overlays.Cut()
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if(stat == CONSCIOUS)
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overlays += "eyes-[module_sprites[icontype]]"
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if(sleeper_g == 1)
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overlays += "sleeper_g"
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if(sleeper_r == 1)
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overlays += "sleeper_r"
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if(opened)
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var/panelprefix = custom_sprite ? src.ckey : "ov"
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if(wiresexposed)
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overlays += "[panelprefix]-openpanel +w"
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else if(cell)
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overlays += "[panelprefix]-openpanel +c"
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else
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overlays += "[panelprefix]-openpanel -c"
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if(module_active && istype(module_active,/obj/item/borg/combat/shield))
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overlays += "[module_sprites[icontype]]-shield"
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if(modtype == "Combat")
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if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
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icon_state = "[module_sprites[icontype]]-roll"
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else
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icon_state = module_sprites[icontype]
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return
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if(stat == 0)
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if(sleeper_g == 1)
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overlays += "sleeper_g"
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if(sleeper_r == 1)
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overlays += "sleeper_r"
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@@ -833,6 +833,7 @@
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#include "code\game\objects\structures\crates_lockers\largecrate.dm"
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#include "code\game\objects\structures\crates_lockers\closets\coffin.dm"
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#include "code\game\objects\structures\crates_lockers\closets\crittercrate.dm"
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#include "code\game\objects\structures\crates_lockers\closets\egg_vr.dm"
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#include "code\game\objects\structures\crates_lockers\closets\fireaxe.dm"
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#include "code\game\objects\structures\crates_lockers\closets\fitness.dm"
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#include "code\game\objects\structures\crates_lockers\closets\gimmick.dm"
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@@ -1483,6 +1484,7 @@
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#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
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#include "code\modules\mob\living\silicon\robot\robot_modules_vr.dm"
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#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
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#include "code\modules\mob\living\silicon\robot\robot_vr.dm"
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#include "code\modules\mob\living\silicon\robot\syndicate.dm"
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#include "code\modules\mob\living\silicon\robot\dogborg\dog_modules_vr.dm"
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#include "code\modules\mob\living\silicon\robot\dogborg\dog_sleeper_vr.dm"
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