Space carp and other critter balancing.

They're less likely to attack and move slower now.
This commit is contained in:
cib
2012-02-12 11:48:15 +01:00
parent f0e221a1ab
commit d21de6271c
4 changed files with 1170 additions and 7 deletions

View File

@@ -10,6 +10,8 @@
alive = 1
health = 10
max_health = 10
aggression = 100
speed = 8
list/access_list = list()//accesses go here
//AI things
task = "thinking"
@@ -119,4 +121,4 @@
*/
*/

View File

@@ -33,7 +33,7 @@
src.target_lastloc = M.loc
else
var/turf/olddist = get_dist(src, src.target)
walk_to(src, src.target,1,4)
walk_to(src, src.target,1,speed)
if ((get_dist(src, src.target)) >= (olddist))
src.frustration++
else
@@ -106,6 +106,8 @@
seek_target()
if(!prob(aggression)) return // make them attack depending on aggression levels
src.anchored = 0
var/T = null
for(var/mob/living/C in view(src.seekrange,src))//TODO: mess with this
@@ -198,4 +200,4 @@
smoke.set_up(10, 0, src.loc)
smoke.start()
src.task = "thinking"
*/
*/

View File

@@ -135,9 +135,10 @@
name = "Spess Carp"
desc = "A ferocious, fang-bearing creature that resembles a fish."
icon_state = "spesscarp"
health = 25
max_health = 25
health = 100
max_health = 100
aggressive = 1
aggression = 20
defensive = 1
wanderer = 1
atkcarbon = 1
@@ -152,6 +153,7 @@
attacktext = "bites"
attack_sound = 'bite.ogg'
attack_speed = 10
speed = 8
var/stunchance = 10 // chance to tackle things down
@@ -185,8 +187,8 @@
/obj/effect/critter/spesscarp/elite
desc = "Oh shit, you're really fucked now. It has an evil gleam in its eye."
health = 50
max_health = 50
health = 200
max_health = 200
melee_damage_lower = 20
melee_damage_upper = 35
stunchance = 15

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