Fixed a disposals bug. Playing with the big garbage pipes is now stupid again.

Signed-off-by: Jamini <mobiousjami@gmail.com>
This commit is contained in:
Jamini
2013-05-16 21:10:03 -04:00
parent db292f44b2
commit d2c9f11b4f
2 changed files with 5 additions and 0 deletions

View File

@@ -35,6 +35,7 @@
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "icons/xenoarch_icons"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"

View File

@@ -534,6 +534,10 @@
proc/move()
var/obj/structure/disposalpipe/last
while(active)
if(hasmob && prob(3))
for(var/mob/living/H in src)
H.take_overall_damage(20, 0, "Idiocy")//horribly maim any living creature jumping down disposals. c'est la vie
if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
active = 0
// find the fat guys