made zburn/firelevel more predictable. Probably won't change much ingame, but it's a start.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2013-08-29 22:06:27 +01:00
parent b1761fe1ac
commit d2d08208a8

View File

@@ -262,7 +262,7 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
//slows down the burning when the concentration of the reactants is low
var/dampening_multiplier = total_combustables / (total_combustables + nitrogen + carbon_dioxide)
//calculates how close the mixture of the reactants is to the optimum
var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ^2)))
var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ** 2)))
//toss everything together
firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier