Bullet inscriptions

- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names
This commit is contained in:
Loganbacca
2014-02-09 22:52:27 +13:00
parent e5194bf356
commit d50d49cedb
3 changed files with 27 additions and 2 deletions

View File

@@ -21,6 +21,26 @@
dir = pick(cardinal)
/obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
if(BB)
if(initial(BB.name) == "bullet")
var/tmp_label = ""
var/label_text = sanitize(input(user, "Inscribe some text into \the [initial(BB.name)]","Inscription",tmp_label))
if(length(label_text) > 20)
user << "\red The inscription can be at most 20 characters long."
else
if(label_text == "")
user << "\blue You scratch the inscription off of [initial(BB)]."
BB.name = initial(BB.name)
else
user << "\blue You inscribe \"[label_text]\" into \the [initial(BB.name)]."
BB.name = "[initial(BB.name)] \"[label_text]\""
else
user << "\blue You can only inscribe a metal bullet." //because inscribing beanbags is silly
else
user << "\blue There is no bullet in the casing to inscribe anything into."
//Boxes of ammo
/obj/item/ammo_magazine

View File

@@ -46,7 +46,7 @@
/obj/item/ammo_casing/c45r
desc = "A .45 rubber bullet casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/weakbullet"
projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
/obj/item/ammo_casing/a12mm
desc = "A 12mm bullet casing."
@@ -75,7 +75,7 @@
name = "beanbag shell"
desc = "A weak beanbag shell."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/weakbullet"
projectile_type = "/obj/item/projectile/bullet/weakbullet/beanbag"
m_amt = 500

View File

@@ -18,6 +18,11 @@
weaken = 5
embed = 0
/obj/item/projectile/bullet/weakbullet/beanbag //because beanbags are not bullets
name = "beanbag"
/obj/item/projectile/bullet/weakbullet/rubber
name = "rubber bullet"
/obj/item/projectile/bullet/midbullet
damage = 20