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https://github.com/CHOMPStation2/CHOMPStation2.git
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add+fix missing files for jungle away mission, re-add missing atmos and security rigs, refactor and cleanup rigs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -1163,6 +1163,14 @@
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#include "code\WorkInProgress\Cael_Aislinn\sculpture.dm"
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#include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm"
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#include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_plants.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_temple.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_tribe.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_turfs.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\misc_helpers.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Rust\areas.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm"
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@@ -235,7 +235,7 @@
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var/obj/structure/closet/crate/secure/gear/C = new(src.loc)
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var/num = rand(2,6)
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for(var/i=0,i<num,i++)
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var/spawn_type = pick(/obj/item/device/flashlight/flare, /obj/item/trash/candle, /obj/item/candle/, /obj/item/weapon/storage/matchbox)
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var/spawn_type = pick(/obj/item/device/flashlight/flare, /obj/item/trash/candle, /obj/item/candle/, /obj/item/weapon/storage/box/matches)
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new spawn_type(C)
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if("engineering")
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var/obj/structure/closet/crate/secure/gear/C = new(src.loc)
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@@ -85,7 +85,7 @@
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slowdown = 1
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w_class = 3
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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//Wizard Rig
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/obj/item/clothing/head/helmet/space/rig/wizard
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@@ -107,7 +107,6 @@
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
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//Medical Rig
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/obj/item/clothing/head/helmet/space/rig/medical
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name = "medical hardsuit helmet"
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@@ -119,4 +118,40 @@
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icon_state = "rig-medical"
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name = "medical hardsuit"
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item_state = "medical_hardsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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//Security Rig (BS12)
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/obj/item/clothing/head/helmet/space/rig/security
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name = "security hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has additional layers of armour and ablative shielding in lieu of radiation shielding."
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icon_state = "rig0-security"
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item_state = "security_helm"
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color = "security"
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armor = list(melee = 45, bullet = 10, laser = 25,energy = 10, bomb = 40, bio = 100, rad = 5)
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/obj/item/clothing/suit/space/rig/security
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desc = "A special suit that protects against hazardous, low pressure environments. Has additional layers of armour and ablative shielding in lieu of radiation shielding."
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icon_state = "rig-security"
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name = "atmos hardsuit"
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item_state = "atmos_hardsuit"
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armor = list(melee = 45, bullet = 10, laser = 25,energy = 10, bomb = 40, bio = 100, rad = 5)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/gun/energy)
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//Atmospherics Rig (BS12)
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/obj/item/clothing/head/helmet/space/rig/atmos
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desc = "A special helmet designed for work in a hazardou, low pressure environments. Has reduced radiation shielding and protective plating to allow for greater mobility."
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name = "atmospherics hardsuit helmet"
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icon_state = "rig0-atmos"
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item_state = "atmos_helm"
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color = "atmos"
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armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
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/obj/item/clothing/suit/space/rig/atmos
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desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
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icon_state = "rig-atmos"
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name = "atmos hardsuit"
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item_state = "atmos_hardsuit"
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armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
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@@ -148,7 +148,7 @@
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"cR" = (/obj/item/trash/chips,/turf/unsimulated/jungle/clear,/area/jungle)
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"cS" = (/obj/item/trash/pistachios,/turf/unsimulated/jungle/clear,/area/jungle)
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"cT" = (/obj/item/weapon/firstaid_arm_assembly,/turf/unsimulated/jungle/clear,/area/jungle)
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"cU" = (/obj/structure/barricade/wooden,/obj/effect/sign/redcross,/turf/unsimulated/floor,/area/jungle)
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"cU" = (/obj/structure/barricade/wooden,/obj/structure/sign/redcross,/turf/unsimulated/floor,/area/jungle)
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"cV" = (/obj/machinery/gateway{tag = "icon-off (NORTHWEST)"; icon_state = "off"; dir = 9},/turf/unsimulated/floor,/area/jungle)
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"cW" = (/obj/machinery/gateway{tag = "icon-off (NORTH)"; icon_state = "off"; dir = 1},/turf/unsimulated/floor,/area/jungle)
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"cX" = (/obj/machinery/gateway{tag = "icon-off (NORTHEAST)"; icon_state = "off"; dir = 5},/turf/unsimulated/floor,/area/jungle)
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@@ -172,7 +172,7 @@
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"dp" = (/obj/item/weapon/secbot_assembly,/turf/unsimulated/jungle/clear,/area/jungle)
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"dq" = (/obj/item/trash/candy,/turf/unsimulated/jungle/clear,/area/jungle)
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"dr" = (/obj/item/weapon/rack_parts,/turf/unsimulated/floor,/area/jungle)
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"ds" = (/obj/structure/barricade/wooden,/obj/effect/sign/securearea{desc = "A warning sign which reads 'DANGEROUS WILDLIFE'. Sounds like some of the local fauna are vicious."; name = "DANGEROUS WILDLIFE"},/turf/unsimulated/jungle/clear,/area/jungle)
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"ds" = (/obj/structure/barricade/wooden,/obj/structure/sign/securearea{desc = "A warning sign which reads 'DANGEROUS WILDLIFE'. Sounds like some of the local fauna are vicious."; name = "DANGEROUS WILDLIFE"},/turf/unsimulated/jungle/clear,/area/jungle)
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"dt" = (/obj/structure/largecrate,/turf/unsimulated/floor,/area/jungle)
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"du" = (/turf/unsimulated/jungle/clear,/area/jungle/crash_ship_two)
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"dv" = (/turf/unsimulated/jungle,/area/jungle/crash_ship_source)
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