Adds More Spiders. Touches cuff-code tangentially.

This commit is contained in:
Mechoid
2017-11-20 20:33:38 -08:00
parent c6e453ac80
commit d5404ae0eb
6 changed files with 475 additions and 82 deletions

View File

@@ -210,25 +210,8 @@
//================= //=================
if(isturf(loc)) if(isturf(loc))
if(prob(25)) skitter()
var/list/nearby = trange(5, src) - loc
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom, 5)
if(prob(25))
src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
else if(prob(5))
//vent crawl!
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 5)
break
if(amount_grown >= 100)
var/spawn_type = pick(grow_as)
new spawn_type(src.loc, src)
qdel(src)
else if(isorgan(loc)) else if(isorgan(loc))
if(!amount_grown) amount_grown = 1 if(!amount_grown) amount_grown = 1
var/obj/item/organ/external/O = loc var/obj/item/organ/external/O = loc
@@ -249,6 +232,27 @@
if(amount_grown) if(amount_grown)
amount_grown += rand(0,2) amount_grown += rand(0,2)
/obj/effect/spider/spiderling/proc/skitter()
if(isturf(loc))
if(prob(25))
var/list/nearby = trange(5, src) - loc
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom, 5)
if(prob(25))
src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
else if(prob(5))
//vent crawl!
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 5)
break
if(amount_grown >= 100)
var/spawn_type = pick(grow_as)
new spawn_type(src.loc, src)
qdel(src)
/obj/effect/decal/cleanable/spiderling_remains /obj/effect/decal/cleanable/spiderling_remains
name = "spiderling remains" name = "spiderling remains"
desc = "Green squishy mess." desc = "Green squishy mess."
@@ -261,7 +265,7 @@
icon_state = "cocoon1" icon_state = "cocoon1"
health = 60 health = 60
New() /obj/effect/spider/cocoon/New()
icon_state = pick("cocoon1","cocoon2","cocoon3") icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/effect/spider/cocoon/Destroy() /obj/effect/spider/cocoon/Destroy()

View File

@@ -17,6 +17,7 @@
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
var/cuff_sound = 'sound/weapons/handcuffs.ogg' var/cuff_sound = 'sound/weapons/handcuffs.ogg'
var/cuff_type = "handcuffs" var/cuff_type = "handcuffs"
var/use_time = 30
sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi') sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi')
/obj/item/weapon/handcuffs/attack(var/mob/living/carbon/C, var/mob/living/user) /obj/item/weapon/handcuffs/attack(var/mob/living/carbon/C, var/mob/living/user)
@@ -69,7 +70,7 @@
user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>") user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
if(!do_after(user,30)) if(!do_after(user,use_time))
return 0 return 0
if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime
@@ -199,6 +200,44 @@ var/last_chew = 0
elastic = 0 elastic = 0
cuff_sound = 'sound/weapons/handcuffs.ogg' //This shold work for now. cuff_sound = 'sound/weapons/handcuffs.ogg' //This shold work for now.
/obj/item/weapon/handcuffs/legcuffs/bola
name = "bola"
desc = "Keeps prey in line."
elastic = 1
use_time = 0
breakouttime = 30
cuff_sound = 'sound/weapons/towelwipe.ogg' //Is there anything this sound can't do?
/obj/item/weapon/handcuffs/legcuffs/bola/can_place(var/mob/target, var/mob/user)
if(user) //A ranged legcuff, until proper implementation as items it remains a projectile-only thing.
return 1
/obj/item/weapon/handcuffs/legcuffs/bola/dropped()
visible_message("<span class='notice'>\The [src] falls apart!</span>")
qdel(src)
/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))
src.dropped()
return 0
if(!H.has_organ_for_slot(slot_legcuffed))
H.visible_message("<span class='notice'>\The [src] slams into [H], but slides off!</span>")
src.dropped()
return 0
H.visible_message("<span class='danger'>\The [H] has been snared by \the [src]!</span>")
// Apply cuffs.
var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src
lcuffs.loc = target
target.legcuffed = lcuffs
target.update_inv_legcuffed()
return 1
/obj/item/weapon/handcuffs/legcuffs/attack(var/mob/living/carbon/C, var/mob/living/user) /obj/item/weapon/handcuffs/legcuffs/attack(var/mob/living/carbon/C, var/mob/living/user)
if(!user.IsAdvancedToolUser()) if(!user.IsAdvancedToolUser())
return return
@@ -236,7 +275,7 @@ var/last_chew = 0
user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>") user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
if(!do_after(user,30)) if(!do_after(user,use_time))
return 0 return 0
if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime

View File

@@ -55,6 +55,10 @@
/mob/living/simple_animal/hostile/giant_spider/proc/remove_eyes() /mob/living/simple_animal/hostile/giant_spider/proc/remove_eyes()
overlays -= eye_layer overlays -= eye_layer
/*
Nurse Family
*/
//nursemaids - these create webs and eggs //nursemaids - these create webs and eggs
/mob/living/simple_animal/hostile/giant_spider/nurse /mob/living/simple_animal/hostile/giant_spider/nurse
desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes." desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes."
@@ -95,7 +99,105 @@
old_x = -16 old_x = -16
old_y = -16 old_y = -16
/mob/living/simple_animal/hostile/giant_spider/webslinger
desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes, and a cloak of web."
icon_state = "webslinger"
icon_living = "webslinger"
icon_dead = "webslinger_dead"
maxHealth = 90
health = 90
projectilesound = 'sound/weapons/thudswoosh.ogg'
projectiletype = /obj/item/projectile/bola
ranged = 1
firing_lines = 1
cooperative = 1
shoot_range = 5
melee_damage_lower = 5
melee_damage_upper = 10
poison_per_bite = 2
poison_type = "psilocybin"
spattack_prob = 15
spattack_min_range = 0
spattack_max_range = 5
/mob/living/simple_animal/hostile/giant_spider/webslinger/AttackTarget() //One day.
var/mob/living/carbon/human/victim = null //Webslinger needs to know if its target is human later.
if(ishuman(target_mob))
victim = target_mob
if(!victim.legcuffed)
projectiletype = /obj/item/projectile/bola
shoot_range = 7
else
projectiletype = /obj/item/projectile/webball
shoot_range = 5
else
projectiletype = /obj/item/projectile/webball
shoot_range = 5
return ..()
/mob/living/simple_animal/hostile/giant_spider/carrier
desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes."
icon_state = "carrier"
icon_living = "carrier"
icon_dead = "carrier_dead"
maxHealth = 100
health = 100
melee_damage_lower = 5
melee_damage_upper = 20
poison_per_bite = 3
poison_type = "chloralhydrate"
var/spiderling_count = 0
var/spiderling_type = /obj/effect/spider/spiderling
var/swarmling_type = /mob/living/simple_animal/hostile/giant_spider/hunter
var/swarmling_faction = "spiders"
/mob/living/simple_animal/hostile/giant_spider/carrier/New()
spiderling_count = rand(5,10)
adjust_scale(1.2)
..()
/mob/living/simple_animal/hostile/giant_spider/carrier/death()
visible_message("<span class='notice'>\The [src]'s abdomen splits as it rolls over, spiderlings crawling from the wound.</span>")
spawn(1)
for(var/I = 1 to spiderling_count)
if(prob(10) && src)
var/mob/living/simple_animal/hostile/giant_spider/swarmling = new swarmling_type(src.loc)
var/swarm_health = Floor(swarmling.maxHealth * 0.4)
var/swarm_dam_lower = Floor(melee_damage_lower * 0.4)
var/swarm_dam_upper = Floor(melee_damage_upper * 0.4)
swarmling.name = "spiderling"
swarmling.maxHealth = swarm_health
swarmling.health = swarm_health
swarmling.melee_damage_lower = swarm_dam_lower
swarmling.melee_damage_upper = swarm_dam_upper
swarmling.faction = swarmling_faction
swarmling.adjust_scale(0.75)
else if(src)
var/obj/effect/spider/spiderling/child = new spiderling_type(src.loc)
child.skitter()
else
break
return ..()
/mob/living/simple_animal/hostile/giant_spider/carrier/recursive
desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes. You have a distinctly <font face='comic sans ms'>bad</font> feeling about this."
swarmling_type = /mob/living/simple_animal/hostile/giant_spider/carrier/recursive
/*
Hunter Family
*/
//hunters have the most poison and move the fastest, so they can find prey //hunters have the most poison and move the fastest, so they can find prey
/mob/living/simple_animal/hostile/giant_spider/hunter /mob/living/simple_animal/hostile/giant_spider/hunter
desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes." desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes."
icon_state = "hunter" icon_state = "hunter"
@@ -111,6 +213,150 @@
poison_per_bite = 5 poison_per_bite = 5
/mob/living/simple_animal/hostile/giant_spider/lurker
desc = "Translucent and white, it makes you shudder to look at it. This one has incandescent red eyes."
icon_state = "lurker"
icon_living = "lurker"
icon_dead = "lurker_dead"
alpha = 45
maxHealth = 100
health = 100
move_to_delay = 4
melee_damage_lower = 5
melee_damage_upper = 20
poison_chance = 20
poison_type = "cryptobiolin"
poison_per_bite = 2
/mob/living/simple_animal/hostile/giant_spider/lurker/death()
alpha = 255
return ..()
/mob/living/simple_animal/hostile/giant_spider/tunneler
desc = "Sandy and brown, it makes you shudder to look at it. This one has glittering yellow eyes."
icon_state = "tunneler"
icon_living = "tunneler"
icon_dead = "tunneler_dead"
maxHealth = 120
health = 120
move_to_delay = 4
melee_damage_lower = 10
melee_damage_upper = 20
poison_chance = 15
poison_per_bite = 3
poison_type = "serotrotium_v"
/mob/living/simple_animal/hostile/giant_spider/tunneler/death()
spawn(1)
for(var/I = 1 to rand(3,6))
if(src)
new/obj/item/weapon/ore/glass(src.loc)
else
break
return ..()
/*
Guard Family
*/
/mob/living/simple_animal/hostile/giant_spider/pepper
desc = "Red and brown, it makes you shudder to look at it. This one has glinting red eyes."
icon_state = "pepper"
icon_living = "pepper"
icon_dead = "pepper_dead"
maxHealth = 210
health = 210
melee_damage_lower = 5
melee_damage_upper = 10
poison_chance = 20
poison_per_bite = 5
poison_type = "condensedcapsaicin_v"
/mob/living/simple_animal/hostile/giant_spider/pepper/New()
adjust_scale(1.1)
..()
/mob/living/simple_animal/hostile/giant_spider/thermic
desc = "Mirage-cloaked and orange, it makes you shudder to look at it. This one has simmering orange eyes."
icon_state = "pit"
icon_living = "pit"
icon_dead = "pit_dead"
maxHealth = 175
health = 175
melee_damage_lower = 5
melee_damage_upper = 15
poison_chance = 30
poison_per_bite = 1
poison_type = "thermite_v"
/mob/living/simple_animal/hostile/giant_spider/electric
desc = "Spined and yellow, it makes you shudder to look at it. This one has flickering gold eyes."
icon_state = "spark"
icon_living = "spark"
icon_dead = "spark_dead"
maxHealth = 210
health = 210
taser_kill = 0 //It -is- the taser.
melee_damage_lower = 5
melee_damage_upper = 10
ranged = 1
projectilesound = 'sound/weapons/taser2.ogg'
projectiletype = /obj/item/projectile/beam/stun/weak
firing_lines = 1
cooperative = 1
poison_chance = 15
poison_per_bite = 3
poison_type = "stimm"
/mob/living/simple_animal/hostile/giant_spider/phorogenic
desc = "Crystalline and purple, it makes you shudder to look at it. This one has haunting purple eyes."
icon_state = "phoron"
icon_living = "phoron"
icon_dead = "phoron_dead"
maxHealth = 225
health = 225
taser_kill = 0 //You will need more than a peashooter to kill the juggernaut.
melee_damage_lower = 10
melee_damage_upper = 20
poison_chance = 30
poison_per_bite = 0.5
poison_type = "phoron"
var/exploded = 0
/mob/living/simple_animal/hostile/giant_spider/phorogenic/New()
adjust_scale(1.25)
return ..()
/mob/living/simple_animal/hostile/giant_spider/phorogenic/death()
visible_message("<span class='danger'>\The [src]'s body begins to rupture!</span>")
spawn(rand(1,5))
if(src && !exploded)
visible_message("<span class='critical'>\The [src]'s body detonates!</span>")
exploded = 1
explosion(src.loc, 1, 2, 4, 6)
return ..()
/mob/living/simple_animal/hostile/giant_spider/frost /mob/living/simple_animal/hostile/giant_spider/frost
desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes." desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes."
icon_state = "frost" icon_state = "frost"
@@ -126,6 +372,9 @@
poison_per_bite = 5 poison_per_bite = 5
poison_type = "cryotoxin" poison_type = "cryotoxin"
/*
Spider Procs
*/
/mob/living/simple_animal/hostile/giant_spider/New(var/location, var/atom/parent) /mob/living/simple_animal/hostile/giant_spider/New(var/location, var/atom/parent)
get_light_and_color(parent) get_light_and_color(parent)
@@ -167,6 +416,16 @@
O.implants += eggs O.implants += eggs
to_chat(H, "<font size='3'><span class='warning'>\The [src] injects something into your [O.name]!</span></font>") to_chat(H, "<font size='3'><span class='warning'>\The [src] injects something into your [O.name]!</span></font>")
/mob/living/simple_animal/hostile/giant_spider/webslinger/DoPunch(var/atom/A)
. = ..()
if(.) // If we succeeded in hitting.
if(isliving(A))
var/mob/living/L = A
var/obj/effect/spider/stickyweb/W = locate() in get_turf(L)
if(!W && prob(75))
visible_message("<span class='danger'>\The [src] throws a layer of web at \the [L]!</span>")
new /obj/effect/spider/stickyweb(L.loc)
/mob/living/simple_animal/hostile/giant_spider/handle_stance() /mob/living/simple_animal/hostile/giant_spider/handle_stance()
. = ..() . = ..()
if(ai_inactive) return if(ai_inactive) return

View File

@@ -11,7 +11,7 @@
var/pulse_range = 1 var/pulse_range = 1
on_hit(var/atom/target, var/blocked = 0) /obj/item/projectile/ion/on_hit(var/atom/target, var/blocked = 0)
empulse(target, pulse_range, pulse_range, pulse_range, pulse_range) empulse(target, pulse_range, pulse_range, pulse_range, pulse_range)
return 1 return 1
@@ -26,7 +26,7 @@
sharp = 1 sharp = 1
edge = 1 edge = 1
on_hit(var/atom/target, var/blocked = 0) /obj/item/projectile/bullet/gyro/on_hit(var/atom/target, var/blocked = 0)
explosion(target, -1, 0, 2) explosion(target, -1, 0, 2)
return 1 return 1
@@ -81,26 +81,26 @@
nodamage = 1 nodamage = 1
check_armour = "bullet" check_armour = "bullet"
Bump(atom/A as mob|obj|turf|area) /obj/item/projectile/meteor/Bump(atom/A as mob|obj|turf|area)
if(A == firer) if(A == firer)
loc = A.loc loc = A.loc
return return
sleep(-1) //Might not be important enough for a sleep(-1) but the sleep/spawn itself is necessary thanks to explosions and metoerhits sleep(-1) //Might not be important enough for a sleep(-1) but the sleep/spawn itself is necessary thanks to explosions and metoerhits
if(src)//Do not add to this if() statement, otherwise the meteor won't delete them if(src)//Do not add to this if() statement, otherwise the meteor won't delete them
if(A) if(A)
A.ex_act(2) A.ex_act(2)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1) playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in range(10, src)) for(var/mob/M in range(10, src))
if(!M.stat && !istype(M, /mob/living/silicon/ai))\ if(!M.stat && !istype(M, /mob/living/silicon/ai))\
shake_camera(M, 3, 1) shake_camera(M, 3, 1)
qdel(src) qdel(src)
return 1 return 1
else else
return 0 return 0
/obj/item/projectile/energy/floramut /obj/item/projectile/energy/floramut
name = "alpha somatoray" name = "alpha somatoray"
@@ -113,36 +113,36 @@
light_power = 0.5 light_power = 0.5
light_color = "#33CC00" light_color = "#33CC00"
on_hit(var/atom/target, var/blocked = 0) /obj/item/projectile/energy/floramut/on_hit(var/atom/target, var/blocked = 0)
var/mob/living/M = target var/mob/living/M = target
if(ishuman(target)) if(ishuman(target))
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500)) if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
if(prob(15)) if(prob(15))
M.apply_effect((rand(30,80)),IRRADIATE) M.apply_effect((rand(30,80)),IRRADIATE)
M.Weaken(5) M.Weaken(5)
for (var/mob/V in viewers(src)) for (var/mob/V in viewers(src))
V.show_message("<font color='red'>[M] writhes in pain as \his vacuoles boil.</font>", 3, "<font color='red'>You hear the crunching of leaves.</font>", 2) V.show_message("<font color='red'>[M] writhes in pain as \his vacuoles boil.</font>", 3, "<font color='red'>You hear the crunching of leaves.</font>", 2)
if(prob(35)) if(prob(35))
// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan // for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
// V.show_message("<font color='red'>[M] is mutated by the radiation beam.</font>", 3, "<font color='red'> You hear the snapping of twigs.</font>", 2) // V.show_message("<font color='red'>[M] is mutated by the radiation beam.</font>", 3, "<font color='red'> You hear the snapping of twigs.</font>", 2)
if(prob(80)) if(prob(80))
randmutb(M) randmutb(M)
domutcheck(M,null) domutcheck(M,null)
else
randmutg(M)
domutcheck(M,null)
else else
M.adjustFireLoss(rand(5,15)) randmutg(M)
M.show_message("<font color='red'>The radiation beam singes you!</font>") domutcheck(M,null)
// for (var/mob/V in viewers(src)) else
// V.show_message("<font color='red'>[M] is singed by the radiation beam.</font>", 3, "<font color='red'> You hear the crackle of burning leaves.</font>", 2) M.adjustFireLoss(rand(5,15))
else if(istype(target, /mob/living/carbon/)) M.show_message("<font color='red'>The radiation beam singes you!</font>")
// for (var/mob/V in viewers(src)) // for (var/mob/V in viewers(src))
// V.show_message("The radiation beam dissipates harmlessly through [M]", 3) // V.show_message("<font color='red'>[M] is singed by the radiation beam.</font>", 3, "<font color='red'> You hear the crackle of burning leaves.</font>", 2)
M.show_message("<font color='blue'>The radiation beam dissipates harmlessly through your body.</font>") else if(istype(target, /mob/living/carbon/))
else // for (var/mob/V in viewers(src))
return 1 // V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
M.show_message("<font color='blue'>The radiation beam dissipates harmlessly through your body.</font>")
else
return 1
/obj/item/projectile/energy/floramut/gene /obj/item/projectile/energy/floramut/gene
name = "gamma somatoray" name = "gamma somatoray"
@@ -164,25 +164,25 @@
light_power = 0.5 light_power = 0.5
light_color = "#FFFFFF" light_color = "#FFFFFF"
on_hit(var/atom/target, var/blocked = 0) /obj/item/projectile/energy/florayield/on_hit(var/atom/target, var/blocked = 0)
var/mob/M = target var/mob/M = target
if(ishuman(target)) //These rays make plantmen fat. if(ishuman(target)) //These rays make plantmen fat.
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500)) if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
M.nutrition += 30 M.nutrition += 30
else if (istype(target, /mob/living/carbon/)) else if (istype(target, /mob/living/carbon/))
M.show_message("<font color='blue'>The radiation beam dissipates harmlessly through your body.</font>") M.show_message("<font color='blue'>The radiation beam dissipates harmlessly through your body.</font>")
else else
return 1 return 1
/obj/item/projectile/beam/mindflayer /obj/item/projectile/beam/mindflayer
name = "flayer ray" name = "flayer ray"
on_hit(var/atom/target, var/blocked = 0) /obj/item/projectile/beam/mindflayer/on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target)) if(ishuman(target))
var/mob/living/carbon/human/M = target var/mob/living/carbon/human/M = target
M.Confuse(rand(5,8)) M.Confuse(rand(5,8))
/obj/item/projectile/chameleon /obj/item/projectile/chameleon
name = "bullet" name = "bullet"
@@ -192,3 +192,36 @@
nodamage = 1 nodamage = 1
damage_type = HALLOSS damage_type = HALLOSS
muzzle_type = /obj/effect/projectile/bullet/muzzle muzzle_type = /obj/effect/projectile/bullet/muzzle
/obj/item/projectile/bola
name = "bola"
icon_state = "bola"
damage = 5
embed_chance = 0 //Nada.
damage_type = HALLOSS
muzzle_type = null
/obj/item/projectile/bola/on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target))
var/mob/living/carbon/human/M = target
var/obj/item/weapon/handcuffs/legcuffs/bola/B = new(src.loc)
if(!B.place_legcuffs(M,firer))
if(B)
qdel(B)
..()
/obj/item/projectile/webball
name = "ball of web"
icon_state = "bola"
damage = 10
embed_chance = 0 //Nada.
damage_type = BRUTE
muzzle_type = null
/obj/item/projectile/webball/on_hit(var/atom/target, var/blocked = 0)
if(isturf(target.loc))
var/obj/effect/spider/stickyweb/W = locate() in get_turf(target)
if(!W && prob(75))
visible_message("<span class='danger'>\The [src] splatters a layer of web on \the [target]!</span>")
new /obj/effect/spider/stickyweb(target.loc)
..()

View File

@@ -298,6 +298,49 @@
power = 10 power = 10
meltdose = 4 meltdose = 4
/datum/reagent/thermite/venom
name = "Pyrotoxin"
id = "thermite_v"
description = "A biologically produced compound capable of melting steel or other metals, similarly to thermite."
taste_description = "sweet chalk"
reagent_state = SOLID
color = "#673910"
touch_met = 50
/datum/reagent/thermite/venom/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.adjustFireLoss(3 * removed)
if(M.fire_stacks <= 1.5)
M.adjust_fire_stacks(0.15)
if(alien == IS_DIONA)
return
if(prob(10))
to_chat(M,"<span class='warning'>Your veins feel like they're on fire!</span>")
M.adjust_fire_stacks(0.1)
else if(prob(5))
M.IgniteMob()
to_chat(M,"<span class='critical'>Some of your veins rupture, the exposed blood igniting!</span>")
/datum/reagent/condensedcapsaicin/venom
name = "Irritant toxin"
id = "condensedcapsaicin_v"
description = "A biological agent that acts similarly to pepperspray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels."
taste_description = "fire"
color = "#B31008"
/datum/reagent/condensedcapsaicin/venom/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
if(prob(50))
M.adjustToxLoss(0.5 * removed)
if(prob(50))
M.apply_effect(4, AGONY, 0)
if(prob(20))
to_chat(M,"<span class='danger'>You feel like your insides are burning!</span>")
else if(prob(20))
M.visible_message("<span class='warning'>[M] [pick("dry heaves!","coughs!","splutters!","rubs at their eyes!")]</span>")
else
M.eye_blurry = max(M.eye_blurry, 10)
/datum/reagent/lexorin /datum/reagent/lexorin
name = "Lexorin" name = "Lexorin"
id = "lexorin" id = "lexorin"
@@ -542,6 +585,21 @@
M.emote(pick("twitch", "drool", "moan", "gasp")) M.emote(pick("twitch", "drool", "moan", "gasp"))
return return
/datum/reagent/serotrotium/venom
name = "Serotropic venom"
id = "serotrotium_v"
description = "A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature."
taste_description = "chalky bitterness"
/datum/reagent/serotrotium/venom/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
if(prob(30))
if(prob(25))
M.emote(pick("shiver", "blink_r"))
M.adjustBrainLoss(0.2 * removed)
return ..()
/datum/reagent/cryptobiolin /datum/reagent/cryptobiolin
name = "Cryptobiolin" name = "Cryptobiolin"
id = "cryptobiolin" id = "cryptobiolin"

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