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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Update miscellaneous.dm
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@@ -24,39 +24,6 @@
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icon_state = "smoke"
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duration = 50
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// VOREStation Add - Used by Kinetic Accelerator
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/obj/effect/temp_visual/kinetic_blast
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name = "kinetic explosion"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "kinetic_blast"
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layer = ABOVE_MOB_LAYER
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duration = 4
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/obj/effect/temp_visual/explosion
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name = "explosion"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "explosion"
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pixel_x = -32
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pixel_y = -32
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duration = 8
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/obj/effect/temp_visual/explosion/fast
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icon_state = "explosionfast"
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duration = 4
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// VOREStation Add End
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<<<<<<< HEAD
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//VOREStation edit: medigun
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/obj/effect/temp_visual/heal
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name = "healing glow"
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icon_state = "heal"
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duration = 15
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/obj/effect/temp_visual/heal/Initialize(mapload)
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pixel_x = rand(-12, 12)
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pixel_y = rand(-9, 0)
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//VOREStation edit ends
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=======
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/obj/effect/temp_visual/impact_effect
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icon_state = "impact_bullet"
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plane = PLANE_LIGHTING_ABOVE // So they're visible even in a shootout in maint.
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@@ -103,4 +70,33 @@
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/obj/effect/temp_visual/impact_effect/ion
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icon_state = "shieldsparkles"
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duration = 6
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>>>>>>> e691704... Merge pull request #6829 from Neerti/projectile_hit_sounds
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// VOREStation Add - Kinetic Accelerator/Medigun
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/obj/effect/temp_visual/kinetic_blast
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name = "kinetic explosion"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "kinetic_blast"
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layer = ABOVE_MOB_LAYER
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duration = 4
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/obj/effect/temp_visual/explosion
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name = "explosion"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "explosion"
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pixel_x = -32
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pixel_y = -32
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duration = 8
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/obj/effect/temp_visual/explosion/fast
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icon_state = "explosionfast"
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duration = 4
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/obj/effect/temp_visual/heal
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name = "healing glow"
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icon_state = "heal"
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duration = 15
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/obj/effect/temp_visual/heal/Initialize(mapload)
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pixel_x = rand(-12, 12)
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pixel_y = rand(-9, 0)
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// VOREStation Add End
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