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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Added a new logging system that can be used for various things in the game (such as the singularity engine, AI interactions, anything-else that may be suggested to me :P).
At the moment it only logs some singularity things. Please let me know if there are any important methods of singulo-grief which I may have missed. The "Investigate" verb is available to everyone of rank "Admin observer" and upwards. Just type "Investigate" and select the subject you'd like to see logs for. Typing "Investigate singulo" will also work as a shortcut. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3679 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -79,12 +79,12 @@
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src.load_motd()
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src.load_rules()
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src.load_admins()
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investigate_reset()
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if (config.usewhitelist)
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load_whitelist()
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LoadBansjob()
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Get_Holiday() //~Carn, needs to be here when the station is named so :P
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src.update_status()
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makepowernets()
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sun = new /datum/sun()
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@@ -46,6 +46,7 @@
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user << "\red The Bluespace generator isn't working."
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return
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if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
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investigate_log("has become a singularity. Caused by [user.key]","singulo")
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user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
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del(W)
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var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src))
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43
code/modules/admin/admin_investigate.dm
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43
code/modules/admin/admin_investigate.dm
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@@ -0,0 +1,43 @@
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//By Carnwennan
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//This system was made as an alternative to all the in-game lists and variables used to log stuff in-game.
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//lists and variables are great. However, they have several major flaws:
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//Firstly, they use memory. TGstation has one of the highest memory usage of all the ss13 branches.
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//Secondly, they are usually stored in an object. This means that they aren't centralised. It also means that
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//the data is lost when the object is deleted! This is especially annoying for things like the singulo engine!
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#define INVESTIGATE_DIR "data/investigate/"
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//SYSTEM
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/proc/investigate_subject2file(var/subject)
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switch(subject)
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if("singulo")
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return file("[INVESTIGATE_DIR]singulo.html")
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if("silicon")
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return file("[INVESTIGATE_DIR]silicon.html")
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else
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return
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/proc/investigate_reset()
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if(fdel(INVESTIGATE_DIR)) return 1
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return 0
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/atom/proc/investigate_log(var/message, var/subject)
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if(!message) return
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var/F = investigate_subject2file(subject)
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if(!F) return
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F << "[src] \ref[src] ([x],[y],[z]) [message]<br>"
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//ADMINVERBS
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/client/proc/investigate_show( subject in list("singulo","silicon") )
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set name = "Investigate"
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set category = "Admin"
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if(!holder) return
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var/F = investigate_subject2file(subject)
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if(!F)
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src << "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>"
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return
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src << browse(F,"window=investigate;title='investigate [subject]'")
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@@ -102,6 +102,7 @@
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//Admin Observer
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if (holder.level >= -1)
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verbs += /client/proc/investigate_show
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verbs += /client/proc/cmd_admin_say
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verbs += /client/proc/cmd_admin_gib_self
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verbs += /client/proc/deadmin_self
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@@ -400,10 +401,11 @@
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verbs -= /client/proc/jumptocoord
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verbs -= /client/proc/everyone_random
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verbs -= /client/proc/Set_Holiday
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verbs -= /client/proc/giveruntimelog //used by coders to retrieve runtime logs
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verbs -= /client/proc/giveruntimelog //used by coders to retrieve runtime logs
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verbs -= /client/proc/getserverlog
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verbs -= /client/proc/cinematic //show a cinematic sequence
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verbs -= /client/proc/admin_memo
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verbs -= /client/proc/investigate_show //investigate in-game mishaps using various logs.
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verbs -= /proc/possess
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verbs -= /proc/release
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//verbs -= /client/proc/give_spell --Merged with view variables
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@@ -33,6 +33,7 @@
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toggle_power()
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user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
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"You turn the [src.name] [active? "on":"off"].")
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investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [P?"It contains [P]":"It is empty"].","singulo")
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return
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else
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user << "\red The controls are locked!"
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@@ -135,7 +136,6 @@
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if(active)
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icon_state = "ca_on"
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flick("ca_active", src)
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else
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icon_state = "ca"
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flick("ca_deactive", src)
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@@ -37,6 +37,9 @@
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..()
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return
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Del()
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investigate_log("<font color='red'>deleted</font> at ([x],[y],[z])","singulo")
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..()
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update_icon()
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if (active && !(stat & (NOPOWER|BROKEN)))
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@@ -53,12 +56,14 @@
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src.active = 0
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user << "You turn off the [src]."
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src.use_power = 1
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investigate_log("turned <font color='red'>off</font> by [user.key]","singulo")
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else
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src.active = 1
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user << "You turn on the [src]."
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src.shot_number = 0
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src.fire_delay = 100
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src.use_power = 2
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investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
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update_icon()
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else
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user << "\red The controls are locked!"
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@@ -87,6 +87,8 @@ field_generator power level display
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"You turn on the [src.name].", \
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"You hear heavy droning")
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turn_on()
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investigate_log("<font color='green'>activated</font> by [user.key].","singulo")
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src.add_fingerprint(user)
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else
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user << "The [src] needs to be firmly secured to the floor first."
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@@ -214,6 +216,7 @@ field_generator power level display
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for(var/mob/M in viewers(src))
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M.show_message("\red The [src.name] shuts down!")
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turn_off()
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investigate_log("ran out of power and <font color='red'>deactivated</font>","singulo")
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src.power = 0
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return 0
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@@ -344,4 +347,5 @@ field_generator power level display
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if((world.time - O.last_warning) > 50) //to stop message-spam
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temp = 0
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message_admins("A singulo exists and a containment field has failed.",1)
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investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
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O.last_warning = world.time
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4
code/modules/power/singularity/investigate.dm
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4
code/modules/power/singularity/investigate.dm
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@@ -0,0 +1,4 @@
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/area/engine/engineering/poweralert(var/state, var/source)
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if (state != poweralm)
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investigate_log("has a power alarm!","singulo")
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..()
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@@ -152,6 +152,12 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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return
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Move()
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..()
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if(master && master.active)
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master.toggle_power()
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investigate_log("was moved whilst active; it <font color='red'>powered down</font>.","singulo")
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ex_act(severity)
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switch(severity)
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if(1.0)
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@@ -182,9 +188,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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update_icon()
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switch(construction_state)
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if(0)
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icon_state="[reference]"
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if(1)
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if(0,1)
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icon_state="[reference]"
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if(2)
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icon_state="[reference]w"
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@@ -376,7 +380,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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del(src)
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return
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proc
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update_state()
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return 0
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@@ -49,7 +49,6 @@
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if(use_power)
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icon_state = "[reference]p"
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else
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icon_state = "[reference]c"
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switch(construction_state)
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if(0)
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icon_state = "[reference]"
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@@ -57,7 +56,7 @@
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icon_state = "[reference]"
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if(2)
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icon_state = "[reference]w"
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if(3)
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else
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icon_state = "[reference]c"
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return
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@@ -79,28 +78,28 @@
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return
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if(href_list["togglep"])
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src.toggle_power()
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if(href_list["scan"])
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investigate_log("turned [active?"<font color='red'>ON</font>":"<font color='green'>OFF</font>"] by [usr.key]","singulo") else if(href_list["scan"])
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src.part_scan()
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if(href_list["strengthup"])
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src.strength++
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else if(href_list["strengthup"])
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strength++
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if(strength > 2)
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strength = 2
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else
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investigate_log("increased to <font color='red'>[strength]</font> by [usr.key]","singulo")
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strength = min(2,strength+1)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength++
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part.strength = strength
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part.update_icon()
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if(src.strength > 2)
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src.strength = 2
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = 2
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part.update_icon()
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if(href_list["strengthdown"])
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src.strength--
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else if(href_list["strengthdown"])
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strength++
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if(strength < 0)
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strength = 0
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else
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investigate_log("decreased to <font color='green'>[strength]</font> by [usr.key]","singulo")
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength--
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part.strength = strength
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part.update_icon()
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if(src.strength < 0)
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src.strength = 0
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = 0
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part.update_icon()
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src.updateDialog()
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src.update_icon()
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return
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@@ -118,14 +117,15 @@
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process()
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if(src.active)
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//a part is missing!
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if( length(connected_parts) < 6 )
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investigate_log("lost a connected part; It <font color='red'>powered down</font>.","singulo")
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src.toggle_power()
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return
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//emit some particles
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for(var/obj/structure/particle_accelerator/particle_emitter/PE in connected_parts)
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if(PE)
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PE.emit_particle(src.strength)
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// for(var/obj/structure/particle_accelerator/fuel_chamber/PF in connected_parts)
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// PF.doshit()
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// for(var/obj/structure/particle_accelerator/power_box/PB in connected_parts)
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// PB.doshit()
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//finish up putting the fuel run and power use things in here
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return
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@@ -40,6 +40,7 @@ var/global/list/uneatable = list(
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count = 1
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break
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if(!count) message_admins("A singulo has been created without containment fields active ([x],[y],[z])",1)
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investigate_log("was created. [count?"":"<font color='red'>No containment fields were active</font>"]","singulo")
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src.energy = starting_energy
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if(temp)
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@@ -294,7 +294,7 @@
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output += d
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output = max(0, min(SMESMAXOUTPUT, output)) // clamp to range
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investigate_log("input/output; [chargelevel>output?"<font color='green'>":"<font color='red'>"][chargelevel]/[output]</font> | Output-mode: [online?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [chargemode?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
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src.updateUsrDialog()
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else
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@@ -343,6 +343,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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screen = 0.3
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linked_lathe.busy = 1
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flick("protolathe_n",linked_lathe)
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var/key = usr.key //so we don't lose the info during the spawn delay
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spawn(16)
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use_power(power)
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spawn(16)
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@@ -369,6 +370,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(being_built.build_path)
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var/obj/new_item = new being_built.build_path(src)
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if( new_item.type == /obj/item/weapon/storage/backpack/holding )
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new_item.investigate_log("built by [key]","singulo")
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new_item.reliability = being_built.reliability
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if(linked_lathe.hacked) being_built.reliability = max((reliability / 2), 0)
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if(being_built.locked)
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@@ -739,6 +739,7 @@
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#include "code\js\byjax.dm"
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#include "code\js\menus.dm"
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#include "code\modules\admin\admin.dm"
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#include "code\modules\admin\admin_investigate.dm"
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#include "code\modules\admin\admin_memo.dm"
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#include "code\modules\admin\admin_verbs.dm"
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#include "code\modules\admin\banjob.dm"
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@@ -1011,6 +1012,7 @@
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#include "code\modules\power\singularity\emitter.dm"
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#include "code\modules\power\singularity\field_generator.dm"
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#include "code\modules\power\singularity\generator.dm"
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#include "code\modules\power\singularity\investigate.dm"
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#include "code\modules\power\singularity\singularity.dm"
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#include "code\modules\power\singularity\particle_accelerator\particle.dm"
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#include "code\modules\power\singularity\particle_accelerator\particle_accelerator.dm"
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