CHECK_TICK in xenoarch setup for the sake of largermaps

This commit is contained in:
Aronai Sieyes
2020-04-05 11:58:14 -04:00
parent b1f0970697
commit d880b61cfd

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@@ -99,6 +99,9 @@ SUBSYSTEM_DEF(xenoarch)
if(isnull(M.artifact_find) && digsite != DIGSITE_GARDEN && digsite != DIGSITE_ANIMAL)
artifact_spawning_turfs.Add(archeo_turf)
//Larger maps will convince byond this is an infinite loop, so let go for a second
CHECK_TICK
//create artifact machinery
var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
while(artifact_spawning_turfs.len > num_artifacts_spawn)