Moving while dead now auto-ghosts you.

Also removes now redundant incorporeal_move check that's made further up the proc.
This commit is contained in:
PsiOmega
2015-04-15 09:19:19 +02:00
parent b94366067a
commit d8f1045e53

View File

@@ -188,7 +188,9 @@
if(S.victim == mob)
return
if(mob.stat==2) return
if(mob.stat==2)
mob.ghostize()
return
// handle possible Eye movement
if(mob.eyeobj)
@@ -198,9 +200,6 @@
if(isliving(mob))
var/mob/living/L = mob
if(L.incorporeal_move)//Move though walls
Process_Incorpmove(direct)
return
if(mob.client)
if(mob.client.view != world.view) // If mob moves while zoomed in with device, unzoom them.
for(var/obj/item/item in mob.contents)