Merge pull request #6646 from VOREStation/aro-salv

Add salvageable machines
This commit is contained in:
Novacat
2020-03-01 10:54:21 -05:00
committed by GitHub
19 changed files with 595 additions and 45 deletions

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@@ -0,0 +1,72 @@
/obj/item/trash/material
icon = 'icons/obj/material_trash.dmi'
matter = list()
var/matter_chances = list() //List of lists: list(mat_name, chance, amount)
/obj/item/trash/material/Initialize()
. = ..()
if(!matter)
matter = list()
for(var/list/L in matter_chances)
if(prob(L[2]))
matter |= L[1]
matter[L[1]] += max(0, L[3] + rand(-2,2))
/obj/item/trash/material/metal
name = "scrap metal"
desc = "A piece of metal that can be recycled in an autolathe."
icon_state = "metal0"
matter_chances = list(
list(MAT_STEEL, 100, 15),
list(MAT_STEEL, 50, 10),
list(MAT_STEEL, 10, 20),
list(MAT_PLASTEEL, 10, 5),
list(MAT_PLASTEEL, 5, 10)
)
/obj/item/trash/material/metal/Initialize()
. = ..()
icon_state = "metal[rand(4)]"
/obj/item/trash/material/circuit
name = "burnt circuit"
desc = "A burnt circuit that can be recycled in an autolathe."
w_class = ITEMSIZE_SMALL
icon_state = "circuit0"
matter_chances = list(
list(MAT_GLASS, 100, 4),
list(MAT_GLASS, 50, 3),
list(MAT_PLASTIC, 40, 3),
list(MAT_SILVER, 18, 3),
list(MAT_GOLD, 17, 3),
list(MAT_DIAMOND, 4, 2),
)
/obj/item/trash/material/circuit/Initialize()
. = ..()
icon_state = "circuit[rand(3)]"
/obj/item/trash/material/device
name = "broken device"
desc = "A broken device that can be recycled in an autolathe."
w_class = ITEMSIZE_SMALL
icon_state = "device0"
matter_chances = list(
list(MAT_STEEL, 100, 10),
list(MAT_GLASS, 90, 7),
list(MAT_PLASTIC, 100, 10),
list(MAT_SILVER, 16, 7),
list(MAT_GOLD, 15, 5),
list(MAT_DIAMOND, 5, 2),
)
/obj/item/trash/material/device/Initialize()
. = ..()
icon_state = "device[rand(3)]"

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@@ -0,0 +1,366 @@
/obj/structure/salvageable
name = "broken macninery"
desc = "Broken beyond repair, but looks like you can still salvage something from this if you had a prying implement."
icon = 'icons/obj/salvageable.dmi'
density = 1
anchored = 1
var/salvageable_parts = list()
/obj/structure/salvageable/proc/dismantle()
new /obj/structure/frame (src.loc)
for(var/path in salvageable_parts)
if(prob(salvageable_parts[path]))
new path (loc)
return
/obj/structure/salvageable/attackby(obj/item/I, mob/user)
if(I.is_crowbar())
playsound(loc, I.usesound, 50, 1)
var/actual_time = I.toolspeed * 170
user.visible_message( \
"<span class='notice'>\The [user] begins salvaging from \the [src].</span>", \
"<span class='notice'>You start salvaging from \the [src].</span>")
if(do_after(user, actual_time, target = src))
user.visible_message( \
"<span class='notice'>\The [user] has salvaged \the [src].</span>", \
"<span class='notice'>You salvage \the [src].</span>")
dismantle()
qdel(src)
return TRUE
return ..()
//Types themself, use them, but not the parent object
/obj/structure/salvageable/machine
name = "broken machine"
icon_state = "machine1"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/capacitor/adv = 20,
/obj/item/weapon/stock_parts/scanning_module/adv = 20,
/obj/item/weapon/stock_parts/manipulator/nano = 20,
/obj/item/weapon/stock_parts/micro_laser/high = 20,
/obj/item/weapon/stock_parts/matter_bin/adv = 20
)
/obj/structure/salvageable/machine/Initialize()
. = ..()
icon_state = "machine[rand(0,6)]"
/obj/structure/salvageable/computer
name = "broken computer"
icon_state = "computer0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/stock_parts/capacitor/adv = 30,
/obj/item/weapon/computer_hardware/network_card/advanced = 20
)
obj/structure/salvageable/computer/Initialize()
. = ..()
icon_state = "computer[rand(0,7)]"
/obj/structure/salvageable/autolathe
name = "broken autolathe"
icon_state = "autolathe"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/capacitor/adv = 20,
/obj/item/weapon/stock_parts/micro_laser/high = 20,
/obj/item/weapon/stock_parts/micro_laser/high = 20,
/obj/item/weapon/stock_parts/matter_bin/adv = 20,
/obj/item/weapon/stock_parts/matter_bin/adv = 20,
/obj/item/stack/material/steel{amount = 20} = 40,
/obj/item/stack/material/glass{amount = 20} = 40,
/obj/item/stack/material/plastic{amount = 20} = 40,
/obj/item/stack/material/plasteel{amount = 10} = 40,
/obj/item/stack/material/silver{amount = 10} = 20,
/obj/item/stack/material/gold{amount = 10} = 20,
/obj/item/stack/material/phoron{amount = 10} = 20
)
/obj/structure/salvageable/implant_container
name = "old container"
icon_state = "implant_container0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/implant/death_alarm = 15,
/obj/item/weapon/implant/explosive = 10,
/obj/item/weapon/implant/freedom = 5,
/obj/item/weapon/implant/tracking = 10,
/obj/item/weapon/implant/chem = 10,
/obj/item/weapon/implantcase = 30,
/obj/item/weapon/implanter = 30,
/obj/item/stack/material/steel{amount = 10} = 30,
/obj/item/stack/material/glass{amount = 10} = 30,
/obj/item/stack/material/silver{amount = 10} = 30
)
obj/structure/salvageable/implant_container/Initialize()
. = ..()
icon_state = "implant_container[rand(0,1)]"
/obj/structure/salvageable/data
name = "broken data storage"
icon_state = "data0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive/advanced = 30,
/obj/item/weapon/computer_hardware/hard_drive/advanced = 30,
/obj/item/weapon/computer_hardware/network_card/advanced = 20
)
obj/structure/salvageable/data/Initialize()
. = ..()
icon_state = "data[rand(0,1)]"
/obj/structure/salvageable/server
name = "broken server"
icon_state = "server0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/stock_parts/subspace/amplifier = 40,
/obj/item/weapon/stock_parts/subspace/amplifier = 40,
/obj/item/weapon/stock_parts/subspace/analyzer = 40,
/obj/item/weapon/stock_parts/subspace/analyzer = 40,
/obj/item/weapon/stock_parts/subspace/ansible = 40,
/obj/item/weapon/stock_parts/subspace/ansible = 40,
/obj/item/weapon/stock_parts/subspace/transmitter = 40,
/obj/item/weapon/stock_parts/subspace/transmitter = 40,
/obj/item/weapon/stock_parts/subspace/crystal = 30,
/obj/item/weapon/stock_parts/subspace/crystal = 30,
/obj/item/weapon/computer_hardware/network_card/advanced = 20
)
obj/structure/salvageable/server/Initialize()
. = ..()
icon_state = "server[rand(0,1)]"
/obj/structure/salvageable/personal
name = "personal terminal"
icon_state = "personal0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 90,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 70,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/computer_hardware/network_card = 60,
/obj/item/weapon/computer_hardware/network_card/advanced = 40,
/obj/item/weapon/computer_hardware/network_card/wired = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/processor_unit = 60,
/obj/item/weapon/computer_hardware/processor_unit/small = 50,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic/small = 30,
/obj/item/weapon/computer_hardware/hard_drive = 60,
/obj/item/weapon/computer_hardware/hard_drive/advanced = 40
)
obj/structure/salvageable/personal/Initialize()
. = ..()
icon_state = "personal[rand(0,12)]"
new /obj/structure/table/reinforced (loc)
/obj/structure/salvageable/bliss
name = "strange terminal"
icon_state = "bliss0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 90,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 60,
/obj/item/weapon/computer_hardware/hard_drive/cluster = 50
)
obj/structure/salvageable/bliss/Initialize()
. = ..()
icon_state = "bliss[rand(0,1)]"
/obj/structure/salvageable/bliss/attackby(obj/item/I, mob/user)
if((. = ..()))
playsound(user, 'sound/machines/shutdown.ogg', 60, 1)
//////////////////
//// ONE STAR ////
//////////////////
/obj/structure/salvageable/machine_os
name = "broken machine"
icon_state = "os-machine"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40
)
/obj/structure/salvageable/computer_os
name = "broken computer"
icon_state = "os-computer"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/network_card/advanced = 40
)
/obj/structure/salvageable/implant_container_os
name = "old container"
icon_state = "os-container"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/weapon/implant/death_alarm = 30,
/obj/item/weapon/implant/explosive = 20,
/obj/item/weapon/implant/freedom = 20,
/obj/item/weapon/implant/tracking = 30,
/obj/item/weapon/implant/chem = 30,
/obj/item/weapon/implantcase = 30,
/obj/item/weapon/implanter = 30
)
/obj/structure/salvageable/data_os
name = "broken data storage"
icon_state = "os-data"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 90,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/weapon/computer_hardware/processor_unit/small = 60,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 50,
/obj/item/weapon/computer_hardware/hard_drive/super = 50,
/obj/item/weapon/computer_hardware/hard_drive/super = 50,
/obj/item/weapon/computer_hardware/hard_drive/cluster = 50,
/obj/item/weapon/computer_hardware/network_card/wired = 40
)
/obj/structure/salvageable/server_os
name = "broken server"
icon_state = "os-server"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/weapon/computer_hardware/network_card/wired = 40,
/obj/item/weapon/computer_hardware/network_card/wired = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/stock_parts/subspace/amplifier = 40,
/obj/item/weapon/stock_parts/subspace/amplifier = 40,
/obj/item/weapon/stock_parts/subspace/analyzer = 40,
/obj/item/weapon/stock_parts/subspace/analyzer = 40,
/obj/item/weapon/stock_parts/subspace/ansible = 40,
/obj/item/weapon/stock_parts/subspace/ansible = 40,
/obj/item/weapon/stock_parts/subspace/transmitter = 40,
/obj/item/weapon/stock_parts/subspace/transmitter = 40,
/obj/item/weapon/stock_parts/subspace/crystal = 30,
/obj/item/weapon/stock_parts/subspace/crystal = 30,
/obj/item/weapon/computer_hardware/network_card/wired = 20
)
/obj/structure/salvageable/console_os
name = "pristine console"
desc = "Despite being in pristine condition this console doesn't respond to anything, but looks like you can still salvage something from this."
icon_state = "os_console"
salvageable_parts = list(
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/computer_hardware/processor_unit/small = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/network_card/advanced = 40
)
/obj/structure/salvageable/console_broken_os
name = "broken console"
icon_state = "os_console_broken"
salvageable_parts = list(
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/network_card/advanced = 40
)

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@@ -1630,10 +1630,18 @@
/obj/random/contraband,
/turf/simulated/floor/plating/virgo2,
/area/tether_away/aerostat/inside)
"fH" = (
/obj/structure/salvageable/implant_container,
/turf/simulated/floor/tiled/techfloor/virgo2,
/area/tether_away/aerostat/inside)
"gD" = (
/obj/tether_away_spawner/aerostat_inside,
/turf/simulated/floor/plating/virgo2,
/area/tether_away/aerostat/inside)
"gX" = (
/obj/structure/salvageable/data,
/turf/simulated/floor/tiled/techfloor/virgo2,
/area/tether_away/aerostat/inside)
"hd" = (
/obj/random/contraband,
/turf/simulated/floor/tiled/techfloor/virgo2,
@@ -1658,6 +1666,10 @@
/obj/random/firstaid,
/turf/simulated/floor/tiled/techfloor/virgo2,
/area/tether_away/aerostat/inside)
"yy" = (
/obj/structure/salvageable/autolathe,
/turf/simulated/floor/tiled/techfloor/virgo2,
/area/tether_away/aerostat/inside)
"AS" = (
/obj/effect/floor_decal/industrial/warning/dust{
dir = 4
@@ -1716,6 +1728,14 @@
/obj/random/contraband,
/turf/simulated/floor/tiled/techfloor/virgo2,
/area/tether_away/aerostat/inside)
"QE" = (
/obj/structure/salvageable/machine,
/turf/simulated/floor/tiled/techfloor/virgo2,
/area/tether_away/aerostat/inside)
"TR" = (
/obj/structure/salvageable/computer,
/turf/simulated/floor/tiled/techfloor/virgo2,
/area/tether_away/aerostat/inside)
"UC" = (
/obj/structure/table/standard,
/obj/random/powercell,
@@ -9480,7 +9500,7 @@ ci
bv
at
bK
bK
QE
bK
au
bv
@@ -11483,7 +11503,7 @@ bv
cD
cB
bK
bK
yy
bv
bj
aw
@@ -11585,7 +11605,7 @@ aw
aw
bq
bv
bK
gX
bK
cz
cD
@@ -11727,7 +11747,7 @@ aw
aw
bq
bv
bK
fH
bK
cz
cD
@@ -11767,7 +11787,7 @@ bv
cD
cB
bK
bK
TR
bv
bj
aw
@@ -11909,7 +11929,7 @@ bv
cD
cB
bK
bK
TR
bv
bj
aw
@@ -13882,7 +13902,7 @@ ci
bv
Gs
bK
bK
QE
bK
Lw
bv

View File

@@ -516,6 +516,15 @@
/obj/tether_away_spawner/aerostat_surface,
/turf/simulated/mineral/floor/ignore_mapgen/virgo2,
/area/submap/virgo2/DecoupledEngine)
"SB" = (
/obj/machinery/atmospherics/pipe/simple/visible{
icon_state = "intact";
dir = 6
},
/obj/effect/floor_decal/rust,
/obj/structure/salvageable/server,
/turf/simulated/floor,
/area/submap/virgo2/DecoupledEngine)
(1,1,1) = {"
aa
@@ -1045,7 +1054,7 @@ ad
ad
ad
aq
az
SB
aM
aW
az

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@@ -285,6 +285,10 @@
/obj/structure/ghost_pod/manual/lost_drone/dogborg,
/turf/simulated/floor/tiled/steel_dirty,
/area/submap/virgo2/Lab1)
"Z" = (
/obj/structure/salvageable/data,
/turf/simulated/floor/tiled/steel_dirty,
/area/submap/virgo2/Lab1)
(1,1,1) = {"
a
@@ -343,7 +347,7 @@ d
V
V
d
h
Z
F
K
F
@@ -631,7 +635,7 @@ V
d
C
H
h
Z
h
S
d

View File

@@ -280,6 +280,7 @@
/area/submap/virgo2/Manor1)
"bj" = (
/obj/effect/decal/cleanable/cobweb,
/obj/structure/salvageable/personal,
/turf/simulated/floor/holofloor/wood,
/area/submap/virgo2/Manor1)
"bk" = (
@@ -725,6 +726,10 @@
/obj/tether_away_spawner/aerostat_surface,
/turf/simulated/floor/carpet/purcarpet,
/area/submap/virgo2/Manor1)
"Yk" = (
/obj/structure/salvageable/personal,
/turf/simulated/floor/holofloor/wood,
/area/submap/virgo2/Manor1)
(1,1,1) = {"
cN
@@ -2802,7 +2807,7 @@ ab
ab
ab
ab
ag
Yk
br
bx
bC
@@ -2812,7 +2817,7 @@ ab
ab
ab
ab
ag
Yk
bx
cm
cp

View File

@@ -45,6 +45,12 @@
icon_state = "wood_broken5"
},
/area/submap/virgo2/Shack1)
"l" = (
/obj/effect/decal/cleanable/dirt,
/obj/random/multiple/voidsuit,
/obj/structure/salvageable/personal,
/turf/simulated/floor/wood,
/area/submap/virgo2/Shack1)
"m" = (
/obj/machinery/door/airlock/external,
/turf/simulated/floor/wood,
@@ -157,7 +163,7 @@ a
(6,1,1) = {"
a
b
O
l
h
i
i

View File

@@ -21,6 +21,10 @@
/obj/structure/metal_edge,
/turf/simulated/mineral/floor/ignore_mapgen/virgo2,
/area/tether_away/aerostat/surface/explored)
"q" = (
/obj/structure/salvageable/personal,
/turf/simulated/mineral/floor/ignore_mapgen/virgo2,
/area/tether_away/aerostat/surface/explored)
"A" = (
/obj/structure/railing{
icon_state = "railing0";
@@ -8640,7 +8644,7 @@ i
i
i
i
i
q
i
i
i

View File

@@ -1133,6 +1133,30 @@
/obj/structure/ghost_pod/manual/lost_drone/dogborg,
/turf/simulated/floor/tiled/dark,
/area/tether_away/debrisfield/derelict/ai_access_port)
"dF" = (
/obj/structure/salvageable/server,
/turf/simulated/floor/greengrid,
/area/tether_away/debrisfield/derelict/ai_chamber)
"oS" = (
/obj/structure/salvageable/server,
/turf/simulated/floor/tiled/monotile,
/area/tether_away/debrisfield/derelict/interior)
"tR" = (
/obj/structure/salvageable/computer,
/turf/simulated/floor/tiled/dark,
/area/tether_away/debrisfield/derelict/interior)
"HB" = (
/obj/structure/salvageable/implant_container,
/turf/simulated/floor/tiled/white,
/area/tether_away/debrisfield/derelict/interior)
"QE" = (
/obj/structure/salvageable/autolathe,
/turf/simulated/floor/tiled/steel_grid,
/area/tether_away/debrisfield/derelict/interior)
"ZJ" = (
/obj/structure/salvageable/personal,
/turf/simulated/floor/tiled/monotile,
/area/tether_away/debrisfield/derelict/interior)
(1,1,1) = {"
bR
@@ -2217,7 +2241,7 @@ av
bX
aF
av
aF
tR
aF
aF
av
@@ -2333,7 +2357,7 @@ av
aF
aF
av
at
ZJ
at
ao
aa
@@ -2400,7 +2424,7 @@ aa
aa
aa
ao
at
oS
az
au
av
@@ -2752,7 +2776,7 @@ cB
cB
cA
dk
do
dF
do
dt
dt
@@ -2826,7 +2850,7 @@ cB
cB
cA
dk
do
dF
do
du
dw
@@ -2900,7 +2924,7 @@ cB
cB
cA
dk
do
dF
do
du
dw
@@ -2974,7 +2998,7 @@ cB
cB
cA
dk
do
dF
do
dt
dt
@@ -3216,7 +3240,7 @@ aa
ao
au
at
at
oS
av
aF
aF
@@ -3536,7 +3560,7 @@ av
bk
bk
bk
bk
QE
bk
bu
av
@@ -3623,7 +3647,7 @@ av
cc
cj
cb
cb
HB
cb
ci
av

View File

@@ -25,11 +25,11 @@
/area/tether_away/debrisfield/explored)
"h" = (
/obj/effect/decal/cleanable/dirt,
/obj/structure/frame,
/obj/structure/salvageable/personal,
/turf/simulated/shuttle/plating/airless,
/area/tether_away/debrisfield/explored)
"i" = (
/obj/structure/frame,
/obj/structure/salvageable/implant_container,
/turf/simulated/shuttle/floor/airless,
/area/tether_away/debrisfield/explored)
"j" = (
@@ -117,9 +117,7 @@
/turf/simulated/shuttle/floor/airless,
/area/tether_away/debrisfield/explored)
"z" = (
/obj/structure/frame/computer{
dir = 1
},
/obj/structure/salvageable/data,
/turf/simulated/shuttle/floor/airless,
/area/tether_away/debrisfield/explored)
"A" = (

View File

@@ -388,6 +388,18 @@
/mob/living/simple_mob/slime/feral/dark_blue,
/turf/simulated/floor/airless,
/area/tether_away/debrisfield/explored)
"rR" = (
/obj/structure/salvageable/autolathe,
/turf/simulated/floor/airless,
/area/tether_away/debrisfield/explored)
"Hf" = (
/obj/structure/salvageable/machine,
/turf/simulated/floor/tiled/white/airless,
/area/tether_away/debrisfield/explored)
"Ow" = (
/obj/structure/salvageable/implant_container,
/turf/simulated/floor/tiled/white/airless,
/area/tether_away/debrisfield/explored)
(1,1,1) = {"
aa
@@ -531,7 +543,7 @@ aa
ab
as
as
ac
rR
ac
bi
bj
@@ -837,7 +849,7 @@ ad
ad
ad
ab
ad
Hf
ad
ad
ab
@@ -864,7 +876,7 @@ ad
ad
ad
ab
ad
Hf
ad
aX
ab
@@ -1004,7 +1016,7 @@ ad
ad
ad
ad
ad
Ow
ab
aa
aa

View File

@@ -261,6 +261,18 @@
"bd" = (
/turf/simulated/shuttle/wall/hard_corner,
/area/tether_away/debrisfield/explored)
"jq" = (
/obj/structure/salvageable/data,
/turf/simulated/shuttle/floor/airless,
/area/tether_away/debrisfield/explored)
"KY" = (
/obj/structure/salvageable/server,
/turf/simulated/shuttle/floor/white/airless,
/area/tether_away/debrisfield/explored)
"Mm" = (
/obj/structure/salvageable/bliss,
/turf/simulated/shuttle/floor/airless,
/area/tether_away/debrisfield/explored)
(1,1,1) = {"
aa
@@ -370,11 +382,11 @@ ah
ah
ai
aj
aj
KY
ab
aQ
aQ
aA
jq
ab
ab
aa
@@ -405,7 +417,7 @@ ab
aj
aj
aj
aA
jq
ab
as
ab
@@ -585,7 +597,7 @@ ab
aj
aj
aj
aA
jq
ab
as
ab
@@ -614,7 +626,7 @@ aj
ab
aU
aU
aA
jq
ab
ab
aa
@@ -627,7 +639,7 @@ aa
aa
ac
ab
aA
Mm
aA
ag
ag

View File

@@ -371,6 +371,14 @@
/obj/item/device/geiger,
/turf/simulated/mineral/floor/ignore_cavegen/virgo3b,
/area/mine/explored/underdark)
"DS" = (
/obj/structure/salvageable/autolathe,
/turf/simulated/floor/tiled/steel_dirty/virgo3b,
/area/mine/explored/underdark)
"Vo" = (
/obj/structure/salvageable/computer,
/turf/simulated/floor/tiled/steel_dirty/virgo3b,
/area/mine/explored/underdark)
(1,1,1) = {"
aa
@@ -563,7 +571,7 @@ ad
am
ad
ab
ae
DS
ae
ae
av
@@ -830,7 +838,7 @@ aC
ab
as
ae
ae
Vo
ae
as
aE
@@ -856,7 +864,7 @@ aH
ab
ae
ae
ae
Vo
ae
ae
af

View File

@@ -34,6 +34,10 @@
/obj/effect/map_effect/interval/sound_emitter/geiger/ext,
/turf/simulated/floor/tiled/steel_dirty/virgo3b,
/area/mine/explored/underdark)
"I" = (
/obj/structure/salvageable/server,
/turf/simulated/floor/tiled/steel_dirty/virgo3b,
/area/mine/explored/underdark)
(1,1,1) = {"
a
@@ -61,7 +65,7 @@ a
a
e
d
d
I
d
d
d
@@ -105,7 +109,7 @@ a
a
e
d
d
I
d
d
d

View File

@@ -60,6 +60,10 @@
/obj/effect/decal/remains,
/turf/simulated/mineral/floor/ignore_cavegen/virgo3b,
/area/mine/explored/underdark)
"B" = (
/obj/structure/salvageable/data,
/turf/simulated/mineral/floor/ignore_cavegen/virgo3b,
/area/mine/explored/underdark)
(1,1,1) = {"
a
@@ -148,7 +152,7 @@ b
(8,1,1) = {"
b
d
b
B
b
b
b

BIN
sound/machines/shutdown.ogg Normal file

Binary file not shown.

View File

@@ -1033,6 +1033,7 @@
#include "code\game\objects\items\tailoring.dm"
#include "code\game\objects\items\toys.dm"
#include "code\game\objects\items\trash.dm"
#include "code\game\objects\items\trash_material.dm"
#include "code\game\objects\items\trash_vr.dm"
#include "code\game\objects\items\devices\advnifrepair.dm"
#include "code\game\objects\items\devices\ai_detector.dm"
@@ -1316,6 +1317,7 @@
#include "code\game\objects\structures\plasticflaps.dm"
#include "code\game\objects\structures\railing.dm"
#include "code\game\objects\structures\safe.dm"
#include "code\game\objects\structures\salvageable.dm"
#include "code\game\objects\structures\signs.dm"
#include "code\game\objects\structures\simple_doors.dm"
#include "code\game\objects\structures\snowman.dm"