mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Implements the Tesla engine and supporting features (#4539)
* Adds "typecache" utility functions. A fast way to filter lists by type. Ported from TG * Ports the "orbit" feature and subsystem from TG * Adds a feature that allows mobs and objs to "orbit" around some atom. They literally are moved around in circles. See the `orbit` proc in orbit.dm. * Adds a subsystem that processes the actual movement of orbiting items. * Adds utility methods for common machinery behavior. * Adds default_unfasten_wrench which handles the standard anchor/unanchor behavior of wrenches being used on machines. Together with the other default_x_tool machinery procs we can eliminate having that code duplicated in dozens of places! * Adds is_wire_tool proc to easily detect when a machine is hit with a tool that should open its wires UI (if it has one). Based on ideas from Paradise, with improvements for us. * Implements the Tesla Engine Ported from a mixture of TG and Paradise code and assets: Edison's Bane Includes the tesla energy ball itself, the generator that makes it, tesla coils, grounding rods, the circuits and frames to build them. * Switch dusting to zapping on impact and spin better Ported /tg SpinAnimation which supports more than triangles.
This commit is contained in:
@@ -56,6 +56,68 @@ proc/isemptylist(list/list)
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return 1
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return 0
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//////////////////////////////////////////////////////
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// "typecache" utilities - Making and searching them
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//////////////////////////////////////////////////////
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//Checks for specific types in specifically structured (Assoc "type" = TRUE) lists ('typecaches')
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/proc/is_type_in_typecache(atom/A, list/L)
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if(!LAZYLEN(L) || !A)
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return FALSE
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return L[A.type]
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//returns a new list with only atoms that are in typecache L
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/proc/typecache_filter_list(list/atoms, list/typecache)
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. = list()
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for(var/thing in atoms)
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var/atom/A = thing
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if(typecache[A.type])
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. += A
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/proc/typecache_filter_list_reverse(list/atoms, list/typecache)
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. = list()
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for(var/thing in atoms)
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var/atom/A = thing
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if(!typecache[A.type])
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. += A
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/proc/typecache_filter_multi_list_exclusion(list/atoms, list/typecache_include, list/typecache_exclude)
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. = list()
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for(var/thing in atoms)
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var/atom/A = thing
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if(typecache_include[A.type] && !typecache_exclude[A.type])
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. += A
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//Like typesof() or subtypesof(), but returns a typecache instead of a list
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/proc/typecacheof(path, ignore_root_path, only_root_path = FALSE)
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if(ispath(path))
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var/list/types = list()
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if(only_root_path)
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types = list(path)
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else
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types = ignore_root_path ? subtypesof(path) : typesof(path)
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var/list/L = list()
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for(var/T in types)
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L[T] = TRUE
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return L
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else if(islist(path))
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var/list/pathlist = path
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var/list/L = list()
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if(ignore_root_path)
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for(var/P in pathlist)
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for(var/T in subtypesof(P))
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L[T] = TRUE
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else
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for(var/P in pathlist)
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if(only_root_path)
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L[P] = TRUE
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else
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for(var/T in typesof(P))
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L[T] = TRUE
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return L
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//////////////////////////////////////////////////////
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//Empties the list by setting the length to 0. Hopefully the elements get garbage collected
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proc/clearlist(list/list)
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if(istype(list))
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@@ -1094,6 +1094,15 @@ var/global/list/common_tools = list(
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return 1
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return 0
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/proc/is_wire_tool(obj/item/I)
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if(istype(I, /obj/item/device/multitool))
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return TRUE
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if(istype(I, /obj/item/weapon/wirecutters))
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return TRUE
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if(istype(I, /obj/item/device/assembly/signaler))
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return TRUE
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return
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proc/is_hot(obj/item/W as obj)
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switch(W.type)
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if(/obj/item/weapon/weldingtool)
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44
code/controllers/subsystems/orbits.dm
Normal file
44
code/controllers/subsystems/orbits.dm
Normal file
@@ -0,0 +1,44 @@
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SUBSYSTEM_DEF(orbit)
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name = "Orbits"
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priority = 8 // FIRE_PRIORITY_ORBIT
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wait = 2
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flags = SS_NO_INIT|SS_TICKER
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var/list/currentrun = list()
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var/list/processing = list()
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/datum/controller/subsystem/orbit/stat_entry()
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..("P:[processing.len]")
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/datum/controller/subsystem/orbit/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/datum/orbit/O = currentrun[currentrun.len]
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currentrun.len--
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if (!O)
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processing -= O
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if (MC_TICK_CHECK)
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return
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continue
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if (!O.orbiter)
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qdel(O)
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if (MC_TICK_CHECK)
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return
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continue
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if (O.lastprocess >= world.time) //we already checked recently
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if (MC_TICK_CHECK)
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return
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continue
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var/targetloc = get_turf(O.orbiting)
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if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
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O.Check(targetloc)
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if (MC_TICK_CHECK)
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return
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132
code/datums/orbit.dm
Normal file
132
code/datums/orbit.dm
Normal file
@@ -0,0 +1,132 @@
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/datum/orbit
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var/atom/movable/orbiter
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var/atom/orbiting
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var/lock = TRUE
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var/turf/lastloc
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var/lastprocess
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/datum/orbit/New(_orbiter, _orbiting, _lock)
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orbiter = _orbiter
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orbiting = _orbiting
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SSorbit.processing += src
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if (!orbiting.orbiters)
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orbiting.orbiters = list()
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orbiting.orbiters += src
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if (orbiter.orbiting)
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orbiter.stop_orbit()
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orbiter.orbiting = src
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Check()
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lock = _lock
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//do not qdel directly, use stop_orbit on the orbiter. (This way the orbiter can bind to the orbit stopping)
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/datum/orbit/Destroy(force = FALSE)
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SSorbit.processing -= src
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if (orbiter)
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orbiter.orbiting = null
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orbiter = null
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if (orbiting)
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if (orbiting.orbiters)
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orbiting.orbiters -= src
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if (!orbiting.orbiters.len)//we are the last orbit, delete the list
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orbiting.orbiters = null
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orbiting = null
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return ..()
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/datum/orbit/proc/Check(turf/targetloc, list/checked_already = list())
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//Avoid infinite loops for people who end up orbiting themself through another orbiter
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checked_already[src] = TRUE
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if (!orbiter)
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qdel(src)
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return
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if (!orbiting)
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orbiter.stop_orbit()
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return
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if (!orbiter.orbiting) //admin wants to stop the orbit.
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orbiter.orbiting = src //set it back to us first
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orbiter.stop_orbit()
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var/atom/movable/AM = orbiting
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if(istype(AM) && AM.orbiting && AM.orbiting.orbiting == orbiter)
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orbiter.stop_orbit()
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return
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lastprocess = world.time
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if (!targetloc)
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targetloc = get_turf(orbiting)
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if (!targetloc || (!lock && orbiter.loc != lastloc && orbiter.loc != targetloc))
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orbiter.stop_orbit()
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return
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orbiter.loc = targetloc
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//TODO-LESH-DEL orbiter.update_parallax_contents()
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orbiter.update_light()
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lastloc = orbiter.loc
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for(var/other_orbit in orbiter.orbiters)
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var/datum/orbit/OO = other_orbit
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//Skip if checked already
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if(checked_already[OO])
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continue
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OO.Check(targetloc, checked_already)
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/atom/movable/var/datum/orbit/orbiting = null
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/atom/var/list/orbiters = null
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//A: atom to orbit
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//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
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//clockwise: whether you orbit clockwise or anti clockwise
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//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
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//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
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//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
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//lockinorbit: Forces src to always be on A's turf, otherwise the orbit cancels when src gets too far away (eg: ghosts)
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/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lockinorbit = FALSE)
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if (!istype(A))
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return
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new/datum/orbit(src, A, lockinorbit)
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if (!orbiting) //something failed, and our orbit datum deleted itself
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return
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var/matrix/initial_transform = matrix(transform)
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//Head first!
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if (pre_rotation)
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var/matrix/M = matrix(transform)
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var/pre_rot = 90
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if(!clockwise)
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pre_rot = -90
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M.Turn(pre_rot)
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transform = M
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var/matrix/shift = matrix(transform)
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shift.Translate(0,radius)
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transform = shift
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SpinAnimation(rotation_speed, -1, clockwise, rotation_segments)
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//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
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transform = initial_transform
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/atom/movable/proc/stop_orbit()
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SpinAnimation(0,0)
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qdel(orbiting)
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/atom/Destroy(force = FALSE)
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. = ..()
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if (orbiters)
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for (var/thing in orbiters)
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var/datum/orbit/O = thing
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if (O.orbiter)
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O.orbiter.stop_orbit()
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/atom/movable/Destroy(force = FALSE)
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. = ..()
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if (orbiting)
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stop_orbit()
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/*
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/atom/movable/proc/transfer_observers_to(atom/movable/target)
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if(orbiters)
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for(var/thing in orbiters)
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var/datum/orbit/O = thing
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if(O.orbiter && isobserver(O.orbiter))
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var/mob/dead/observer/D = O.orbiter
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D.ManualFollow(target)
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*/
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18
code/datums/wires/tesla_coil.dm
Normal file
18
code/datums/wires/tesla_coil.dm
Normal file
@@ -0,0 +1,18 @@
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/datum/wires/tesla_coil
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wire_count = 1
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holder_type = /obj/machinery/power/tesla_coil
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var/const/WIRE_ZAP = 1
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/datum/wires/tesla_coil/CanUse(mob/living/L)
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var/obj/machinery/power/tesla_coil/T = holder
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if(T && T.panel_open)
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return 1
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return 0
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/datum/wires/tesla_coil/UpdatePulsed(index)
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var/obj/machinery/power/tesla_coil/T = holder
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switch(index)
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if(WIRE_ZAP)
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T.zap()
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..()
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@@ -317,6 +317,27 @@ Class Procs:
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user << "<span class='notice'> [C.name]</span>"
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return 1
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// Default behavior for wrenching down machines. Supports both delay and instant modes.
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/obj/machinery/proc/default_unfasten_wrench(var/mob/user, var/obj/item/weapon/wrench/W, var/time = 0)
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if(!istype(W))
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return FALSE
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if(panel_open)
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return FALSE // Close panel first!
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playsound(loc, W.usesound, 50, 1)
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var/actual_time = W.toolspeed * time
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if(actual_time != 0)
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user.visible_message( \
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"<span class='warning'>\The [user] begins [anchored ? "un" : ""]securing \the [src].</span>", \
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"<span class='notice'>You start [anchored ? "un" : ""]securing \the [src].</span>")
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if(actual_time == 0 || do_after(user, actual_time, target = src))
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user.visible_message( \
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"<span class='warning'>\The [user] has [anchored ? "un" : ""]secured \the [src].</span>", \
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"<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
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anchored = !anchored
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power_change() //Turn on or off the machine depending on the status of power in the new area.
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update_icon()
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return TRUE
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/obj/machinery/proc/default_deconstruction_crowbar(var/mob/user, var/obj/item/weapon/crowbar/C)
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if(!istype(C))
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return 0
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@@ -517,11 +517,15 @@
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E.state = 2
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E.connect_to_network()
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E.active = TRUE
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for(var/obj/machinery/field_generator/F in world)
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if(istype(get_area(F), /area/space))
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F.Varedit_start = 1
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for(var/obj/machinery/power/grounding_rod/GR in world)
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GR.anchored = TRUE
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GR.update_icon()
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for(var/obj/machinery/power/tesla_coil/TC in world)
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TC.anchored = TRUE
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TC.update_icon()
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for(var/obj/structure/particle_accelerator/PA in world)
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PA.anchored = TRUE
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PA.construction_state = 3
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@@ -531,25 +535,6 @@
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PA.construction_state = 3
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PA.update_icon()
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spawn(30)
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for(var/obj/machinery/the_singularitygen/G in world)
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if(G.anchored)
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var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
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spawn(0)
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qdel(G)
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S.energy = 1750
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S.current_size = 7
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S.icon = 'icons/effects/224x224.dmi'
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S.icon_state = "singularity_s7"
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S.pixel_x = -96
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S.pixel_y = -96
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S.grav_pull = 0
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//S.consume_range = 3
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S.dissipate = 0
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//S.dissipate_delay = 10
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//S.dissipate_track = 0
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//S.dissipate_strength = 10
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for(var/obj/machinery/power/rad_collector/Rad in world)
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if(Rad.anchored)
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if(!Rad.P)
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@@ -138,6 +138,14 @@
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..()
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return
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// Power machinery should also connect/disconnect from the network.
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/obj/machinery/power/default_unfasten_wrench(var/mob/user, var/obj/item/weapon/wrench/W, var/time = 20)
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if((. = ..()))
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if(anchored)
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connect_to_network()
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else
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disconnect_from_network()
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// Used for power spikes by the engine, has specific effects on different machines.
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/obj/machinery/power/proc/overload(var/obj/machinery/power/source)
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return
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@@ -8,11 +8,12 @@
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density = 1
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use_power = 0
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var/energy = 0
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var/creation_type = /obj/singularity
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/obj/machinery/the_singularitygen/process()
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var/turf/T = get_turf(src)
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if(src.energy >= 200)
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new /obj/singularity/(T, 50)
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new creation_type(T, 50)
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if(src) qdel(src)
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/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user)
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@@ -29,15 +29,11 @@
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var/chained = 0//Adminbus chain-grab
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/obj/singularity/New(loc, var/starting_energy = 50, var/temp = 0)
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/obj/singularity/New(loc, var/starting_energy = 50)
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//CARN: admin-alert for chuckle-fuckery.
|
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admin_investigate_setup()
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energy = starting_energy
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|
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if (temp)
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spawn (temp)
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qdel(src)
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..()
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processing_objects += src
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for(var/obj/machinery/power/singularity_beacon/singubeacon in machines)
|
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|
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133
code/modules/power/tesla/coil.dm
Normal file
133
code/modules/power/tesla/coil.dm
Normal file
@@ -0,0 +1,133 @@
|
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/obj/machinery/power/tesla_coil
|
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name = "tesla coil"
|
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desc = "For the union!"
|
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icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
|
||||
icon_state = "coil0"
|
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anchored = FALSE
|
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density = TRUE
|
||||
|
||||
// Executing a traitor caught releasing tesla was never this fun!
|
||||
can_buckle = TRUE
|
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buckle_lying = FALSE
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/tesla_coil
|
||||
|
||||
var/power_loss = 2
|
||||
var/input_power_multiplier = 1
|
||||
var/zap_cooldown = 100
|
||||
var/last_zap = 0
|
||||
var/datum/wires/tesla_coil/wires = null
|
||||
|
||||
/obj/machinery/power/tesla_coil/New()
|
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..()
|
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wires = new(src)
|
||||
|
||||
/obj/machinery/power/tesla_coil/initialize()
|
||||
. = ..()
|
||||
default_apply_parts()
|
||||
|
||||
/obj/machinery/power/tesla_coil/Destroy()
|
||||
qdel_null(wires)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/tesla_coil/RefreshParts()
|
||||
var/power_multiplier = 0
|
||||
zap_cooldown = 100
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
power_multiplier += C.rating
|
||||
zap_cooldown -= (C.rating * 20)
|
||||
input_power_multiplier = power_multiplier
|
||||
|
||||
|
||||
/obj/machinery/power/tesla_coil/update_icon()
|
||||
if(panel_open)
|
||||
icon_state = "coil_open[anchored]"
|
||||
else
|
||||
icon_state = "coil[anchored]"
|
||||
|
||||
/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
//if(default_deconstruction_screwdriver(user, "coil_open[anchored]", "coil[anchored]", W))
|
||||
if(default_deconstruction_screwdriver(user, W))
|
||||
return
|
||||
if(default_part_replacement(user, W))
|
||||
return
|
||||
if(default_unfasten_wrench(user, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, W))
|
||||
return
|
||||
if(is_wire_tool(W))
|
||||
return wires.Interact(user)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/tesla_coil/attack_hand(mob/user)
|
||||
if(user.a_intent == I_GRAB && user_buckle_mob(user.pulling, user))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/power/tesla_coil/tesla_act(var/power)
|
||||
if(anchored && !panel_open)
|
||||
being_shocked = TRUE
|
||||
//don't lose arc power when it's not connected to anything
|
||||
//please place tesla coils all around the station to maximize effectiveness
|
||||
var/power_produced = powernet ? power / power_loss : power
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("coilhit", src)
|
||||
playsound(src.loc, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 5, power_produced)
|
||||
//addtimer(CALLBACK(src, .proc/reset_shocked), 10)
|
||||
spawn(10) reset_shocked()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/power/tesla_coil/proc/zap()
|
||||
if((last_zap + zap_cooldown) > world.time || !powernet)
|
||||
return FALSE
|
||||
last_zap = world.time
|
||||
var/coeff = (20 - ((input_power_multiplier - 1) * 3))
|
||||
coeff = max(coeff, 10)
|
||||
var/power = (powernet.avail/2)
|
||||
draw_power(power)
|
||||
playsound(src.loc, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 10, power/(coeff/2))
|
||||
|
||||
/obj/machinery/power/grounding_rod
|
||||
name = "grounding rod"
|
||||
desc = "Keep an area from being fried from Edison's Bane."
|
||||
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
|
||||
icon_state = "grounding_rod0"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
|
||||
/obj/machinery/power/grounding_rod/update_icon()
|
||||
if(panel_open)
|
||||
icon_state = "grounding_rod_open[anchored]"
|
||||
else
|
||||
icon_state = "grounding_rod[anchored]"
|
||||
|
||||
/obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params)
|
||||
//if(default_deconstruction_screwdriver(user, "grounding_rod_open[anchored]", "grounding_rod[anchored]", W))
|
||||
if(default_deconstruction_screwdriver(user, W))
|
||||
return
|
||||
if(default_part_replacement(user, W))
|
||||
return
|
||||
if(default_unfasten_wrench(user, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, W))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/grounding_rod/attack_hand(mob/user)
|
||||
if(user.a_intent == I_GRAB && user_buckle_mob(user.pulling, user))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/power/grounding_rod/tesla_act(var/power)
|
||||
if(anchored && !panel_open)
|
||||
flick("grounding_rodhit", src)
|
||||
else
|
||||
..()
|
||||
298
code/modules/power/tesla/energy_ball.dm
Normal file
298
code/modules/power/tesla/energy_ball.dm
Normal file
@@ -0,0 +1,298 @@
|
||||
#define TESLA_DEFAULT_POWER 1738260
|
||||
#define TESLA_MINI_POWER 869130
|
||||
|
||||
/obj/singularity/energy_ball
|
||||
name = "energy ball"
|
||||
desc = "An energy ball."
|
||||
icon = 'icons/obj/tesla_engine/energy_ball.dmi'
|
||||
icon_state = "energy_ball"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
current_size = STAGE_TWO
|
||||
move_self = 1
|
||||
grav_pull = 0
|
||||
contained = 0
|
||||
density = TRUE
|
||||
energy = 0
|
||||
dissipate = 1
|
||||
dissipate_delay = 5
|
||||
dissipate_strength = 1
|
||||
var/list/orbiting_balls = list()
|
||||
var/miniball = FALSE
|
||||
var/produced_power
|
||||
var/energy_to_raise = 32
|
||||
var/energy_to_lower = -20
|
||||
|
||||
/obj/singularity/energy_ball/New(loc, starting_energy = 50, is_miniball = FALSE)
|
||||
..()
|
||||
miniball = is_miniball
|
||||
|
||||
/obj/singularity/energy_ball/initialize()
|
||||
. = ..()
|
||||
if(!miniball)
|
||||
set_light(10, 7, "#EEEEFF")
|
||||
|
||||
/obj/singularity/energy_ball/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/singularity/energy_ball/Destroy()
|
||||
if(orbiting && istype(orbiting.orbiting, /obj/singularity/energy_ball))
|
||||
var/obj/singularity/energy_ball/EB = orbiting.orbiting
|
||||
EB.orbiting_balls -= src
|
||||
|
||||
for(var/ball in orbiting_balls)
|
||||
var/obj/singularity/energy_ball/EB = ball
|
||||
qdel(EB)
|
||||
|
||||
. = ..()
|
||||
|
||||
/obj/singularity/energy_ball/admin_investigate_setup()
|
||||
if(miniball)
|
||||
return //don't annnounce miniballs
|
||||
..()
|
||||
|
||||
|
||||
/obj/singularity/energy_ball/process(var/wait = 20)
|
||||
set waitfor = FALSE
|
||||
if(!orbiting)
|
||||
handle_energy()
|
||||
|
||||
move_the_basket_ball(max(wait - 5, 4 + orbiting_balls.len * 1.5))
|
||||
|
||||
playsound(src.loc, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30)
|
||||
|
||||
set_dir(tesla_zap(src.loc, 7, TESLA_DEFAULT_POWER, TRUE))
|
||||
|
||||
for (var/ball in orbiting_balls)
|
||||
var/range = rand(1, Clamp(orbiting_balls.len, 3, 7))
|
||||
tesla_zap(ball, range, TESLA_MINI_POWER/7*range, TRUE)
|
||||
else
|
||||
energy = 0 // ensure we dont have miniballs of miniballs
|
||||
|
||||
/obj/singularity/energy_ball/examine(mob/user)
|
||||
..()
|
||||
if(orbiting_balls.len)
|
||||
to_chat(user, "The amount of orbiting mini-balls is [orbiting_balls.len].")
|
||||
|
||||
|
||||
/obj/singularity/energy_ball/proc/move_the_basket_ball(var/move_amount)
|
||||
//we face the last thing we zapped, so this lets us favor that direction a bit
|
||||
var/move_bias = dir
|
||||
for(var/i in 0 to move_amount)
|
||||
var/move_dir = pick(global.alldirs + move_bias) //ensures large-ball teslas don't just sit around
|
||||
if(target && prob(10))
|
||||
move_dir = get_dir(src,target)
|
||||
var/turf/T = get_step(src, move_dir)
|
||||
if(can_move(T))
|
||||
forceMove(T)
|
||||
set_dir(move_dir)
|
||||
for(var/mob/living/carbon/C in loc)
|
||||
dust_mobs(C)
|
||||
sleep(1) // So movement is smooth
|
||||
|
||||
/obj/singularity/energy_ball/proc/handle_energy()
|
||||
if(energy >= energy_to_raise)
|
||||
energy_to_lower = energy_to_raise - 20
|
||||
energy_to_raise = energy_to_raise * 1.25
|
||||
|
||||
playsound(src.loc, 'sound/effects/lightning_chargeup.ogg', 100, 1, extrarange = 30)
|
||||
//addtimer(CALLBACK(src, .proc/new_mini_ball), 100)
|
||||
spawn(100) new_mini_ball()
|
||||
|
||||
else if(energy < energy_to_lower && orbiting_balls.len)
|
||||
energy_to_raise = energy_to_raise / 1.25
|
||||
energy_to_lower = (energy_to_raise / 1.25) - 20
|
||||
|
||||
var/Orchiectomy_target = pick(orbiting_balls)
|
||||
qdel(Orchiectomy_target)
|
||||
|
||||
else if(orbiting_balls.len)
|
||||
dissipate() //sing code has a much better system.
|
||||
|
||||
/obj/singularity/energy_ball/proc/new_mini_ball()
|
||||
if(!loc)
|
||||
return
|
||||
var/obj/singularity/energy_ball/EB = new(loc, 0, TRUE)
|
||||
|
||||
EB.transform *= pick(0.3, 0.4, 0.5, 0.6, 0.7)
|
||||
var/icon/I = icon(icon,icon_state,dir)
|
||||
|
||||
var/orbitsize = (I.Width() + I.Height()) * pick(0.4, 0.5, 0.6, 0.7, 0.8)
|
||||
orbitsize -= (orbitsize / world.icon_size) * (world.icon_size * 0.25)
|
||||
|
||||
EB.orbit(src, orbitsize, pick(FALSE, TRUE), rand(10, 25), pick(3, 4, 5, 6, 36))
|
||||
|
||||
|
||||
/obj/singularity/energy_ball/Bump(atom/A)
|
||||
dust_mobs(A)
|
||||
|
||||
/obj/singularity/energy_ball/Bumped(atom/movable/AM)
|
||||
dust_mobs(AM)
|
||||
|
||||
/obj/singularity/energy_ball/orbit(obj/singularity/energy_ball/target)
|
||||
if (istype(target))
|
||||
target.orbiting_balls += src
|
||||
//TODO-LESH-DEL global.poi_list -= src
|
||||
target.dissipate_strength = target.orbiting_balls.len
|
||||
|
||||
. = ..()
|
||||
/obj/singularity/energy_ball/stop_orbit()
|
||||
if (orbiting && istype(orbiting.orbiting, /obj/singularity/energy_ball))
|
||||
var/obj/singularity/energy_ball/orbitingball = orbiting.orbiting
|
||||
orbitingball.orbiting_balls -= src
|
||||
orbitingball.dissipate_strength = orbitingball.orbiting_balls.len
|
||||
..()
|
||||
if (!loc && !QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/singularity/energy_ball/proc/dust_mobs(atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(L.incorporeal_move)
|
||||
return
|
||||
if(!iscarbon(A))
|
||||
return
|
||||
for(var/obj/machinery/power/grounding_rod/GR in orange(src, 2))
|
||||
if(GR.anchored)
|
||||
return
|
||||
var/mob/living/carbon/C = A
|
||||
// C.dust() - Changing to do fatal elecrocution instead
|
||||
C.electrocute_act(500, src, def_zone = BP_TORSO)
|
||||
|
||||
/proc/tesla_zap(atom/source, zap_range = 3, power, explosive = FALSE, stun_mobs = TRUE)
|
||||
. = source.dir
|
||||
if(power < 1000)
|
||||
return
|
||||
|
||||
var/closest_dist = 0
|
||||
var/closest_atom
|
||||
var/obj/machinery/power/tesla_coil/closest_tesla_coil
|
||||
var/obj/machinery/power/grounding_rod/closest_grounding_rod
|
||||
var/mob/living/closest_mob
|
||||
var/obj/machinery/closest_machine
|
||||
var/obj/structure/closest_structure
|
||||
var/obj/structure/blob/closest_blob
|
||||
var/static/things_to_shock = typecacheof(list(/obj/machinery, /mob/living, /obj/structure))
|
||||
var/static/blacklisted_tesla_types = typecacheof(list(
|
||||
/obj/machinery/atmospherics,
|
||||
/obj/machinery/power/emitter,
|
||||
/obj/machinery/field_generator,
|
||||
/mob/living/simple_animal,
|
||||
/obj/machinery/door/blast,
|
||||
/obj/machinery/particle_accelerator/control_box,
|
||||
/obj/structure/particle_accelerator/fuel_chamber,
|
||||
/obj/structure/particle_accelerator/particle_emitter/center,
|
||||
/obj/structure/particle_accelerator/particle_emitter/left,
|
||||
/obj/structure/particle_accelerator/particle_emitter/right,
|
||||
/obj/structure/particle_accelerator/power_box,
|
||||
/obj/structure/particle_accelerator/end_cap,
|
||||
/obj/machinery/containment_field,
|
||||
/obj/structure/disposalpipe,
|
||||
/obj/structure/sign,
|
||||
/obj/machinery/gateway,
|
||||
/obj/structure/lattice,
|
||||
/obj/structure/grille,
|
||||
/obj/machinery/the_singularitygen/tesla))
|
||||
|
||||
for(var/A in typecache_filter_multi_list_exclusion(oview(source, zap_range+2), things_to_shock, blacklisted_tesla_types))
|
||||
if(istype(A, /obj/machinery/power/tesla_coil))
|
||||
var/dist = get_dist(source, A)
|
||||
var/obj/machinery/power/tesla_coil/C = A
|
||||
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !C.being_shocked)
|
||||
closest_dist = dist
|
||||
|
||||
//we use both of these to save on istype and typecasting overhead later on
|
||||
//while still allowing common code to run before hand
|
||||
closest_tesla_coil = C
|
||||
closest_atom = C
|
||||
|
||||
|
||||
else if(closest_tesla_coil)
|
||||
continue //no need checking these other things
|
||||
|
||||
else if(istype(A, /obj/machinery/power/grounding_rod))
|
||||
var/dist = get_dist(source, A)-2
|
||||
if(dist <= zap_range && (dist < closest_dist || !closest_grounding_rod))
|
||||
closest_grounding_rod = A
|
||||
closest_atom = A
|
||||
closest_dist = dist
|
||||
|
||||
else if(closest_grounding_rod)
|
||||
continue
|
||||
|
||||
else if(isliving(A))
|
||||
var/dist = get_dist(source, A)
|
||||
var/mob/living/L = A
|
||||
if(dist <= zap_range && (dist < closest_dist || !closest_mob) && L.stat != DEAD && !(L.status_flags & GODMODE))
|
||||
closest_mob = L
|
||||
closest_atom = A
|
||||
closest_dist = dist
|
||||
|
||||
else if(closest_mob)
|
||||
continue
|
||||
|
||||
else if(istype(A, /obj/machinery))
|
||||
var/obj/machinery/M = A
|
||||
var/dist = get_dist(source, A)
|
||||
if(dist <= zap_range && (dist < closest_dist || !closest_machine) && !M.being_shocked)
|
||||
closest_machine = M
|
||||
closest_atom = A
|
||||
closest_dist = dist
|
||||
|
||||
else if(closest_mob)
|
||||
continue
|
||||
|
||||
else if(istype(A, /obj/structure/blob))
|
||||
var/obj/structure/blob/B = A
|
||||
var/dist = get_dist(source, A)
|
||||
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !B.being_shocked)
|
||||
closest_blob = B
|
||||
closest_atom = A
|
||||
closest_dist = dist
|
||||
|
||||
else if(closest_blob)
|
||||
continue
|
||||
|
||||
else if(istype(A, /obj/structure))
|
||||
var/obj/structure/S = A
|
||||
var/dist = get_dist(source, A)
|
||||
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !S.being_shocked)
|
||||
closest_structure = S
|
||||
closest_atom = A
|
||||
closest_dist = dist
|
||||
|
||||
//Alright, we've done our loop, now lets see if was anything interesting in range
|
||||
if(closest_atom)
|
||||
//common stuff
|
||||
source.Beam(closest_atom, icon_state="lightning[rand(1,12)]", time=5, maxdistance = INFINITY)
|
||||
var/zapdir = get_dir(source, closest_atom)
|
||||
if(zapdir)
|
||||
. = zapdir
|
||||
|
||||
//per type stuff:
|
||||
if(closest_tesla_coil)
|
||||
closest_tesla_coil.tesla_act(power, explosive, stun_mobs)
|
||||
|
||||
else if(closest_grounding_rod)
|
||||
closest_grounding_rod.tesla_act(power, explosive, stun_mobs)
|
||||
|
||||
else if(closest_mob)
|
||||
var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5)
|
||||
closest_mob.electrocute_act(shock_damage, source, 1/*, tesla_shock = 1, stun = stun_mobs*/)
|
||||
if(issilicon(closest_mob))
|
||||
var/mob/living/silicon/S = closest_mob
|
||||
if(stun_mobs)
|
||||
S.emp_act(3 /*EMP_LIGHT*/)
|
||||
tesla_zap(closest_mob, 7, power / 1.5, explosive, stun_mobs) // metallic folks bounce it further
|
||||
else
|
||||
tesla_zap(closest_mob, 5, power / 1.5, explosive, stun_mobs)
|
||||
|
||||
else if(closest_machine)
|
||||
closest_machine.tesla_act(power, explosive, stun_mobs)
|
||||
|
||||
else if(closest_blob)
|
||||
closest_blob.tesla_act(power, explosive, stun_mobs)
|
||||
|
||||
else if(closest_structure)
|
||||
closest_structure.tesla_act(power, explosive, stun_mobs)
|
||||
10
code/modules/power/tesla/generator.dm
Normal file
10
code/modules/power/tesla/generator.dm
Normal file
@@ -0,0 +1,10 @@
|
||||
/obj/machinery/the_singularitygen/tesla
|
||||
name = "energy ball generator"
|
||||
desc = "Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator."
|
||||
icon = 'icons/obj/tesla_engine/tesla_generator.dmi'
|
||||
icon_state = "TheSingGen"
|
||||
creation_type = /obj/singularity/energy_ball
|
||||
|
||||
/obj/machinery/the_singularitygen/tesla/tesla_act(power, explosive = FALSE)
|
||||
if(explosive)
|
||||
energy += power
|
||||
31
code/modules/power/tesla/telsa_construction.dm
Normal file
31
code/modules/power/tesla/telsa_construction.dm
Normal file
@@ -0,0 +1,31 @@
|
||||
//////////////////////////
|
||||
// Circuits and Research
|
||||
//////////////////////////
|
||||
|
||||
// Tesla coils are built as machines using a circuit researchable in RnD
|
||||
/obj/item/weapon/circuitboard/tesla_coil
|
||||
name = T_BOARD("tesla coil")
|
||||
build_path = /obj/machinery/power/tesla_coil
|
||||
board_type = new /datum/frame/frame_types/machine
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_POWER = 4)
|
||||
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
|
||||
|
||||
/datum/design/circuit/tesla_coil
|
||||
name = "Machine Design (Tesla Coil Board)"
|
||||
desc = "The circuit board for a tesla coil."
|
||||
id = "tesla_coil"
|
||||
build_path = /obj/item/weapon/circuitboard/tesla_coil
|
||||
req_tech = list(TECH_MAGNET = 2, TECH_POWER = 4)
|
||||
sort_string = "MAAAC"
|
||||
|
||||
// Grounding rods can be built as machines using a circuit made in an autolathe.
|
||||
/obj/item/weapon/circuitboard/grounding_rod
|
||||
name = T_BOARD("grounding rod")
|
||||
build_path = /obj/machinery/power/grounding_rod
|
||||
board_type = new /datum/frame/frame_types/machine
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
req_components = list()
|
||||
|
||||
/datum/category_item/autolathe/engineering/grounding_rod
|
||||
name = "grounding rod electronics"
|
||||
path = /obj/item/weapon/circuitboard/grounding_rod
|
||||
68
code/modules/power/tesla/tesla_act.dm
Normal file
68
code/modules/power/tesla/tesla_act.dm
Normal file
@@ -0,0 +1,68 @@
|
||||
////////////////////////////////////////
|
||||
// Vars and Default tesla_act behavior
|
||||
////////////////////////////////////////
|
||||
|
||||
/obj
|
||||
var/being_shocked = FALSE
|
||||
|
||||
/obj/proc/tesla_act(var/power)
|
||||
being_shocked = TRUE
|
||||
var/power_bounced = power / 2
|
||||
tesla_zap(src, 3, power_bounced)
|
||||
//addtimer(CALLBACK(src, .proc/reset_shocked), 10)
|
||||
//schedule_task_with_source_in(10, src, .proc/reset_shocked)
|
||||
spawn(10) reset_shocked()
|
||||
|
||||
/obj/proc/reset_shocked()
|
||||
being_shocked = FALSE
|
||||
|
||||
// Overrides for behavior on specific types
|
||||
|
||||
/obj/structure/blob/tesla_act(power)
|
||||
..()
|
||||
adjust_integrity(-power/400)
|
||||
|
||||
/obj/machinery/nuclearbomb/tesla_act(power, explosive)
|
||||
..()
|
||||
if(explosive)
|
||||
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
||||
|
||||
/obj/machinery/tesla_act(power, explosive = FALSE)
|
||||
..()
|
||||
if(prob(85) && explosive)
|
||||
explosion(loc, 1, 2, 4, /*flame_range = 2,*/ adminlog = FALSE/*, smoke = FALSE*/)
|
||||
else if(prob(50))
|
||||
emp_act(2)
|
||||
else
|
||||
ex_act(2)
|
||||
|
||||
/obj/machinery/camera/tesla_act(var/power)//EMP proof upgrade also makes it tesla immune
|
||||
if(isEmpProof())
|
||||
return
|
||||
..()
|
||||
qdel(src) //to prevent bomb testing camera from exploding over and over forever
|
||||
|
||||
/obj/machinery/light/tesla_act(power, explosive = FALSE)
|
||||
if(explosive)
|
||||
explosion(loc, 0, 0, 0/*, flame_range = 5*/, adminlog = FALSE)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/tesla_act(var/power)
|
||||
..() //extend the zap
|
||||
visible_message("<span class='danger'>[src] is blown apart by the bolt of electricity!</span>", "<span class='danger'>You hear a metallic screeching sound.</span>")
|
||||
dump_contents()
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/tesla_act()
|
||||
..() //extend the zap
|
||||
explode()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
6
html/changelogs/Leshana-tesla.yml
Normal file
6
html/changelogs/Leshana-tesla.yml
Normal file
@@ -0,0 +1,6 @@
|
||||
author: Leshana
|
||||
delete-after: True
|
||||
- soundadd: "Sounds of Tesla engine lighting bolts"
|
||||
- imageadd: "Sprites for grounding rod and Tesla coil"
|
||||
- imageadd: "Sprites for lighting bolts"
|
||||
- rscadd: "The Tesla Engine, Tesla Coils, and Grounding Rods"
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 110 KiB |
BIN
icons/obj/tesla_engine/energy_ball.dmi
Normal file
BIN
icons/obj/tesla_engine/energy_ball.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 134 KiB |
BIN
icons/obj/tesla_engine/tesla_coil.dmi
Normal file
BIN
icons/obj/tesla_engine/tesla_coil.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
BIN
icons/obj/tesla_engine/tesla_generator.dmi
Normal file
BIN
icons/obj/tesla_engine/tesla_generator.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 427 B |
@@ -176,6 +176,7 @@
|
||||
#include "code\controllers\subsystems\garbage.dm"
|
||||
#include "code\controllers\subsystems\lighting.dm"
|
||||
#include "code\controllers\subsystems\machines.dm"
|
||||
#include "code\controllers\subsystems\orbits.dm"
|
||||
#include "code\datums\ai_law_sets.dm"
|
||||
#include "code\datums\ai_laws.dm"
|
||||
#include "code\datums\beam.dm"
|
||||
@@ -191,6 +192,7 @@
|
||||
#include "code\datums\mixed.dm"
|
||||
#include "code\datums\modules.dm"
|
||||
#include "code\datums\mutable_appearance.dm"
|
||||
#include "code\datums\orbit.dm"
|
||||
#include "code\datums\organs.dm"
|
||||
#include "code\datums\progressbar.dm"
|
||||
#include "code\datums\recipe.dm"
|
||||
@@ -314,6 +316,7 @@
|
||||
#include "code\datums\wires\smartfridge.dm"
|
||||
#include "code\datums\wires\smes.dm"
|
||||
#include "code\datums\wires\suit_storage_unit.dm"
|
||||
#include "code\datums\wires\tesla_coil.dm"
|
||||
#include "code\datums\wires\vending.dm"
|
||||
#include "code\datums\wires\wires.dm"
|
||||
#include "code\defines\gases.dm"
|
||||
@@ -2034,6 +2037,11 @@
|
||||
#include "code\modules\power\singularity\particle_accelerator\particle_power.dm"
|
||||
#include "code\modules\power\supermatter\setup_supermatter.dm"
|
||||
#include "code\modules\power\supermatter\supermatter.dm"
|
||||
#include "code\modules\power\tesla\coil.dm"
|
||||
#include "code\modules\power\tesla\energy_ball.dm"
|
||||
#include "code\modules\power\tesla\generator.dm"
|
||||
#include "code\modules\power\tesla\telsa_construction.dm"
|
||||
#include "code\modules\power\tesla\tesla_act.dm"
|
||||
#include "code\modules\projectiles\ammunition.dm"
|
||||
#include "code\modules\projectiles\dnalocking.dm"
|
||||
#include "code\modules\projectiles\effects.dm"
|
||||
|
||||
BIN
sound/effects/lightning_chargeup.ogg
Normal file
BIN
sound/effects/lightning_chargeup.ogg
Normal file
Binary file not shown.
BIN
sound/effects/lightningbolt.ogg
Normal file
BIN
sound/effects/lightningbolt.ogg
Normal file
Binary file not shown.
BIN
sound/effects/lightningshock.ogg
Normal file
BIN
sound/effects/lightningshock.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user