Adds checks to ensure target is valid, adds user feedback

This commit is contained in:
Yoshax
2015-12-05 15:10:10 +00:00
parent 6fa987f18f
commit db7af654ec

View File

@@ -82,9 +82,16 @@
if(A.density && usr.Adjacent(A) && !istype(A, /mob))
things_to_smash_on += A
var/choice = input("Select what you want to smash the bottle on.") as null|anything in things_to_smash_on
var/atom/choice = input("Select what you want to smash the bottle on.") as null|anything in things_to_smash_on
if(!choice)
return
if(!(choice.density && usr.Adjacent(choice)))
usr << "<span class='warning'>You must stay close to your target! You moved away from \the [choice]</span>"
return
usr.put_in_hands(src.smash(usr.loc, choice))
usr.visible_message("<span class='danger'>[usr] smashed the bottle on [choice]!</span>")
usr.visible_message("<span class='danger'>\The [usr] smashed \the [src] on \the [choice]!</span>")
usr << "<span class='danger'>You smash \the [src] on \the [choice]!</span>"
/obj/item/weapon/reagent_containers/food/drinks/bottle/attackby(obj/item/W, mob/user)
if(!rag && istype(W, /obj/item/weapon/reagent_containers/glass/rag))