mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Ammend to the last commit, a few files were left out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2687 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
78
code/WorkInProgress/virus2/analyser.dm
Normal file
78
code/WorkInProgress/virus2/analyser.dm
Normal file
@@ -0,0 +1,78 @@
|
||||
/obj/machinery/disease2/diseaseanalyser
|
||||
name = "Disease Analyser"
|
||||
icon = 'virology.dmi'
|
||||
icon_state = "analyser"
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
var/scanning = 0
|
||||
var/pause = 0
|
||||
|
||||
var/obj/item/weapon/virusdish/dish = null
|
||||
|
||||
/obj/machinery/disease2/diseaseanalyser/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
if(istype(I,/obj/item/weapon/virusdish))
|
||||
var/mob/living/carbon/c = user
|
||||
if(!dish)
|
||||
|
||||
dish = I
|
||||
c.drop_item()
|
||||
I.loc = src
|
||||
for(var/mob/M in viewers(src))
|
||||
if(M == user) continue
|
||||
M.show_message("\blue [user.name] inserts the [dish.name] in the [src.name]", 3)
|
||||
|
||||
|
||||
else
|
||||
user << "There is already a dish inserted"
|
||||
|
||||
//else
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/disease2/diseaseanalyser/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
//src.updateDialog()
|
||||
|
||||
|
||||
if(scanning)
|
||||
scanning -= 1
|
||||
if(scanning == 0)
|
||||
var/r = "GNAv2 based virus lifeform"
|
||||
r += "<BR>Infection rate : [dish.virus2.infectionchance * 10]"
|
||||
r += "<BR>Spread form : [dish.virus2.spreadtype]"
|
||||
r += "<BR>Progress Speed : [dish.virus2.stageprob * 10]"
|
||||
for(var/datum/disease2/effectholder/E in dish.virus2.effects)
|
||||
r += "<BR>Effect:[E.effect.name]. Strength : [E.multiplier * 8]. Verosity : [E.chance * 15]. Type : [5-E.stage]."
|
||||
// display the antigens
|
||||
var/code = ""
|
||||
for(var/V in ANTIGENS) if(text2num(V) & dish.virus2.antigen) code += ANTIGENS[V]
|
||||
r += "<BR>Antigen pattern: [code]"
|
||||
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src.loc)
|
||||
P.info = r
|
||||
dish.info = r
|
||||
dish.analysed = 1
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
icon_state = "analyser"
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] \blue The [src.name] prints a sheet of paper", 3)
|
||||
else if(dish && !scanning && !pause)
|
||||
if(dish.virus2 && dish.growth > 50)
|
||||
dish.growth -= 10
|
||||
scanning = 5
|
||||
icon_state = "analyser_processing"
|
||||
else
|
||||
pause = 1
|
||||
spawn(25)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\icon[src] \blue The [src.name] buzzes", 2)
|
||||
pause = 0
|
||||
|
||||
return
|
||||
54
code/WorkInProgress/virus2/antibodies.dm
Normal file
54
code/WorkInProgress/virus2/antibodies.dm
Normal file
@@ -0,0 +1,54 @@
|
||||
// pure concentrated antibodies
|
||||
datum/reagent/antibodies
|
||||
data = new/list("antibodies"=0)
|
||||
name = "Antibodies"
|
||||
id = "antibodies"
|
||||
reagent_state = LIQUID
|
||||
color = "#0050F0"
|
||||
|
||||
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(src.data && method == INGEST)
|
||||
if(src.data["antibodies"] & M:virus2.antigen)
|
||||
M:virus2.dead = 1
|
||||
return
|
||||
|
||||
// reserving some numbers for later special antigens
|
||||
var/global/const
|
||||
ANTIGEN_A = 1
|
||||
ANTIGEN_B = 2
|
||||
ANTIGEN_RH = 4
|
||||
ANTIGEN_Q = 8
|
||||
ANTIGEN_U = 16
|
||||
ANTIGEN_V = 32
|
||||
ANTIGEN_X = 64
|
||||
ANTIGEN_Y = 128
|
||||
ANTIGEN_Z = 256
|
||||
ANTIGEN_M = 512
|
||||
ANTIGEN_N = 1024
|
||||
ANTIGEN_P = 2048
|
||||
ANTIGEN_O = 4096
|
||||
|
||||
var/global/list/ANTIGENS = list("[ANTIGEN_A]" = "A", "[ANTIGEN_B]" = "B", "[ANTIGEN_RH]" = "RH", "[ANTIGEN_Q]" = "Q",
|
||||
"[ANTIGEN_U]" = "U", "[ANTIGEN_V]" = "V", "[ANTIGEN_Z]" = "Z", "[ANTIGEN_M]" = "M",
|
||||
"[ANTIGEN_N]" = "N", "[ANTIGEN_P]" = "P", "[ANTIGEN_O]" = "O")
|
||||
|
||||
|
||||
|
||||
/obj/item/device/antibody_scanner
|
||||
name = "Antibody Scanner"
|
||||
desc = "Used to scan living beings for antibodies in their blood."
|
||||
icon_state = "health"
|
||||
w_class = 2.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT | USEDELAY
|
||||
|
||||
|
||||
/obj/item/device/antibody_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(! istype(M, /mob/living/carbon) || !M:antibodies)
|
||||
user << "Unable to detect antibodies.."
|
||||
else
|
||||
// iterate over the list of antigens and see what matches
|
||||
var/code = ""
|
||||
for(var/V in ANTIGENS) if(text2num(V) & M.antibodies) code += ANTIGENS[V]
|
||||
user << text("\blue [src] The antibody scanner displays a cryptic set of data: [code]")
|
||||
591
code/WorkInProgress/virus2/base.dm
Normal file
591
code/WorkInProgress/virus2/base.dm
Normal file
@@ -0,0 +1,591 @@
|
||||
/obj/virus
|
||||
// a virus instance that is placed on the map, moves, and infects
|
||||
invisibility = 100
|
||||
|
||||
var/datum/disease2/disease
|
||||
|
||||
New()
|
||||
..()
|
||||
step_rand(src)
|
||||
step_rand(src)
|
||||
anchored = 1
|
||||
spawn(300) del(src)
|
||||
|
||||
/mob/living/carbon/proc/get_infection_chance()
|
||||
var/score = 0
|
||||
var/mob/living/carbon/M = src
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(M:gloves)
|
||||
score += 5
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/space)) score += 10
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
|
||||
if(istype(M:head, /obj/item/clothing/head/helmet/space)) score += 5
|
||||
if(istype(M:head, /obj/item/clothing/head/bio_hood)) score += 5
|
||||
if(M.wear_mask)
|
||||
score += 5
|
||||
if(istype(M:wear_mask, /obj/item/clothing/mask/surgical) && !M.internal)
|
||||
score += 10
|
||||
if(M.internal)
|
||||
score += 10
|
||||
|
||||
if(score >= 30)
|
||||
return 0
|
||||
else if(score == 25 && prob(99))
|
||||
return 0
|
||||
else if(score == 20 && prob(95))
|
||||
return 0
|
||||
else if(score == 15 && prob(75))
|
||||
return 0
|
||||
else if(score == 10 && prob(55))
|
||||
return 0
|
||||
else if(score == 5 && prob(35))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/proc/infect_virus2(var/mob/living/carbon/M,var/datum/disease2/disease/disease,var/forced = 0)
|
||||
if(M.virus2)
|
||||
return
|
||||
if(!disease)
|
||||
return
|
||||
//immunity
|
||||
/*for(var/iii = 1, iii <= M.immunevirus2.len, iii++)
|
||||
if(disease.issame(M.immunevirus2[iii]))
|
||||
return*/
|
||||
|
||||
// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
|
||||
if(M.antibodies & disease.antigen != 0) return
|
||||
|
||||
for(var/datum/disease2/resistance/res in M.resistances)
|
||||
if(res.resistsdisease(disease))
|
||||
return
|
||||
if(prob(disease.infectionchance) || forced)
|
||||
if(M.virus2)
|
||||
return
|
||||
else
|
||||
// certain clothes can prevent an infection
|
||||
if(!forced && !M.get_infection_chance())
|
||||
return
|
||||
|
||||
M.virus2 = disease.getcopy()
|
||||
M.virus2.minormutate()
|
||||
|
||||
for(var/datum/disease2/resistance/res in M.resistances)
|
||||
if(res.resistsdisease(M.virus2))
|
||||
M.virus2 = null
|
||||
|
||||
|
||||
|
||||
/datum/disease2/resistance
|
||||
var/list/datum/disease2/effect/resistances = list()
|
||||
|
||||
proc/resistsdisease(var/datum/disease2/disease/virus2)
|
||||
var/list/res2 = list()
|
||||
for(var/datum/disease2/effect/e in resistances)
|
||||
res2 += e.type
|
||||
for(var/datum/disease2/effectholder/holder in virus2)
|
||||
if(!(holder.effect.type in res2))
|
||||
return 0
|
||||
else
|
||||
res2 -= holder.effect.type
|
||||
if(res2.len > 0)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
New(var/datum/disease2/disease/virus2)
|
||||
for(var/datum/disease2/effectholder/h in virus2.effects)
|
||||
resistances += h.effect.type
|
||||
|
||||
|
||||
/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
|
||||
if(!M.virus2)
|
||||
M.virus2 = new /datum/disease2/disease
|
||||
M.virus2.makerandom()
|
||||
M.virus2.infectionchance = 1
|
||||
|
||||
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
|
||||
if(!M.virus2)
|
||||
M.virus2 = new /datum/disease2/disease
|
||||
M.virus2.makerandom(1)
|
||||
|
||||
/datum/disease2/var/antigen = 0 // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
|
||||
|
||||
/datum/disease2/disease
|
||||
var/infectionchance = 10
|
||||
var/speed = 1
|
||||
var/spreadtype = "Blood" // Can also be "Airborne"
|
||||
var/stage = 1
|
||||
var/stageprob = 10
|
||||
var/dead = 0
|
||||
var/clicks = 0
|
||||
|
||||
var/uniqueID = 0
|
||||
var/list/datum/disease2/effectholder/effects = list()
|
||||
proc/makerandom(var/greater=0)
|
||||
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
|
||||
holder.stage = 1
|
||||
if(greater)
|
||||
holder.getrandomeffect_greater()
|
||||
else
|
||||
holder.getrandomeffect_lesser()
|
||||
effects += holder
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 2
|
||||
if(greater)
|
||||
holder.getrandomeffect_greater()
|
||||
else
|
||||
holder.getrandomeffect_lesser()
|
||||
effects += holder
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 3
|
||||
if(greater)
|
||||
holder.getrandomeffect_greater()
|
||||
else
|
||||
holder.getrandomeffect_lesser()
|
||||
effects += holder
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 4
|
||||
if(greater)
|
||||
holder.getrandomeffect_greater()
|
||||
else
|
||||
holder.getrandomeffect_lesser()
|
||||
effects += holder
|
||||
uniqueID = rand(0,10000)
|
||||
infectionchance = rand(1,10)
|
||||
// pick 2 antigens
|
||||
antigen |= text2num(pick(ANTIGENS))
|
||||
antigen |= text2num(pick(ANTIGENS))
|
||||
spreadtype = "Airborne"
|
||||
|
||||
proc/makealien()
|
||||
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
|
||||
holder.stage = 1
|
||||
holder.chance = 10
|
||||
holder.effect = new/datum/disease2/effect/lesser/gunck()
|
||||
effects += holder
|
||||
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 2
|
||||
holder.chance = 10
|
||||
holder.effect = new/datum/disease2/effect/lesser/cough()
|
||||
effects += holder
|
||||
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 3
|
||||
holder.chance = 10
|
||||
holder.effect = new/datum/disease2/effect/greater/toxins()
|
||||
effects += holder
|
||||
|
||||
holder = new /datum/disease2/effectholder
|
||||
holder.stage = 4
|
||||
holder.chance = 10
|
||||
holder.effect = new/datum/disease2/effect/alien()
|
||||
effects += holder
|
||||
|
||||
uniqueID = 896 // all alien diseases have the same ID
|
||||
infectionchance = 0
|
||||
spreadtype = "Airborne"
|
||||
|
||||
proc/minormutate()
|
||||
var/datum/disease2/effectholder/holder = pick(effects)
|
||||
holder.minormutate()
|
||||
infectionchance = min(10,infectionchance + rand(0,1))
|
||||
|
||||
proc/issame(var/datum/disease2/disease/disease)
|
||||
var/list/types = list()
|
||||
var/list/types2 = list()
|
||||
for(var/datum/disease2/effectholder/d in effects)
|
||||
types += d.effect.type
|
||||
var/equal = 1
|
||||
|
||||
for(var/datum/disease2/effectholder/d in disease.effects)
|
||||
types2 += d.effect.type
|
||||
|
||||
for(var/type in types)
|
||||
if(!(type in types2))
|
||||
equal = 0
|
||||
return equal
|
||||
|
||||
proc/activate(var/mob/living/carbon/mob)
|
||||
if(dead)
|
||||
cure(mob)
|
||||
mob.virus2 = null
|
||||
return
|
||||
if(mob.stat == 2)
|
||||
return
|
||||
// with a certain chance, the mob may become immune to the disease before it starts properly
|
||||
if(stage <= 1 && clicks == 0)
|
||||
if(prob(20))
|
||||
mob.antibodies |= antigen // 20% immunity is a good chance IMO, because it allows finding an immune person easily
|
||||
else
|
||||
if(mob.radiation > 50)
|
||||
if(prob(1))
|
||||
majormutate()
|
||||
if(mob.reagents.has_reagent("spaceacillin"))
|
||||
mob.reagents.remove_reagent("spaceacillin",0.3)
|
||||
return
|
||||
if(mob.reagents.has_reagent("virusfood"))
|
||||
mob.reagents.remove_reagent("virusfood",0.1)
|
||||
clicks += 10
|
||||
if(clicks > stage*100 && prob(10))
|
||||
if(stage == 4)
|
||||
var/datum/disease2/resistance/res = new /datum/disease2/resistance(src)
|
||||
src.cure(mob)
|
||||
mob.resistances2 += res
|
||||
mob.antibodies |= src.antigen
|
||||
mob.virus2 = null
|
||||
del src
|
||||
stage++
|
||||
clicks = 0
|
||||
for(var/datum/disease2/effectholder/e in effects)
|
||||
e.runeffect(mob,stage)
|
||||
clicks+=speed
|
||||
|
||||
proc/cure(var/mob/living/carbon/mob)
|
||||
var/datum/disease2/effectholder/E
|
||||
if(stage>1)
|
||||
E = effects[1]
|
||||
E.effect.deactivate(mob)
|
||||
if(stage>2)
|
||||
E = effects[2]
|
||||
E.effect.deactivate(mob)
|
||||
if(stage>3)
|
||||
E = effects[3]
|
||||
E.effect.deactivate(mob)
|
||||
if(stage>4)
|
||||
E = effects[4]
|
||||
E.effect.deactivate(mob)
|
||||
|
||||
proc/cure_added(var/datum/disease2/resistance/res)
|
||||
if(res.resistsdisease(src))
|
||||
dead = 1
|
||||
|
||||
proc/majormutate()
|
||||
var/datum/disease2/effectholder/holder = pick(effects)
|
||||
holder.majormutate()
|
||||
|
||||
|
||||
proc/getcopy()
|
||||
// world << "getting copy"
|
||||
var/datum/disease2/disease/disease = new /datum/disease2/disease
|
||||
disease.infectionchance = infectionchance
|
||||
disease.spreadtype = spreadtype
|
||||
disease.stageprob = stageprob
|
||||
disease.antigen = antigen
|
||||
for(var/datum/disease2/effectholder/holder in effects)
|
||||
// world << "adding effects"
|
||||
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
|
||||
newholder.effect = new holder.effect.type
|
||||
newholder.chance = holder.chance
|
||||
newholder.cure = holder.cure
|
||||
newholder.multiplier = holder.multiplier
|
||||
newholder.happensonce = holder.happensonce
|
||||
newholder.stage = holder.stage
|
||||
disease.effects += newholder
|
||||
// world << "[newholder.effect.name]"
|
||||
// world << "[disease]"
|
||||
return disease
|
||||
|
||||
/datum/disease2/effect
|
||||
var/chance_maxm = 100
|
||||
var/name = "Blanking effect"
|
||||
var/stage = 4
|
||||
var/maxm = 1
|
||||
proc/activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
proc/deactivate(var/mob/living/carbon/mob)
|
||||
|
||||
/datum/disease2/effect/alien
|
||||
name = "Unidentified Foreign Body"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "\red You feel something tearing its way out of your stomach..."
|
||||
mob.toxloss += 10
|
||||
mob.updatehealth()
|
||||
if(prob(40))
|
||||
if(mob.client)
|
||||
mob.client.mob = new/mob/living/carbon/alien/larva(mob.loc)
|
||||
else
|
||||
new/mob/living/carbon/alien/larva(mob.loc)
|
||||
var/datum/disease2/disease/D = mob:virus2
|
||||
mob:gib()
|
||||
del D
|
||||
|
||||
/datum/disease2/effect/greater/gibbingtons
|
||||
name = "Gibbingtons Syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.gib()
|
||||
|
||||
/datum/disease2/effect/greater/radian
|
||||
name = "Radian's syndrome"
|
||||
stage = 4
|
||||
maxm = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.radiation += (2*multiplier)
|
||||
|
||||
/datum/disease2/effect/greater/toxins
|
||||
name = "Hyperacid Syndrome"
|
||||
stage = 3
|
||||
maxm = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.toxloss += (2*multiplier)
|
||||
|
||||
/datum/disease2/effect/greater/scream
|
||||
name = "Random screaming syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*scream")
|
||||
|
||||
/datum/disease2/effect/greater/drowsness
|
||||
name = "Automated sleeping syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.drowsyness += 10
|
||||
|
||||
/datum/disease2/effect/greater/shakey
|
||||
name = "World Shaking syndrome"
|
||||
stage = 3
|
||||
maxm = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
shake_camera(mob,5*multiplier)
|
||||
|
||||
/datum/disease2/effect/greater/deaf
|
||||
name = "Hard of hearing syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.ear_deaf += 20
|
||||
|
||||
/datum/disease2/effect/invisible
|
||||
name = "Waiting Syndrome"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
return
|
||||
|
||||
/datum/disease2/effect/greater/telepathic
|
||||
name = "Telepathy Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.mutations |= 512
|
||||
|
||||
/*/datum/disease2/effect/greater/noface
|
||||
name = "Identity Loss syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.face_dmg++
|
||||
deactivate(var/mob/living/carbon/mob)
|
||||
mob.face_dmg--*/
|
||||
|
||||
/datum/disease2/effect/greater/monkey
|
||||
name = "Monkism syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(istype(mob,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/h = mob
|
||||
h.monkeyize()
|
||||
|
||||
/datum/disease2/effect/greater/sneeze
|
||||
name = "Coldingtons Effect"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*sneeze")
|
||||
|
||||
/datum/disease2/effect/greater/gunck
|
||||
name = "Flemmingtons"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "\red Mucous runs down the back of your throat."
|
||||
|
||||
/datum/disease2/effect/greater/killertoxins
|
||||
name = "Toxification syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.toxloss += 15
|
||||
|
||||
/*/datum/disease2/effect/greater/hallucinations
|
||||
name = "Hallucinational Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.hallucination += 25*/
|
||||
|
||||
/datum/disease2/effect/greater/sleepy
|
||||
name = "Resting syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*collapse")
|
||||
|
||||
/datum/disease2/effect/greater/mind
|
||||
name = "Lazy mind syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.brainloss = 50
|
||||
|
||||
/datum/disease2/effect/greater/suicide
|
||||
name = "Suicidal syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.suiciding = 1
|
||||
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
|
||||
viewers(mob) << "\red <b>[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.</b>"
|
||||
mob.oxyloss = max(175 - mob.toxloss - mob.fireloss - mob.bruteloss, mob.oxyloss)
|
||||
mob.updatehealth()
|
||||
spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds
|
||||
mob.suiciding = 0
|
||||
|
||||
// lesser syndromes, partly just copypastes
|
||||
/datum/disease2/effect/lesser/mind
|
||||
name = "Lazy mind syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.brainloss = 20
|
||||
|
||||
/datum/disease2/effect/lesser/drowsy
|
||||
name = "Bedroom Syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.drowsyness = 5
|
||||
|
||||
/datum/disease2/effect/lesser/deaf
|
||||
name = "Hard of hearing syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.ear_deaf = 5
|
||||
|
||||
/datum/disease2/effect/lesser/gunck
|
||||
name = "Flemmingtons"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "\red Mucous runs down the back of your throat."
|
||||
|
||||
/datum/disease2/effect/lesser/radian
|
||||
name = "Radian's syndrome"
|
||||
stage = 4
|
||||
maxm = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.radiation += 1
|
||||
|
||||
/datum/disease2/effect/lesser/sneeze
|
||||
name = "Coldingtons Effect"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*sneeze")
|
||||
|
||||
/datum/disease2/effect/lesser/cough
|
||||
name = "Anima Syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*cough")
|
||||
|
||||
/*/datum/disease2/effect/lesser/hallucinations
|
||||
name = "Hallucinational Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.hallucination += 5*/
|
||||
|
||||
/*/datum/disease2/effect/lesser/arm
|
||||
name = "Disarming Syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
var/datum/organ/external/org = mob.organs["r_arm"]
|
||||
org.take_damage(3,0,0,0)
|
||||
mob << "\red You feel a sting in your right arm."*/
|
||||
|
||||
/datum/disease2/effect/lesser/hungry
|
||||
name = "Appetiser Effect"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.nutrition = max(0, mob.nutrition - 200)
|
||||
|
||||
/datum/disease2/effect/lesser/groan
|
||||
name = "Groaning Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*groan")
|
||||
|
||||
/datum/disease2/effect/lesser/scream
|
||||
name = "Loudness Syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*scream")
|
||||
|
||||
/datum/disease2/effect/lesser/drool
|
||||
name = "Saliva Effect"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*drool")
|
||||
|
||||
/datum/disease2/effect/lesser/fridge
|
||||
name = "Refridgerator Syndrome"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*shiver")
|
||||
|
||||
/datum/disease2/effect/lesser/twitch
|
||||
name = "Twitcher"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*twitch")
|
||||
|
||||
/*Removed on request by Spaceman, due to it being detrimental to RP. -CN
|
||||
/datum/disease2/effect/lesser/deathgasp
|
||||
name = "Zombie Syndrome"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*deathgasp")*/
|
||||
|
||||
/datum/disease2/effect/lesser/giggle
|
||||
name = "Uncontrolled Laughter Effect"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*giggle")
|
||||
|
||||
|
||||
/datum/disease2/effect/lesser
|
||||
chance_maxm = 10
|
||||
|
||||
/datum/disease2/effectholder
|
||||
var/name = "Holder"
|
||||
var/datum/disease2/effect/effect
|
||||
var/chance = 0 //Chance in percentage each tick
|
||||
var/cure = "" //Type of cure it requires
|
||||
var/happensonce = 0
|
||||
var/multiplier = 1 //The chance the effects are WORSE
|
||||
var/stage = 0
|
||||
|
||||
proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
|
||||
if(happensonce > -1 && effect.stage <= stage && prob(chance))
|
||||
effect.activate(mob)
|
||||
if(happensonce == 1)
|
||||
happensonce = -1
|
||||
|
||||
proc/getrandomeffect_greater()
|
||||
var/list/datum/disease2/effect/list = list()
|
||||
for(var/e in (typesof(/datum/disease2/effect/greater) - /datum/disease2/effect/greater))
|
||||
// world << "Making [e]"
|
||||
var/datum/disease2/effect/f = new e
|
||||
if(f.stage == src.stage)
|
||||
list += f
|
||||
effect = pick(list)
|
||||
chance = rand(1,6)
|
||||
|
||||
proc/getrandomeffect_lesser()
|
||||
var/list/datum/disease2/effect/list = list()
|
||||
for(var/e in (typesof(/datum/disease2/effect/lesser) - /datum/disease2/effect/lesser))
|
||||
var/datum/disease2/effect/f = new e
|
||||
if(f.stage == src.stage)
|
||||
list += f
|
||||
effect = pick(list)
|
||||
chance = rand(1,6)
|
||||
|
||||
proc/minormutate()
|
||||
switch(pick(1,2,3,4,5))
|
||||
if(1)
|
||||
chance = rand(0,effect.chance_maxm)
|
||||
if(2)
|
||||
multiplier = rand(1,effect.maxm)
|
||||
proc/majormutate()
|
||||
getrandomeffect_greater()
|
||||
|
||||
/proc/dprob(var/p)
|
||||
return(prob(sqrt(p)) && prob(sqrt(p)))
|
||||
20
code/WorkInProgress/virus2/biohazard destroyer.dm
Normal file
20
code/WorkInProgress/virus2/biohazard destroyer.dm
Normal file
@@ -0,0 +1,20 @@
|
||||
/obj/machinery/disease2/biodestroyer
|
||||
name = "Biohazard destroyer"
|
||||
icon = 'disposal.dmi'
|
||||
icon_state = "disposalbio"
|
||||
var/list/accepts = list(/obj/item/clothing,/obj/item/weapon/virusdish/,/obj/item/weapon/cureimplanter,/obj/item/weapon/diseasedisk,/obj/item/weapon/reagent_containers)
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
/obj/machinery/disease2/biodestroyer/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
for(var/path in accepts)
|
||||
if(I.type in typesof(path))
|
||||
user.drop_item()
|
||||
del(I)
|
||||
overlays += image('disposal.dmi', "dispover-handle")
|
||||
return
|
||||
user.drop_item()
|
||||
I.loc = src.loc
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] \blue The [src.name] beeps", 2)
|
||||
43
code/WorkInProgress/virus2/cureimplanter.dm
Normal file
43
code/WorkInProgress/virus2/cureimplanter.dm
Normal file
@@ -0,0 +1,43 @@
|
||||
/obj/item/weapon/cureimplanter
|
||||
name = "Hypospray injector"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implanter1"
|
||||
var/datum/disease2/resistance/resistance = null
|
||||
var/works = 0
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
item_state = "syringe_0"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
|
||||
|
||||
/obj/item/weapon/cureimplanter/attack(mob/target as mob, mob/user as mob)
|
||||
if(ismob(target))
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
if (target != user)
|
||||
O.show_message(text("\red <B>[] is trying to inject [] with [src.name]!</B>", user, target), 1)
|
||||
else
|
||||
O.show_message("\red <B>[user] is trying to inject themselves with [src.name]!</B>", 1)
|
||||
if(!do_mob(user, target,60)) return
|
||||
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
if (target != user)
|
||||
O.show_message(text("\red [] injects [] with [src.name]!", user, target), 1)
|
||||
else
|
||||
O.show_message("\red [user] injects themself with [src.name]!", 1)
|
||||
|
||||
|
||||
var/mob/living/carbon/M = target
|
||||
|
||||
if(works == 0)
|
||||
M.resistances2 += resistance
|
||||
//M.immunevirus2 += M.virus2.getcopy()
|
||||
if(M.virus2)
|
||||
M.virus2.cure_added(resistance)
|
||||
else if(works == 1)
|
||||
M.toxloss += 60
|
||||
else if(works == 2)
|
||||
M.gib()
|
||||
else if(works == 3)
|
||||
infect_virus2(M,virus2,1)
|
||||
129
code/WorkInProgress/virus2/curer.dm
Normal file
129
code/WorkInProgress/virus2/curer.dm
Normal file
@@ -0,0 +1,129 @@
|
||||
/obj/machinery/computer/curer
|
||||
name = "Cure Research Machine"
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "dna"
|
||||
var/curing
|
||||
var/virusing
|
||||
|
||||
var/obj/item/weapon/reagent_containers/container = null
|
||||
|
||||
/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
//var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
//A.circuit = M
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.anchored = 1
|
||||
del(src)
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
//var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
//A.circuit = M
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.anchored = 1
|
||||
del(src)
|
||||
if(istype(I,/obj/item/weapon/reagent_containers))
|
||||
var/mob/living/carbon/C = user
|
||||
if(!container)
|
||||
container = I
|
||||
C.drop_item()
|
||||
I.loc = src
|
||||
|
||||
//else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/curer/attack_paw(var/mob/user as mob)
|
||||
|
||||
return src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/curer/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
user.machine = src
|
||||
var/dat
|
||||
if(curing)
|
||||
dat = "Antibody production in progress"
|
||||
else if(virusing)
|
||||
dat = "Virus production in progress"
|
||||
else if(container)
|
||||
// see if there's any blood in the container
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in container.reagents.reagent_list
|
||||
|
||||
if(B)
|
||||
dat = "Blood sample inserted."
|
||||
dat += "<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"
|
||||
else
|
||||
dat += "<BR>Please check container contents."
|
||||
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject container</a>"
|
||||
else
|
||||
dat = "Please insert a container."
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
|
||||
/obj/machinery/computer/curer/process()
|
||||
..()
|
||||
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
//src.updateDialog()
|
||||
|
||||
if(curing)
|
||||
curing -= 1
|
||||
if(curing == 0)
|
||||
if(container)
|
||||
createcure(container)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/curer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
usr.machine = src
|
||||
|
||||
if (href_list["antibody"])
|
||||
curing = 10
|
||||
else if(href_list["eject"])
|
||||
container.loc = src.loc
|
||||
container = null
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/curer/proc/createcure(var/obj/item/weapon/reagent_containers/container)
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/product = new(src.loc)
|
||||
|
||||
var/datum/reagent/blood/B = locate() in container.reagents.reagent_list
|
||||
|
||||
var/list/data = list()
|
||||
data["antibodies"] = B.data["antibodies"]
|
||||
product.reagents.add_reagent("antibodies",30,data)
|
||||
|
||||
state("The [src.name] Buzzes", "blue")
|
||||
|
||||
/obj/machinery/computer/curer/proc/createvirus(var/datum/disease2/disease/virus2)
|
||||
var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
|
||||
implanter.name = "Viral implanter (MAJOR BIOHAZARD)"
|
||||
implanter.works = 3
|
||||
state("The [src.name] Buzzes", "blue")
|
||||
185
code/WorkInProgress/virus2/diseasesplicer.dm
Normal file
185
code/WorkInProgress/virus2/diseasesplicer.dm
Normal file
@@ -0,0 +1,185 @@
|
||||
/obj/machinery/computer/diseasesplicer
|
||||
name = "Disease Splicer"
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "crew"
|
||||
|
||||
var/datum/disease2/effectholder/memorybank = null
|
||||
var/analysed = 0
|
||||
var/obj/item/weapon/virusdish/dish = null
|
||||
var/burning = 0
|
||||
|
||||
var/splicing = 0
|
||||
var/scanning = 0
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
//var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
//A.circuit = M
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.anchored = 1
|
||||
del(src)
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
//var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
//A.circuit = M
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.anchored = 1
|
||||
del(src)
|
||||
if(istype(I,/obj/item/weapon/virusdish))
|
||||
var/mob/living/carbon/c = user
|
||||
if(!dish)
|
||||
|
||||
dish = I
|
||||
c.drop_item()
|
||||
I.loc = src
|
||||
if(istype(I,/obj/item/weapon/diseasedisk))
|
||||
user << "You upload the contents of the disk into the buffer"
|
||||
memorybank = I:effect
|
||||
|
||||
|
||||
//else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_paw(var/mob/user as mob)
|
||||
|
||||
return src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
user.machine = src
|
||||
var/dat
|
||||
if(splicing)
|
||||
dat = "Splicing in progress"
|
||||
else if(scanning)
|
||||
dat = "Splicing in progress"
|
||||
else if(burning)
|
||||
dat = "Data disk burning in progress"
|
||||
else
|
||||
if(dish)
|
||||
dat = "Virus dish inserted"
|
||||
|
||||
dat += "<BR>Current DNA strand : "
|
||||
if(memorybank)
|
||||
dat += "<A href='?src=\ref[src];splice=1'>"
|
||||
if(analysed)
|
||||
dat += "[memorybank.effect.name] ([5-memorybank.effect.stage])"
|
||||
else
|
||||
dat += "Unknown DNA strand ([5-memorybank.effect.stage])"
|
||||
dat += "</a>"
|
||||
|
||||
dat += "<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"
|
||||
else
|
||||
dat += "Empty"
|
||||
|
||||
dat += "<BR><BR>"
|
||||
|
||||
if(dish)
|
||||
if(dish.virus2)
|
||||
if(dish.growth >= 50)
|
||||
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
|
||||
dat += "<BR><A href='?src=\ref[src];grab=\ref[e]'> DNA strand"
|
||||
if(dish.analysed)
|
||||
dat += ": [e.effect.name]"
|
||||
dat += " (5-[e.effect.stage])</a>"
|
||||
else
|
||||
dat += "<BR>Insufficent cells to attempt gene splicing"
|
||||
else
|
||||
dat += "<BR>No virus found in dish"
|
||||
|
||||
dat += "<BR><BR><A href='?src=\ref[src];eject=1'>Eject disk</a>"
|
||||
else
|
||||
dat += "<BR>Please insert dish"
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
//src.updateDialog()
|
||||
|
||||
if(scanning)
|
||||
scanning -= 1
|
||||
if(!scanning)
|
||||
state("The [src.name] beeps", "blue")
|
||||
if(splicing)
|
||||
splicing -= 1
|
||||
if(!splicing)
|
||||
state("The [src.name] pings", "blue")
|
||||
if(burning)
|
||||
burning -= 1
|
||||
if(!burning)
|
||||
var/obj/item/weapon/diseasedisk/d = new /obj/item/weapon/diseasedisk(src.loc)
|
||||
if(analysed)
|
||||
d.name = "[memorybank.effect.name] GNA disk (Stage: [5-memorybank.effect.stage])"
|
||||
else
|
||||
d.name = "Unknown GNA disk (Stage: [5-memorybank.effect.stage])"
|
||||
d.effect = memorybank
|
||||
state("The [src.name] zings", "blue")
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
usr.machine = src
|
||||
|
||||
if (href_list["grab"])
|
||||
memorybank = locate(href_list["grab"])
|
||||
analysed = dish.analysed
|
||||
del(dish)
|
||||
dish = null
|
||||
scanning = 10
|
||||
|
||||
else if(href_list["eject"])
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
|
||||
else if(href_list["splice"])
|
||||
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
|
||||
if(e.stage == memorybank.stage)
|
||||
e.effect = memorybank.effect
|
||||
splicing = 10
|
||||
dish.virus2.spreadtype = "Blood"
|
||||
|
||||
else if(href_list["disk"])
|
||||
burning = 10
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/item/weapon/diseasedisk
|
||||
name = "Blank GNA disk"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "datadisk0"
|
||||
var/datum/disease2/effectholder/effect = null
|
||||
var/stage = 1
|
||||
|
||||
/obj/item/weapon/diseasedisk/premade/New()
|
||||
name = "Blank GNA disk (stage: [5-stage])"
|
||||
effect = new /datum/disease2/effectholder
|
||||
effect.effect = new /datum/disease2/effect/invisible
|
||||
effect.stage = stage
|
||||
169
code/WorkInProgress/virus2/dishincubator.dm
Normal file
169
code/WorkInProgress/virus2/dishincubator.dm
Normal file
@@ -0,0 +1,169 @@
|
||||
/obj/machinery/disease2/incubator/
|
||||
name = "Pathogenic incubator"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'virology.dmi'
|
||||
icon_state = "incubator"
|
||||
var/obj/item/weapon/virusdish/dish
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
var/radiation = 0
|
||||
|
||||
var/on = 0
|
||||
var/power = 0
|
||||
|
||||
var/foodsupply = 0
|
||||
var/toxins = 0
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if (prob(25))
|
||||
del(src)
|
||||
|
||||
meteorhit()
|
||||
del(src)
|
||||
return
|
||||
|
||||
attackby(var/obj/B as obj, var/mob/user as mob)
|
||||
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
|
||||
if(src.beaker)
|
||||
if(istype(beaker,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "A syringe is already loaded into the machine."
|
||||
else
|
||||
user << "A beaker is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
user << "You add the beaker to the machine!"
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
if(istype(B,/obj/item/weapon/virusdish))
|
||||
if(src.dish)
|
||||
user << "A dish is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.dish = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/virusdish))
|
||||
user << "You add the dish to the machine!"
|
||||
src.updateUsrDialog()
|
||||
|
||||
Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
if(usr.stat || usr.restrained()) return
|
||||
if(!in_range(src, usr)) return
|
||||
if (href_list["ejectchem"])
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
if(!dish)
|
||||
return
|
||||
usr.machine = src
|
||||
if (href_list["power"])
|
||||
on = !on
|
||||
if(on)
|
||||
icon_state = "incubator_on"
|
||||
else
|
||||
icon_state = "incubator"
|
||||
if (href_list["ejectdish"])
|
||||
if(dish)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
if (href_list["rad"])
|
||||
radiation += 10
|
||||
if (href_list["flush"])
|
||||
radiation = 0
|
||||
toxins = 0
|
||||
foodsupply = 0
|
||||
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = ""
|
||||
if(!dish)
|
||||
dat = "Please insert dish into the incubator.<BR>"
|
||||
var/string = "Off"
|
||||
if(on)
|
||||
string = "On"
|
||||
dat += "Power status : <A href='?src=\ref[src];power=1'>[string]</a>"
|
||||
dat += "<BR>"
|
||||
dat += "Food supply : [foodsupply]"
|
||||
dat += "<BR>"
|
||||
dat += "Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>"
|
||||
dat += "<BR>"
|
||||
dat += "Toxins : [toxins]"
|
||||
dat += "<BR><BR>"
|
||||
if(beaker)
|
||||
dat += "Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>"
|
||||
dat += "<BR>"
|
||||
if(dish)
|
||||
dat += "Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>"
|
||||
dat += "<BR>"
|
||||
dat += "<BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];flush=1'>Flush system</a><BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
user << browse("<TITLE>Pathogenic incubator</TITLE>incubator menu:<BR><BR>[dat]", "window=incubator;size=575x400")
|
||||
onclose(user, "incubator")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
process()
|
||||
|
||||
if(dish && on && dish.virus2)
|
||||
use_power(50,EQUIP)
|
||||
if(!powered(EQUIP))
|
||||
on = 0
|
||||
icon_state = "incubator"
|
||||
if(foodsupply)
|
||||
foodsupply -= 1
|
||||
dish.growth += 3
|
||||
if(dish.growth >= 100)
|
||||
state("The [src.name] pings", "blue")
|
||||
if(radiation)
|
||||
if(radiation > 50 & prob(5))
|
||||
dish.virus2.majormutate()
|
||||
if(dish.info)
|
||||
dish.info = "OUTDATED : [dish.info]"
|
||||
dish.analysed = 0
|
||||
state("The [src.name] beeps", "blue")
|
||||
|
||||
else if(prob(5))
|
||||
dish.virus2.minormutate()
|
||||
radiation -= 1
|
||||
if(toxins && prob(5))
|
||||
dish.virus2.infectionchance -= 1
|
||||
if(toxins > 50)
|
||||
dish.virus2 = null
|
||||
else if(!dish)
|
||||
on = 0
|
||||
icon_state = "incubator"
|
||||
|
||||
|
||||
if(beaker)
|
||||
if(!beaker.reagents.remove_reagent("virusfood",5))
|
||||
foodsupply += 10
|
||||
if(!beaker.reagents.remove_reagent("toxins",1))
|
||||
toxins += 1
|
||||
158
code/WorkInProgress/virus2/isolator.dm
Normal file
158
code/WorkInProgress/virus2/isolator.dm
Normal file
@@ -0,0 +1,158 @@
|
||||
/obj/machinery/disease2/isolator/
|
||||
name = "Pathogenic Isolator"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'virology.dmi'
|
||||
icon_state = "isolator"
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/isolating = 0
|
||||
var/beaker = null
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if (prob(25))
|
||||
del(src)
|
||||
|
||||
meteorhit()
|
||||
del(src)
|
||||
return
|
||||
|
||||
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
|
||||
if(!istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
return
|
||||
|
||||
if(src.beaker)
|
||||
user << "A syringe is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "isolator_in"
|
||||
|
||||
Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
if(usr.stat || usr.restrained()) return
|
||||
if(!in_range(src, usr)) return
|
||||
|
||||
usr.machine = src
|
||||
if(!beaker) return
|
||||
var/datum/reagents/R = beaker:reagents
|
||||
|
||||
if (href_list["isolate"])
|
||||
var/datum/reagent/blood/Blood
|
||||
for(var/datum/reagent/blood/B in R.reagent_list)
|
||||
if(B)
|
||||
Blood = B
|
||||
break
|
||||
|
||||
if(Blood.data["virus2"])
|
||||
virus2 = Blood.data["virus2"]
|
||||
isolating = 40
|
||||
icon_state = "isolator_processing"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
else if (href_list["main"])
|
||||
attack_hand(usr)
|
||||
return
|
||||
else if (href_list["eject"])
|
||||
beaker:loc = src.loc
|
||||
beaker = null
|
||||
icon_state = "isolator"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = ""
|
||||
if(!beaker)
|
||||
dat = "Please insert sample into the isolator.<BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
|
||||
else if(isolating)
|
||||
dat = "Isolating"
|
||||
else
|
||||
var/datum/reagents/R = beaker:reagents
|
||||
dat += "<A href='?src=\ref[src];eject=1'>Eject</A><BR><BR>"
|
||||
if(!R.total_volume)
|
||||
dat += "[beaker] is empty."
|
||||
else
|
||||
dat += "Contained reagents:<BR>"
|
||||
for(var/datum/reagent/blood/G in R.reagent_list)
|
||||
dat += " [G.name]: <A href='?src=\ref[src];isolate=[G.id]'>Isolate</a>"
|
||||
user << browse("<TITLE>Pathogenic Isolator</TITLE>Isolator menu:<BR><BR>[dat]", "window=isolator;size=575x400")
|
||||
onclose(user, "isolator")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
process()
|
||||
if(isolating > 0)
|
||||
isolating -= 1
|
||||
if(isolating == 0)
|
||||
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
|
||||
d.virus2 = virus2.getcopy()
|
||||
virus2 = null
|
||||
icon_state = "isolator_in"
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/virusdish
|
||||
name = "Virus containment/growth dish"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/growth = 0
|
||||
var/info = 0
|
||||
var/analysed = 0
|
||||
|
||||
reagents = list()
|
||||
|
||||
/obj/item/weapon/virusdish/random
|
||||
name = "Virus Sample"
|
||||
|
||||
/obj/item/weapon/virusdish/random/New()
|
||||
..()
|
||||
// add a random virus to this dish
|
||||
src.virus2 = new /datum/disease2/disease
|
||||
src.virus2.makerandom()
|
||||
growth = rand(5, 50)
|
||||
|
||||
/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
|
||||
if(istype(W,/obj/item/weapon/hand_labeler) || istype(W,/obj/item/weapon/reagent_containers/syringe))
|
||||
return
|
||||
..()
|
||||
if(prob(50))
|
||||
user << "The dish shatters"
|
||||
if(virus2.infectionchance > 0)
|
||||
// spread around some pathogens
|
||||
for(var/i = 0, i<= (growth / 3), i++)
|
||||
var/obj/virus/V = new(src.loc)
|
||||
V.disease = virus2.getcopy()
|
||||
del src
|
||||
|
||||
/obj/item/weapon/virusdish/examine()
|
||||
usr << "This is a virus containment dish"
|
||||
if(src.info)
|
||||
usr << "It has the following information about its contents"
|
||||
usr << src.info
|
||||
|
||||
/obj/machinery/proc/state(var/msg)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] \blue [msg]", 2)
|
||||
30
code/WorkInProgress/virus2/monkeydispensor.dm
Normal file
30
code/WorkInProgress/virus2/monkeydispensor.dm
Normal file
@@ -0,0 +1,30 @@
|
||||
/obj/machinery/disease2/monkeycloner
|
||||
name = "Monkey dispensor"
|
||||
icon = 'cloning.dmi'
|
||||
icon_state = "pod_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
var/cloning = 0
|
||||
|
||||
/obj/machinery/disease2/monkeycloner/attack_hand()
|
||||
if(!cloning)
|
||||
cloning = 150
|
||||
|
||||
icon_state = "pod_g"
|
||||
|
||||
/obj/machinery/disease2/monkeycloner/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
//src.updateDialog()
|
||||
|
||||
if(cloning)
|
||||
cloning -= 1
|
||||
if(!cloning)
|
||||
new /mob/living/carbon/monkey(src.loc)
|
||||
icon_state = "pod_0"
|
||||
|
||||
|
||||
|
||||
return
|
||||
427
tgstation.dme
427
tgstation.dme
@@ -5,599 +5,172 @@
|
||||
// END_INTERNALS
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR ".svn"
|
||||
#define FILE_DIR ".svn/prop-base"
|
||||
#define FILE_DIR ".svn/text-base"
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/.svn"
|
||||
#define FILE_DIR "code/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
|
||||
#define FILE_DIR "code/atoms"
|
||||
#define FILE_DIR "code/atoms/.svn"
|
||||
#define FILE_DIR "code/atoms/clothing"
|
||||
#define FILE_DIR "code/atoms/clothing/.svn"
|
||||
#define FILE_DIR "code/atoms/mob"
|
||||
#define FILE_DIR "code/atoms/mob/.svn"
|
||||
#define FILE_DIR "code/atoms/mob/living"
|
||||
#define FILE_DIR "code/atoms/mob/living/.svn"
|
||||
#define FILE_DIR "code/atoms/mob/living/sapien"
|
||||
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
|
||||
#define FILE_DIR "code/atoms/objects"
|
||||
#define FILE_DIR "code/atoms/objects/.svn"
|
||||
#define FILE_DIR "code/atoms/objects/radio"
|
||||
#define FILE_DIR "code/atoms/objects/radio/.svn"
|
||||
#define FILE_DIR "code/atoms/objects/storage"
|
||||
#define FILE_DIR "code/atoms/objects/storage/.svn"
|
||||
#define FILE_DIR "code/datums"
|
||||
#define FILE_DIR "code/datums/.svn"
|
||||
#define FILE_DIR "code/datums/.svn/text-base"
|
||||
#define FILE_DIR "code/datums/diseases"
|
||||
#define FILE_DIR "code/datums/diseases/.svn"
|
||||
#define FILE_DIR "code/datums/diseases/.svn/prop-base"
|
||||
#define FILE_DIR "code/datums/diseases/.svn/text-base"
|
||||
#define FILE_DIR "code/datums/helper_datums"
|
||||
#define FILE_DIR "code/datums/helper_datums/.svn"
|
||||
#define FILE_DIR "code/datums/helper_datums/.svn/text-base"
|
||||
#define FILE_DIR "code/datums/spells"
|
||||
#define FILE_DIR "code/datums/spells/.svn"
|
||||
#define FILE_DIR "code/datums/spells/.svn/text-base"
|
||||
#define FILE_DIR "code/defines"
|
||||
#define FILE_DIR "code/defines/.svn"
|
||||
#define FILE_DIR "code/defines/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/area"
|
||||
#define FILE_DIR "code/defines/area/.svn"
|
||||
#define FILE_DIR "code/defines/area/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob"
|
||||
#define FILE_DIR "code/defines/mob/.svn"
|
||||
#define FILE_DIR "code/defines/mob/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/dead"
|
||||
#define FILE_DIR "code/defines/mob/dead/.svn"
|
||||
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living"
|
||||
#define FILE_DIR "code/defines/mob/living/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/simple_animal"
|
||||
#define FILE_DIR "code/defines/mob/simple_animal/.svn"
|
||||
#define FILE_DIR "code/defines/mob/simple_animal/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj"
|
||||
#define FILE_DIR "code/defines/obj/.svn"
|
||||
#define FILE_DIR "code/defines/obj/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj/clothing"
|
||||
#define FILE_DIR "code/defines/obj/clothing/.svn"
|
||||
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj/spawner"
|
||||
#define FILE_DIR "code/defines/obj/spawner/.svn"
|
||||
#define FILE_DIR "code/defines/procs"
|
||||
#define FILE_DIR "code/defines/procs/.svn"
|
||||
#define FILE_DIR "code/defines/procs/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/turf"
|
||||
#define FILE_DIR "code/defines/turf/.svn"
|
||||
#define FILE_DIR "code/FEA"
|
||||
#define FILE_DIR "code/FEA/.svn"
|
||||
#define FILE_DIR "code/FEA/.svn/text-base"
|
||||
#define FILE_DIR "code/game"
|
||||
#define FILE_DIR "code/game/.svn"
|
||||
#define FILE_DIR "code/game/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/.svn/text-base"
|
||||
#define FILE_DIR "code/game/area"
|
||||
#define FILE_DIR "code/game/area/.svn"
|
||||
#define FILE_DIR "code/game/area/.svn/text-base"
|
||||
#define FILE_DIR "code/game/asteroid"
|
||||
#define FILE_DIR "code/game/asteroid/.svn"
|
||||
#define FILE_DIR "code/game/asteroid/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes"
|
||||
#define FILE_DIR "code/game/gamemodes/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/blob"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/cult"
|
||||
#define FILE_DIR "code/game/gamemodes/cult/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/cult/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/events"
|
||||
#define FILE_DIR "code/game/gamemodes/events/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/events/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/extended"
|
||||
#define FILE_DIR "code/game/gamemodes/extended/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/.svn"
|
||||
#define FILE_DIR "code/game/jobs/.svn/text-base"
|
||||
#define FILE_DIR "code/game/jobs/job"
|
||||
#define FILE_DIR "code/game/jobs/job/.svn"
|
||||
#define FILE_DIR "code/game/jobs/job/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/.svn"
|
||||
#define FILE_DIR "code/game/machinery/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/machinery/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/kitchen"
|
||||
#define FILE_DIR "code/game/machinery/kitchen/.svn"
|
||||
#define FILE_DIR "code/game/machinery/kitchen/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/power"
|
||||
#define FILE_DIR "code/game/machinery/power/.svn"
|
||||
#define FILE_DIR "code/game/magic"
|
||||
#define FILE_DIR "code/game/magic/.svn"
|
||||
#define FILE_DIR "code/game/magic/.svn/text-base"
|
||||
#define FILE_DIR "code/game/magic/cultist"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha"
|
||||
#define FILE_DIR "code/game/mecha/.svn"
|
||||
#define FILE_DIR "code/game/mecha/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/mecha/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/combat"
|
||||
#define FILE_DIR "code/game/mecha/combat/.svn"
|
||||
#define FILE_DIR "code/game/mecha/combat/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/equipment"
|
||||
#define FILE_DIR "code/game/mecha/equipment/.svn"
|
||||
#define FILE_DIR "code/game/mecha/equipment/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools/.svn"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons/.svn"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/mecha/working/.svn"
|
||||
#define FILE_DIR "code/game/mecha/working/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/.svn"
|
||||
#define FILE_DIR "code/game/objects/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/alien"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/devices"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA/.svn"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items/clothing"
|
||||
#define FILE_DIR "code/game/objects/items/clothing/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/clothing/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/radio"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/secstorage"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/spawners"
|
||||
#define FILE_DIR "code/game/objects/spawners/.svn"
|
||||
#define FILE_DIR "code/game/objects/stacks"
|
||||
#define FILE_DIR "code/game/objects/stacks/.svn"
|
||||
#define FILE_DIR "code/game/objects/stacks/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/storage"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/tanks"
|
||||
#define FILE_DIR "code/game/objects/tanks/.svn"
|
||||
#define FILE_DIR "code/game/objects/tanks/.svn/text-base"
|
||||
#define FILE_DIR "code/game/structure"
|
||||
#define FILE_DIR "code/game/structure/.svn"
|
||||
#define FILE_DIR "code/game/structure/.svn/text-base"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/game/verbs/.svn"
|
||||
#define FILE_DIR "code/game/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/js"
|
||||
#define FILE_DIR "code/js/.svn"
|
||||
#define FILE_DIR "code/js/.svn/text-base"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/.svn"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/.svn"
|
||||
#define FILE_DIR "code/modules/admin/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/assembly/.svn"
|
||||
#define FILE_DIR "code/modules/assembly/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/chemical"
|
||||
#define FILE_DIR "code/modules/chemical/.svn"
|
||||
#define FILE_DIR "code/modules/chemical/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
#define FILE_DIR "code/modules/clothing/glasses/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/glasses/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing/suits"
|
||||
#define FILE_DIR "code/modules/clothing/suits/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/suits/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing/uniforms"
|
||||
#define FILE_DIR "code/modules/clothing/uniforms/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/uniforms/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/critters"
|
||||
#define FILE_DIR "code/modules/critters/.svn"
|
||||
#define FILE_DIR "code/modules/critters/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/critters/hivebots"
|
||||
#define FILE_DIR "code/modules/critters/hivebots/.svn"
|
||||
#define FILE_DIR "code/modules/critters/hivebots/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/food/.svn"
|
||||
#define FILE_DIR "code/modules/food/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mining/.svn"
|
||||
#define FILE_DIR "code/modules/mining/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/.svn"
|
||||
#define FILE_DIR "code/modules/mob/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/blob"
|
||||
#define FILE_DIR "code/modules/mob/living/blob/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/blob/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/organ"
|
||||
#define FILE_DIR "code/modules/mob/organ/.svn"
|
||||
#define FILE_DIR "code/modules/mob/organ/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/.svn"
|
||||
#define FILE_DIR "code/modules/power/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/.svn"
|
||||
#define FILE_DIR "code/modules/power/singularity/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator/.svn"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles"
|
||||
#define FILE_DIR "code/modules/projectiles/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/guns"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/recycling"
|
||||
#define FILE_DIR "code/modules/recycling/.svn"
|
||||
#define FILE_DIR "code/modules/recycling/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/research"
|
||||
#define FILE_DIR "code/modules/research/.svn"
|
||||
#define FILE_DIR "code/modules/research/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/security levels"
|
||||
#define FILE_DIR "code/modules/security levels/.svn"
|
||||
#define FILE_DIR "code/modules/security levels/.svn/text-base"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/.svn"
|
||||
#define FILE_DIR "code/unused/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/beast"
|
||||
#define FILE_DIR "code/unused/beast/.svn"
|
||||
#define FILE_DIR "code/unused/beast/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/computer2"
|
||||
#define FILE_DIR "code/unused/computer2/.svn"
|
||||
#define FILE_DIR "code/unused/computer2/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/gamemodes"
|
||||
#define FILE_DIR "code/unused/gamemodes/.svn"
|
||||
#define FILE_DIR "code/unused/gamemodes/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/hivebot"
|
||||
#define FILE_DIR "code/unused/hivebot/.svn"
|
||||
#define FILE_DIR "code/unused/hivebot/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/mining"
|
||||
#define FILE_DIR "code/unused/mining/.svn"
|
||||
#define FILE_DIR "code/unused/mining/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/optics"
|
||||
#define FILE_DIR "code/unused/optics/.svn"
|
||||
#define FILE_DIR "code/unused/optics/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/pda2"
|
||||
#define FILE_DIR "code/unused/pda2/.svn"
|
||||
#define FILE_DIR "code/unused/pda2/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/spacecraft"
|
||||
#define FILE_DIR "code/unused/spacecraft/.svn"
|
||||
#define FILE_DIR "code/unused/spacecraft/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/organs/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/organs/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2/Disease2"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2/Disease2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2/Disease2/.svn/text-base"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/.svn"
|
||||
#define FILE_DIR "config/.svn/text-base"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "config/names/.svn"
|
||||
#define FILE_DIR "config/names/.svn/text-base"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/.svn"
|
||||
#define FILE_DIR "data/.svn/text-base"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "html/.svn"
|
||||
#define FILE_DIR "html/.svn/prop-base"
|
||||
#define FILE_DIR "html/.svn/text-base"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/.svn"
|
||||
#define FILE_DIR "icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/effects/.svn"
|
||||
#define FILE_DIR "icons/effects/.svn/prop-base"
|
||||
#define FILE_DIR "icons/effects/.svn/text-base"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/misc/.svn"
|
||||
#define FILE_DIR "icons/misc/.svn/prop-base"
|
||||
#define FILE_DIR "icons/misc/.svn/text-base"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/mob/.svn"
|
||||
#define FILE_DIR "icons/mob/.svn/prop-base"
|
||||
#define FILE_DIR "icons/mob/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/.svn"
|
||||
#define FILE_DIR "icons/obj/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/assemblies/.svn"
|
||||
#define FILE_DIR "icons/obj/assemblies/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/assemblies/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/doors/.svn"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/machines/.svn"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/pda_icons/.svn"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/PSD files/.svn"
|
||||
#define FILE_DIR "icons/PSD files/.svn/prop-base"
|
||||
#define FILE_DIR "icons/PSD files/.svn/text-base"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/spideros_icons/.svn"
|
||||
#define FILE_DIR "icons/spideros_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/spideros_icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/Testing/.svn"
|
||||
#define FILE_DIR "icons/Testing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/Testing/.svn/text-base"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/turf/.svn"
|
||||
#define FILE_DIR "icons/turf/.svn/prop-base"
|
||||
#define FILE_DIR "icons/turf/.svn/text-base"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "icons/vending_icons/.svn"
|
||||
#define FILE_DIR "icons/vending_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/vending_icons/.svn/text-base"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "interface/.svn"
|
||||
#define FILE_DIR "interface/.svn/text-base"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/.svn"
|
||||
#define FILE_DIR "maps/.svn/text-base"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "music/.svn"
|
||||
#define FILE_DIR "music/.svn/text-base"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/.svn"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/ambience/.svn"
|
||||
#define FILE_DIR "sound/ambience/.svn/prop-base"
|
||||
#define FILE_DIR "sound/ambience/.svn/text-base"
|
||||
#define FILE_DIR "sound/announcer"
|
||||
#define FILE_DIR "sound/announcer/.svn"
|
||||
#define FILE_DIR "sound/announcer/.svn/prop-base"
|
||||
#define FILE_DIR "sound/announcer/.svn/text-base"
|
||||
#define FILE_DIR "sound/bots"
|
||||
#define FILE_DIR "sound/bots/.svn"
|
||||
#define FILE_DIR "sound/bots/.svn/prop-base"
|
||||
#define FILE_DIR "sound/bots/.svn/text-base"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/effects/.svn"
|
||||
#define FILE_DIR "sound/effects/.svn/prop-base"
|
||||
#define FILE_DIR "sound/effects/.svn/text-base"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/items/.svn"
|
||||
#define FILE_DIR "sound/items/.svn/prop-base"
|
||||
#define FILE_DIR "sound/items/.svn/text-base"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/machines/.svn"
|
||||
#define FILE_DIR "sound/machines/.svn/prop-base"
|
||||
#define FILE_DIR "sound/machines/.svn/text-base"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/mecha/.svn"
|
||||
#define FILE_DIR "sound/mecha/.svn/prop-base"
|
||||
#define FILE_DIR "sound/mecha/.svn/text-base"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/misc/.svn"
|
||||
#define FILE_DIR "sound/misc/.svn/prop-base"
|
||||
#define FILE_DIR "sound/misc/.svn/text-base"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/piano/.svn"
|
||||
#define FILE_DIR "sound/piano/.svn/prop-base"
|
||||
#define FILE_DIR "sound/piano/.svn/text-base"
|
||||
#define FILE_DIR "sound/spells"
|
||||
#define FILE_DIR "sound/spells/.svn"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/voice/.svn"
|
||||
#define FILE_DIR "sound/voice/.svn/prop-base"
|
||||
#define FILE_DIR "sound/voice/.svn/text-base"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "sound/weapons/.svn"
|
||||
#define FILE_DIR "sound/weapons/.svn/prop-base"
|
||||
#define FILE_DIR "sound/weapons/.svn/text-base"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "SQL/.svn"
|
||||
#define FILE_DIR "SQL/.svn/text-base"
|
||||
// END_FILE_DIR
|
||||
// BEGIN_PREFERENCES
|
||||
#define DEBUG
|
||||
|
||||
Reference in New Issue
Block a user