mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Added checks for the player being dead, stunned, unconcious ect... to:
- Timers - Remote Signallers (Fixes issue 325) - Proximity Sensors - Infared Sensors (Man.. these really need to be fixed.. or just re-done entierly) Cargo shuttle: - People in the area of the cargo shuttle get gibbed when the shuttle shows up. (Fixes issue 508) - Renamed 'Dock' to 'Away' because Station -> Dock is confusing... Committing for Sieve: - The toggle throw hotkey (end) now works with TK (Fixes issue 523) - Borg diamond drills now properly dig sand (I still don't understand why they don't just have a shovel...) Updated changelog to reflect some of these changes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3747 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -101,7 +101,7 @@
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disp2 = "STATN"
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else
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disp1 = "SPPLY"
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disp2 = "DOCK"
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disp2 = "AWAY"
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update_display(disp1, disp2)
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@@ -151,6 +151,7 @@ var/ordernum=0
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/proc/supply_can_move()
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if(supply_shuttle_moving) return 0
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//I know this is an absolutly horrendous way to do this, very inefficient, but it's the only reliable way I can think of.
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//Check for mobs
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for(var/mob/living/M in world)
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var/area/A = get_area(M)
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@@ -417,10 +418,10 @@ This method wont take into account storage items developed in the future and doe
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dat = src.temp
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else
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dat += {"<BR><B>Supply shuttle</B><HR>
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\nLocation: [supply_shuttle_moving ? "Moving to station ([supply_shuttle_timeleft] Mins.)":supply_shuttle_at_station ? "Station":"Dock"]<BR>
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\nLocation: [supply_shuttle_moving ? "Moving to station ([supply_shuttle_timeleft] Mins.)":supply_shuttle_at_station ? "Station":"Away"]<BR>
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<HR>\nSupply points: [supply_shuttle_points]<BR>\n<BR>
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[supply_shuttle_moving ? "\n*Must be at dock to order items*<BR>\n<BR>":supply_shuttle_at_station ? "\n*Must be at dock to order items*<BR>\n<BR>":"\n<A href='?src=\ref[src];order=1'>Order items</A><BR>\n<BR>"]
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[supply_shuttle_moving ? "\n*Shuttle already called*<BR>\n<BR>":supply_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Send to Dock</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Send to station</A><BR>\n<BR>"]
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[supply_shuttle_moving ? "\n*Must be away to order items*<BR>\n<BR>":supply_shuttle_at_station ? "\n*Must be away to order items*<BR>\n<BR>":"\n<A href='?src=\ref[src];order=1'>Order items</A><BR>\n<BR>"]
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[supply_shuttle_moving ? "\n*Shuttle already called*<BR>\n<BR>":supply_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Send away</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Send to station</A><BR>\n<BR>"]
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\n<A href='?src=\ref[src];viewrequests=1'>View requests</A><BR>\n<BR>
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\n<A href='?src=\ref[src];vieworders=1'>View orders</A><BR>\n<BR>
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\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
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@@ -473,6 +474,7 @@ This method wont take into account storage items developed in the future and doe
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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//From Station to Centcomm
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if (href_list["sendtodock"])
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if(!supply_shuttle_at_station || supply_shuttle_moving) return
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@@ -498,6 +500,7 @@ This method wont take into account storage items developed in the future and doe
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send_supply_shuttle()
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//From Centcomm to Station
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else if (href_list["sendtostation"])
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if(supply_shuttle_at_station || supply_shuttle_moving) return
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@@ -628,9 +631,11 @@ This method wont take into account storage items developed in the future and doe
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if (supply_shuttle_moving) return
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if (!supply_can_move())
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usr << "\red The supply shuttle can not transport station employees, exosuits, classified nuclear codes, or homing beacons."
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return
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var/area/the_shuttles_way = locate(SUPPLY_STATION_AREATYPE)
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//Do I really need to explain this loop?
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for(var/mob/living/unlucky_person in the_shuttles_way)
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unlucky_person.gib()
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var/shuttleat = supply_shuttle_at_station ? SUPPLY_STATION_AREATYPE : SUPPLY_DOCK_AREATYPE
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var/shuttleto = !supply_shuttle_at_station ? SUPPLY_STATION_AREATYPE : SUPPLY_DOCK_AREATYPE
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@@ -123,7 +123,7 @@
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Topic(href, href_list)
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..()
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if(get_dist(src, usr) > 1)
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if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=infra")
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onclose(usr, "infra")
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return
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@@ -119,7 +119,7 @@
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Topic(href, href_list)
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..()
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if(get_dist(src, usr) > 1)
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if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=prox")
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onclose(usr, "prox")
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return
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@@ -76,9 +76,9 @@
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Topic(href, href_list)
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..()
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if(get_dist(src, usr) > 1)
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usr << browse(null, "window=signal")
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onclose(usr, "signal")
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if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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return
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if (href_list["freq"])
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@@ -86,7 +86,7 @@
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Topic(href, href_list)
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..()
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if(get_dist(src, usr) > 1)
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if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=timer")
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onclose(usr, "timer")
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return
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@@ -339,7 +339,7 @@
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else
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..(W,user)
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if ((istype(W,/obj/item/weapon/pickaxe/diamonddrill)))
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if ((istype(W,/obj/item/weapon/pickaxe/diamonddrill)) || (istype(W,/obj/item/weapon/pickaxe/borgdrill)))
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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@@ -40,10 +40,7 @@
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/client/Southwest()
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if(iscarbon(usr))
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var/mob/living/carbon/C = usr
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if(!C.get_active_hand())
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usr << "\red You have nothing in your hand to throw."
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return
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toggle_throw_mode()
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C.toggle_throw_mode()
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else
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usr << "\red This mob type cannot throw items."
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return
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@@ -115,10 +112,12 @@
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/client/verb/toggle_throw_mode()
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set hidden = 1
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if(!istype(mob, /mob/living/carbon)) return
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if((mob.stat || mob.restrained()) || !(isturf(mob.loc))) return
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mob:toggle_throw_mode()
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return
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if(!istype(mob, /mob/living/carbon))
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return
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if (!mob.stat && isturf(mob.loc) && !mob.restrained())
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mob:toggle_throw_mode()
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else
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return
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/client/verb/drop_item()
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