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@@ -69,12 +69,12 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
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//=======//RIGHT CLICK TELEPORT//=======//
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//Right click to teleport somewhere, almost exactly like admin jump to turf.
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/obj/item/clothing/suit/space/space_ninja/proc/ninjashift(turf/T in oview())
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set name = "Phase Shift (1E)"
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set name = "Phase Shift (400E)"
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set desc = "Utilizes the internal VOID-shift device to rapidly transit to a destination in view."
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set category = null//So it does not show up on the panel but can still be right-clicked.
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set src = usr.contents//Fixes verbs not attaching properly for objects. Praise the DM reference guide!
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var/C = 200
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var/C = 40
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if(!ninjacost(C,1))
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var/mob/living/carbon/human/U = affecting
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var/turf/mobloc = get_turf(U.loc)//To make sure that certain things work properly below.
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@@ -83,6 +83,7 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
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playsound(U.loc, 'sound/effects/sparks4.ogg', 50, 1)
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anim(mobloc,src,'icons/mob/mob.dmi',,"phaseout",,U.dir)
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cell.use(C*10)
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handle_teleport_grab(T, U)
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U.loc = T
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@@ -92,19 +93,19 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
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playsound(U.loc, 'sound/effects/sparks2.ogg', 50, 1)
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anim(U.loc,U,'icons/mob/mob.dmi',,"phasein",,U.dir)
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else
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U << "\red You cannot teleport into solid walls or from solid matter"
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U << "\red You cannot teleport into solid walls or from solid matter."
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return
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//=======//EM PULSE//=======//
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//Disables nearby tech equipment.
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/obj/item/clothing/suit/space/space_ninja/proc/ninjapulse()
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set name = "EM Burst (1,000E)"
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set name = "EM Burst (2,000E)"
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set desc = "Disable any nearby technology with a electro-magnetic pulse."
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set category = "Ninja Ability"
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set popup_menu = 0
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var/C = 250
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if(!ninjacost(C,100)) // EMP's now cost 1,000Energy about 30%
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var/C = 200
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if(!ninjacost(C,0)) // EMP's now cost 1,000Energy about 30%
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var/mob/living/carbon/human/U = affecting
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playsound(U.loc, 'sound/effects/EMPulse.ogg', 60, 2)
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empulse(U, 2, 3) //Procs sure are nice. Slightly weaker than wizard's disable tch.
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@@ -115,13 +116,13 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
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//=======//ENERGY BLADE//=======//
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//Summons a blade of energy in active hand.
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/obj/item/clothing/suit/space/space_ninja/proc/ninjablade()
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set name = "Energy Blade (20E)"
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set name = "Energy Blade (500E)"
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set desc = "Create a focused beam of energy in your active hand."
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set category = "Ninja Ability"
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set popup_menu = 0
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var/C = 50
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if(!ninjacost(C, 800)) //Same spawn cost but higher upkeep cost
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if(!ninjacost(C,0)) //Same spawn cost but higher upkeep cost
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var/mob/living/carbon/human/U = affecting
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if(!kamikaze)
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if(!U.get_active_hand()&&!istype(U.get_inactive_hand(), /obj/item/weapon/melee/energy/blade))
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@@ -148,12 +149,12 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
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/*Shoots ninja stars at random people.
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This could be a lot better but I'm too tired atm.*/
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/obj/item/clothing/suit/space/space_ninja/proc/ninjastar()
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set name = "Energy Star (1,000E)"
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set name = "Energy Star (800E)"
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set desc = "Launches an energy star at a random living target."
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set category = "Ninja Ability"
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set popup_menu = 0
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var/C = 50
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var/C = 80
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if(!ninjacost(C,1))
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var/mob/living/carbon/human/U = affecting
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var/targets[] = list()//So yo can shoot while yo throw dawg
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@@ -173,7 +174,7 @@ This could be a lot better but I'm too tired atm.*/
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A.current = curloc
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A.yo = targloc.y - curloc.y
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A.xo = targloc.x - curloc.x
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cell.use(C*100)// Ninja stars now cost 100 energy, stil la fair chunk to avoid spamming, will run out of power quickly if used 3 or more times
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cell.use(C*10)
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A.process()
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else
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U << "\red There are no targets in view."
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@@ -183,13 +184,13 @@ This could be a lot better but I'm too tired atm.*/
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/*Allows the ninja to capture people, I guess.
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Must right click on a mob to activate.*/
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/obj/item/clothing/suit/space/space_ninja/proc/ninjanet(mob/living/carbon/M in oview())//Only living carbon mobs.
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set name = "Energy Net (8,000E)"
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set name = "Energy Net (7,000E)"
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set desc = "Captures a fallen opponent in a net of energy. Will teleport them to a holding facility after 30 seconds."
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set category = null
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set src = usr.contents
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var/C = 500
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if(!ninjacost(C,80)&&iscarbon(M)) // Nets now cost 8,000
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var/C = 700
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if(!ninjacost(C,0)&&iscarbon(M))
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var/mob/living/carbon/human/U = affecting
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if(M.client)//Monkeys without a client can still step_to() and bypass the net. Also, netting inactive people is lame.
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//if(M)//DEBUG
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@@ -200,7 +201,7 @@ Must right click on a mob to activate.*/
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return
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spawn(0)
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U.Beam(M,"n_beam",,15)
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M.anchored = 1//Anchors them so they can't move.
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M.captured = 1
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U.say("Get over here!")
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var/obj/effect/energy_net/E = new /obj/effect/energy_net(M.loc)
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E.layer = M.layer+1//To have it appear one layer above the mob.
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@@ -210,7 +211,7 @@ Must right click on a mob to activate.*/
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E.master = U
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spawn(0)//Parallel processing.
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E.process(M)
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cell.use(C*100) // Nets now cost what should be most of a standard battery, since your taking someone out of the round
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cell.use(C*10) // Nets now cost what should be most of a standard battery, since your taking someone out of the round
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else
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U << "They are already trapped inside an energy net."
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else
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