mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
allows for deconstruction of kitchen appliances
should also hopefully allow for kitchen appliances to be upgraded
This commit is contained in:
@@ -42,3 +42,12 @@
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/obj/machinery/appliance/mixer/candy/change_product_appearance(var/obj/item/weapon/reagent_containers/food/snacks/product)
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food_color = get_random_colour(1)
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. = ..()
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/obj/machinery/appliance/mixer/candy/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(default_deconstruction_screwdriver(user, O)) //CHOMPedit - Allows for deconstruction
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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@@ -84,3 +84,12 @@
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result.color = result.filling_color
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for (var/i in images)
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result.overlays += images[i]
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/obj/machinery/appliance/mixer/cereal/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(default_deconstruction_screwdriver(user, O)) //CHOMPedit - Allows for deconstruction
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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@@ -1,269 +1,275 @@
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/obj/machinery/appliance/cooker/fryer
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name = "deep fryer"
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desc = "Deep fried <i>everything</i>."
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icon_state = "fryer_off"
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can_cook_mobs = 1
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cook_type = "deep fried"
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on_icon = "fryer_on"
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off_icon = "fryer_off"
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food_color = "#FFAD33"
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cooked_sound = 'sound/machines/ding.ogg'
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var/datum/looping_sound/deep_fryer/fry_loop
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circuit = /obj/item/weapon/circuitboard/fryer
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appliancetype = FRYER
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active_power_usage = 12 KILOWATTS
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heating_power = 12 KILOWATTS
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light_y = 15
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min_temp = 140 + T0C // Same as above, increasing this to just under 2x to make the % increase on efficiency not quite so painful as it would be at 80.
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optimal_temp = 400 + T0C // Increasing this to be 2x Oven to allow for a much higher/realistic frying temperatures. Doesn't really do anything but make heating the fryer take a bit longer.
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optimal_power = 0.95 // .35 higher than the default to give fryers faster cooking speed.
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idle_power_usage = 3.6 KILOWATTS
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// Power used to maintain temperature once it's heated.
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// Going with 25% of the active power. This is a somewhat arbitrary value.
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resistance = 10 KILOWATTS // Approx. 10 minutes to heat up.
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max_contents = 2
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container_type = /obj/item/weapon/reagent_containers/cooking_container/fryer
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stat = POWEROFF // Starts turned off
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var/datum/reagents/oil
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var/optimal_oil = 9000 //90 litres of cooking oil
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/obj/machinery/appliance/cooker/fryer/Initialize()
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. = ..()
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fry_loop = new(list(src), FALSE)
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oil = new/datum/reagents(optimal_oil * 1.25, src)
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var/variance = rand()*0.15
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// Fryer is always a little below full, but its usually negligible
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if(prob(20))
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// Sometimes the fryer will start with much less than full oil, significantly impacting efficiency until filled
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variance = rand()*0.5
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oil.add_reagent("cookingoil", optimal_oil*(1 - variance))
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/obj/machinery/appliance/cooker/fryer/Destroy()
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QDEL_NULL(fry_loop)
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QDEL_NULL(oil)
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return ..()
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/obj/machinery/appliance/cooker/fryer/examine(var/mob/user)
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. = ..()
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if(Adjacent(user))
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to_chat(user, "Oil Level: [oil.total_volume]/[optimal_oil]")
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/obj/machinery/appliance/cooker/fryer/update_icon() // We add our own version of the proc to use the special fryer double-lights.
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cut_overlays()
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var/image/light
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if(use_power == 1 && !stat)
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light = image(icon, "fryer_light_idle")
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else if(use_power == 2 && !stat)
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light = image(icon, "fryer_light_preheating")
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else
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light = image(icon, "fryer_light_off")
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light.pixel_x = light_x
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light.pixel_y = light_y
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add_overlay(light)
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/obj/machinery/appliance/cooker/fryer/heat_up()
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if (..())
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//Set temperature of oil reagent
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var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
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if (OL && istype(OL))
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OL.data["temperature"] = temperature
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/obj/machinery/appliance/cooker/fryer/equalize_temperature()
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if (..())
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//Set temperature of oil reagent
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var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
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if (OL && istype(OL))
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OL.data["temperature"] = temperature
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/obj/machinery/appliance/cooker/fryer/update_cooking_power()
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..()//In addition to parent temperature calculation
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//Fryer efficiency also drops when oil levels arent optimal
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var/oil_level = 0
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var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
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if(OL && istype(OL))
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oil_level = OL.volume
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var/oil_efficiency = 0
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if(oil_level)
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oil_efficiency = oil_level / optimal_oil
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if(oil_efficiency > 1)
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//We're above optimal, efficiency goes down as we pass too much over it
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oil_efficiency = 1 - (oil_efficiency - 1)
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cooking_power *= oil_efficiency
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/obj/machinery/appliance/cooker/fryer/update_icon()
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if(!stat)
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..()
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if(cooking == TRUE)
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icon_state = on_icon
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if(fry_loop)
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fry_loop.start(src)
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else
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icon_state = off_icon
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if(fry_loop)
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fry_loop.stop(src)
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else
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icon_state = off_icon
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if(fry_loop)
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fry_loop.stop(src)
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..()
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//Fryer gradually infuses any cooked food with oil. Moar calories
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//This causes a slow drop in oil levels, encouraging refill after extended use
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/obj/machinery/appliance/cooker/fryer/do_cooking_tick(var/datum/cooking_item/CI)
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if(..() && (CI.oil < CI.max_oil) && prob(20))
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var/datum/reagents/buffer = new /datum/reagents(2)
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oil.trans_to_holder(buffer, min(0.5, CI.max_oil - CI.oil))
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CI.oil += buffer.total_volume
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CI.container.soak_reagent(buffer)
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//To solve any odd logic problems with results having oil as part of their compiletime ingredients.
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//Upon finishing a recipe the fryer will analyse any oils in the result, and replace them with our oil
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//As well as capping the total to the max oil
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/obj/machinery/appliance/cooker/fryer/finish_cooking(var/datum/cooking_item/CI)
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..()
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var/total_oil = 0
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var/total_our_oil = 0
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var/total_removed = 0
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var/datum/reagent/our_oil = oil.get_master_reagent()
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for (var/obj/item/I in CI.container)
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if (I.reagents && I.reagents.total_volume)
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for (var/datum/reagent/R in I.reagents.reagent_list)
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if (istype(R, /datum/reagent/nutriment/triglyceride/oil))
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total_oil += R.volume
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if (R.id != our_oil.id)
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total_removed += R.volume
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I.reagents.remove_reagent(R.id, R.volume)
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else
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total_our_oil += R.volume
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if (total_removed > 0 || total_oil != CI.max_oil)
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total_oil = min(total_oil, CI.max_oil)
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if (total_our_oil < total_oil)
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//If we have less than the combined total, then top up from our reservoir
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var/datum/reagents/buffer = new /datum/reagents(INFINITY)
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oil.trans_to_holder(buffer, total_oil - total_our_oil)
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CI.container.soak_reagent(buffer)
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else if (total_our_oil > total_oil)
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//If we have more than the maximum allowed then we delete some.
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//This could only happen if one of the objects spawns with the same type of oil as ours
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var/portion = 1 - (total_oil / total_our_oil) //find the percentage to remove
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for (var/obj/item/I in CI.container)
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if (I.reagents && I.reagents.total_volume)
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for (var/datum/reagent/R in I.reagents.reagent_list)
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if (R.id == our_oil.id)
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I.reagents.remove_reagent(R.id, R.volume*portion)
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/obj/machinery/appliance/cooker/fryer/cook_mob(var/mob/living/victim, var/mob/user)
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if(!istype(victim))
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return
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// user.visible_message("<span class='danger'>\The [user] starts pushing \the [victim] into \the [src]!</span>")
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//Removed delay on this action in favour of a cooldown after it
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//If you can lure someone close to the fryer and grab them then you deserve success.
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//And a delay on this kind of niche action just ensures it never happens
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//Cooldown ensures it can't be spammed to instakill someone
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN*3)
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fry_loop.start(src)
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if(!do_mob(user, victim, 20))
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cooking = FALSE
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icon_state = off_icon
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fry_loop.stop(src)
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return
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if(!victim || !victim.Adjacent(user))
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to_chat(user, "<span class='danger'>Your victim slipped free!</span>")
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cooking = FALSE
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icon_state = off_icon
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fry_loop.stop(src)
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return
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var/damage = rand(7,13) // Though this damage seems reduced, some hot oil is transferred to the victim and will burn them for a while after
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var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
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damage *= OL.heatdamage(victim)
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var/obj/item/organ/external/E
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var/nopain
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if(ishuman(victim) && user.zone_sel.selecting != BP_GROIN && user.zone_sel.selecting != BP_TORSO)
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var/mob/living/carbon/human/H = victim
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E = H.get_organ(user.zone_sel.selecting)
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if(!E || E.species.flags & NO_PAIN)
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nopain = 2
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else if(E.robotic >= ORGAN_ROBOT)
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nopain = 1
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user.visible_message("<span class='danger'>\The [user] shoves \the [victim][E ? "'s [E.name]" : ""] into \the [src]!</span>")
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if (damage > 0)
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if(E)
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if(E.children && E.children.len)
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for(var/obj/item/organ/external/child in E.children)
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if(nopain && nopain < 2 && !(child.robotic >= ORGAN_ROBOT))
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nopain = 0
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child.take_damage(0, damage)
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damage -= (damage*0.5)//IF someone's arm is plunged in, the hand should take most of it
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E.take_damage(0, damage)
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else
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victim.apply_damage(damage, BURN, user.zone_sel.selecting)
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if(!nopain)
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to_chat(victim, "<span class='danger'>Agony consumes you as searing hot oil scorches your [E ? E.name : "flesh"] horribly!</span>")
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victim.emote("scream")
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else
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to_chat(victim, "<span class='danger'>Searing hot oil scorches your [E ? E.name : "flesh"]!</span>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has [cook_type] \the [victim] ([victim.ckey]) in \a [src]</font>")
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victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [cook_type] in \a [src] by [user.name] ([user.ckey])</font>")
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msg_admin_attack("[key_name_admin(user)] [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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//Coat the victim in some oil
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oil.trans_to(victim, 40)
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fry_loop.stop()
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/obj/machinery/appliance/cooker/fryer/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/weapon/reagent_containers/glass) && I.reagents)
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if (I.reagents.total_volume <= 0 && oil)
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//Its empty, handle scooping some hot oil out of the fryer
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oil.trans_to(I, I.reagents.maximum_volume)
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user.visible_message("[user] scoops some oil out of \the [src].", span("notice","You scoop some oil out of \the [src]."))
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return 1
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else
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//It contains stuff, handle pouring any oil into the fryer
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//Possibly in future allow pouring non-oil reagents in, in order to sabotage it and poison food.
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//That would really require coding some sort of filter or better replacement mechanism first
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//So for now, restrict to oil only
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var/amount = 0
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for (var/datum/reagent/R in I.reagents.reagent_list)
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if (istype(R, /datum/reagent/nutriment/triglyceride/oil))
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var/delta = oil.get_free_space()
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delta = min(delta, R.volume)
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oil.add_reagent(R.id, delta)
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I.reagents.remove_reagent(R.id, delta)
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amount += delta
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if (amount > 0)
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user.visible_message("[user] pours some oil into \the [src].", span("notice","You pour [amount]u of oil into \the [src]."), "<span class='notice'>You hear something viscous being poured into a metal container.</span>")
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return 1
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//If neither of the above returned, then call parent as normal
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..()
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/obj/machinery/appliance/cooker/fryer
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name = "deep fryer"
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desc = "Deep fried <i>everything</i>."
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icon_state = "fryer_off"
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can_cook_mobs = 1
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cook_type = "deep fried"
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on_icon = "fryer_on"
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off_icon = "fryer_off"
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food_color = "#FFAD33"
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cooked_sound = 'sound/machines/ding.ogg'
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var/datum/looping_sound/deep_fryer/fry_loop
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circuit = /obj/item/weapon/circuitboard/fryer
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appliancetype = FRYER
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active_power_usage = 12 KILOWATTS
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heating_power = 12 KILOWATTS
|
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light_y = 15
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|
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min_temp = 140 + T0C // Same as above, increasing this to just under 2x to make the % increase on efficiency not quite so painful as it would be at 80.
|
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optimal_temp = 400 + T0C // Increasing this to be 2x Oven to allow for a much higher/realistic frying temperatures. Doesn't really do anything but make heating the fryer take a bit longer.
|
||||
optimal_power = 0.95 // .35 higher than the default to give fryers faster cooking speed.
|
||||
|
||||
idle_power_usage = 3.6 KILOWATTS
|
||||
// Power used to maintain temperature once it's heated.
|
||||
// Going with 25% of the active power. This is a somewhat arbitrary value.
|
||||
|
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resistance = 10 KILOWATTS // Approx. 10 minutes to heat up.
|
||||
|
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max_contents = 2
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container_type = /obj/item/weapon/reagent_containers/cooking_container/fryer
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stat = POWEROFF // Starts turned off
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var/datum/reagents/oil
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var/optimal_oil = 9000 //90 litres of cooking oil
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/obj/machinery/appliance/cooker/fryer/Initialize()
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. = ..()
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fry_loop = new(list(src), FALSE)
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oil = new/datum/reagents(optimal_oil * 1.25, src)
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var/variance = rand()*0.15
|
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// Fryer is always a little below full, but its usually negligible
|
||||
|
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if(prob(20))
|
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// Sometimes the fryer will start with much less than full oil, significantly impacting efficiency until filled
|
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variance = rand()*0.5
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oil.add_reagent("cookingoil", optimal_oil*(1 - variance))
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/obj/machinery/appliance/cooker/fryer/Destroy()
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QDEL_NULL(fry_loop)
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QDEL_NULL(oil)
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return ..()
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/obj/machinery/appliance/cooker/fryer/examine(var/mob/user)
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. = ..()
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if(Adjacent(user))
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to_chat(user, "Oil Level: [oil.total_volume]/[optimal_oil]")
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/obj/machinery/appliance/cooker/fryer/update_icon() // We add our own version of the proc to use the special fryer double-lights.
|
||||
cut_overlays()
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var/image/light
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if(use_power == 1 && !stat)
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light = image(icon, "fryer_light_idle")
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else if(use_power == 2 && !stat)
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light = image(icon, "fryer_light_preheating")
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else
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light = image(icon, "fryer_light_off")
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light.pixel_x = light_x
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light.pixel_y = light_y
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add_overlay(light)
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||||
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/obj/machinery/appliance/cooker/fryer/heat_up()
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if (..())
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//Set temperature of oil reagent
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var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
|
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if (OL && istype(OL))
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OL.data["temperature"] = temperature
|
||||
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/obj/machinery/appliance/cooker/fryer/equalize_temperature()
|
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if (..())
|
||||
//Set temperature of oil reagent
|
||||
var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
|
||||
if (OL && istype(OL))
|
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OL.data["temperature"] = temperature
|
||||
|
||||
/obj/machinery/appliance/cooker/fryer/update_cooking_power()
|
||||
..()//In addition to parent temperature calculation
|
||||
//Fryer efficiency also drops when oil levels arent optimal
|
||||
var/oil_level = 0
|
||||
var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
|
||||
if(OL && istype(OL))
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||||
oil_level = OL.volume
|
||||
|
||||
var/oil_efficiency = 0
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||||
if(oil_level)
|
||||
oil_efficiency = oil_level / optimal_oil
|
||||
|
||||
if(oil_efficiency > 1)
|
||||
//We're above optimal, efficiency goes down as we pass too much over it
|
||||
oil_efficiency = 1 - (oil_efficiency - 1)
|
||||
|
||||
|
||||
cooking_power *= oil_efficiency
|
||||
|
||||
/obj/machinery/appliance/cooker/fryer/update_icon()
|
||||
if(!stat)
|
||||
..()
|
||||
if(cooking == TRUE)
|
||||
icon_state = on_icon
|
||||
if(fry_loop)
|
||||
fry_loop.start(src)
|
||||
else
|
||||
icon_state = off_icon
|
||||
if(fry_loop)
|
||||
fry_loop.stop(src)
|
||||
else
|
||||
icon_state = off_icon
|
||||
if(fry_loop)
|
||||
fry_loop.stop(src)
|
||||
..()
|
||||
|
||||
//Fryer gradually infuses any cooked food with oil. Moar calories
|
||||
//This causes a slow drop in oil levels, encouraging refill after extended use
|
||||
/obj/machinery/appliance/cooker/fryer/do_cooking_tick(var/datum/cooking_item/CI)
|
||||
if(..() && (CI.oil < CI.max_oil) && prob(20))
|
||||
var/datum/reagents/buffer = new /datum/reagents(2)
|
||||
oil.trans_to_holder(buffer, min(0.5, CI.max_oil - CI.oil))
|
||||
CI.oil += buffer.total_volume
|
||||
CI.container.soak_reagent(buffer)
|
||||
|
||||
|
||||
//To solve any odd logic problems with results having oil as part of their compiletime ingredients.
|
||||
//Upon finishing a recipe the fryer will analyse any oils in the result, and replace them with our oil
|
||||
//As well as capping the total to the max oil
|
||||
/obj/machinery/appliance/cooker/fryer/finish_cooking(var/datum/cooking_item/CI)
|
||||
..()
|
||||
var/total_oil = 0
|
||||
var/total_our_oil = 0
|
||||
var/total_removed = 0
|
||||
var/datum/reagent/our_oil = oil.get_master_reagent()
|
||||
|
||||
for (var/obj/item/I in CI.container)
|
||||
if (I.reagents && I.reagents.total_volume)
|
||||
for (var/datum/reagent/R in I.reagents.reagent_list)
|
||||
if (istype(R, /datum/reagent/nutriment/triglyceride/oil))
|
||||
total_oil += R.volume
|
||||
if (R.id != our_oil.id)
|
||||
total_removed += R.volume
|
||||
I.reagents.remove_reagent(R.id, R.volume)
|
||||
else
|
||||
total_our_oil += R.volume
|
||||
|
||||
|
||||
if (total_removed > 0 || total_oil != CI.max_oil)
|
||||
total_oil = min(total_oil, CI.max_oil)
|
||||
|
||||
if (total_our_oil < total_oil)
|
||||
//If we have less than the combined total, then top up from our reservoir
|
||||
var/datum/reagents/buffer = new /datum/reagents(INFINITY)
|
||||
oil.trans_to_holder(buffer, total_oil - total_our_oil)
|
||||
CI.container.soak_reagent(buffer)
|
||||
else if (total_our_oil > total_oil)
|
||||
|
||||
//If we have more than the maximum allowed then we delete some.
|
||||
//This could only happen if one of the objects spawns with the same type of oil as ours
|
||||
var/portion = 1 - (total_oil / total_our_oil) //find the percentage to remove
|
||||
for (var/obj/item/I in CI.container)
|
||||
if (I.reagents && I.reagents.total_volume)
|
||||
for (var/datum/reagent/R in I.reagents.reagent_list)
|
||||
if (R.id == our_oil.id)
|
||||
I.reagents.remove_reagent(R.id, R.volume*portion)
|
||||
|
||||
/obj/machinery/appliance/cooker/fryer/cook_mob(var/mob/living/victim, var/mob/user)
|
||||
|
||||
if(!istype(victim))
|
||||
return
|
||||
|
||||
// user.visible_message("<span class='danger'>\The [user] starts pushing \the [victim] into \the [src]!</span>")
|
||||
|
||||
//Removed delay on this action in favour of a cooldown after it
|
||||
//If you can lure someone close to the fryer and grab them then you deserve success.
|
||||
//And a delay on this kind of niche action just ensures it never happens
|
||||
//Cooldown ensures it can't be spammed to instakill someone
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN*3)
|
||||
|
||||
fry_loop.start(src)
|
||||
|
||||
if(!do_mob(user, victim, 20))
|
||||
cooking = FALSE
|
||||
icon_state = off_icon
|
||||
fry_loop.stop(src)
|
||||
return
|
||||
|
||||
if(!victim || !victim.Adjacent(user))
|
||||
to_chat(user, "<span class='danger'>Your victim slipped free!</span>")
|
||||
cooking = FALSE
|
||||
icon_state = off_icon
|
||||
fry_loop.stop(src)
|
||||
return
|
||||
|
||||
var/damage = rand(7,13) // Though this damage seems reduced, some hot oil is transferred to the victim and will burn them for a while after
|
||||
|
||||
var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
|
||||
damage *= OL.heatdamage(victim)
|
||||
|
||||
var/obj/item/organ/external/E
|
||||
var/nopain
|
||||
if(ishuman(victim) && user.zone_sel.selecting != BP_GROIN && user.zone_sel.selecting != BP_TORSO)
|
||||
var/mob/living/carbon/human/H = victim
|
||||
E = H.get_organ(user.zone_sel.selecting)
|
||||
if(!E || E.species.flags & NO_PAIN)
|
||||
nopain = 2
|
||||
else if(E.robotic >= ORGAN_ROBOT)
|
||||
nopain = 1
|
||||
|
||||
user.visible_message("<span class='danger'>\The [user] shoves \the [victim][E ? "'s [E.name]" : ""] into \the [src]!</span>")
|
||||
if (damage > 0)
|
||||
if(E)
|
||||
if(E.children && E.children.len)
|
||||
for(var/obj/item/organ/external/child in E.children)
|
||||
if(nopain && nopain < 2 && !(child.robotic >= ORGAN_ROBOT))
|
||||
nopain = 0
|
||||
child.take_damage(0, damage)
|
||||
damage -= (damage*0.5)//IF someone's arm is plunged in, the hand should take most of it
|
||||
E.take_damage(0, damage)
|
||||
else
|
||||
victim.apply_damage(damage, BURN, user.zone_sel.selecting)
|
||||
|
||||
if(!nopain)
|
||||
to_chat(victim, "<span class='danger'>Agony consumes you as searing hot oil scorches your [E ? E.name : "flesh"] horribly!</span>")
|
||||
victim.emote("scream")
|
||||
else
|
||||
to_chat(victim, "<span class='danger'>Searing hot oil scorches your [E ? E.name : "flesh"]!</span>")
|
||||
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has [cook_type] \the [victim] ([victim.ckey]) in \a [src]</font>")
|
||||
victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [cook_type] in \a [src] by [user.name] ([user.ckey])</font>")
|
||||
msg_admin_attack("[key_name_admin(user)] [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
//Coat the victim in some oil
|
||||
oil.trans_to(victim, 40)
|
||||
|
||||
fry_loop.stop()
|
||||
|
||||
/obj/machinery/appliance/cooker/fryer/attackby(var/obj/item/I, var/mob/user)
|
||||
if(default_deconstruction_screwdriver(user, O)) //CHOMPedit - Allows for deconstruction
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass) && I.reagents)
|
||||
if (I.reagents.total_volume <= 0 && oil)
|
||||
//Its empty, handle scooping some hot oil out of the fryer
|
||||
oil.trans_to(I, I.reagents.maximum_volume)
|
||||
user.visible_message("[user] scoops some oil out of \the [src].", span("notice","You scoop some oil out of \the [src]."))
|
||||
return 1
|
||||
else
|
||||
//It contains stuff, handle pouring any oil into the fryer
|
||||
//Possibly in future allow pouring non-oil reagents in, in order to sabotage it and poison food.
|
||||
//That would really require coding some sort of filter or better replacement mechanism first
|
||||
//So for now, restrict to oil only
|
||||
var/amount = 0
|
||||
for (var/datum/reagent/R in I.reagents.reagent_list)
|
||||
if (istype(R, /datum/reagent/nutriment/triglyceride/oil))
|
||||
var/delta = oil.get_free_space()
|
||||
delta = min(delta, R.volume)
|
||||
oil.add_reagent(R.id, delta)
|
||||
I.reagents.remove_reagent(R.id, delta)
|
||||
amount += delta
|
||||
if (amount > 0)
|
||||
user.visible_message("[user] pours some oil into \the [src].", span("notice","You pour [amount]u of oil into \the [src]."), "<span class='notice'>You hear something viscous being poured into a metal container.</span>")
|
||||
return 1
|
||||
//If neither of the above returned, then call parent as normal
|
||||
..()
|
||||
|
||||
@@ -47,3 +47,11 @@
|
||||
icon_state = off_icon
|
||||
if(grill_loop)
|
||||
grill_loop.stop(src)
|
||||
|
||||
/obj/machinery/appliance/cooker/grill/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(default_deconstruction_screwdriver(user, O))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
|
||||
@@ -153,3 +153,13 @@
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/appliance/cooker/oven/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(default_deconstruction_screwdriver(user, O)) //CHOMPedit - Allows for deconstruction
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
|
||||
|
||||
@@ -99,6 +99,13 @@
|
||||
/obj/machinery/gibber/attackby(var/obj/item/W, var/mob/user)
|
||||
var/obj/item/weapon/grab/G = W
|
||||
|
||||
if(default_deconstruction_screwdriver(user, O)) //CHOMPedit - Allows for deconstruction
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
|
||||
if(default_unfasten_wrench(user, W, 40))
|
||||
return
|
||||
|
||||
|
||||
@@ -1,195 +1,201 @@
|
||||
#define ICECREAM_VANILLA 1
|
||||
#define ICECREAM_CHOCOLATE 2
|
||||
#define ICECREAM_STRAWBERRY 3
|
||||
#define ICECREAM_BLUE 4
|
||||
#define CONE_WAFFLE 5
|
||||
#define CONE_CHOC 6
|
||||
|
||||
// Ported wholesale from Apollo Station.
|
||||
|
||||
/obj/machinery/icecream_vat
|
||||
name = "icecream vat"
|
||||
desc = "Ding-aling ding dong. Get your NanoTrasen-approved ice cream!"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "icecream_vat"
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
use_power = USE_POWER_OFF
|
||||
flags = OPENCONTAINER | NOREACT
|
||||
|
||||
var/list/product_types = list()
|
||||
var/dispense_flavour = ICECREAM_VANILLA
|
||||
var/flavour_name = "vanilla"
|
||||
|
||||
/obj/machinery/icecream_vat/proc/get_ingredient_list(var/type)
|
||||
switch(type)
|
||||
if(ICECREAM_CHOCOLATE)
|
||||
return list("milk", "ice", "coco")
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return list("milk", "ice", "berryjuice")
|
||||
if(ICECREAM_BLUE)
|
||||
return list("milk", "ice", "singulo")
|
||||
if(CONE_WAFFLE)
|
||||
return list("flour", "sugar")
|
||||
if(CONE_CHOC)
|
||||
return list("flour", "sugar", "coco")
|
||||
else
|
||||
return list("milk", "ice")
|
||||
|
||||
/obj/machinery/icecream_vat/proc/get_flavour_name(var/flavour_type)
|
||||
switch(flavour_type)
|
||||
if(ICECREAM_CHOCOLATE)
|
||||
return "chocolate"
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return "strawberry"
|
||||
if(ICECREAM_BLUE)
|
||||
return "blue"
|
||||
if(CONE_WAFFLE)
|
||||
return "waffle"
|
||||
if(CONE_CHOC)
|
||||
return "chocolate"
|
||||
else
|
||||
return "vanilla"
|
||||
|
||||
/obj/machinery/icecream_vat/Initialize()
|
||||
. = ..()
|
||||
create_reagents(100)
|
||||
while(product_types.len < 6)
|
||||
product_types.Add(5)
|
||||
reagents.add_reagent("milk", 5)
|
||||
reagents.add_reagent("flour", 5)
|
||||
reagents.add_reagent("sugar", 5)
|
||||
reagents.add_reagent("ice", 5)
|
||||
|
||||
/obj/machinery/icecream_vat/attack_hand(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/icecream_vat/interact(mob/user as mob)
|
||||
var/dat
|
||||
dat += "<b>ICECREAM</b><br><div class='statusDisplay'>"
|
||||
dat += "<b>Dispensing: [flavour_name] icecream </b> <br><br>"
|
||||
dat += "<b>Vanilla icecream:</b> <a href='?src=\ref[src];select=[ICECREAM_VANILLA]'><b>Select</b></a> <a href='?src=\ref[src];make=[ICECREAM_VANILLA];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[ICECREAM_VANILLA];amount=5'><b>x5</b></a> [product_types[ICECREAM_VANILLA]] scoops left. (Ingredients: milk, ice)<br>"
|
||||
dat += "<b>Strawberry icecream:</b> <a href='?src=\ref[src];select=[ICECREAM_STRAWBERRY]'><b>Select</b></a> <a href='?src=\ref[src];make=[ICECREAM_STRAWBERRY];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[ICECREAM_STRAWBERRY];amount=5'><b>x5</b></a> [product_types[ICECREAM_STRAWBERRY]] dollops left. (Ingredients: milk, ice, berry juice)<br>"
|
||||
dat += "<b>Chocolate icecream:</b> <a href='?src=\ref[src];select=[ICECREAM_CHOCOLATE]'><b>Select</b></a> <a href='?src=\ref[src];make=[ICECREAM_CHOCOLATE];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[ICECREAM_CHOCOLATE];amount=5'><b>x5</b></a> [product_types[ICECREAM_CHOCOLATE]] dollops left. (Ingredients: milk, ice, coco powder)<br>"
|
||||
dat += "<b>Blue icecream:</b> <a href='?src=\ref[src];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=\ref[src];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br></div>"
|
||||
dat += "<br><b>CONES</b><br><div class='statusDisplay'>"
|
||||
dat += "<b>Waffle cones:</b> <a href='?src=\ref[src];cone=[CONE_WAFFLE]'><b>Dispense</b></a> <a href='?src=\ref[src];make=[CONE_WAFFLE];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[CONE_WAFFLE];amount=5'><b>x5</b></a> [product_types[CONE_WAFFLE]] cones left. (Ingredients: flour, sugar)<br>"
|
||||
dat += "<b>Chocolate cones:</b> <a href='?src=\ref[src];cone=[CONE_CHOC]'><b>Dispense</b></a> <a href='?src=\ref[src];make=[CONE_CHOC];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[CONE_CHOC];amount=5'><b>x5</b></a> [product_types[CONE_CHOC]] cones left. (Ingredients: flour, sugar, coco powder)<br></div>"
|
||||
dat += "<br>"
|
||||
dat += "<b>VAT CONTENT</b><br>"
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
dat += "[R.name]: [R.volume]"
|
||||
dat += "<A href='?src=\ref[src];disposeI=[R.id]'>Purge</A><BR>"
|
||||
dat += "<a href='?src=\ref[src];refresh=1'>Refresh</a> <a href='?src=\ref[src];close=1'>Close</a>"
|
||||
|
||||
var/datum/browser/popup = new(user, "icecreamvat","Icecream Vat", 700, 500, src)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/icecream_vat/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/icecream))
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/icecream/I = O
|
||||
if(!I.ice_creamed)
|
||||
if(product_types[dispense_flavour] > 0)
|
||||
src.visible_message("\icon[src][bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] icecream into [I].</span>")
|
||||
product_types[dispense_flavour] -= 1
|
||||
I.add_ice_cream(flavour_name)
|
||||
// if(beaker)
|
||||
// beaker.reagents.trans_to(I, 10)
|
||||
if(I.reagents.total_volume < 10)
|
||||
I.reagents.add_reagent("sugar", 10 - I.reagents.total_volume)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is not enough icecream left!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[O] already has icecream in it.</span>")
|
||||
return 1
|
||||
else if(O.is_open_container())
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/icecream_vat/proc/make(var/mob/user, var/make_type, var/amount)
|
||||
for(var/R in get_ingredient_list(make_type))
|
||||
if(reagents.has_reagent(R, amount))
|
||||
continue
|
||||
amount = 0
|
||||
break
|
||||
if(amount)
|
||||
for(var/R in get_ingredient_list(make_type))
|
||||
reagents.remove_reagent(R, amount)
|
||||
product_types[make_type] += amount
|
||||
var/flavour = get_flavour_name(make_type)
|
||||
if(make_type > 4)
|
||||
src.visible_message("<span class='info'>[user] cooks up some [flavour] cones.</span>")
|
||||
else
|
||||
src.visible_message("<span class='info'>[user] whips up some [flavour] icecream.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You don't have the ingredients to make this.</span>")
|
||||
|
||||
/obj/machinery/icecream_vat/Topic(href, href_list)
|
||||
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["select"])
|
||||
dispense_flavour = text2num(href_list["select"])
|
||||
flavour_name = get_flavour_name(dispense_flavour)
|
||||
src.visible_message("<span class='notice'>[usr] sets [src] to dispense [flavour_name] flavoured icecream.</span>")
|
||||
|
||||
if(href_list["cone"])
|
||||
var/dispense_cone = text2num(href_list["cone"])
|
||||
var/cone_name = get_flavour_name(dispense_cone)
|
||||
if(product_types[dispense_cone] >= 1)
|
||||
product_types[dispense_cone] -= 1
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/icecream/I = new(src.loc)
|
||||
I.cone_type = cone_name
|
||||
I.icon_state = "icecream_cone_[cone_name]"
|
||||
I.desc = "Delicious [cone_name] cone, but no ice cream."
|
||||
src.visible_message("<span class='info'>[usr] dispenses a crunchy [cone_name] cone from [src].</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>There are no [cone_name] cones left!</span>")
|
||||
|
||||
if(href_list["make"])
|
||||
var/amount = (text2num(href_list["amount"]))
|
||||
var/C = text2num(href_list["make"])
|
||||
make(usr, C, amount)
|
||||
|
||||
if(href_list["disposeI"])
|
||||
reagents.del_reagent(href_list["disposeI"])
|
||||
|
||||
updateDialog()
|
||||
|
||||
if(href_list["refresh"])
|
||||
updateDialog()
|
||||
|
||||
if(href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null,"window=icecreamvat")
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream
|
||||
name = "ice cream cone"
|
||||
desc = "Delicious waffle cone, but no ice cream."
|
||||
icon_state = "icecream_cone_waffle" //default for admin-spawned cones, href_list["cone"] should overwrite this all the time
|
||||
bitesize = 3
|
||||
|
||||
var/ice_creamed = 0
|
||||
var/cone_type
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/New()
|
||||
create_reagents(20)
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/proc/add_ice_cream(var/flavour_name)
|
||||
name = "[flavour_name] icecream"
|
||||
add_overlay("icecream_[flavour_name]")
|
||||
desc = "Delicious [cone_type] cone with a dollop of [flavour_name] ice cream."
|
||||
ice_creamed = 1
|
||||
|
||||
#undef ICECREAM_VANILLA
|
||||
#undef ICECREAM_CHOCOLATE
|
||||
#undef ICECREAM_STRAWBERRY
|
||||
#undef ICECREAM_BLUE
|
||||
#undef CONE_WAFFLE
|
||||
#undef CONE_CHOC
|
||||
#define ICECREAM_VANILLA 1
|
||||
#define ICECREAM_CHOCOLATE 2
|
||||
#define ICECREAM_STRAWBERRY 3
|
||||
#define ICECREAM_BLUE 4
|
||||
#define CONE_WAFFLE 5
|
||||
#define CONE_CHOC 6
|
||||
|
||||
// Ported wholesale from Apollo Station.
|
||||
|
||||
/obj/machinery/icecream_vat
|
||||
name = "icecream vat"
|
||||
desc = "Ding-aling ding dong. Get your NanoTrasen-approved ice cream!"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "icecream_vat"
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
use_power = USE_POWER_OFF
|
||||
flags = OPENCONTAINER | NOREACT
|
||||
|
||||
var/list/product_types = list()
|
||||
var/dispense_flavour = ICECREAM_VANILLA
|
||||
var/flavour_name = "vanilla"
|
||||
|
||||
/obj/machinery/icecream_vat/proc/get_ingredient_list(var/type)
|
||||
switch(type)
|
||||
if(ICECREAM_CHOCOLATE)
|
||||
return list("milk", "ice", "coco")
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return list("milk", "ice", "berryjuice")
|
||||
if(ICECREAM_BLUE)
|
||||
return list("milk", "ice", "singulo")
|
||||
if(CONE_WAFFLE)
|
||||
return list("flour", "sugar")
|
||||
if(CONE_CHOC)
|
||||
return list("flour", "sugar", "coco")
|
||||
else
|
||||
return list("milk", "ice")
|
||||
|
||||
/obj/machinery/icecream_vat/proc/get_flavour_name(var/flavour_type)
|
||||
switch(flavour_type)
|
||||
if(ICECREAM_CHOCOLATE)
|
||||
return "chocolate"
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return "strawberry"
|
||||
if(ICECREAM_BLUE)
|
||||
return "blue"
|
||||
if(CONE_WAFFLE)
|
||||
return "waffle"
|
||||
if(CONE_CHOC)
|
||||
return "chocolate"
|
||||
else
|
||||
return "vanilla"
|
||||
|
||||
/obj/machinery/icecream_vat/Initialize()
|
||||
. = ..()
|
||||
create_reagents(100)
|
||||
while(product_types.len < 6)
|
||||
product_types.Add(5)
|
||||
reagents.add_reagent("milk", 5)
|
||||
reagents.add_reagent("flour", 5)
|
||||
reagents.add_reagent("sugar", 5)
|
||||
reagents.add_reagent("ice", 5)
|
||||
|
||||
/obj/machinery/icecream_vat/attack_hand(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/icecream_vat/interact(mob/user as mob)
|
||||
var/dat
|
||||
dat += "<b>ICECREAM</b><br><div class='statusDisplay'>"
|
||||
dat += "<b>Dispensing: [flavour_name] icecream </b> <br><br>"
|
||||
dat += "<b>Vanilla icecream:</b> <a href='?src=\ref[src];select=[ICECREAM_VANILLA]'><b>Select</b></a> <a href='?src=\ref[src];make=[ICECREAM_VANILLA];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[ICECREAM_VANILLA];amount=5'><b>x5</b></a> [product_types[ICECREAM_VANILLA]] scoops left. (Ingredients: milk, ice)<br>"
|
||||
dat += "<b>Strawberry icecream:</b> <a href='?src=\ref[src];select=[ICECREAM_STRAWBERRY]'><b>Select</b></a> <a href='?src=\ref[src];make=[ICECREAM_STRAWBERRY];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[ICECREAM_STRAWBERRY];amount=5'><b>x5</b></a> [product_types[ICECREAM_STRAWBERRY]] dollops left. (Ingredients: milk, ice, berry juice)<br>"
|
||||
dat += "<b>Chocolate icecream:</b> <a href='?src=\ref[src];select=[ICECREAM_CHOCOLATE]'><b>Select</b></a> <a href='?src=\ref[src];make=[ICECREAM_CHOCOLATE];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[ICECREAM_CHOCOLATE];amount=5'><b>x5</b></a> [product_types[ICECREAM_CHOCOLATE]] dollops left. (Ingredients: milk, ice, coco powder)<br>"
|
||||
dat += "<b>Blue icecream:</b> <a href='?src=\ref[src];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=\ref[src];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br></div>"
|
||||
dat += "<br><b>CONES</b><br><div class='statusDisplay'>"
|
||||
dat += "<b>Waffle cones:</b> <a href='?src=\ref[src];cone=[CONE_WAFFLE]'><b>Dispense</b></a> <a href='?src=\ref[src];make=[CONE_WAFFLE];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[CONE_WAFFLE];amount=5'><b>x5</b></a> [product_types[CONE_WAFFLE]] cones left. (Ingredients: flour, sugar)<br>"
|
||||
dat += "<b>Chocolate cones:</b> <a href='?src=\ref[src];cone=[CONE_CHOC]'><b>Dispense</b></a> <a href='?src=\ref[src];make=[CONE_CHOC];amount=1'><b>Make</b></a> <a href='?src=\ref[src];make=[CONE_CHOC];amount=5'><b>x5</b></a> [product_types[CONE_CHOC]] cones left. (Ingredients: flour, sugar, coco powder)<br></div>"
|
||||
dat += "<br>"
|
||||
dat += "<b>VAT CONTENT</b><br>"
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
dat += "[R.name]: [R.volume]"
|
||||
dat += "<A href='?src=\ref[src];disposeI=[R.id]'>Purge</A><BR>"
|
||||
dat += "<a href='?src=\ref[src];refresh=1'>Refresh</a> <a href='?src=\ref[src];close=1'>Close</a>"
|
||||
|
||||
var/datum/browser/popup = new(user, "icecreamvat","Icecream Vat", 700, 500, src)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/icecream_vat/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(default_deconstruction_screwdriver(user, O)) //CHOMPedit - Allows for deconstruction
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/icecream))
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/icecream/I = O
|
||||
if(!I.ice_creamed)
|
||||
if(product_types[dispense_flavour] > 0)
|
||||
src.visible_message("\icon[src][bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] icecream into [I].</span>")
|
||||
product_types[dispense_flavour] -= 1
|
||||
I.add_ice_cream(flavour_name)
|
||||
// if(beaker)
|
||||
// beaker.reagents.trans_to(I, 10)
|
||||
if(I.reagents.total_volume < 10)
|
||||
I.reagents.add_reagent("sugar", 10 - I.reagents.total_volume)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is not enough icecream left!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[O] already has icecream in it.</span>")
|
||||
return 1
|
||||
else if(O.is_open_container())
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/icecream_vat/proc/make(var/mob/user, var/make_type, var/amount)
|
||||
for(var/R in get_ingredient_list(make_type))
|
||||
if(reagents.has_reagent(R, amount))
|
||||
continue
|
||||
amount = 0
|
||||
break
|
||||
if(amount)
|
||||
for(var/R in get_ingredient_list(make_type))
|
||||
reagents.remove_reagent(R, amount)
|
||||
product_types[make_type] += amount
|
||||
var/flavour = get_flavour_name(make_type)
|
||||
if(make_type > 4)
|
||||
src.visible_message("<span class='info'>[user] cooks up some [flavour] cones.</span>")
|
||||
else
|
||||
src.visible_message("<span class='info'>[user] whips up some [flavour] icecream.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You don't have the ingredients to make this.</span>")
|
||||
|
||||
/obj/machinery/icecream_vat/Topic(href, href_list)
|
||||
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["select"])
|
||||
dispense_flavour = text2num(href_list["select"])
|
||||
flavour_name = get_flavour_name(dispense_flavour)
|
||||
src.visible_message("<span class='notice'>[usr] sets [src] to dispense [flavour_name] flavoured icecream.</span>")
|
||||
|
||||
if(href_list["cone"])
|
||||
var/dispense_cone = text2num(href_list["cone"])
|
||||
var/cone_name = get_flavour_name(dispense_cone)
|
||||
if(product_types[dispense_cone] >= 1)
|
||||
product_types[dispense_cone] -= 1
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/icecream/I = new(src.loc)
|
||||
I.cone_type = cone_name
|
||||
I.icon_state = "icecream_cone_[cone_name]"
|
||||
I.desc = "Delicious [cone_name] cone, but no ice cream."
|
||||
src.visible_message("<span class='info'>[usr] dispenses a crunchy [cone_name] cone from [src].</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>There are no [cone_name] cones left!</span>")
|
||||
|
||||
if(href_list["make"])
|
||||
var/amount = (text2num(href_list["amount"]))
|
||||
var/C = text2num(href_list["make"])
|
||||
make(usr, C, amount)
|
||||
|
||||
if(href_list["disposeI"])
|
||||
reagents.del_reagent(href_list["disposeI"])
|
||||
|
||||
updateDialog()
|
||||
|
||||
if(href_list["refresh"])
|
||||
updateDialog()
|
||||
|
||||
if(href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null,"window=icecreamvat")
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream
|
||||
name = "ice cream cone"
|
||||
desc = "Delicious waffle cone, but no ice cream."
|
||||
icon_state = "icecream_cone_waffle" //default for admin-spawned cones, href_list["cone"] should overwrite this all the time
|
||||
bitesize = 3
|
||||
|
||||
var/ice_creamed = 0
|
||||
var/cone_type
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/New()
|
||||
create_reagents(20)
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/proc/add_ice_cream(var/flavour_name)
|
||||
name = "[flavour_name] icecream"
|
||||
add_overlay("icecream_[flavour_name]")
|
||||
desc = "Delicious [cone_type] cone with a dollop of [flavour_name] ice cream."
|
||||
ice_creamed = 1
|
||||
|
||||
#undef ICECREAM_VANILLA
|
||||
#undef ICECREAM_CHOCOLATE
|
||||
#undef ICECREAM_STRAWBERRY
|
||||
#undef ICECREAM_BLUE
|
||||
#undef CONE_WAFFLE
|
||||
#undef CONE_CHOC
|
||||
|
||||
Reference in New Issue
Block a user